I want to announce my attempt to implement a mod-support for Roma Invicta. I won't be able to do that for the campaign, but at least for the custom battles. The following is planned...
soldiers will be customizable by looks and stats (you can even create new types of soldiers)
adding pike-formations so you can implement for example greek phalanx etc.
So far Entente are ahead by almost 40,000 casualties, with almost a million total losses across both sides. The campaign ends on March 27, which means about three days where things could change.
A new Isonzo Intel is out, and this time we're talking about mortars! Learn about how the mortars will work in our upcoming game, and take a closer look at the Italian Bettica and the Austro-Hungarian M14!
In our latest campaign, the Entente are ahead by almost 40,000! Could this be a record? The battle continues until March 27, so there's still time for things to change. Only time (and your actions) will tell...
A new Isonzo Intel is out, and this time we're talking about mortars! Learn about how the mortars will work in our upcoming game, and take a closer look at the Italian Bettica and the Austro-Hungarian M14!
The demo has just been updated with a fully playable tutorial level. No need to go look at a README file anymore or to experiment with controls while being showered by bullets. Everything you need to know is explained in this level should you need it.
We are now working on implementing controller support, which will also be freely available with the demo as soon as it's ready. In the meantime, development of the main levels keeps going :)
- Fixed issue where buildings couldn't be placed in some spots - Fixed sponge not always working correctly - Fixed washing Shepard breed - Fixed loading animals on surgery table and washing station - Fixed issues with bandaging and healing the animals - Fixed jittering camera after player's camera animation - Fixed remapping 'E' and 'F' keys - Added remapping alternative secondary interaction key - Added remapping alternative primary interaction key - Fixed setting default settings - Trait animation fixed (issues with size of elements) - Added missing translations in missions - Fixed 'playing laser toy' cravings not being fulfilled - Added missing names in to Credits - Fixed issues with equipping item and loading them
From Casey Hollingshead, writer of Battle Brothers and author of the recent Battle Brothers comic, now comes the first novel set in the Battle Brothers universe: The Witch Hunter. This tale concludes the in-game story of the strange traveler who carries the Lorekeeper’s black book, as introduced in the ‘Blazing Deserts’ DLC.
Hated. Distrusted. Needed. Richter von Dagentear, a witch hunter known in legend as the Wight, traverses a realm falling headfirst into war. To survive, he will have to betray his profession’s purpose and undertake a task that goes against everything he believes in. All that stands in his way are backstabbing nobles, cruel sellswords, terrible beasts, and a mysterious traveler from another world.
‘The Witch Hunter’ is 485 pages of Battle Brothers and available now.