Here's a slightly larger update with a lot of improvements to the DLC content! We took your feedback to heart and have done our best to incorporate it in this update, everything from small UI changes and making the Expedition tree more accessible to new players, to larger account-wide progression saving and difficulty selection for the Expeditions. We also added some extra features, such as letting you send your beasts back to town to sell stuff for you!
In the next big update, we'll be looking at build & balance feedback, and try to bring up some lacking builds up to date as well.
As always, thank you very much for your suggestions, comments, and bug reports!
We hope you enjoy what this update brings!
Full notes below:
1.33.0:
Artifact Changes:
Eternal Servitude now also affects the cooldown of the skill used to trigger it.
Elementalist's Boon effect reduced to 250% (was 300%).
Companion's Calling: Now available to Warlock and Templar (previously Warden only). Now affects all skills with the companion tag, such as Living Blood, Soul Avatar, Dancing Blades, Wisp, etc.
Ancient Beast Changes:
Beasts can now be ordered to teleport to town and sell items in the same way you can quick-sell based on rarities.
You can now Shift-click items to quickly transfer them between your inventory and your beast.
Expedition Tree Changes:
Added difficulty slider that lets you scale Expeditions into Endless Tiers.
Putting the slider to the left sets it to "default", which resets all expeditions to the designed difficulty. Lowest step up is into Endless Tier 1, and highest is whatever you have unlocked on the Anomalies.
You cannot advance tiers through Expeditions, this is still done via Anomalies, but now you can set them to be a challenge for your late endgame builds.
Added a checkpoint system to the Expeditions:
Reaching a checkpoint (Egg Unlock, Beast Growth 1 & 2) now unlocks all Expeditions required to get to that node on all characters.
This lessens the grind for alts and reduces the time to get back into things on Hardcore.
Optional Expeditions (those that branch away from the main path) are not unlocked with this system, and still has to be cleared on each character.
NOTE: If you have already completed these checkpoint Expeditions, just load up that character, and they will be unlocked for all other.
General changes:
Added 3x Thorns% passives to the West Expedition tree.
The first few resistance and elemental damage ranks are now much cheaper to buy.
You can now attempt to buy 5x passive ranks at a time, like you would in the skill tree.
You can now also remove points - but you do not get refunded the currency.
Expedition Passives that are of max rank now have their rank text colored to be easier to distinguish at a glance.
Expedition Passives now also have their ranks in a little box, making it easier to read.
Expedition no longer list their rewards if they have been completed (as you can only earn the reward once).
Completed Expeditions now also have a checkmark on them to further clarify which you have completed, as there was some confusion when dealing with Expeditions that required multiple completed Expeditions.
Interface:
Updated Artifact Fragments icon.
Updated Icon for "Thundercharged Blade" (no longer same as "Rolling Thunder" sword).
Updated Artifact tooltip to make it clear how to use them.
Updated skill description of several proc rate Masteries to correctly reflect that they increase the proc rate of Synergy skills as well (where applicable).
The enchanter interface now shows small padlocks on locked enchants and powers directly on their icons.
Further refinement to damage number source tracking (please let us know if you find further inconsistencies).
Endgame & Combat Changes:
Clearing a Lesser/Greater Boss Anomaly now opens two portals: one to return to Tinka's Domain as before, and a new one to instantly get into a new boss fight.
Nek'Rosis (Anomaly Boss) now have 10% less health to offset his healing abilities.
Removed a very rapidly attacking skill from the last East Expedition boss (Thunderbeak).
Mobs using "Life Reap" will now only count 1 hit for their self heal, so they don't repeatedly heal to full when hitting a lot of companions.
Other Very Important Change:
Gave Tinka a new look in The Chronicon, and one to show his status in Tinka's Domain. (it is good to be the king)
Fixes:
Fixed changing Artifacts not triggering a stat recalculation and buff refresh. It now works just like when swapping skills.
Fixed newly created characters retaining the Beast of the last played chartacter (and its inventory).
Fixed issue where you could put 2 of the same rune on Mythical weapons. (You'd still only get power from one).
Fixed Mythical Weapons not having any augment/reroll/scramble material costs.
Fixed Artifacts not showing their required level.
Fixed Diana Jones talking forever if you have an active quest with her and right-clicking her to quickly go to the Artifact Forge panel. Right-clicking now skips her speech.
Fixed issue where you could potentially be stuck without a portal to the Hellforge.
Fixed issue where using any of the artifacts granting bonus skill points would also count towards your total points in the tree, letting you unlock the next tier of skills with one less point, and potentially locking you out from removing points.
Fixed Beasts triggering egg traps with the Lightfooted Perk active.
Fixed issue where Lesser/Greater Boss Anomalies would sometimes be empty if you had already cleared the boss in Story Mode in the same session.
Fixed Retaliator 4-p bonus not properly triggering when taking damage.
Fixed Stalagmites getting 100% proc rate from Cataclysm set (old effect that lingered).
Fixed issue causing Infected Spirits (Warlock) not properly triggering.
Fixed Warlock's "Posion Specialization IV" DLC Node refering to "Pool of Corruption, a skill that no longer exists (now correctly refers to "Corruption", a skill that exists :-).)
Fixed Excorcism mastery giving way too low proc rate bonus (Templar).
Fixed the skill "Purify" (Templar, Storm Mender companion) also removing cooldown-related debuffs, such as the timer on death-prevention mechanics.
Fixed Norla's Gale introducing an unintentional exponential ramping to the Tornado skill.
Fixed issue where the merging of explosive mushrooms (Warden) would merge the Warden's shrooms with Treant shrooms procced via the Barbed Spores mastery, leading to absurd damage growth for Shrooms and Pods.
Fixed being able to use portal scrolls in Boss Anomalies.
Fixed issue where multiple portals could spawn on top of eachother.
Fixed not being able to close out of the Beast panel with a gamepad if not having the DLC or an active Beast.
Fixed all DLC and other recently added enemies not having full Codex data (affixes etc).
Fixed Codex listing all Rootlings as Elemental foes, rather than Fae.
Fixed issue where in rare cases, some icons might not show up on the minimap.
Fixed getting stuck after talking to the quest NPC's in Gates of Hell in Act 5.
Possible fix for some Passive skill damage numbers not showing unless you enabled companion damage numbers.
Fixed Champions having incorrect or missing names in Chinese.
Fixed bad linebreaks & formatting in enchanting tooltips.
Fixed crash when re-entering the Lushlands from The Roost after repeating the boss.
Fixed rare crash that could happen when using certain portal scrolls.
Fixed rare crash that could happen if bad character data was trying to load.
Fixed crash that could occur when right-clicking Bramley.
We're continuing to adjust the game's economy by reducing the number of battles with a negative credit balance. With the release of Update 8.9, you'll be able to resupply all camos for free. Changes will affect 75 camos that, until now, were resupplied after each battle using credits. The cost of unlocking them for the first time will be significantly higher and will depend on the vehicle's tier. But each purchase will pay off over time. Throughout Update 8.9, a 70% discount will be available on these 75 camos.
Supplies for the VK 72.01 (K) Branch
The Tier VII–X tanks of the VK 72.01 (K) branch will receive Tungsten Rounds as consumables, as well as Improved Gunpowder, Sandbag Armor, and Enhanced Sandbag Armor as provisions. This will add some diversity to their standard gameplay while also making them less similar to vehicles from the E 100 branch.
Battle Results Improvement
We're continuing to gradually improve battle results based on feedback collected from players. The detailed statistics can now be accessed from each of the three screens at the tap of a special button. There will be more improvements in future updates.
Legendary Camos
The dark Noir for the Bat.-Châtillon Bourrasque, the severe Krzemień for the 60TP Lewandowskiego, the inspiring Thunderbird for the Concept 1B, and the netherworldly Monster for the E 50 Ausf. M are now available in the camo selection menu. Owners of the Škoda T 56 will soon receive an offer to purchase a new Legendary camo—the fabled Golem.
Improvements and Fixed Bugs
The TVP TVU, Škoda T 50, and TVP T 50/51 (including its Instigator Legendary camo) received better graphics.
Level 10 avatars for winning Rating Battles were introduced. The avatars of Platinum and Diamond Leagues are animated.
Item groups were added to the Store. Similar bundles will now be included in one slider.
Tankenstein: The bug where the crew could receive critical damage was fixed.
The bug where the "Damage blocked" ribbon was displayed upon firing at a destroyed tank was fixed.
The "Recover password" button and the button navigating to your account can now be found in Settings → General → Account Management.
Various screens, descriptions, and notifications were improved.
We're excited to launch the official Legion TD 2 API v2! This is a major part of our efforts to empower the community to make Legion TD 2 even better.
API v2
The API gives everyone the power to look up player profiles, game data, unit win rates, etc. This makes it possible for anyone to develop Legion TD 2 apps and websites of their own! For example, https://ltd2.app and ltdstats.com
The v2 update is a complete rewrite, which offers significantly improved performance, reliability, and maintainability compared to our older v1 service. It also has much greater potential for new features.
The v2 API is better in every way and it should be fairly straightforward to upgrade your apps. See the support links above if you need any help with migration.
Fixes and adjustments for the latest Stable build! The new Beta will be out today ːcat3ː
Size: 273 KBs
Fixes:
ːswirliesː Fixed crashes during siege events when DP1 intervenes ːswirliesː Fixed Heir sprites being displayed in throne rooms during infiltrations ːswirliesː Reduced Mermaid/Finhead inclination to early war declarations ːswirliesː Increased siege timer for sieges FROM and TO Mermaid Reign
Dear Users! Update news are here from Broken Universe development team.
The third major update, version 0.12.0, has been applied.🎉🎉
This major update includes new 8th Chapter, as well as all-new content such as Exploration, Operations, and Armory, and new Skins, Modules, Items, and tons of content. 🤩😆 From now on, We'll deliver the details in detail.
🚀Patch Summary
New Chapter
A new 8th main chapter has been added. Try new stages and new special missions in a unique chapter!
New content: Exploration
The new Exploration content is a highly difficult content where player play three completely random-generated stages in succession. Overcome unpredictable stages and conquer all areas!
New content: Operation
The Operation presented along with the Exploration is a comprehensive daily content collection of various contents, and player can meet two new operations in this update. Enjoy Precision Exploration to mine many rewards while fending off monsters in the dark, and Stronghold Defense where you can acquire pouring gold while blocking countless monsters that constantly come in.
New content: Armory
The Armory is a new shop selling small weapons that protect player's landing pod. Buy weapons from the Armory and keep your lading pod safe and secure!
Balance
By adjusting the balance of the buildings so that various buildings can be utilized, the balance of the modules has been further improved.
Improve Translations
Japanese has been completely re-translated, and translations for other languages have been improved as well.
In addition, you can meet a lot of additional content such as new skin modules and items.
📜v.0.12.0 Full Patch Notes
New Chapter
A new 8th main chapter has been added. Try 16 new and unique stages!
New content: Exploration
New Exploration content has been added and can be played from the "Exploration" menu.
Exploration is a highly difficult content where player play three random-generated stages in succession, and player can receive many parts and cores as a reward.
Stages are completely randomized for each play, so player will encounter a different stage each time. In addition, there is a characteristic that the resources, power, and drones left from the previous stage are transferred to the next stage, and if destroyed, a special wall from which player can acquire resources and power appears.
As the main chapter progresses, new regions are opened together, and each region consists of 10 difficulty levels. Challenge the unpredictable stages of exploration!
New content: Operation
Operation content has been newly added and can be played from the "Exploration" menu.
Operation is a comprehensive daily content consisting of various contents. There are two operations: 'Precision Exploration' and 'Stronghold Defense'.
Operations are opened alternately, one per day. If player fail to clear, player can continue to try again, but once player complete it, player cannot play again until the next open day. Therefore, it is recommended to play on the highest level of difficulty that can be cleared. As player progress through the main chapter, player can play on a higher level of difficulty.
Stages of all Operations are random-generated like Exploration, but the same stage appears on the same difficulty level for one day.
Precision Exploration
Precision Exploration is content that collects various additional rewards by blocking monsters on a stage covered in deep darkness.
By default, visibility is secured around monster portals and landing pod, and monsters in dark areas cannot be attacked, so you need to place multiple buildings to gain more visibility.
Also, there are walls where you can get gold, parts, and cores all over the field, and you can get many rewards by breaking these walls. However, if you fail to clear, you will lose all the rewards you have obtained.
Stronghold Defense
Stronghold Defense is content that collects as much gold as possible by holding out as long as possible.
You start with a lot of resources, but you can't mine any resources at all. Monsters don't drop resources either, but instead drop a lot of gold. As the phases pass, the monsters get stronger and more numerous, and each time you survive a phase, you acquire a certain amount of resources.
There is no failure in Stronghold Defense, and you can receive the gold obtained just before the lander is destroyed as a reward. Try to get as much gold as you can by holding on as long as possible.
New content: Armory
Armory content has been newly added and can be played from the "Armory" menu.
You can purchase multiple weapons from the Armory and choose one to equip. Weapons are automatically placed next to the landing pod at the start of the game to protect the landing pod.
A total of 4 types of weapons are prepared, and each weapon can be upgraded after purchase. "Dimension Stones" are required to strengthen weapons, and Dimension Stones can be obtained from Exploration and Operation.
New Skins
4 new skins have been added.
Music (LV.25)
Water Ball (LV.25)
Tree Spirit (LV.30)
Christmas (LV.30)
New Modules
A new Relic grade module has been added, and a total of 10 new modules have been added.
New Unique Grade Module
Wizard Watch
New Relic Grade Modules
Antimatter Core
Sub-Space Shield
Water of Eternity
Dimension Crystal
Magic Sandglass
Space Compass
Moon Crystal
Dreamcatcher of Fate
Traveler's Pendent
New Items
Tier 5 items are newly added, and a total of 9 new items have been added.
New Tier 5 Items
Crystal Wall
Nano Cell Wall
Plasma Shell
Antimatter Shell
Hydrogen Mine
Phase Mine
Obsidian Spike
Radioactive Field
Graviton Field
New Achievements
3 new achievements have been added.
Profitis
Relic
5 star
Improve Translations
Japanese has been completely retranslated, and translations for other languages have been improved.
Improvements
The tutorial has been improved so that it does not interfere with the sense of play.
Improved some resources in the game, such as planet images.
The menu button and UI of the lobby screen have been reorganized.
The resolution response of some UI screens has been improved.
A toggle button has been added to the Hangar's Building tab, allowing you to view more information about the building by hiding the modules and reinforcement buttons.
Added "Low HP First" and "High HP First" options to attack mode settings.
Unnecessary delay when dropping by Air Drop buildings has been removed, so buildings are built faster.
The effect of the drone skin has been improved.
Improved screen effects such as rain, snow, and fog.
Balance
General
You can now get a small amount of experience reward even if you fail to clear a stage in Wild difficulty.
Fixed the issue where “Increased knockback” did not apply among the building enhancement items.
Fixed the issue where the drone did not automatically repair the defending target in the Dimension Travel stage.
Fixed the issue where monsters could not pass through a certain region in Chapter 2 Special Stage 5.
Fixed an issue where items could be stacked on top of field elements under certain circumstances.
Fixed the issue where the number of items was calculated abnormally under certain circumstances when using multiple items of the same item.
Fixed the issue where enemies under the effect of "Stun" could move and attack under certain circumstances.
Fixed the issue where the "Air Drop" effect could allow you to build another building on top of a building being dropped.
Fixed the issue where the construction cost was not calculated correctly when building the fusion tower at the same time.
Coconuts from "Palm Tree" now spawn in an empty surrounding space, preferably if there is no space at the bottom.
Fixed the issue where the color change of the ground terrain was not applied when the "Moonlight" field effect was activated.
Fixed the issue where the landing mission cleared stage could not be played because there was no landing point when the “Restriction” mode was applied in the Challenge Mode.
Fixed the issue where monster burrows could not be used and could not be played when playing with the “Restriction” mode in Challenge Mode in “Extermination Stage”.
Fixed the issue where deleted stats were displayed on the status window in game.
Thank you for enjoying the game 💖 and feedback is always welcome. 😊
Several months ago we promised everyone a major game update, and we totally understand if some of you were starting to lose hope that it would ever materialize. We're very sorry to have kept you all waiting for so long. In truth, we had our heads down and were continually working on fixing bugs and creating additional content!
Following more than two months of testing and optimization, we are delighted to finally release our major update to players. In addition, with this new round of content and bug fixes, The Heroic Legend of Eagarlnia is now ready to leave Early Access. Don't worry, the price of the game will remain the same. Moreover, we will continue to listen to player feedback and suggestions in order to further optimize the game. Now, let's dive into the specifics of our major update:
1. The technology tree system We've removed the original faction characteristics and instead designed an exclusive technology tree for each faction. This technology tree includes buffs and special effects for actions such as troops, investment, public sentiment, fortification, and destruction, as well as the unlocking of special equipment for advanced arms. Players can use skill points to unlock the technology tree by advancing rounds, investing in city size, and completing heroic missions. Meanwhile, we've also designed a technology tree logic for AI.
2. Value adjustment In order to avoid scenarios where all heroes end up being overly similar, we have re-adjusted the strength of each hero to make them more unique and to give them a more distinct role. We've also made numerical adjustments to the soldiers of the imperial forces.
3. Battle changes Player feedback shows that the battles can be cluttered and difficult to control. To address this, we've moved from 6V6 battles to 5V5 battles. In addition, we've reduced the number of soldiers carried by the hero from 5 per level to 4 per level, further reducing the potential for chaos during a battle.
4. New content and DLC We have added a new force composed of wild heroes, the "Western Liberty Army", as well as 10 new cities, 24 new equipment items, 12 passive skills, 10 active skills, and 18 effects. We have also added two new DLCs, which together include 4 new factions, 32 new heroes, 52 new troop types, and 13 new cities. Further details of each DLC will be introduced within the game.
5. Other optimizations We have removed many heroes with duplicate faces, while also creating better quality portraits. This should reduce instances of players recruiting a large number of similar heroes. We have also made adjustments to loading screens, which will now show the stories and backgrounds of the powers and heroes.
Finally, we would like to take this opportunity to express our sincere appreciation to our players for all the support and patience they have shown throughout the past year. We are honored and thankful that you enjoy playing our game! We will keep optimizing The Heroic Legend of Eagarlnia as we strive to produce even better new experiences for everyone to enjoy!!!
We are distributing this new update to fix several bugs in patch 1.03. We apologize for the inconvenience, but please apply the latest update before you enjoy the game.
Major items included in the latest update
Fixed a bug that sometime prevented players from advancing NPC Nepheli Loux’s questline
Fixed a bug that causes the playable character to die when trying to descend from a spot near Bestial Sanctum
Fixed a bug that prevented Ash of War, Endure from taking effect
Fixed a bug in multiplayer that allowed players to teleport others to incorrect map coordinates
The version number of this update shown at the lower right corner of the Title Screen will be as followed
App Ver. 1.03.2 Regulation Ver. 1.03.2
※Online play requires the player to apply this update
We will continue to provide improvement updates in the future so you can enjoy ELDEN RING more comfortably. Please stay tune for more news.