Mar 22, 2022
Journey to the West - Dr. Z
3/22 Updates
Path of Exile - CommunityTeam_GGG
You've only got a few days left to submit your entries for our Talent Competition! While you put the finishing touches on your masterpieces, check out some more of the incredible pieces we've received so far! Make sure to submit your entries before the competition closes at 9pm on March 27 PDT.

The Searing Exarch by RogerLapin



Annihilator by ƙloƙɱacɧine



The Black Star by CtrlAltDel000



The Siege of the Atlas by HoldimProvae



The Eater of Worlds Clay Model by Vagisil6



Cleansing Fire/Last Outpost (Siege of the Atlas) - guitar by caladriel



If you have a talent you'd like to show off, there's still time to enter the competition! To submit your entry, all you need to do is post in this thread.
Weirdlands - Crom
If Storms is gone and you turn off the furnace, then go to bed, Knoll will leave her office and go to the kitchen.

Your character now notices there is something in the furnace.

Also, a tiny bug fix: turning off music now turns off home theme.
Mar 22, 2022
They Die Tomorrow - Fuzzy | TDT
This patch seeks to improve existing features and gameplay while also adding a few requested features. A couple of notable bugs with interactions and hunts were also resolved.

The changes included with this patch are listed below.

Essential Game Features
  • Added quality options to the Settings page for lower-end PCs

Gameplay Improvements
  • Multiplayer lobby codes are hidden by default
  • Improved accuracy of Mag Meter directional crosshair
  • Notification text for in-game messages is now more visible
  • Slightly increased brightness for all maps
  • Slightly reduced the size of the player collision
  • Menu options that take longer to load now show a loading icon

Gameplay Additions
  • Added story lore pages to be collected in matches and tracked in Journal

Bug Fixes
  • Fixed a bug where light sources could be activated through walls
  • Fixed an issue where the killer would chain hunt in some cases
  • Added logging to assist with resolving multiplayer bugs
  • Fixed a few broken textures in Maryville Police Station
Mar 22, 2022
Adore - Cadabra Games
- Fixed: Some situations where an old save could not get the new gold rune.
Idle Champions of the Forgotten Realms - Codename


Death is not the end of adventure for everyone. Some Champions have a strong enough spirit that they will continue to fight!

Blooshi is the latest Evergreen Champion, joining our roster from the Wild Beyond the Witchlight!

Read more about Blooshi in out Champion Spotlight: http://www.codenameentertainment.com/?page=idle_champions&post_id=1369#blog
Fire On Fight : Online Multiplayer Shooter - NINJA-X
We just updated both the paid and the free demo version with these new features:

- big performance boost: this time its a CPU boost, as we noticed that some old processors had performance drop even with a good graphic card, we just fixed this issue and now the game should works more faster for every one, in older low performant pc, we highly recommend switching to settings->graphics->medium, then try the game, if it still slow, reduce your resolution from settings->resolution
- Updated the player Arms to looks better (a bit dirty and realistic skin)

Mar 22, 2022
NetherWorld - Aticeus
Hey Netherholics!

Did you know that “Spring” means “New progress update” in some language we’ve just made up?
It’s similar to “Sprint”, so LET’S GO!

*STARTING SHOT*



1) Mossy Bosses

One update later, we’re glad to announce that all first 6 bosses of the game are playable! Huge thanks to our freelance programmer Xavi, he's done an amazing job!

Here’s some footage of one of the fellas we’ve enjoyed the most: The Angry Tree!


Hmmm... Did you hear that?


Time to get dirty!


The "Oh, f*ck" moment in boss fights.


2) Bassy Minigames

We’re still polishing minor bugs and visual details of every minigame, especially their UI. However, regarding to Tick Joe minigame we recently got fresh new tracks! (Can’t wait you listen to them)


This is how bugs are fixed.


Unlike Medoo, Tick Joe can jump. A LOT.


3) Gassy Scenarios

Remember Gazhova, the Gas City? Well… A new version of it is being forged!




It will be the first scenario with 2 levels: Toxic surface and More-toxic sewers!




4) Sassy Characters

Gas City isn’t the only thing we’ve improved. Meet the new versions of Madam Marinda and some of her desert b*tches!



5) Woozy Drinks

To finish this update, let’s toast with some of the drinks you’ll be able to get wasted with in the game: Pumpkin Vodka and Smoked Whisky!


WAIT. Feeling dizzy?


You should
Add NetherWorld to your Wishlist and be a part of this crazy journey too!

https://store.steampowered.com/app/672420

6) Slight change of plans

As you may know, we’re developing NetherWorld for PC and Switch at the same time. A few months ago, Nintendo upgraded the list of required Unity versions to publish on Switch, so we had to upgrade our Unity version too. That caused several bugs: the big ones have been already fixed, but we’re still checking everything in case there’s more.

The Unity upgrade bugs interrupted NetherWorld's first part cinematic revision process, delaying the following steps in the schedule too: OST/SFX implementation + English localization.

Considering the recent events, our mental health and the work ahead, we've decided to launch an exclusive boss beta testing for Kickstarter backers soon instead of the original first part of the game.


Aaaaand that's it for now!
How was it? If you have any questions, please comment below or send us a mail to http://mailto:info@netherworldgame.com.


Hope you're all doing well, thanks so much for your support and see you in the next devblog!

Hungry Pixel team
Ring of Titans - mash
Titans,

April 5th (2 weeks from today) will be the final day of Early Access Season 1, and the start of Early Access Season 2! The top 5 duel players, top 10 2v2 players and top 15 3v3 players of Early Access Season 1 will receive a special cosmetic reward and a title. In addition, all players in the top 50 of each bracket will receive a title. Expect an announcement for the specific timings regarding when exactly the ladder will close for Season 1 and what the rewards will be closer to April.

A small preview of what's to come in Season 2:
Happy Bones Infernal - FrostedFears


It has been an incredible first week for Happy Bones Infernal!

I truly can't thank you all enough!

From the support you show each other in the forums, to the support you show me, I thank every last one of you and I truly believe that this is one of the finest communities on Steam!

So tonight at 7pm CST (3/22/22) , I'll be releasing the first update for Happy Bones Infernal!
It's not a major update by any means, but it will be adding a new area and challenge to those who have completed the game...

The Tower of Nightmare!

Bosses from the first Happy Bones game have appeared in this tower!

But is everything as it seems?

What sort of trickery has caused this and why?

Experience new versions of the original bosses, complete with their original boss music!

Loot upgraded versions of items in addition to new ones!

Conquer the whole tower to receive a ring that MAXIMIZES a characters agility, allowing them to move first almost every time.





Additionally, the enemies found inside the tower have a considerably higher chance of dropping a Glowing Ore!

Players who have completed the game can access the new area via a portal that appears in the Eastern Woods!



I hope you enjoy this update, truly.

As always,

Thank You For Playing!

Much Love!

-FrostedFears









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