Vigorus - hagicians.official
Hi players, we updated 18 achievements for our game, including 6 hidden achievements.

Enjoy your trip!

by Hagicians
Pirate Jam - dennispr33
Small Bug Fix Update:
- Level 19 added
- Level 20 added
- Level 18 made possible and fixed timer
- Fixed wrong damage taking at border or with other objects
Mar 20, 2022
Not Another Weekend - Dionous
Hey folks! We are back with some great news: the game is now fully translated to German for you to enjoy! We'd appreciate the comments and feedback from our German friends :) Tschüss!

1.08 Changelog:

+ Added full german Translation
+ Previously selected dialogue options are now greyed out

* Small audio fixes during the finale
* Alt+Enter for switching window/fullscreen mode updates settings screen tickboxes properly
Dark Skies: The Nemansk Incident - DK Productions
Hey all!

It's finally time to fully release the winter update as announced!
In the new mission, the player finds himself in a snowy canyon where he has to take on the enemy forces once again.
The update features cool new weapons and never bevore seen environments.

Patchnotes:

- Brand New Mission added ( level 11 - Convoi )
- Made changes to the HUB level
- Fixed a script that prevented Snipers from bleeding when shot.
- Updated the Launcher
- New Weapons:
Mosin Nagant Sniper, Rocket Launcher MAW, KH2002 Assault Rifle, and F2000 Assault Rifle

- added "hit" sound for soldiers and enemy snipers (experimental)
- added enemy talk for the new level (experimental)
- Updated the Game EXE to a newer Engine Version
- Possibly fixed Enemies running backwards (needs approval)
- Re-enabled the function to clear memory between levels. (You will see a blackscreen shortly when loading a new level)

As always, let me know if you have any issues or feedback! Take care everyone.
- DK Productions
Mar 20, 2022
Nienix: Cosmic Warfare - Fenix
Version 0.55509180
🎯 [Skill] The Xinthu skill "Turbo Drones" [2:3] has been added. This skill increases the speed of all drones with up to 300%.
🎯 [Misc] Passive drones (e.g., Cloner T-1 drones) can now drop in a variant that stick to the side of the ship instead of circling it.
🎯 [UI] The item tooltip has been updated to describe if passive drones circle the ship or stick to its sides.
🎯 [Balancing] The Stationary Engine Effectiveness Multiplier has been revised to be twice as potent, last longer (30 seconds), give a 4x larger area of effect, and have lower cooldown (1 second).
🎯 [Balancing] The cooldowns of the Scanner Sensor and the Predictive Sensor have been reduced to 1 second.
🎯 [Balancing] The Xinthu skill "Quick Recovery" [2:2] now provides 5% bonus per level (up from 1%).
🎯 [Balancing] The Xinthu skill "Warp Plasma Generator Generator MK1" [2:3] has been moved to a higher tier [3:3]. It now also increases Warp Plasma based on % instead of fixed values.
🎯 [Balancing] The Xinthu skill "Warp Plasma Converter" [6:2] now requires 1 point in "Empowered Repair" (down from 5)
🎯 [Balancing] The cooldown of Passive Drone Auxiliary Items has been slightly reduced.
Mar 20, 2022
Village of Zombies - Marco Games
Now it's possible to see in the pause menu the entire map on which you're playing and you can also see where the enemies and other players are located. Additionally you can see where the unlockable map parts are located and when you unlock them.






Reflex - Art3mis-PC
This week continues the final stages of development for Reflex. The focus this time has been on Achievements for the Steam and Google Play versions of the game.

First up was to get an official build ready for submission to Google Play. Thankfully YoYoGames has a reasonably helpful document about setting up a game and integrating the extension. The downside is the supplied game project that is supposed to explain how it works is badly documented. Anyway, the process for signing up to be a Google Play developer is a long and particularly complex affair. And once again required a whole new set of graphics and the achievement icons all needed to be saved out at yet another resolution. After about 4 hours the process was complete and I had set up Reflex on Google Play for internal testing.

Next came the process of getting a build onto the Google Play store so I could install it on my tablet and try it out. 12 builds later and I had adapted the game to sign in to Google Play and start to post achievement details.

Previously, the achievements were saved as a part of the settings for the game. After implementing the functionality in the Android version I realised that they needed to be synced rather than using local data. This is because, if an Android player decided to sign out of Google Play and then sign in as a different user the achievements would match up with the new account.

So, after a lot of fiddling about (thanks Google), the Achievements are now synced when the game starts or the player signs in for both Steam and Google Play.

After getting a nice and stable Android build I sat down and played through most of the game (yikes). This highlighted a couple of very minor issues that needed addressing. Here’s this weeks changelog:

  • Android achievements work a bit differently to Steam. Incremental achievements do not automatically unlock when they reach the 100% mark.
  • Attempt workaround for QOI decompression (GMS slowdown issue on Android)
  • Hide achievements when Google Play is not available
  • Remove early access display block ready for final release on Steam
  • Don’t display trophy notice on Android when Achivements are synced
  • Fix Ruination trophy – wasn’t counting up
  • Fix reactor 4 showing lights at the wrong angle
  • Sync Steam achievements both ways
  • Adjust intro/outro textfader to fit better
  • Fix camera not being active (no_camera variable misplaced)
  • Add in some more savegame instances to fix it so you no longer need to redo level 24 of a world if you didn’t do level 1 of the next.
  • Fix tutorial animation outline
  • Add texture prefetching to hopefully help Android performance for sequences (QOI issue)
  • Add in No Google Play notice when needed
  • Trophy award notification display no longer shown if Google Play is active (same as Steam if overlay is on)
  • Trophy ping sound no longer plays if steam overlay or google play is active
  • Fix level ranks not being reset on new game start
  • Fix save after a world is complete and if the player immediately quits the game
  • Fix Android achievements by actually using the correct codes – grr
  • Reduce screengrab size to help performance on Android
  • Set up app on Google Play
  • Add Google Play Services
  • Add GP Achievements and signin
  • Fix tutorials constantly creating themselves – opps
Bandit the game - ☜ LEGION ☞
Hello
-trees have larger range of lod
-many aspects of build of base has been little bit rebuild (In a more classic style, like other games):
-all object will be automatically snap to floor/ground
-elements of buildings now will snap to each other (walls, floors, roofs etc)
-many of buildings elements have been changed (looks and size to fit each other)
-added a few new resource mines
-from now you can build any building (beside the "resource building") on small "resource areas"
-fixed bug with flickering vegetation
-vegetation will disappear after building large buildings and floors on it
-the button for converting saves has been removed
-Fixed a weapon/spells duplication after loading
-arrows will now auto-equip if you equip a bow


IMM Defense 2 - xijhee
Patch update.
How to Take Off Your Mask Remastered - ROSEVERTE
Fixed a switching language issue which is occurred on Portuguese OS computer.
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