Fixed Difficulty slider setting. Fixed Mummy Poison Damage triggers. Increased sensitivity option. Lowered Strength and Dexterity Damage scaling. Levelable weapons show xp bar. Added 3 more weapon evolutions. Added new scary occurrence. Added a chair to Wing’s Rest. Added More Dialog for Patchouli. Made Plants die from Undead Blood.
-Added a particle effect to dropped items to see them more clearly. -Added single player cheats(to be used you must authorize yourself to a land claim totem and then use the chat system and type /cheats and enter on to turn the on and then use ctrl+NUM pad numbers, +,-,* to gain items or invincibility etc. -Added horticulturist profession gather rate to farming (This will allow you to gather more from your farmed plants if you are a higher horticulturist level).
-Attempted to fix or improve projectiles not firing in dedicated server.
-Fixed T1 campfire not being able to be inter-reacted with after placement. -Fixed some carpets not being able to be picked up. -Fixed Summons being able to attack their summoner. -Fixed crossbow not reloading. -Fixed crossbow damage not working as intended. -Fixed passive/aggressive message when changing the summons state. -Fixed land claim area not working as intended for clients and can now see their actual size landclaim when built.
-Tweaked food crafting times. -Tweaked auto loot and deposit loot keys to be shift + e (take all) or shift + q(deposit all). -Tweaked default landclaim size to be larger and all follow on tiers.
Hello everyone. All our team members are from Ukraine and last weeks were life changing and heartbreaking for all of us. As you probably know, Russia started a full scale war against Ukraine. Every Ukrainian is affected and their lives are far from safe, and from what can be named normal.
We lived in Kharkiv and Kyiv that got heavily bombarded and are one of the hottest spots of this war. All team members are relocated to safer places now.
Obviously safety of our lives is the number 1 priority so we did not have any time to work on a game during these weeks and have left behind some devices which were important for work. It is really hard to return to the previous work schedule. But we are trying to restore our work on Becastled as much as possible. This will affect our update schedule. After the technical navigation update we will probably divide the City Building update into smaller parts to get things rolling.
Also we are stopping sales of all our games in the Russia and Belarus region. We can't entertain people that are responsible for the war against our country. Remember that the only thing necessary for the triumph of evil is that good men do nothing.
Hopefully things get better and we will be able to return to peaceful times soon.
Just a quick heads up that the March QOL update will be coming next week on March 24th at 10am PDT. We will be updating the game with the QOL improvements that have been on the test branch for the last couple weeks.
The update is coming a little later than we had expected because the new crafting menu is a pretty substantial change and we wanted to make sure we adjusted to feedback and got things nice and ready before heading out to the live version. A big thanks to everybody that checked it out on the beta branch and gave us your feedback and bug reports.
The patch notes will be coming next week, but the highlights include:
Crafting Menu Features
Redesigned the Crafting UI
Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
Recipes can be added to a favorites
Recipes can be pinned to the side of the screen for quick crafting
Use the text search to find items by their localized name.
The size of the crafting menu can be scaled separately from the rest of the HUD.
Players who use controllers can:
Move and rotate the camera while the crafting menu is open
Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu
Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
Improved the efficiency, durability and ingredient cost for all dumbbells.
Running with dumbbells equipped pauses the mightiness drain.
Increased the top rowing speed when Wolfgang is Mighty
Other Changes
The Ancient Guardian fight has been redesigned.
Items within a treasure chest can now be used when crafting.
Hound wave frequency has been reduced and Varglets will appear after the first year.
Fire and Ice hounds can now be adjusted in the world settings
Adjusted the crafting recipes for a number of items
Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.
In addition to this, we'll also have a new gothic themed item skin set and the Serpentine Storm Eater skin for the Lightning Conductor will be added to the streaming drops Nautical Collection.
Finally, we're going to be making a couple of really big announcements that we're very excited about. So make sure to join us next week!
Edit: v1.0.8.5 now includes another pass of fixes for the day/night cycle and environment system. Fixes have also been made for a bug causing the Light Mod to not properly initialize, and for some dreams to appear even without sleeping.
With Aquamarine's first ever sale now underway, we've made a small number of fixes and updates to make sure everyone's experience is the best it can be.
A few lingering bugs that have shown up for some players have been addressed, and one mechanical system in particular has been revamped. Details below.
v1.0.8.4 Quick Fix Patch Notes
Fixed a bug causing clouds to not spawn and animate properly in the first area
Fixed a bug causing a softlock after selecting the length of time for camping
Revamped the creature corpse system, corpses now remain in their original state until dark
Revamped the day/night cycle color transitions in the exploration areas
Revamped mechanics and graphics for the pod scanning system
Keep an eye out for gamepad support in the near future!
The past three months have been crazy busy. We've been really disappointed that we haven't been able to update you guys in a while, and that's a combination of just being caught up in so many things, but also because we were waiting for results and news we can share: and we've finally got the best announcements to share with you today.
Without further ado...
CHINATOWN DETECTIVE AGENCY IS OFFICIALLY LAUNCHING ON APRIL 7, 2022.
This is not a drill, this is the real release date! Everyone in the team is so excited for you to step on the shoes of Amira Darma and start a quest around Singapore and the world.
We prepared a new trailer for this special announcement:
Additionally, a special trailer aired a short time ago as part of a showcase, this time featuring Leonie Koh as the voice of Amira Darma:
We hope you're looking forward to the full game and don't hesitate to reach out if you have questions.
- Many new visual animations and effects more aligned with the arcade pixelart style - Waterflushes now happen if ice is being melt by fire, explosions, etc. - Many fixes and improvements
Go into battle on this map and take a screenshot of the same place
Take a screenshot of this place and post it on Steam, indicating the game nickname and hashtag MAP. The guide on how to take and upload your screenshot on Steam can be found here.
Ten random players who completed all these conditions will receive 250 coins
For more information on Crossout, follow these channels:
The Depths of Eterra Update (Patch 0.8.5) will arrive tomorrow, March 18th!
Ready your mind, body, and armament as you venture into the darkest forgotten areas of Eterra, challenge the might of the Immortal Empire in one of their research facilities, and face off against the new Champions of the Arena. The Depths of Eterra Update introduces two new endgame Dungeons, a new Arena mode, and a whole host of visual updates and more including:
New Endgame Dungeon: The Lightless Arbor
New Endgame Dungeon: Soulfire Bastion
New Arena Mode: Champions of the Arena
Complete Catalyst Rework
New 3D models for new and existing Uniques
New 3D models for all Wraiths including both Necromancer's summoned Wraiths, and enemy Wraiths
New Armor sets for Acolyte, Sentinel, Primalist, and Rogue