Police Simulator: Patrol Officers - wladi | astragon


Fellow officers,

Roses are red, I'm ringing the bells, and then will put you, to the holding cells. Yes, this poem sounds horrible but I'm also not Shakespeare.

Anyway! Handcuff, escort and bring arrested suspects to the brand new holding cells yourself... and give us your feedback on all features before the full update launches on April 12th!

Introducing: The Holding Cells Update

If you're a very, very good police officer, you've probably already seen our latest blog post in which we explain in detail what's inside The Holding Cells Update. If you did (of course you did!), just scroll further down for the full patch notes. If you haven't (also fine), here's a quick overview!



New in the precincts: Holding Cells

Since release, these have been some of the most requested features - and yes, we're adding them into the game. With The Holding Cells Update, you are now able to handcuff, escort, and take arrested suspects to the brand new holding cells yourself!

These holding cells have been added to every single already existing precinct in Brighton. We're making them bigger, better, stronger. Taking some inspiration from other games and also real-life, our artists made sure that the holding cells look as realistic as possible and deliver just the right mood. They are shiny, they look awesome and they match the theme of the Brighton Police Department.

Previously, after arresting a suspect, you had to call an arrest transport for backup to a crime or accident scene to have suspects be transported to the station. Now, you can use your own vehicle to take up to two handcuffed individuals to the precinct yourself and transfer them to one of the holding cells. There's also a new callout asking you to arrest handcuffed suspects to the holding cells!

Of course, you are not forced to transport them yourself. You can still call for a police van, should you not be in the mood for a drive or don't have any seats left. Teamwork makes the dream work.



Basic Modding

With this update, we're also introducing some basic modding options. You can now implement custom skins for your police character and police car that you have created outside of the game. Once you are finished, you can also upload this mod to the Steam Workshop and share your skin with other players of Police Simulator: Patrol Officers.

IMPORTANT: Be aware that the Steam Workshop is currently ONLY compatible with the beta version. This will of course not be the case with the full release on April 12.

We want to give you more freedom over your officer and provide a way to apply an individual touch onto them. Therefore, we are also providing you with a way to modify the name of your character. Bob Ross would be proud.

To kickstart your modding career, we have created an extensive guide! You can find it here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2778896763

Quality-of-Life Improvements

Quality > Quantity.

That's why The Holding Cells Update comes with a variety of smaller and bigger improvements, including a bunch of quality-of-life features. Here are just a few:

  • You can now fine and ticket someone after handcuffing them
  • You can now check the ID after handcuffing someone
  • You can now give accident reports to arrested people
  • Tow Trucks and Arrest Transports now have a lightbar
  • Ring menus now display the availability of a submenu
  • A volume slider has been added in the audio options for the ELS
  • You can now delete savegames in the save menu
  • The AI spawn behavior has been improved
We've also fixed dozens and dozens of bugs - you can find the full list further below with the patch notes!



How do I enter the Open Beta?

We've made the process as easy as possible to include you, the community, early on during the development of the game. To join the Open Beta, you only need to perform the following steps:

  1. Right-click on Police Simulator: Patrol Officers in your Steam library.
  2. Select 'Properties' in the menu.
  3. Select 'Betas' in the sidebar on the left.
  4. Select 'Beta' in the drop-down menu and confirm your decision to switch to that branch.
  5. An update should now start - you are now officially part of the Open Beta!
To switch back to your stable save game, just repeat these steps again - but instead of selecting 'Beta', you just select 'None'. Easy.

Everyone can test the beta extensively and provide feedback on its features, balancing, and bugs. Feel free to send us your impressions on Discord, in the Steam Beta forums and on our Socials.

Save game to unlock everything in the beta

By visiting this link, you can download a save game for use on the beta branch (and only on the beta branch!). This save game will unlock all features immediately. You also need to know that you must copy the save game into the following folder:

C:\Users\username\AppData\Local\Boston\Saved\SaveGames
You can find the folder more easily by typing %localappdata% into the Windows search.


Since the save is named Career_0beta.sav, you have to delete any other save game which might also be called Career_0beta.sav. We recommend doing a backup of the old save game as well should you want to keep it for the future.

Of course, this is completely optional and intended to help those who want to see everything unlocked in the beta from the very start. The old method of unlocking stuff does still work.



Here are the official patch notes for The Holding Cells Update

AHHHH, I'm hyped! Let's dive straight into the patch notes!

Holding Cells
  • Added brand new holding cells in every precinct
  • Added ability to escort handcuffed NPCs yourself
  • Added ability to put suspects into the holding cells
  • Added ability to put suspects in the car and get them out again
  • New interaction for car transport: Place NPC in the backseat
  • New interaction for car transport: Pick NPC up from backseat
Modding
  • Added a basic modding system: You can now change the officer uniform texture, patrol car texture and the names of the patrol officers
Callouts
  • Added new Callout: Arrest and Transport Criminals
  • Improved the callout to investigate crime scenes so that NPCs won't despawn among other changes
NPCs
  • Added new sitting animations
  • Added NPC conversation in drunk states
  • Added new hairstyles for NPCs which will make the NPCs more diverse
  • Spawn Density Areas: Players can now control how many NPCs are spawned
NPC Interactions
  • Players are now able to fine or ticket NPCs after handcuffing them
  • Players can now give accident reports to arrested people
  • Players can now give back the ID to handcuffed NPCs
  • Players can now search & frisk NPCs which are turned around
Police Car & Traffic Cars
  • Added a Lightbar for Tow Truck and Arrest Transport
World
  • Added a Sign to the North Point High School
  • Added No Turn On Red signs to correct intersections
Sound
  • Added a volume slider for emergency sirens so that players can adjust the sound
  • Added the miranda warning dialogues (and being able to cancel them after the first part)
  • Added new dialogue lines for aiming and DUI tests
  • Added new dialogue lines to detainment for broken lights
  • Added new dialogue lines to detainments for broken lights
  • Added new dialogue lines to shifts ending by a neutral accident on simulation mode
  • Added new dialogue lines to shifts ending with the patrol car receiving too much damage on simulation mode
  • Added new dialogue lines to shifts ending with the patrol car colliding with another vehicle on simulation mode
Handbook
  • Added the Open Patrol handbook entry
  • Added Arrest & Transport handbook entry
UI
  • You can now delete save games in the save menu
  • Added the neighborhood names to the Open Patrol shift selection which helps players to get more familiar with the map
  • Added image to escorting criminals unlock prompt
  • Added CP Loss intuition feedback during encounters to not be added to the report in the second shift
  • Added intuition feedback for road flares so that players now gets feedback on how good the road flares are placed
Tutorials
  • Added new Tutorial: Special Parking Zone for Taxis
  • Added new Tutorial: How to blip cars
  • Added new Tutorial: When it is allowed to use the Handgun?
  • Added new Tutorial: How to end the shift
  • Added new Tutorial: When can you park in a Cleaning Zone?
  • Added new Tutorial: How does Ticketing work?
  • Added new Tutorial: How to Arrest & Transport NPCs
  • Added new Tutorial: When am I allowed to arrest and transport NPCs?
Balancing
  • Tweaked balancing for greeting and directions, there's now a lot less after encountering one already
  • Reduced the wallet theft frequency
  • Reduced the amount of NPC drinking in public

Bug Fixes
GAMEPLAY
  • Fixed CP loss issue for 'No Parking Zone' ticket
  • Fixed a CP loss issue when the player is in an attempt to stop a fleeing suspect
  • Fixed a CP loss issue connected to it being unjustified to arrest NPC for cannabis
  • Fixed a CP loss issue connected to it being unjustified to handcuff a wallet thief after returning the wallet to the victim
  • Fixed a CP loss issue connected to it being unjustified to aim the handgun at fleeing criminals
  • Fixed a CP loss issue connected to it being unjustified to tow truck on a large sidewalk
  • Fixed a bug when searching wallet thief does not remove wallet after callout timer has ended
  • Fixed a bug that ends the wanted NPC callout when handcuffing wanted NPC
  • Fixed the option to detain a driver
  • Fixed an issue that caused a walking NPC to only get the handcuffing reason for driving and not the usual pedestrian one
MULTIPLAYER
  • Fixed a bug where clients who joined later can not interact with things at all
NPCs
  • Fixed a bug causing NPCs to float in the air
  • Fixed a bug causing NPCs to get stuck on the crosswalk and not move anymore
  • Fixed a bug causing the Police NPC to stay in front of the police van without moving to the arrested NPC
  • Fixed a bug where handcuffed NPCs were not despawning
  • Fixed a bug where injured NPCs were spawning in front of the car at an accident
  • Fixed a bug causing NPCs to could clip through walls
  • Fixed height of sitting NPCs at Bus Stops
  • Fixed NPC position while they sit at a table
  • Fixed animation to frisk and/or search NPCs when they are drunk
  • Fixed lightning for NPCs so they don't look sick anymore (bless you!)
  • Fixed a bug causing NPCs to be unreachable and players couldn't interact with them anymore
  • Fixed a bug where the NPC behavior caused the NPC to wait before fleeing
  • Fixed a bug where the client is interacting with the arrested NPC which leads to the game becoming unplayable
PATROL CAR & TRAFFIC CARS
  • Fixed a bug causing HUUUUUUGE traffic jams
  • Fixed an issue related to accidents that lead to accident request vehicles being stuck
  • Fixed the taillights of certain types of NPVs
  • Fixed a bug causing car tires to not work anymore
WORLD
  • Fixed a bug causing graffiti to not appear while the NPC is painting
  • Fixed a bug causing graffiti decals to be visible on the other side of the wall
  • Fixed some floating plants
  • Fixed the floating Deer statue in Sharnwick
  • Fixed a lighting issue which happened at night
  • Optimized lots of buildings so that the city looks better
  • Fixed visual issues throughout the city so that Brighton is now more beautiful
  • Fixed coloring issues on windows
  • Fixed a bug that caused the map to have some gaps
  • Fixed a bug that caused shadows to only render 20-30 meters around the player
  • Fixed the sign from Natasha's Shop
  • Fixed some clipping bugs
  • Fixed a bug causing the player to walk through walls
UI
  • Fixed a typo in the radar gun handbook entry text
  • Fixed a bug during Open Patrol that caused the XP Bars to show a wrong amount of XP
  • Fixed a bug in which the ID got stuck on screen after an NPC starts fleeing frightfully
TUTORIALS
  • Fixed a bug where the jaywalking tutorial was not triggered
  • Fixed a bug that made it impossible to skip tutorials
SOUND
  • Fixed missing footstep sound effects for escorted NPCs
  • Fixed a dispatch message for wanted suspects
CONTROLS
  • Fixed an issue that caused the keyboard shortcut 'T' button for 'Open Patrol' to not change the game mode
MISCELLANEOUS
  • Fixed Officer Danny Lopez haircut
CRASHES
  • Fixed a crash that appears for the host after the client has left the session
  • Fixed a client crash after both players simultaneous open the police computer
  • Fixed a crash that can occur when the vehicle enter/exit area is blocked by landscape
  • Fixed a crash related to a missing roof
  • Fixed a crash that appears when the players try to access a blocked area
  • Fixed a bunch of other known crashes

https://store.steampowered.com/app/997010?snr=1_2108_9__2107
Mar 22, 2022
Cultist Simulator - Six Letters On Necessity
- card ghosts more appropriately spectral
- cursor key pan works again
- edge scrolling (again) only works when you're holding a token.
- added more flexibility to card placing, again
- greedy slots will no longer try to double-grab at the end of their cycle
- fixed embarrassingly long-standing but with Dancing for Heart Scars
- releasing mouse button after a dragged card has been grabbed should no longer cause weirdness
- slightly more robustness when mods are removed (no promises)
CUCCCHI - Andrea Fantastico Studio
Hello folks,
we have some good news for you!

  • New levels
We are working on 3 new levels which will be ready before summer.
We can't tell you too much at the moment but we can show you some previews:





  • New game modes
In the latest update, following the users' feedback, we have introduced 3 game modes.
For all those who want to have a relaxing experience, it’s now possible to play without the skulls in our new easy mode. While for all those who love challenges they can try the hard mode where the number of skulls is doubled in each level. Obviously is still possible to play CUCCCHI in its original version by selecting the normal mode.



  • OST updated
Starting from today the new album from Skinless Lizard, who is the man behind the CUCCCHI’s Original Soundtrack, will be available to buy on Steam, Bandcamp & Spotify.
His latest work is called “Death Went Smiling” and some of the tracks will be featured in the new levels of the game.



  • IGF finalists 2022
CUCCCHI has been nominated on the IGF “Nuovo Award” category.
We will be in San Francisco for the GDC. Come and visit us at our stand in the IGF Pavilion.


Mar 22, 2022
Smart Factory Tycoon - Turquoise Revival Games
Hello everyone,

We just updated the game by considering your feedback.
Your save-files will work but we suggest you start over. Otherwise, it may cause some unknown issues.

- Economy&Statistics section shows the "Daily Costs".
- Building names are now editable.
- Zoom-in and zoom-out key-bindings are added to Options-Control.
- Save-name character-limit is updated to 24.


Thanks for your understanding!

https://store.steampowered.com/app/1755300/Smart_Factory_Tycoon/
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Brace yourselves! Turbo Sliders Unlimited will be released to Early Access on April 27!

Mar 22, 2022
RSOD - MSE
As of now, the RSOD playtest is open! Go ahead and try out the current build, but be prepared for bugs and missing content.

Where are we at in terms of release? Ideally, that will be in a year. I think you will see that the content available right now is not enough to call a "game", but now is the time to give feedback.

If you have any, please use the feedback form at http://rsodgame.com/.

Come get some!
Mar 22, 2022
A Clockwork Ley-Line: Daybreak of Remnants Shadow - sekaiproject
Fix some gallery thumbnails

Saves should be compatible however we've enabled a rollback branch called 1.01 just in case.
Outbreak Island: Pendulum - Raywantstoplay
Hello, Detectives,

Today we are going to tell you a little bit more about the upcoming prologue of Outbreak Island: Pendulum. For example, the walkie-talkie in the game will serve not only to communicate with the story characters, but also to keep track of dangers and find interesting places by signal.

A locator walkie-talkie

We decided to make the walkie-talkie not only a means of communication, but also a useful device for searching. So, you will be able to track radio signals by sound and thus find new locations and hidden places.



The Transformed are visible from afar because of the sparks from the experience equipment. Despite this, the Transformed are very unpredictable opponents, which means it is important to track their appearance in advance. A walkie-talkie helps with this as well - when a changeling is nearby, the walkie-talkie emits static.



Outbreak Island Wildlife
We continue to work on artificial intelligence, visuals, and animations of wild animals. And today we want to share the halfway results with you.




Don't forget to follow our social media so that you don't miss the development diaries and your chance to ask Outbreak Island developers your questions directly.

Twitter: @OutbreakIsland
Discord: https://t.co/haIrhHEcvQ
Mar 22, 2022
General War Memories - jtggame


This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.

Everything is in your hands, do not give up!


Best regards JTGGame Team!
Mar 22, 2022
General War Memories - jtggame
Try your luck in the Lucky Draw event, every day you get x1 free attempt to spin the wheel, and the spent gold coins are awarded to you in the form of points, which can also be used in this event.



Good luck be with you!

Best regards, JTGGame Team
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