Fire On Fight : Online Multiplayer Shooter - NINJA-X
We just updated both the paid and the free demo version with these new features:
- big performance boost: this time its a CPU boost, as we noticed that some old processors had performance drop even with a good graphic card, we just fixed this issue and now the game should works more faster for every one, in older low performant pc, we highly recommend switching to settings->graphics->medium, then try the game, if it still slow, reduce your resolution from settings->resolution - Updated the player Arms to looks better (a bit dirty and realistic skin)
Did you know that “Spring” means “New progress update” in some language we’ve just made up? It’s similar to “Sprint”, so LET’S GO!
*STARTING SHOT*
1) Mossy Bosses
One update later, we’re glad to announce that all first 6 bosses of the game are playable! Huge thanks to our freelance programmer Xavi, he's done an amazing job!
Here’s some footage of one of the fellas we’ve enjoyed the most: The Angry Tree!
Hmmm... Did you hear that?
Time to get dirty!
The "Oh, f*ck" moment in boss fights.
2) Bassy Minigames
We’re still polishing minor bugs and visual details of every minigame, especially their UI. However, regarding to Tick Joe minigame we recently got fresh new tracks! (Can’t wait you listen to them)
This is how bugs are fixed.
Unlike Medoo, Tick Joe can jump. A LOT.
3) Gassy Scenarios
Remember Gazhova, the Gas City? Well… A new version of it is being forged!
It will be the first scenario with 2 levels:Toxic surface and More-toxic sewers!
4) Sassy Characters
Gas City isn’t the only thing we’ve improved. Meet the new versions of Madam Marinda and some of her desert b*tches!
5) Woozy Drinks
To finish this update, let’s toast with some of the drinks you’ll be able to get wasted with in the game: Pumpkin Vodka and Smoked Whisky!
WAIT. Feeling dizzy?
You should
Add NetherWorld to your Wishlist and be a part of this crazy journey too!
As you may know, we’re developing NetherWorld for PC and Switch at the same time. A few months ago, Nintendo upgraded the list of required Unity versions to publish on Switch, so we had to upgrade our Unity version too. That caused several bugs: the big ones have been already fixed, but we’re still checking everything in case there’s more.
The Unity upgrade bugs interrupted NetherWorld's first part cinematic revision process, delaying the following steps in the schedule too: OST/SFX implementation + English localization.
Considering the recent events, our mental health and the work ahead, we've decided to launch an exclusive boss beta testing for Kickstarter backers soon instead of the original first part of the game.
April 5th (2 weeks from today) will be the final day of Early Access Season 1, and the start of Early Access Season 2! The top 5 duel players, top 10 2v2 players and top 15 3v3 players of Early Access Season 1 will receive a special cosmetic reward and a title. In addition, all players in the top 50 of each bracket will receive a title. Expect an announcement for the specific timings regarding when exactly the ladder will close for Season 1 and what the rewards will be closer to April.
It has been an incredible first week for Happy Bones Infernal!
I truly can't thank you all enough!
From the support you show each other in the forums, to the support you show me, I thank every last one of you and I truly believe that this is one of the finest communities on Steam!
So tonight at 7pm CST (3/22/22) , I'll be releasing the first update for Happy Bones Infernal! It's not a major update by any means, but it will be adding a new area and challenge to those who have completed the game...
The Tower of Nightmare!
Bosses from the first Happy Bones game have appeared in this tower!
But is everything as it seems?
What sort of trickery has caused this and why?
Experience new versions of the original bosses, complete with their original boss music!
Loot upgraded versions of items in addition to new ones!
Conquer the whole tower to receive a ring that MAXIMIZES a characters agility, allowing them to move first almost every time.
Additionally, the enemies found inside the tower have a considerably higher chance of dropping a Glowing Ore!
Players who have completed the game can access the new area via a portal that appears in the Eastern Woods!
We're calling on the WWII Online community for supporting the development and production of our 2022 roadmap! Go to http://www.wwiionline.com/fund to read about the details and contribute. Artillery, Motorized Mortars, Tank Crew Repair, Mobile Airfields, MG42, Gliders, Refueling Trucks, New Sound Packs, WWII Online 2.0 world conversion to Unreal Engine 5 and more!
Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:
With the release of version 0.5.16 alpha Steam Workshop integration is now open for everyone!
For starters a much requested Paperwork Shredder can be subscribed to. Hate all the paperwork piling up? You can now easily get rid of it with this mod! After subscribing to the mod in the Workshop you can enable it in the game Settings and Mods menu.
If you're interested in creating and sharing your own mods check out our wiki for some instructions. A good place to get additional help is to ask in the #modding channel of our Discord. We're looking forward to seeing what the community can come up with!
Patch notes
Version 0.5.16 (released 2022-03-22):
Added a stapler item
Made red brick pillars placeable indoors so they don't block building expansion
Made stacks of paper not block the path of employees
Add multifloor support to all maps
Lowered the price of additional lots in Tulev Street Office map
New contracts are now expanded by default in Projects popup list
Fixed spelling mistake in the "National debt doubled" newspaper article
Fixed snowfall sprite glitch
Fixed managers finding 2 contracts at a time in Tulev Street Office scenario
Fixed game crashing when trying to upload a mod to Steam Workshop without selecting one first
Hello all you spicey gamers, Gideon here, the Director of Night Spasm and the founder of FanFaction!
Yesterday, we announced that Night Spasm will be going free to play very soon! We now have more details thanks to the help and advice of Steam's help center! Here are the main details you need to know:
For those who already bought the game...
According to Steam, it isn't possible to turn any purchases of Night Spasm into codes for free DLC, so this process will have to be done manually. If you've bought Night Spasm before it became free, message my Twitter or Instagram with a picture of your proof of purchase. KEEP THE RECEIPT PRIVATE, ONLY SHARE WITH CERTIFIED FANFACTION STAFF! Don't @ your receipt, send it privately.
If you have an unredeemed code, simply redeem it even if the game is free. Then provide the proof of purchase email as usual.
For all those who owned the game before it was free, we'll keep your username on a whitelist. Anyone on this list will get one free released DLC of their choice. Provide your preferred username and social media platform and any other information you believe is necessary for recognition. The code of conduct for our company ensures that we won't harbor information. For more details on that just ask for now.
Regarding Chapter 2 pre-purchases...
Since Night Spasm's community is very small, we don't qualify for DLC pre-purchases, which is completely reasonable. Once Night Spasm kicks off a little better, we can set up the pre-purchase for Chapter 2, just a little later than we anticipated.
Night Spasm is planned to go free on March 25th!
Only three days from now! As of right now, there isn't any reason it should be delayed, so set your clocks and calendars to March 25th cause it's going to be hype! Over 480 players have already wishlisted Night Spasm for the big day! Don't miss out!
On the same day, the Night Spasm Discord server should be up and running! I'll be it, a simplified version to start most likely, but a server certainly worth checking out! It will have announcements, meme pages, chat rooms, and tons of events and competitions!
So get ready for March 25th, you won't want to miss it!
Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Keep those keyboards busy!