ICARUS - Lil Shammgod
This week brings improvements to hunting and animals and introduces a new group of consumables gathered from Caveworms, along with two new missions. These two missions, Unearthed: Research and Cryogenic: Research are available immediately, with Unearthed: Research unlocking the ability to harvest scales from Caveworms to turn into new bow, knife and spear Scale Weapons. There are also new consumables from existing animals, with ‘Giant Steaks’ and ‘Fatty T-Bones’ now dropping from hunted creatures.

Dive in, have a read, and then jump in game and get hunting.



Animal Harvesting

A range of new consumables from hunted prey add variety to the food pool, giving new buffs and balancing hunting with the improvements to farming from the past few updates. These meat groups are considered ‘rare’ and will have lower drop rates but a higher yield in return. From elephants and mammoths, you can now harvest ‘Giant Steaks.’ ‘Fatty T-Bones’ can drop from various bears and Game Meat drops from medium-sized prey such as deer and buffalo. There is also Soft Meat from baby deer and rabbits and Stringy Meat from predators such as wolves and jaguars. Also look out for new White Meat from boars, something we’ll be expanding to other species in the future. And don’t forget the Boar Bacon!

Alongside new animal drops, we’ve added systems for drying out meats to create consumables that give different buffs and benefits. Drying Racks will allow you to turn different cuts of meat into more options than what a campfire or furnace would provide. Check them all out when you hop in game.



Scale Weapons

An exciting new addition to the game are the harvestable scales from Caveworms, which introduce a whole new tier of weaponry. Scales will drop from slain Caveworms which can be used in crafting new weaponry, similar to how bone weaponry is created. However, to unlock these new weapons, players first have to complete the new Unearthed: Research mission which unlocks the ability to forge these weapons.

These weapons have the special benefit of causing the poison affliction on impact, helping you down tougher foes over long chases.

We decided to move away from generic prime meat and expand this into creature group specific meats, each with their own unique buff, to further expand the way players can prepare with their ideal foods before they set out exploring Icarus. - Jake, Vanguard Engineer



New Missions

This week brings two fresh missions to the game. One of these is the next step in an existing quest line, and the other introduces our newest tier of scale weaponry.

Unearthed: Research

In this mission the UDA is increasing their planetary research using brand new technology. You will be required to fill and activate a sample analyzer in order to research new recipes derived from native resources on Icarus. You will be rewarded a copy of these new recipes for your troubles.

Cryogenic: Research

In this mission Sinotai has launched a new investigation to gather information about potential exotic mutation in animals living on Icarus. You will be required to retrieve a sample from specific preserved creatures. Due to the nature of their preservation these specimens may prove difficult to access.



Detailed Change Log
  • Added Drying Rack. This is a new processing structure that allows you to turn rare meats into its dried variant for preservation.
  • Added new Meat Types to replace Prime Meat - Stringy Meat, White Meat, Fatty T-Bone, Giant Steak, Game Meat, Soft Meat. These have a chance of dropping from all animals.
  • Added Bacon, a new meat type that always drops from Boars.
  • Added new dried meats that offer brand new buffs, such as Dried White Meat which offers increased stamina, exposure resistance and reduced food consumption.
  • Added 2 New Missions - Unearthed: Research & Cryogenic: Research (+ a Hardcore Variant).
  • Added new Caveworm items (Knife, Arrow, Spear & Bow) that are unlocked by completing the Unearthed Mission.
  • Added new Poison Sack, dropped by Caveworms and used in some of the above recipes.
  • Added new AI Improvements, such as more dynamic target selection from aggressive AI, and neutral Buffalo now have a charge attack.
  • Caveworms now drop a Caveworm Remains Mesh when killed.
  • Fixed Rain Reservoir filling up while sheltered.
  • [CRASH] Fixed a crash that could occur when the weather was updating.
  • [CRASH] Fixed crash that could occur when the rain was filling up the Rain Reservoir.
  • Improved Concrete Mix crafting times. Was 25s dry / 20s wet. Now 10s dry / 5s wet.
  • Fixed some Concrete building pieces not giving refund on deconstruction.
  • Fixed some Exotic deposits spawn locations in INFLUX: Construction, DRY RUN: Expedition, SPIRIT LEVEL: Survey, UPLIFT: Bio-Research, AGRICULTURE: Hydroponics, SOLIDMETAL: Stockpile, RAMPUP: Stockpile, BIGSHOT: Stockpile, ADVANCEDORDER: Stockpile, DUSTUP: Extermination.
  • Removed incorrect slot information from Fridge description. Fixed weight being only 20g.
  • Fixed Pistols not being repairable.
  • Fixed issue where some foliage would be invisible after loading a new area.
  • Fixed cave entrance blocker in F11 not being fully accessible.
  • Removed in-world tooltip UI window effect which could appear distorted on some configurations.
  • Fixed an exploit where in the loadout menu more than 15 item could be stacked in the dropship cargo inventory.
  • Fixed multiple cases where subtitled dialog did not match the audio.
  • Fixed some cases where overflow bags could spawn under terrain/in other objects.
  • Fixed various map issues, such as some incorrect cave voxel placement and floating trees in desert.
  • Added one more cave to the south-east corner of the map.
  • Fixed number of survey locations from three to two in the descriptions for Spirit Level Standard and Hardcore missions.
  • Fixed some cases where the Exotics that were placed in the Dropship did not appear in the station upon completion.
  • Fixed an issue where the camera position when interacting with the Generator was incorrect.
  • Fixed an issue where some rock and foliage collisions weren’t working correctly.
  • Fixed an issue where windows and doors were using the incorrect sound for their position.
  • Added limits to how many trees can be falling over during a storm at one time to address performance implications.
  • Fixed an issue where some buildings were not reloading when built above caves.
  • Fixed an issue where deployables would sometimes disappear until reload.
  • Fixed an issue where swimming animations could be distorted based on what was equipped.
  • Fixed an issue where the previous radar scan was not visible upon re-joining a prospect.
  • Fixed an issue where valid fuel could be deleted from a devices inventory if an invalid fuel was present in the fuel slot such as Sulfur.
  • Added unique audio for falling burnt trees.
  • Fixed an issue where the level cap of 50 wasn’t being reflected in Steam Rich Presence.
  • Fixed not being able to refund a talent point if you tried to refund one of multiple unlocked pre-requisites.
  • Fixed Caveworm not taking Critical hit damage.
  • Fixed Extractor drilling animation not looping correctly.
  • Removed hidden mesh from Arctic Exotic Deposits causing bad collision.
  • Made Water Pump automatically turn on when connected to active power network.
  • Fixed the issue where players could not manually water crops.
Maguntsche Chapter One - WalebKassa
Hello everyone! It's been a couple of months since we released the Winter Quality of Life Update. To follow up, we will be releasing a small patch this weekend with some bug fixes we've discovered through recent testing. The details of this update will be released in our patch notes when the update goes live. This is all in preparation for another update we are planning later this year.

This summer, we will be celebrating Maguntsche: Chapter One Remastered's first year here on the Steam platform. This content update will be slighter smaller than some of the stuff we have released in the past but will still have some cool new features and improvements. After the release of this update, we will officially begin shifting focus towards developing Maguntsche: Chapter Two. We will have more details regarding this project once we have some newer content to share with players.



Maguntsche: Chapter Two Development Update

Maguntsche: Chapter Two is still early in the development process. Our team's goal is to release the game on Steam by the end of this year, but it is appearing more likely that another delay is imminent. Regardless, our team hopes that everyone will enjoying the remaining content that we have in store for Maguntsche: Chapter One Remastered on Steam.
Swords of Legends Online - [CM] Phaendar


Between 18th March and 24th March (6 AM server time) you’ll find a huge selection of changing offers in the shop! What’s included? Maybe that cool mount you’ve had your eye on? Or perhaps that costume of your dreams? Or one of many other great treasures! The offers change every day at 6 AM server time. Check out the shop each day and make sure you don’t miss anything!





Happy bargain hunting!
The SOLO Team
CROWZ - Thumbage Crowz
We are still looking for partners to join CROWZ!!📝📌

Do you enjoy Crowz on YouTube and Twitch?
Join us now!

Apply Now!!: Click!

Check out the official partner benefits!!: Click!

#CROWZ #PARTNERS
Ephemeral Tale - ZServ
Many players have expressed concerns over the simplicity of the combat in Ephemeral Tale. As such, a few enemies have been adjusted or given new abilities to add further complexity to the sandbox. Additionally, a couple of players have run into a concerning bug where the game will freeze graphically, but continue to update in the background.

  • Sluggers now hit less frequently, but hit more heavily
  • Sluggers now have a base attack of 40 (was 30)
  • Scorpeon can now use Rend
  • Porkupikes now have a new ability: Bulwark Barrier
  • Bulwark Barrier will create a barrier for each member of the enemy party that will significantly reduce the damage of one attack
  • Harpys have had a number of their stats adjusted to intended values (they were previously unitialized, woops!)
  • Fixed a bug where the game's graphic thread would stop rendering updates, but the rest of the game would continue

As always, I'm open to feedback! If you've run into this bug and this doesn't fix it, please let me know!
TheNuWRLD - nuWRLD
Updated live stream URL.
リアルタイムバトル将棋オンライン - support
An update for "Real Time Battle Shogi Online" has been delivered.
The contents of this update are as follows.

Content updated in this version
  • Fixed a bug that the setting of the special rule "Try", which is the setting item of the game, sometimes changed to "None" after the matching screen when creating a room for a free game.
Thank you for your continued support of "Real Time Battle Shogi Online".


Silver Star Japan Co., Ltd.
E-MAIL: support@silverstar.co.jp
Mar 17, 2022
Shovel Knight Pocket Dungeon - YachtClubGames
Leaderboards
  • Fixed when playing as Shuffle Knight your score would display the last randomized Knight instead of Shuffle Knight (Only applies to new scores)
  • Fixed some scores were able to display Puzzle Knight as their playable character
  • Fixed bug where you could re-submit pre-1.0.0 scores
General
  • Fixed Knights in the hub would always use their first-time dialogue
  • Fixed Bosses would count twice for their guidebook’s slain up stat
  • Fixed foes defeated by Shovel Knight’s extra damage wouldn’t count towards the guidebook
  • Fixed that the portrait for poison bombs would be the same for boosted range poison bombs
  • Random & Shuffle Knights unlock at 3 Knights in Versus
  • Fixed Guidebook stats going up during Versus or Tutorial
Toy Tanks - Rodney
Hey everyone!

Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited!

This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me.

It's my first game and although it may be rough around the edges, I am proud of what I've created here.

If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all.

I hope to bring a few more smiles into the world, and I hope that this project can help me do just that.

Thanks again everyone,

- Rodney :-)
Mar 17, 2022
Initium Legenda - ceo
A relic system has been added.
- Relics can be obtained at random at the end of each battle.
- A total of 45 relics have been added.
- Relics can be mounted on the item tab.
- Unlike the items you use, you can see the effect just by equipping them.
- Various effects have been added, including stats and skills enhancement, recovery every turn, and recovery from killing an enemy.
Various relics make it easier to fight.

UI improvement
- Added the Range figure to the Stats tab of the battle preparation.
- The description of the tooltip displayed on the equipment tab of the battle preparation has been changed from icon to text.
- The description of the tooltip displayed on the items tab of the battle preparation has been changed from icon to text.
- The problem of showing the recovery skill figure as the amount of damage in the skill menu tooltip has been resolved.
- The skill menu tooltip has been changed to display the summon stats of the summon skill.
- The skill menu tooltip has been changed to display the stats that are buffed for buff skills.
- Recovery figures are displayed when using health and mana recovery items.

Balance
- Accuracy of Powerful Blow(Combat Skill) has been raised from 75 to 90.
...