Surviving the Humans is a 2D point-and-click adventure-style video game. Face the humans, who will seek to eliminate you in any way, while you learn what it is to be a zombie, their customs, and the good and bad of being dead.
It is mainly based on the story of Cooper, a zombie who rises from his grave in the 80s in a cemetery without knowing anything about his past. We accompany him and help him throughout an epic story where he learns what it means to be a zombie, what is the new way they see him and how humans prejudge him. He tries at all times to survive the intolerance of the people. We saw that a story like this was never told, that zombies always have to be bad, murderous and monstrous. We always like to see things from another perspective, and this game seeks that same thing.
This is the announcement of Deduction's next map! There is no set release date, but it is at least one month away from being ready. I can't wait for you guys to play this map, it has a new setting/environment, one new role, and several new tasks.
Here's a little more info about what is planned for Deduction in the next two months. Subject to change!
Looking forward to sharing more info soon! Patrick
It must be the luck of the Irish, because in celebration of St. Patrick's Day, we are hosting an extended increased rate event! Log in for increased rates during our Golden Time Event! Starting at midnight, enjoy our 2x EXP, 2x Skill, and 2x Drop event!
Event Duration: March 17, 2022 00:00 - March 20, 2022 23:59 Pacific
This St. Patrick's Day rate event will only last until Sunday, March 20th, so don't wait to take advantage of these increased gains!
The Epic Wubbox has been discovered on Air Island! Just like its predecessors, it has adapted to the unique environmental pressures of the island and has developed a brand new look and sound! Neither Commons nor Rares will suffice - only Natural Epics can be boxed within it.
NEW Monsters: Amber Monster Wave 2 now available
The second wave of Fire Monster Vessels has arrived! Hatch and place Boskus, Sooza and Flum Ox on Amber Island for a limited time! Additionally, the Amber Castle can now be upgraded to the fourth tier.
Promotion: FRESH AIR - Air Island Natural Epics available
If you 'Box' it, they will come! Answering the call, all Air Island Natural Epics from Tweedle to Riff are available to buy or breed for a limited time! Now go power up that Wubbox!
Special Offer: Up to 60% OFF Featured Diamond packs
Get Monster-sized savings on featured Diamond packs this weekend - up to 60% OFF across the Treasure Chest, Cart of Diamonds, and Diamond Dumpster!
After over a full month since the release of our four free newcomers, we are back once again with another round of balance changes!
Last patch aimed to clean up some obvious troublemakers and mechanics. This time we intend to really dig deep and focus on fine-tuning our new friends. This is not by any means our final balance patch, but this will be our last balance touch-up before Genesis 8 and Low Tide City in April. Players looking for changes for our earlier 14 characters can get excited for our next balance patch coming later this year, where we plan to continue work on our newcomers while giving some elbow grease to some of our other favorite Rivals!
Matches no longer desync when switching between rollback and non-rollback modes online.
Fixed Orcane’s explosive bubble rune crashing.
Fixed keyboard controls causing unintentional up/down hard presses while online.
WORKSHOP
Added attack property AG_NO_PARRY_STUN.
Added newcomer names to get_char_info.
As for balance changes to our four newcomers, there are a LOT of updates on this round, so please check them out on our website.
We are extremely excited to say that we have just launched our 1.0 Version before tomorrows full release! Tomorrow we will launch another summary patch but today we really wanted to add last few pieces before full release as well as many bug and problems fixes!
Is that a final version?
Absolutely not, we are already working on next undergrounds, hard mode and fishing mode patches as well as all new potential bugs and problems. Thank you so much for all your suggestions and reports. Please keep them coming!
This is a small final zone that features quite fun run with unlimited super chickens and final encounter. We don't want to spoil anything so we suggest just to jump in and see it yourselves ;)
You can get there by taking a boat from Desert after completing all quests or using fast travel from map once Designer unlocks it for you:
New intro
We added a new short animated intro that you can check out once you launch a new game.
Automatic saves
Now the game saves automatically every time you move between areas.
Motion sickness fixes:
Added smart camera option - once you turn it on you can rotate camera by walking to sides so you can navigate through world without a mouse, additionally camera keeps steady at one level of Hight and return to this level while walking
Added field of view adjustment
Added motion sickness section in settings (fov, white dot, smart camera)
Other fixes:
Added Super Chicken icon
After finishing a quest NPCs take all quest related items from inventory (even if you have excess of the items; items kept in chests and on map stay in the game)
Adjusted cost of fixing Harold’s house
Added missing food recipes
Fixed moving platform in winter zone
Added sounds for dialogues and UI
Fixed blocked fence in autumn zone
Fixed levitating cubes/trash/suitcases
Llama House and other buildings are being properly repaired/built while Ellen is in another area
Fixed wrong water level display after upgrading the water tank
Fixed x axis inversion for controller
Added hidden poster overlay to achievements window
Fixed first quickslot item use on game start
Fixed quicksave behaviour
Fixed quest objective counting
Adjusted sub streaming on Village and Lonely Hills
Updated tutorial
Localizations and Controller support
Controller support and Localizations are coming up tomorrow (german, french, polish, spanish, russian, simplified chinese)