Paranormal Detective: Escape from the 90's - lunabeat
We're thrilled to be part of Steam's Simfest: Hobby Edition Event! To celebrate, we're running two livestreams of our game, one hosted by each of the devs! (We're a 2-person team)
Learn all the cool stuff about Paranormal Detective: Escape from the 90's as Laura hosts the livestream and tells you all about the fun facts, retro references and Easter eggs in the game!
Hang out with Laura, the lead designer, on Monday, March 28th at 11am PST/2pm EST for an hour of totally live, mega radical livestreaming!
Scott, the lead developer, will also be streaming on Tuesday March 29th at 4pm PST/7pm EST if you miss this one!
We're looking forward to it, hope to see you there!
Fixed bug that allowed repeated encounters with the same elite before they should be seen again.
Fixed crash if you played a round with potion imps, then a round without them right afterwards.
Fixed incorrect Relic unlock event... Relics that should unlock for winning the Sideshow were unlocking for winning Rank 2 instead.
Keep the feedback coming! We're especially curious now if anyone can really win on Rank 5 with each hero... Let us know if you can pull it off, or if it's just way too hard!
Today marks the release of Numina's Soundtrack!!! 40 pieces composed by the amazing Thomas J. Peters all in this definitive collection!
COMPOSER’S NOTE Here, presented for the first time is the most complete & definitive collection of music composed for the game’s original score. This 2 hour long symphonic work written for Numina I’d describe as quite operatic in it’s approach; with character leitmotifs, weaving themes throughout numerous moments in the game’s story, and even touching on heavier thematic moments such as grief, loss, life and love.
A collaboration that’s been a decade in the making, The story of Numina and it’s themes, in particular it’s main theme, the ‘Hymn of the Harmonious Soul’ is inspired by such universal themes of life, death and the afterlife. Working on Numina is my most authentic artistic effort yet as a composer. It’s my life’s work in a collection, some of the most ambitious orchestral pieces I felt I’ve composed to date, and my ultimate swan song to the JRPG genre in gaming.
It’s with the finest pleasure that I now share this work for others to be able to relive this experience of being a part of this video game - this work of art that I am so humbly privileged to be given the chance as a composer to make my muse for the past 10 years, all thanks to one sole developer who was willing to take a chance on me on one of my first ever scoring projects. I’m forever grateful for what Numina has been in my life, and it’s time I let it go now.
If you like the OST please consider supporting the composer, all the proceeds go a 100% to him! He did a stellar job and Numina wouldn't be the same without his score!
Please stay tuned for updates on Numina's release very soon! 😀
We have completed 14 more locations for you to discover. One of which is not even on planet Earth! We hope you enjoy these new locations, added for free to the base game.
Special Location
We wanted to spice up your travels a bit, so we added The Moon as a location for you to visit. How you'll get there we are leaving for you to figure out.
Other locations
This time around the keyword is adventure, one such adventurous location being the Galapagos Islands.
And as it might be cold for you up on the moon, we also included another couple of cold places for you, so you'll feel right at home here on Earth as well: The North Pole, and McMurdo (Antarctica).
It also felt timely to include Kiev, Ukraine in this city pack.
Hi everyone, in this update you can expect chages like:
- Enemies follows the player only if there is "line of sight" (including turrets ːp2turretː) - Improved camera system (better animations) - New level (still WIP) - Changed enemy shield behavior, now it can be disable for a few seconds after taking 5 "damage points" - Mainly bug fixes and code improvements
I aim to release the full level in the next update to better test the game mechanics and test different play styles, until then... have fun and have a good day! ːLIS_pixel_heartː
The entire change log is as follows: * Relaxed threshold for "Too many voice packets in a single frame!" kick * Fixed crashing with npc_apcdriver when it doesn't have its vehicle * Added console warnings when npc_apcdriver/npc_vehicledriver is removed due to it not having its vehicle to drive
As usual servers are recommended to update at earliest convenience.
- Adjusted minimap scale - Missing phrases and words added in localization - Now the player does not move during dialogues - Now the quest with an electric lock and a door in the second dungeon is issued without the need to interact with the door - Added a button to automatically pick up items. When you press "Q" the character will pick up the nearest object. - Fixed a bug when it was possible to open a random note on the level with the "E" button - The villager who reports illness to the Warden is now directly at the Warden's house. A marker about this quest will now be displayed on the player's map. - A good room with a non-working elevator in the Darkness Church. In the future, there will be a descent to the location from the DLC