Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited!
This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me.
It's my first game and although it may be rough around the edges, I am proud of what I've created here.
If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all.
I hope to bring a few more smiles into the world, and I hope that this project can help me do just that.
- New craftable build parts - New guns - New melee weapons - New collectibles - New backpacks - New mask - New signs / posters / wall decoration stuffs - New accessory slot items - Possible fix for doors not showing correct state in multiplayer (showing as closed but being able to walk through it) - Dancing, clothing swap, and Death changed to be bindable keys (O and P by default) - AA and 9v batteries can now stack to 10 and have had their weight reduced
Dan Poole is the composer and sound designer at Kite Shield Interactive and is responsible for everything you will hear in our upcoming game Moon Corp. Tower Defense. Dan introduces you to his tools and software by showcasing the first level’s “City Gates” piece. Various sound libraries are used to create everything you will hear and we get to see a few in action as Dan breaks down the Gatling gun sound effect with yet another special guest appearance of the cute and cuddly Daisy. We wrap up the interview with a few tips and tricks of what Dan has found helpful when getting into the Game Music and Sound industry.
Now you can try the Tutorial for Master of the Wizards! To show you the rules and how the game works, we summoned Axl, a transmutated wizard that knows about everything in Master of the Wizards, but don't have enough power to compete for the title. This little fellow will accompany you in a small match to clarify how some Spells, Lands and Resources work.
Hope you have fun trying to be the next Master of the Wizards!
Hello everyone. Tonight Chester 1.3 is launched, and some minor changes have been made. Lets hop right in.
First off, the opening screen has been changed to help players understand how to get the good ending of the game.
Second, the More button on the main menu has been changed to "How To Play." This button will give a quick overview and give clarification on the good/bad ending mechanic.
Third, changes have been made to the backyard. If the player fails that level, the game will restart it for them and the player cannot progress until all keys are found.
Finally, a few bug fixes have gone out. - The player can no longer move while in the opening cutscene. - The player cannot open the music box room's door. - Fixed minor collision issues.
As programmer of this game, I am committed to molding this game into it's best version possible. An early flurry of negative feedback has been harmful to this game, so I have a humble request for you before you leave feedback. Add me on steam, reach out to me, and I'll respond the same day. Most fixes and updates can be launched same day, and the issues you face can be resolved. Me and Joshua are grateful for all of you, and look forward to improving Chester, and continuing the story.
Respectfully, - Daniel & Joshua, developer and modeler of Chester
The DracoX91 Crew has arrived to Dragonia to bring back the moles that traveled with the past tripulation, these moles has learned to dig on the moon and its claws evolved to became strongest than the dragonia moles'. Purchase a 1050 Game Card� and you will receive completely free a mole partner skin: Space Mole
Various patched issues, including: One major progression issue, game can now be progressed from start to finish hopefully I s2g, a few minor bugs and immersion breaking things, yada yada. I do plan on eventually reworking the exp and gold systems and rewriting bits of the story to be more appropriate or better written so look forward to that! And if you downloaded this game and never got through that issue, sorry, but should be fixed! If not make a community post :)