Rover Builder - Imperial_Phoenix


Hello Fellow Builders!

We are extremely proud to say after multiple content updates, performance tweaks and graphical enhancements, Rover Builder comes out of Early Access and gets its full release on 28 March 2022!

We appreciate all the support from the community during every step of this journey. Rover Builder has come so far because of all your helpful feedback and ideas so we hope you enjoy the new updated full release of the game!

With this full release comes a variety of new updates too which you can explore and enjoy.



What's New?

  • 4 brand new missions, with over 40 levels in total to explore!
  • Updated materials and tools
  • New settings, including graphics, audio, language and controls
  • New Info toggle - showing text descriptions of every button in the editor
  • Visual updates - toggle and height sliders added in level editor with brand new grass shaders!
  • Numerous bug fixes and more!

We love seeing everyone's creativity so feel free to join the community on discord or tag us on social media to share your creations and master builds.



https://store.steampowered.com/app/683770/Rover_Builder/

Mar 24, 2022
Wild West Saga: Idle Tycoon Clicker - stelios_vitzi
- Fixed bug : When a card was earned an the user clicked it to zoom in the business percentage was wrong.
Orbital Bullet – The 360° Rogue-lite - Assemble_Xer0
Fraggers!
We are as trigger-happy as you are, as we released another patch for our fully released Orbital Bullet, bringing once more a lot of community-feedback, and, why not, some balancing as well!

Bugfixes
  • Fixed a bug where you were unable to use the Jump Pad to switch circles in the Mastermind Boss Fight.
  • You no longer can teleport out of the boss room in the Monarch Boss fight.
  • Fixed another bug where the Hook Shooter in the Meat Factory (Karth) could cause the player to get stuck.
  • Fixed a bug where you could bump your head against a collider during the transition from one to another floor on the Jungle (Dyatus). This could cause the player getting stuck in most instances.
  • Fixed a bug where you could use combo chests multiple times and upgrade your weapons infinite times & generate new weapons out of it.
  • Fixed a few loca issues where color codes would be displayed in the skill.
  • Fixed the models of the Overcharge Fragment drops inside the rifts.
  • Fixed a bug where you could teleport during a floor transition, which caused you getting stuck.
  • Removed Mini Tritron spawns from enemies inside rifts, elevators and door rooms which caused sometimes weird placements and unreachable enemies.
  • Fixed the wall fading in the cave's elite floor.
  • Fixed the wrong inner circle model in the Dread Corp Space Station, preventing now an accidental spawn of a cave template.
  • Fixed a bug where the HUD would be visible too early in the tutorial.

Improvements / Balancing
  • Added a little effect the transition / teleport UI text to make them more obvious after clearing a floor.
  • Removed the self damage from the Upgrade „Grenade Fire“, but also reduced the chance to spawn a grenade from:
    • Level 1: 10 -> 5
    • Level 2: 20 -> 10
    • Level 3: 30 -> 15

Once again big shoutout, and thank you for this amazing community, supporting us and helping us to improve the game further!
Please keep it up!

Ranch Simulator: Build, Hunt, Farm - James Clements


Hello Ranchers,

The March update is now available to download!



The much requested hunting rifle is here and will become available upon the completion of a new quest from a new NPC: the hunter.
This rifle does more damage than the standard revolver given to you by your late grandfather.



We have also added 10 side quests, from providing your elderly neighbour with ingredients for her breakfast, to assisting the hunter clear out wild predators, to searching far and wide for some ancient treasures! These will provide players with an extra bit of income.

Patch Notes
New
- 10 side quests
- 3 NPCs: a hunter (found inside their cabin) and 2 neighbouring ranchers
- Hunting rifle (available as a quest reward from the hunter)


Ranch Sim May - September 2022 Roadmap



End of May
Bug fixes and optimisation
Community suggested gameplay improvements

While adding new content is a priority for us, we also know that the quality of existing content is just as important! Which is why we'll be focusing on bug fixes and optimisation in May.

We'll also be implementing a handful of community-requested gameplay improvements, such as the ability to sell vehicles. We aim to balance weather too, with less rainy days and more sunny days, and start giving you back a percent of the materials when you demolish things.



End of July
Goats
Bees
Bank and loans
Fuel and animal transport trailers

You've asked for more animals, so we're excited to introduce goats in the July update! You'll be able to raise this livestock and produce goat's milk, expanding your range of dairy products to sell.

Bees will also be introduced, along with the ability to produce and sell honey!

Along with these diversified produce options, we will also be adding a bank in-game, with the ability to take out loans.

Last but not least we'll be adding handy transport trailers for fuel and animals!



End of September
Crop/wheat production and harvesting
Tractor
Gardening
Greenhouse

You asked for it, and we've listened. In the September update we'll be adding crop/wheat production and harvesting, the single most requested feature! While we're not ready to share much more on this just yet we can confirm that we'll be adding a tractor and a greenhouse to do gardening in too!

Watch out for more news in the coming months!
Mar 24, 2022
Highrise City - D13_Michael
- Added a small timeframe so mainframe doesn't run empty. This caused crashes for some players.
- General crashes should be reduced now (we are still investigating two more possible errors)
- Fixed the Steamworkshop integration. You can now subscribe to mods.
Angeldust - Firefly
Hellish Quart - Kubold
NEW:
- New character select menu
(This change had to be made because the previous character selection concept was not optimized for more than 10 originally planned fighters; the new version, in near future, will allow customization in character select menu; the graphics are temporary)
- Menu navigation audio (content is not the final version, wip)

TWEAK:
- Further tweaks of the blade collision system
- Weapon inertia tweaks (all characters)
- Kalkstein: can now deal damage through the weak part of the opponent's blade
- Kalkstein: sword tip range tweaks
- Marie: sword tip range tweaks
Star Traders: Frontiers - Trese Brothers

Update #292 was born directly from a lively and productive conversation here on the Steam boards about the System Atlas and its display of accurate or inaccurate trading conditions. While we were in there, we added some clarifications to the in-game text about the thresholds at which trading into certain rumors -- Trade Blockade and Embargo -- can yield Reputation bonuses. And to make it look good, we also dressed Update #292 in a new helmet and awesome translucent visor to boot.


Help Us Support Ukraine
My brother Cory and I have worked closely with amazing partners in Ukraine to dream, design and create the art for our next game Cyber Knights: Flashpoint over the past 3 years. Over the years, our partnership has grown to friendship as we spent countless hours working with these wonderful and talented people.

The entire Trese Brothers team is worried for our friends, their children, their families and their country. They need our prayers, our monetary support and our voices raised in solidarity. Their country and millions of refugees are in desperate need of food, water, shelter and medical supplies. We hope you will join us in giving to some organizations trying to ease the suffering in Ukraine.

Here are a few options:
Ukrainian Red Cross
Project HOPE
Docotrs without Borders

Cyber Knights: Flashpoint?
Speaking of new, new new -- if word hasn't trickled down from the tippity top of the New Boston spires, leaked below the streets and drip-drip-dripped into your safehouse, we're here to tell you about our upcoming turn-based cyberpunk heist RPG. Cyber Knights: Flashpoint will be coming to Steam in 2022 and mixes stealth, hacking and tactical combat with deep RPG elements and a unique heist system for missions. The wishlist button is calling your name, Knight. The private alpha is in full swing with over a 1,000 players, so get your cyber ready.
https://store.steampowered.com/app/1021210?snr=1_2108_9__2107


System Atlas Gets Lively
This update brings a major upgrade to the way the Star Atlas displays buy and sell information for places you've visited. It's something we've been tinkering with ideas for for a while, and recent discussions in the community helped us prioritize pushing this through to completion. Thanks all for the feedback!

Previously, the Star Atlas would display supply and demand information based on the system type, zone type and economic rating. This gave players a good "usual conditions" benchmark for what they could expect to buy & sell in different zones, but was frequently mistaken for a live display of current prices. Without additional tracking on your own, it could be difficult to remember as you made numerous trades along a route where your last trades had left demand for certain goods, or where there was still an affordable supply of another.



Now we've made it so that the Star Atlas remembers and displays supply & demand information unique to each zone, based on your last visit to that zone. Your crew logs the local pricing to the ship's data cores each time you depart, where it will remain "fresh" for up to half a year (21 weeks). After 21 weeks, the Star Atlas will revert back to showing an estimate for that zone, with a helpful reminder displayed that the information may be inaccurate as you haven't visited that location in a long time.



This is a big boon for traders executing shorter trading trips and triangles and greatly reduces the need to check and double-check economic conditions before leaving port. May your trades glitter!


New Visor and Helmet
Update #292 adds a new translucent visor, interjecting display over reality to help combatants and ship crew alike do their daily tasks. Looking cool, looking blue. We've also added a new helmet, hitting the milestone of 15 total hat/helmet options. Perfect for some of the combat armors, this helmet is for battle-hardened combat crew or your wing pilots.



Trading Rumor Clarifications
With this update we have improved the data displayed in the Exchange if you are making a sale and the Trade Blockade or Embargo Rumors are active. The messages there now include the specific threshold of sale value (for example, $1,500 for Embargo) before any Reputation bonuses can be gained. Small sales will not move the Rep needle, which is now nicely messaged in game.

v3.2.35 - 3/23/2022
- Added new helmet and new pair of translucent eyewear for characters
- If zone has been visited within 1/2 a year, Star Atlas supply / demand data is accurate
- Star Atlas supply / demand data will include cargo types that are not being bought or sold due to lack of supply / demand
- Clarified rules for Rep bonuses when trading under Rumors "Trade Blockade" and "Embargo" in game
For The Warp - Ertai
Hello!

First I want to announce that For The Warp is leaving early access this Monday, March 28!

Also the game is now available on Nintendo Switch!

The 'Infinite Update' was released last week so here is the short change list:

  • 'Infinite' Hardcore levels. Each time you beat the game the hardcore level increases
  • Changed keyboard shortcuts during combat. 'E' - Ends turn, 'A' - Play Deck, 'D' - Deck, 'ENTER' - Use selected card
  • Minor fixes and changes for upcoming updates

With the 'infinite' hardcore mode levels you get increasing difficulty after you beat the game with any ship.

Hardcore Mode levels:

  • Enemies give more damage as each level increases with a cap at level 5.
And these are specific difficulty modifiers that unlock once you reach that level:

3: Only repair 25% arriving at new systems
5: Repair costs increased
7: Lower credit rewards on victories
10: No repair at new systems
11: Repair costs increased
13: Regular enemies gain higher shield
15: Bosses gain higher shield
17: Aggressiveness for all enemies increased
20: All Bosses and Elites deal more damage
23: All Bosses deal even more damage
25: Final Boss deals ludicrous amounts of damage
27: Enemy Support ships heal more
30: All Bosses deal ludicrous amounts of damage


If you're interested in testing the upcoming 1.0 version, there is already a build in the test branch!
Just right click on the game in your Steam library -> Properties -> Betas -> Select 'test-test' on the drop down.

While the 1.0 version will be mostly feature complete, there is still at least one planned update to be released later this summer, with some events that didn't made the cut and Steam Deck support.

Thank you!
Prometheus Wept - Timeslip
Hi there,

Below you'll find the development video for Feb/March, which focuses on the addition of act 1 mission 3, where you must negotiation a food shipment to ease the crisis in Sunny Pines.



Key Points:
  • Act 1 Mission 3 is complete.
  • Act 1 Mission 4 is designed in depth, with an initial draft of the writing
  • Wolves have been enhanced with traits, and alpha wolves have a unique, activated skill
  • Temporary allies can now be killed and permanently removed from the game
  • Added a relationship system
  • Created final versions of Sunny Pines Militia and Rebel character models
  • Improved the code for saving characters, managing conversations,

You can find a number of links through which you can support the people of Ukraine, in the comments section of the Youtube video.

Thanks for reading / watching and if you have any questions or comments, please let me know!

All the best,

Daithi
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