Age of Jura - Mystic ERA games
Age of Jura - Release Notes - v0.2.0
Build ID: 8390960
  • Created a "Crafting Multiplier" option at each crafting menu (to craft 1, 5 or 10 items at once) - NOTE: Right click on the craftable icon = remove the amount from the craft queue !



  • If (in the case of crafting Humans) a Crafting Multiplier amount is set (for example 5) and the MaxPopulation is not reached but also hasn't got room for 5 more, a special message will be given on mouse hover (to reduce the amount)
  • Added X-Ray Vision: When researched and activated (by icon or pressing 'V') it consumes Knowledge Points while active, and it will show the world in grayscale, with all your structures/units light up in green, resources in blue and animals/nests in red. With the X-Ray vision it's much easier to locate hidden stuff behind a bunch of trees.

    Example of the X-Ray Vision:


    Compared to the same location without X-Ray Vision:


  • Minimap: The minimap now has a cirle shaped mask
  • Minimap: The whole map now rotates the same way as the world is rotated, the arrow (angle pointer) is now removed
  • Minimap: The minimap now uses an orthographic camera view (usually used for minimaps)
  • Minimap: A map only has to be researched on the training level (world 1), on all other levels the minimap is directly available.
  • Bugfix Selections: When multiple human-types are selected, the minus button (bottom) now works properly (and with CTRL pressed, you can do 'minus one' of one kind)



  • Added World 6 "Skull crushers" (with new dinosaur: Pachycephalosaurus)



  • Added World 7 "Pointy toddlers" (with new dinosaur: Triceratops)



  • The new dinosaurs Pachycephalosaurus and Triceratops will do damage to multiple humans if they are close to the attack area (head). So a large group of humans can now be killed quickly by these type of animals.
  • Fishing: Catching a fish now takes a bit less time then before
  • Fishing: Every fishing spot has an 'entrance' for villagers to walk to and to start fishing. This is now visually shown with leaves.
  • Fishing: It is not possible anymore to build a structure on top of a fishing spot 'entrance' (to avoid a bug that villagers won't be able to walk up to a fishing spot when there is a structure)



  • Any placed structure foundation will be automatically build by the closest villager, it will pause it's current task to build the structure.
  • Bugfix: Villagers can now harvest right near the entrance position of a storage (Example of the bug shown in v0.1.8 : https://www.youtube.com/watch?v=WhqA9NY6uxg&t=3108s )
  • Bugfix: When a dino is killed near a structure it can drop meat/skin under the structure. These items will now be moved to the entrance of any structure, so villagers can reach it.
  • Bugfix: Structures can now be build on places where items are laying on the floor
  • Bugfix: When an action is finished (Build/Chop/Mine...) then reset the destination of that human (it sometimes used to walk into a structure for example after building)
  • Bugfix: Camera movement with the mouse on the screen edge while you are rotated now works correctly (the rotation was ignored before)
  • Bugfix: Placing a structure in a world with many structures was causing the game to run very slowly during the visibility of the structure placeholder
  • Bugfix: There is now a small delay between selecting a structure to build, and the actual placement (to avoid a bug that sometimes a structure would be placed directly after selecting it in the menu)
  • Bugfix: The screen is not frozen anymore when an animal drops a large amount of meat/skins
  • Now max 40 houses can be build instead of 20 (is 80 max population without researches (40*2) or 200 (40*5) population with full researches)
  • Humans and animals can not walk through buildings anymore
  • Animals will automatically heal their wounds over time
  • Updated world 2: Added some more ground for building structures
  • Updated world 3: Added more trees
  • Add more fishing spots/trees (various worlds)
  • Storage: add barrels to the back of the storage so you can see what's the front (where villagers will go to drop their stuff)
  • Reset/normalize the foundations (wooden beams) of unbuild structures
  • The 'Troodon' dinosaur is now stronger (more attack damage, more speed)
  • When an animal is killed the meat/skin will now be rotated randomly
  • Reduce some research costs
  • Every tree now produces more wood
  • Every rock now produces more stones
  • Dinosaurs now travel to the edge of a structure and then directly attack, instead of using the center of a structure.
  • If the warrior/archer is not researched yet but you get one at the start of a level, the 'idle' button of that human type will also be shown
  • Show a mouse hover message when a structure can not be build with the error message directly shown (for example, 'not enough resources' or 'max 40 huts can be build')
  • Make the mouse text area a bit wider to support larger one-liner.
Mar 17, 2022
Arhaekon - Predict Edumedia
Hey everyone,

You can find here some relevant information to start with:

What's the current stage of development
We're currently developing the tutorial level.

What do we have so far?
Almost everything listed in the Early Access features' list has been implemented and tested internally - we just need to iterate on content + story, and then - hopefully - more of you will chime in and help with bug reports during EA.

Any ETA on the EA release
At the moment, no. We don't want to make promises we cannot keep, but it's getting closer. We, too, want to release as fast as possible, but we want the release to be of enjoyable quality!

Will there be any demo released for this game?
We haven't yet decided. Making a demo - albeit from what we already have - that would actually prove a point and illustrate what the game feels like would require extra time, which we can't afford at the moment.

"Why we haven't posted devlogs up until this point?"
Our team is very small and posting requires time we wanted to invest into progressing with development instead.
Herezh - Generations of Heroes - Buzuuk Software
Hey everyone !

Today, a new biome introduction, this time the mountains. Clement, our 3D artist, prepared some cool visuals to illustrate this environment for you. Here are previews of how it will looks with different levels of blizzard.




Of course, this biome will be among the hardest to explore, especially when the weather is not favorable.
Like in the foreshore, it will be a great spot to find ruins from lost civilizations and treasures like runes hidden there
You could think that there won't be a lot of life and ressources available in this biome but you will be able to meet animals like wolves, bears or deers and more dangerous monsters like wendigos, elementals and even wyverns.


Miners will find resources like iron or gold in those cold harsh lands.

Thanks again for reading us, we hope that you enjoy those news posts !
Briac, Community Manager
KUR - Ragdoll Dad
KUR is finally out! GO PLAY IT.

It's been a long time since Realms Deep 2021, 7 months of early access and countless KURSDAY updates filled with feedback from all of you, our wonderful players and community. In the beginning, our goal was to create something that spoke to us - 90's humor, fun fast gameplay, and enough weapons with silly names to fill out our weapon wheel. Over time we've added even more great things - dual shotguns, voice lines by the wonderful Gianni Matragrano, and the super awesome boots akimbo upgrade. After all these updates filled with improvements (so much bug fixing and balancing) to the game it's safe to say that we are immensely proud of the game we've created with all of you to help us. Thank you!

We get quite a few questions about KUR and Really Ragdoll's process creating it so we thought we'd answer a few here, too!

What’s it like working on a game as big as KUR with only two developers?

Oh gosh, it is grueling. The hardest part is definitely testing. KUR is around 10 hours on an average play through but closer to 25 for completionists. We realized early on we’d really need the help of our player base to test thoroughly. They came through in a big way.

What are you most proud of after 3 years of work, now that final release is here?

KUR is really different then most of the retro shooters being released. We knew we’d be competing against some really heavy hitters in the genre and we wanted to avoid going head to head with them as much as possible. So, we really tried to figure out ways we could make KUR stand out. The way we incorporated the power boot into everything is something I’m really proud of. It wasn’t always easy!

What would you most like for players to take away from playing KUR?

That it is really weird! And at least a little funny. I hope they can tell we really cared about players having fun first and foremost. Nothing else really matters to us at the end of the day.

What’s next for you after KUR?

A really long break! And a lot of video games. I have had to put my controller down to get KUR out the door but now it is time for me to wield digital weapons once again!!

What would you like to say to the fans who’ve been with KUR through early access?

From the bottom of my heart, thank you. As far as I’m concerned, KUR is already a success thanks to the fans who have been with us since early access. Your support, suggestions, and bug reports have meant the world to me. I’m really glad that I was able to create something people enjoy and I couldn’t have done it without you all!

We are truly thankful for all of the support shown by everyone playing our game - if you'd like to talk with us a bit more, feel free to join our Discord!

Mar 17, 2022
FPS Arena Playtest - gamedevydev
  • Minor UI System Updates
Assetto Corsa Competizione - f.dalessio
Dear ACC racers,

in the previous days we made a technical investigation following some of your reports about the loss of savings data. Due to a momentary server malfunction we could not prevent the loss of rating progress data during the first 10 days of March for a number of players.
We are very sorry for the inconvenience, our team is working on a solution to prevent this kind of problem in the future.
Ghost Song - twotimingpete
Ghost Song is coming in 2022 in cooperation with Humble Games!



It's been a long and unlikely ride, but it's really happening. I'll have more to say on this as we move forward -- For now, to those of you who have stuck with me for all these years, thank you!

Matt
Mar 17, 2022
Aragami 2 - Gina Zero
Hi everyone!

It’s been 6 months since the release of Aragami 2, and we’re so grateful for the support you’ve been giving us throughout this time. Community feedback is so important to us, and we’ve listened to you.

Now, we’re so excited to show you the latest update arriving today to Aragami 2: the Classic Mode.



Classic Mode offers the chance to relieve Aragami’s original mechanics. The new mode is available now for owners of the game with this latest update. Players looking to dive into Aragami 2 for the first time can enjoy a Daily Deal of 40% discount tomorrow, March 18th.

https://store.steampowered.com/app/1158370/Aragami_2/

Inspired by the mechanics that fans loved from the first game, classic mode will challenge players to stick to the shadows and plan their moves with extra caution. These are the main features that you’ll find in the Classic Mode:
  • Free leaps to shadows around you.
  • Stamina levels are limited and recharge slower in bright areas.
  • Direct combat is now extremely challenging and will more likely be deadly.
  • Switch between normal and classic mode before starting missions.
  • Classic mode is available both for single-player and multiplayer.

See the Classic Mode overview here:


Apart from that, we also added some new fixes to the game, including a fix for vegetation issues on AMD GPUs. Check the complete patch notes below:

Patch notes 1.0.29583.0

New

  • Classic Mode is now available! The Classic Mode, inspired by Aragami (2016), applies a series of changes to the base mobility of the hero to offer an alternative game experience. To learn more, start a mission in Classic Mode at the Mission Board.
  • Added Japanese localization to Steam and GOG.
  • Added a Tutorials section in the Status Menu.

Fixes

  • Fix vegetation on some AMD video cards. Tall grass visibility issues are now solved for those with certain AMD GPUs.
  • In some situations you could lose the progression after visiting the dyes shop.
  • Multiple minor fixes.

Changes

  • Performance improvements on multiplayer sessions.

Classic Mode is our biggest update yet, but we’re not done. We’re happy to announce that we’re working on another update coming Q2 2022: difficulty modes.

Difficulty modes will most likely be our last content update for Aragami 2, as we move on to new unannounced projects. Even so, we’ll continue to support Aragami 2 with fixes when necessary.

We’ll share more details as soon as we can, hence, we recommend that you follow us on Twitter and join our Discord server so you’re up to date.

Thanks again for your support and feedback. We hope you enjoy the Classic Mode, whether you're a long-time fan of the Aragami series or a stealth enthusiast.

The Lince Works team ♡
War Brokers - Trebuchet Entertainment
War Brokers v460

- New map: Zen Garden
- Updated Heist map with new building interiors
- Fixed duplicated turrets in Somme
- Fixed intermittent bug in capturing mouse cursor in Web version
Mar 17, 2022
DEATHRUN TV - Danny_Merge
Hey Deathrunners!

Just what you need when fighting for your life is a true Knight to step in and save the day, right? WRONG!

Knight is not here to help you, here's here to wreck you!



Finding a passion for the world of live-action roleplay, he slipped deeper and deeper into his evil knight persona, and eventually, the lines got blurred.

His increasing brutality and strict adherence to, 'The way it was back then', resulted in Knight being banned for life from all live-action roleplay societies. At this point the circle was complete, and the Knight persona had taken full hold. He needed somewhere where he could vent his Arthurian bloodlust on his foes, and he found it in DEATHRUN TV.

When you face Knight, remember, he will give you no quarter - it's a battle to the death!

Follow developer Laser Dog on Twitter.
Follow Merge Games on Twitter.
Wishlist DEATHRUN TV
https://store.steampowered.com/app/1591690/DEATHRUN_TV/
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