Trigon: Space Story - Sernur.tech
Greetings, Captains!

Looks like we made the game! A huge report on everything new that we have done in these 3 months. I hope you will be able to read it all. And we hid one CBT key in it here. If you want to take part in testing but were late to pick up the key here, don't worry. Join our discord channel, leave a request in a special form and we will contact you. All details will be posted there.

💗 Thank you
We are infinitely grateful to life for the fact that we have the opportunity to share our passion and love for working on the game with you. There are already more than 60'000 of you - this should be a dream. Thank you to each of you who are interested in the game and took the time to try playing the DEMO.

Thanks to you and your feedback, we learn and become better, find strength in moments when it is especially difficult, and understand that there is nothing more valuable for the game than players.

We are players ourselves and together we are making a game for players as we are with you.
⚡⚡⚡ Gameplay trailer ⚡⚡⚡
We are super excited to share our brand-new gameplay trailer. Please take a look.



🌐Galaxy Map UI\UX

We have remastered galaxy map UI\UX. Galaxy systems nav points have been changed, their scaling and click areas have been improved. Since there can be several features in one system that are important for the player, we have introduced a priority system. Now the icon provides the most important information about the system first. And comprehensive information can be obtained in the system popup. This makes player easier to use the map and make strategic decisions about moving around the galaxy.


Before|After - Event types are separated by colors and icons, gatekeepers and Venators patrols are always in sight, like all other threats.



🛰Space Station UI\UX

Our special pride is how we updated the space station screen. We have not just changed the design, we have essentially remade it. Now everything is available on one screen and is divided into tabs with a common "basket". All purchases and sales fall into the intermediate basket and it is very easy to manage it by adding and removing items.


🔹Added the ability to see installed weapons and drones, as well as select one of them and compare its characteristics with the assortment at the station 4MJN4


🔹Added the ability to fast sell and buy items with the quantity

🔹Operations can be performed by click or drag&drop, as well as with hotkeys

🔹Updated all popups, added new icons, etc.


🚀Spaceship management screen


🔹Updated design, removed all unnecessary and made pop-ups for all menu items so that you can quickly figure out which ship and crew are under your command, commander


🏆Chapter selection screen

🔹Added campaign and chapter selection screen. Story campaigns are displayed here, as well as rewards for completing them. Completing the chapter opens the next one, a new ship and a new captain. Subsequently, you can go through each chapter with any of the ships and captains available to you.


🔹For those of you who love real difficulty, like us, you can select the Hard Mode here. Well, for players who set themselves crazy challenges we added Ironman mode - Game without active pause.


🚀Hangar screen


🔹Updated spaceship selection screen with a new design.


⚠️In-game Alarms


🔹We have added notifications to the player about AI actions. Now, if the AI used an active ability in battle, the player will be shown an alarm with a description and a countdown while the ability is active.

🔹Added a notification that the enemy is about to escape the battle. The message is also with a countdown. The player has the ability to stop the AI from escaping by damaging the AI's hyperdrive system or the captain's bridge.


💬Dialogues and Rewards


🔹Now you can easily distinguish your replicas from the narrative and enemy ones.


🔹Updated Rewards Message - show the battle or quest results


🔻Unit's bonuses displayed

🔹Now that a ship's crew is often critical, it's important to show bonuses to the ship's systems that units provide. A unit can give either a bonus to stats, such as weapons reloading speed, or an additional system level or additional energy for the system. All this is now shown at the player interface.


🔹Unit level up effect added.

🔹New active abilities often require certain conditions to use, such as being in a certain compartment. Now the player can read all the conditions in the pop-up, see the hint on the game scene.


📋New tutorial

🔹Since the last version of the tutorial, almost everything has changed in the game and many new mechanics have appeared. We made a new one, adding the moments that caused the most questions to it. We also made it optional with the ability to skip or repeat at any time.

But even in the new extended version of the tutorial, it is impossible to show and tell about everything. So we asked our players, "What tips would you like to give newbies?" and received an exhaustive list of knowledge.


🔹We've added tips to the loading screen with short facts about the mechanics of the game.


🌌New locations and animatons


🔹We've added a few new story locations to highlight the story-driven events of the campaign.

🔹We have also added several new animations for story events in the game. Most of them relate to the endings of the campaign. In the end, we have prepared probably the most obvious easter egg in the game ever, we hope you will enjoy it.


🚀Spaceships available to the player

🔹Now 8 ships are available for the player in the game. You can open them by going through the campaign and getting some achievements in the game.


👩🏾‍🚀Units Rename

🔹Now you can change the names of your crew members. This could provide new feelings of empathy or funny moments during the game.

💥Grenades with timer

During playtesting, we found out that the abilities Blasting Charge and Flashbang were used by the AI when boarding the player's ship instantly. What sometimes looked quite cruel - teleporting on players ship with strong explosion and stun of your units.


🔹Now these grenades have a timer and the player has the opportunity to run away.


🦅Units Morale System

The unit morale system has been reworked. It now has three states: Overwhelmed, Neutral, and Encouraged. If nothing happens, unit morale strives to be Neutral. Events like killing an enemy unit, a ship, and certain quest outcomes make units Encouraged. Losing one of your units, running away from combat, and certain quest outcomes makes them Overwhelmed.


🔹Your crew members can get a buff or a debuff to their characteristics, depending on morale.


📡Sensors subsystem

Thanks to CBT players, it became clear that knowing where the nearest space station is - extremely important. Now sensors subsystem upgrades working like that:


🔹Without sensors on a spaceship - you can see only those places where the player's units are standing.
🔹Sensors 1 lvl - you can see everything on the player's ship.
🔹Sensors 2 lvl - you can see everything on the player's ship and on the enemy, as well as the levels of the systems of his ship and their current state. PYTRY
🔹Sensors 3 lvl - show on the galaxy map the nearest space station in the sector where you are.


💨O2 System -> 🍔Life Support System

Oxygen system on a spaceship is one of the most important systems. Units of different races consume different amounts of oxygen: Rakhis need more, Taerticons do not need it at all. For a long time, we could not find motivation for the player to level it up. After all, even if the units in one compartment consume more than O2 receive, it is possible to open the floodgates and compensate for the shortage from neighboring compartments.

🔹But then we realized that the oxygen system would also generate a small amount of food. And everything fell into place. Now we call it Life Support System and also gives +2 / +4 / +6 food per day and allows you to autonomously maintain several crew members on the ship.


🤖Drones launchers

🔹We have simplified drone launchers for the player. Removed the target designation on which ship you need to use them. Defense drones immediately fly out to protect the player's ship. And the attacking drones immediately fly to the enemy ship in the foreground.


⚔️EASY | HARD

We are happy to realize that Trigon provides an unusual gaming experience. The main element of progression here - is the player himself and his knowledge and ability to apply them. It is not so important here which ship you are flying on and how many items you have unlocked, you do not need to memorize timings or some key combinations. This is a hardcore roguelike strategy where you learn to make the right strategic decisions, which, as submarine captains say, increase the survivability of the ship in various emergency situations. At first, the game seems difficult and impassable, and after a certain amount of time you go through it over and over again. Because you learned to follow what is happening and make the right strategic decisions in time, both in battle and during preparation for it.

🔹We saw a large number of players for whom this difficulty threshold was too high. The EASY difficulty mode has now been added to the game, in which:
  • less wanted lvl growth
  • less cost of upgrades
  • less repair cost at the station
  • more resources received
  • the cost of selling items at the station is equal to the cost of buying
  • unit level up faster

We would be happy if this serves as the first step for players to try to complete the game on our intended difficulty, which is now Hard.


🖥PC, Mac, Linux

🔹We are pleased to announce that Trigon will be available on these platforms.

📺Screen resolutions support

🔹The game now will display correctly in 16:9 and 16:10. Sorry, there will be no ultra-widescreen resolutions like 21:9 or 32:9, it cost us too much time and money to make it great. Let's hope the game will find a lot of players and we will be able to work on that as a future update.


📈Optimization

We also worked on optimizing the game.

🔹We reworked the loading system and divided it into different streams, getting rid of game freezes during the arrival of an enemy ship.
🔹Optimized textures, geometry, particles of all ships
🔹Optimized all locations
🔹Optimized work with sound
🔹Optimized fonts

All these give us a good performance boost.


Here we can see the game launched on i5, GTX1660, DDR 16Gb. Before optimization it shows 74,8 FPS. After 118,1 FPS and a much more stable and smooth picture. WJH4K

🔹Added the ability to unlock fps, as well as vertical synchronization.


📢Localization at 11 languages

🔹We now have 11 languages support. German, French, Polish, Russian, Portuguese, Spanish, Mexican Spanish, Korean, Simplified Chinese, Traditional Chinese, Japanese.


🏁New Game modes

🔹We have added new game modes. Going through a story campaign with a repetitive main quest, even taking into account the variability and generation of everything else, can get boring. And it's nice to fight in the vastness of the galaxy even without it.


For those who want to play and not read a lot of story texts - Free mode. Your task is to destroy 10 gatekeepers. How you will do it is up to you.

🔹We made even more - sandbox mode. And have some reasons for that. We played a lot of Heroes of Might and Magic 3 as a child and we never went through the campaign, because at that age we were quite bored reading these texts and it was difficult to play it. That's why we played scenarios all the time, where you just choose a map and a hero, and the task was to defeat everyone. And the second reason, we know that no matter how sophisticated we come up with ship configurations and achievements, thousands of players, given the opportunity, will make it much more interesting.


In this mode, you can choose absolutely everything that you have unlocked in other modes (during the test, everything will be unlocked for everyone). The ship, captain, systems, reactor level, weapons, crew, items, etc. Any configuration you can think of. Experiment.

Thanks for reading!



We have a huge number of features, ideas and desire to work on the game further. But we made the decision from now on to focus on polishing and optimizing what we've done so far. Thank you for following us all this time. I hope we will have the opportunity to develop Trigon after launch and make it bigger and deeper as strategy game. It gives me goosebumps to think about how many great ideas we will hear when the game will be available.



Please feel free to jump to our discord channel, submit to Closed Beta Test, join a closed group and take your limited part in the developing process with us. Thank you!

Exciting times ahead, Commanders.
Stay tuned for even more good news soon! =)


Join Trigon: Space Story Discord:
https://discord.gg/Sx3ZypU2VU
Discuss Trigon: Space Story here:
https://steamcommunity.com/app/1226510/discussions/

Herezh - Generations of Heroes - Buzuuk Software
Hello ! I'm Valentin “Elice”, developer for Herezh
Today I'm here to speak with you about a topic that most of you are waiting for the Combat system !



You, as a player, will be facing three types of encounters.
- Basic mobs, like goblins or zombies, not very harmful if you get ready
- World bosses, like giants or dragons (no, sorry I'm not gonna tease any new boss we have created). Each of them have their own behavior and multiple ways to take them down.
- Other players, we already said that they will be open PvP in the game.
Now that you know what you will be facing, let’s talk about your tools! We have three "combat styles" each with their own feeling and path to mastery.

First are melee weapons, inspired by souls games and influenced by some beat them all games like Devil May Cry or Bayonetta.
You, as a fighter, will have to observe how your opponent behaves and finely time your attacks, blocks and counters.
The attack is based on a 3 hit combo that you freely create using light and heavy attacks. From 3 light or 3 heavy strikes to light-heavy-light, it's up to you to mix you'r blows depending on the situation.
We also have three types of melee weapon, piercing, slashing and crushing, each type as its own combo.
Coming from the weapon itself you will have a different attack speed (and so reaction time) and damage.

Second comes the ranged weapon like slingshot and bow.
With this, we will test the accuracy of the player and his ability to aim something in motion.
First I will speak about the weapon, like previously for melee, each weapon has some difference like the range, reload speed, deviation and fall of the projectile.
So where is the damage stat? well it comes from the projectile combined with some modifiers on the weapon stat.
Last but not least before moving to the last style, when using a ranged weapon, the localisation of your hit matters, and it’s not only about damage. For example, hitting the legs will reduce the target movement speed while the arm will affect the attack speed.

Lastly, Magic is more about strategy than the other two. As you will have to create your spells and choose between them (more about that in an upcoming news).
When a fight comes, you will have a small list of spells (that you’ve chosen from your known ones) and will have to stick to them. Sometimes you will be ready and have the best spell possible for the situation and sometimes you will be taken off guard and will have to improvise with what you have and the environment. If it’s raining, maybe you should forget about that fireball and think about something more “icy” or some flashy lightning, but try to aim carefully, your clanmates don’t want to be hit.

That’s all for your weapons, but now let’s dive into the common fighting skills.
First you will be able to set up a few weapon presets that you will be able to switch between during the fight (allowing more possibility to adapt to every situation).
Each one will be able to dodge (if not doing something else at the same time) but you may ask “Am I able to cancel an attack to dodge” Yes and no, let me explain that.



The attaque preparation is the part of the animation before the character commits himself to the action. During this phase, you can cancel it.
The attack time is when we check if the attack hit something. At this point, you can no longer cancel the action.
The recovery is the end of the attack, and the moment you will be able to start the next action you want to do.
You are also able to perform a kick attack, only dealing a few damage but it’s a small knock back and also a good way to break enemy guard.

If you have any questions, feel free to come on discord and talk with us !
Elice out
Hunt: Showdown 1896 - Cry_Ari


Hunters,

We have just deployed a 'no-downtime update' to fix an exploit where dead hunters were invincible and could kill other players. In order to ensure this update takes effect, you must exit the game/restart steam to initialize the download. We will be monitoring this change closely should any further issues arise.

Please note, continuing to abuse this bug will result in action being taken against your account. To avoid this outcome, we suggest downloading this update as soon as possible.

We are currently looking into a number of other issues and will release a hotfix at the beginning of next week to address as many of these as possible.



  • Fixed an exploit where dead hunters were invincible and could kill other players

~Happy Hunting!
QUIJOTE: Quest for Glory - princeardayfio
Hello everyone,

We are excited to announce that Quijote: Quest for Glory, a tactical card strategy game, will be available on Steam Early Access on March 31.



Quijote: Quest for Glory is an interactive tactical card game based on a journey through the most significant episodes of the work of Cervantes.

The plot revolves around the adventures of Don Quixote's point of view: as a brave and powerful knight in search of eternal fame and glory.



https://store.steampowered.com/app/1924020/QUIJOTE_Quest_for_Glory/

Community
Follow our Steam page and stay tuned for upcoming updates.
Follow us on social media:


Mar 18, 2022
Treasure Temples - Master of Robness
This update provides a number of level adjustments. With more players progressing further into the game, some new unintended solutions have shown up in the analytics data. As before, we have tried to keep the changes as small as possible, staying true to the original levels.

Here's a list of all the levels that have been adjusted:
  • Pack 2: level 8
  • Pack 3: levels 24, 30
  • Pack 4: levels 28
  • Pack 5: levels 7, 23, 31
Other fixes:
  • Special treasures no longer stop sparkling after the squid releases them
Let us know if any of the solutions you discover still seem "suspicious". Good luck on your search for treasure!

GAMEDIA
Mar 18, 2022
Word Crack - lonelyocelotdev
  • Letter hints will now update to the correct colour in instances where the letter exists in the word but was in the wrong position, and has subsequently been submitted in the correct position.
Rightfully, Beary Arms Playtest - mmBiscuits
Thank you all that signed up for RBA open playtesting <3! We are excited to announce that we will begin letting players in as early as March 21st (give or take a few days). We will continue to let more and more players in as time progresses. We want to make sure there are not any game breaking bugs before mass open playtesting (trust me there are plenty of non game breaking bugs at the moment :D). Please provide any feedback to our steam community or our discord. I hope to provide a post of known bugs or features that are not implemented before open playtest.

Also if you are going to PAX East, feel free to stop by our booth! We would love to chat with you.

Rightfully,
Chris 🐻
Armored Warfare - Silentstalker
Commanders!

This week, we’d like to offer you a new type of Loot Crate – the Fire Support Loot Crate, containing many of your favorite Premium TDs as well as Commanders, Gold and progress boosters!



The mechanics are very simple. This crate allows you to win one of the vehicles listed in its description (or its value in Gold if you have it already). For a full list, please visit the MY.GAMES Market page.

Furthermore, this Loot Crate uses the Key mechanics. Instead of purchasing the Loot Crates, you purchase keys to them, which you then use to unlock them.

However, please note:
  • Discounts do not apply to Loot Crates, but rather to Keys
  • It is possible to buy multiple keys for a single chest type
  • Keys can be found in a separate Market section
 


We hope that you will enjoy this offer and, as usual:

See you on the battlefield!
Edengrall - Guedez
Bugfixes:
Fixed issues related to foundations not correctly deleting or detecting ground due to their new implementation (they are technically placed one tile below where you aim)
Fixed Darkwood Support Piece support and offset
Fixed rotation offsets when flipping pieces
Fixed Yukari going through the ground consistently
Mar 18, 2022
World of Warships - Lisa 莉莎 WOWS

Commanders!

We’re holding a special and easy-to-enter giveaway—5 lucky winners will be picked at random.

How to participate:
  1. Click here
  2. Click the Like button
  3. Then leave a comment—and that's it!
https://steamcommunity.com/sharedfiles/filedetails/?id=2780794047
Rules:
  • Winners will be picked at random from the pool of participating unique users—only one comment per user will be taken into consideration.
  • Any comments that break the discussion rules may be deleted or excluded.
The prize:
  • 1x Premium Ship VIII container
We wish you good luck and following seas!

Winners:
...