Hello, this is an announcement from SoulWorker. We are here to inform you that regular maintenance will be conducted to provide a better quality of service.
* Contents: Server Optimization and Future Updates * Rewards: Gruton Coins x2,600, Mats x8, Super High-Dose Vitamins Z x8, Energy Converters x4 * For Extended: Gruton Coins x1,000, Mat x1, Parable's A.R Transmitter x 1
※ Maintenance Rewards will be available before the following hours:
Time zone
Before
GMT
March 18th 01:00
PST
March 17th 17:00
KST
March 18th 10:00
※ Log-in or access to SoulWorker is unavailable during maintenance. So please make sure to log-out in a safe environment to ensure nothing happens to your account during this time.
▶ GRAND NEW STORY UPDATE – ‘WEST WAR 4’ 1. NEW MAZES FOR "WEST WAR 4" - Emergency Call - Doom of West
[Entry Requirements] - Emergency Call: Above Lv. 74 can enter. - Doom of West: Above Lv. 75 can enter.
[Further Entry Requirement of Emergency Call (EP.1)] * Must clear Episode 4 (Nightmare of Vengeance and Pleasure) of [Day Dreamer] Maze
2. NEW MAIN QUESTS - 14 main quests will be added due to the update of new story and new mazes. - 14 Main Quests will be included: > 5 Exclusive Quests for Lee Nabi - Clear All Main Quests: Can select a new title to obtain.
3. NEW SIDE QUESTS - 17 new side quests will be added due to the update of new story and new mazes. - Clear "[Manic] Potentiality of the West" Quest: Can obtain a 'New Title' and 'Halo' effect item.
4. NEW PROGRESS - A new progress and progress reward "Grace City - West War" will be added.
5. NEW MONSTERS - 14 new monsters due to the update of new mazes.
6. [STELLA UNIBELL] - VOICEOVER ISSUE - No voiceover files (West War) will be updated for Stella Unibell due to the personal circumstances of the voice actress. - This issue will be fixed in the later update. (Date Not Fixed Yet)
▶ NEW MAX LEVEL CAP - Max Level: 74 → 76
▶ AKASHIC RECORD OPTION CHANGE - Options of some Akashic Records will be changed.
▶ ★4, ★5 AKASHIC RECORD DISMANTLE EVENT (Limited-Time Only) - Event Period: March 17th Update ~ March 31st Update - Event Recap: > Can Dismantle Akashic Record Cards at the Shop during the Event Period. > Dismantle ★4 Akashic Record → Can obtain '[EV] Akasha's Mercy'
> Dismantle ★5 Akashic Record → Can obtain '[EV] Akasha's Blessing' > (*Important) Not Possible to Dismantle: ★4 / ★5 Shiny Gruton
[Further Information] Dismantle ★4 Akashic Record Cards [Further Information] Dismantle ★5 Akashic Record Cards [Further Information] Crafting Lists with [EV] Akasha's Mercy / Blessing (Gruton Coin Shop)
※ MUST READ ※ When the event is ended: > [EV] Akasha's Mercy / [EV] Akasha's Blessing: Change to 'Unable to use' > ★4 / ★5 Akashic Record Cards: Not possible to Dismantle
▶ SOUL PASS – SEASON 3 - A new season of Soul Pass (Season 3) will begin. Can obtain Pass Points by Playing Game. - Soul Pass Season 3 Entire Period: March 17th Update ~ April 14th, 01:00 (GMT) - Pass Point: Can obtain through Maze Clear / Daily Mission Complete / Pass Mission Complete > Pass Point Rewards can be obtained according to Pass Tiers. (Total of 20 Tiers) - Premium Reward: Can obtain by purchasing 'Pass Upgrade' (Price: 1,300 Cash) - Premium Tier 20 Reward: Dozing Chloe Masque PKG
▶ MORE CHANGES AND FIXES - Can craft 'Pale Fragment Box' with one 'Pale Embers'. > NPC [Maxime] of Grace City > Pale Fragment Box: Can obtain Pale Fragment x60 when opened.
- Game Client Loading Speed will be improved. - [Followers of the Vacuum] Costume: It will be able to use 'Extraction' after the update. - The quest details will be modified to indicate the number of conditions in progress. - Parable's A.R transmitter is now changed to Parable's A.R transmitter box within the mileage store. -> Actual composition of acquired item is identical however item name and acquisition method are modified -> Purchase limitation on "Parable's A.R transmitter" is now reset within the mileage store.
1) New Costume PKG: Followers of the Vacuum (Indefinitely)
2) Various New and Special PKGs and Products
3) New Costume Single Product: [Followers of the Vacuum] Costume
4) Beauty (Appearance) Products
2. THE END OF SALES
※ It will be posted if the update in detail is altered due to unprecedented internal issues.
Thank you.
※ There is an issue with the Steam Notice Preview function. Update Recap and Screenshots may have not matched. This issue will be fixed when the notice function is normalized.
Dear player: To bring you improved gaming experience, we will undergo online maintenance on Thursday, March 17 (UTC+8). Top-up and matching features may be unavailable during maintenance. Please note you must quit game and download update patch afterward to enjoy the newest additions!
VANGUARD RETURNS SEASON PREMIUM RETURNS FOR LIMITED TIME
SS "Centurion Augusta" for Arthur, S "Fiery Lotus" for Skylark, S "Lava Hunter" for Gabriel, S "Summer Racer" for Joanna, S "Phoenix Rising" for Iori, and many other season-exclusive weapons and vehicles are also back for a limited time! Meanwhile, it also features "Premium Pack", "Premium Rebate", and "Collect for Reward" events. After the pool launches, players who have reached 10 can get Premium Tickets on the Premium Pack event page for the first three days when you log in and play. The guarantees for previous Vanguard Returns pool do not roll over to this one.
HONGYA CAVE CROSSOVER IS HERE!
Layer upon layer of mist with peaks rising higher and higher, Deep in the misty mountains, an unknown song echoes... An inter-dimensional urban fantasy is about to begin. 1. Hongya: Night Lights is Here! Log in and share missions during the event to get Emoji and Avatar Frame. 2. Hongya: Fog in City is Here! Hongya Premium Go is now available, with over 530% in prize value and Premium Tickets! 3. Hongya: Story of Creepy City is Here! From 3/17 to 4/14, accumulate top up for various prizes, including Avatar Frame: Hongya Night, Animated Avatar: Jiu Chong Hongya, and other exclusive rewards! 4. Hongya: Divination Letter is Here! Completing missions grants Spirit Bells, and clearing the special stage: Hongya Cave grants players S "Greased Lightning" for Exploder Bot Launcher, Premium Tickets, and other amazing gifts!
GAME BALANCE MODIFICATIONS
1. Caramel Caramel has performed well in all modes after the previous enhancements, from its much improved appearance rate and win rate. Hence, the Mecha City Division has decided to cool down this fiery bear by adjusting its primary weapon's fire rate and reducing its primary and secondary weapons' damage. Reduced Primary Weapon Fire Rate: 1.4 shots/sec > 1.2 shots/sec. Reduced Primary Weapon Damage to Pilot: 44 > 40, Reduced Damage to Mecha: 231 > 220. Reduced Secondary Weapon Damage to Pilot: 120 > 100, Reduced Damage to Mecha: 660 > 600. 2. Flamenco Flamenco stands out in mid to long range matchups with its explosive ability, and with the addition of its module, it can inflict considerable damage at both ranges. Hence, the Division has decided to retain Flamenco's original explosive characteristics but chose to reduce its margin of error and long range damage. Slightly increased its primary weapon's spread each shot and Flamenco's maximum spread limit. Reduced Shield: 700 > 500. 3. Pulsar A mecha masterpiece—Pulsar made its stunning airborne debut in Mecha City, pioneering a new generation of popular mecha. As its effective DPS and AVG DMG per match are significantly higher than other mechas in all modes, and its core module grants it an overwhelming damage, some adjustments were required. Reduced Human Primary Weapon Fire Rate: 6.7 shots/sec > 5.6 shots/sec. Reduced its first 3 shots' damage after switching to Cannon from its 1st Core Module: 10% > 8%. Reduced its 2nd Core Module Damage Bonus: 10% > 7%. 4. Andromeda Judging from data performance and pilots' feedback, Andromeda's current performance in high level matches is a little lacking. However, as Andromeda's graceful airborne fighting form in Mecha City is something the Division hopes to retain, her mobility and DUR will not be overly adjusted. This time, her secondary weapon's cooldown is reduced to increase her primary weapon's margin of error. Decreased Secondary Weapon Cooldown from 12s to 11s. 5. Arthur We discovered that in battle, Arthur's high mobility coordination required meticulous controls, had a very low margin of error, and was prone to awkward battle range distances due to the cooldown of its secondary weapons or teleporting skills. Therefore, the Mecha City Division has reduced its slashing cooldown in hopes of reviving the Knight Mecha's former glory. Decreased Secondary Weapon Cooldown from 12s to 11s. 6. Hurricane Compared to Hurricane's ability of soaring through the air and scanning the battlefield, its damage ability is currently weak. Hence, the Division has decided to increase its damage output. Increased Primary Weapon Damage to Mecha from 30 to 32. Increased Secondary Weapon Damage to Mecha: 330 to 351, increased its 2nd Core Module Damage to Mecha from 180 to 189.
ADJUSTMENTS & OPTIMIZATIONS
1. Fixed the issue of some Pulsar skins are displayed incorrectly during color adjustments. 2. Fixed the issue when releasing the fire button during Pulsar's transformation could cause it to fire in advance. 3. Fixed the issue that Pulsar's air dash could eject pilots from the mecha. 4. Fixed the issue of Pulsar's transformation would indicate an error occasionally even when there's sufficient space. 5. Fixed the issue of Tier Point Protection Card did not work under certain circumstances. 6. Lowered the probability for Origo Island map in Battle Royale accordingly. 7. Further improved Origo Island to reduce lags and crashes. 8. Fixed a lot of the overlapping, lighting, and resource allocation issues with Origo Island.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
Pathfinder: Wrath of the Righteous - Enhanced Edition - galagraphia
Crusaders!
A new patch 1.2.1g is out now! It contains new content and fixes for the Inevitable Excess DLC and changes for the main campaign as well.
Highlights:
Epilogues of the Inevitable Excess DLC have been improved. Lich, Demon and Azata got additional content;
You should be able to retrain your companions in the DLC now;
In the crusade mode it will be easier to increase the Leadership stat;
We’ve fixed the issue with loading some older saves. It was reported by macOS players, but could happen in the Windows version too;
It should be possible to pass through the doors in turn-based mode now.
Beware of possible plot spoilers!
Quests
Captain Seilkind sometimes could disappear from Mineshaft Fourteen - fixed;
During the 4th visit of Socothbenoth, it was possible to pick some answers twice - fixed;
In Inevitable Excess DLC the epilogue has been enhanced and improved;
In Inevitable Excess DLC, a new content has been added for the Lich mythic path. Also mythic Lich can get a special reward in the main campaign, after importing a final save from the DLC into the 5th chapter;
In Inevitable Excess DLC, a note has been added to the journal that Valmallos will contact you himself when the time is right;
In Inevitable Excess DLC, Azata and Demon mythic paths got special new dialogue options;
In Inevitable Excess DLC, Devarra incorrectly reacted to the decisions made by the commander regarding her progeny - fixed;
In Inevitable Excess DLC, when using a special Trickster option in Deal with Shamira quest, it was impossible to complete the quest and move between the areas - fixed;
In Inevitable Excess DLC, Zacharius reacted to a mythic Lich character incorrectly - fixed;
In Inevitable Excess DLC, Lariel incorrectly reacted to mythic Angel - fixed;
In Inevitable Excess DLC there are more places to look for the ingredients for Thaberdine's elixir now;
Morevet didn't return to the brothel after her quest was successfully completed - fixed;
Seelah stopped rolling fortitude checks for everyone during the drinking contest;
We added a warning regarding a point of no return in the Inevitable Excess DLC, when entering Valmallos' Threshold.
Areas
At Wedding Meadow a skeleton could appear as an interactive object even when it wasn't possible to interact with it (if you have already found the bone for the dog) - fixed;
At Wedding Meadow, some objects could become transparent near player's characters - fixed;
During the council board meetings in Drezen, Daeran now will be indoors;
Fixed an issue in the Extirpators' Camp, where it was possible to glance beyond the edge of the map;
Fixed the lighting in Mage's Tower;
Fixed the lighting on the prison building in Drezen;
Hepzamirah and Shamira didn't return to Fleshmarket on time - fixed;
In Ineluctable Prison some teleportation abilities could still work - fixed;
In Inevitable Excess DLC, a female shaman in Iz had a wrong name - fixed;
In Inevitable Excess DLC, a puzzle has been removed from the entrance to the final dungeon;
In the 5th chapter, after returning to Midnight Fane, when transferring into the caves, the party could get stuck outside of the area, which blocked the progress - fixed. If you encountered this issue already, you will need to either load an earlier save, or use a rope, which will teleport the party back together;
Optimization of the Enigma area has been improved;
Seelah's animal companion was in the wrong place in the Crusader's Camp - fixed;
Some companions could speak from the darkness in Drezen - fixed.
Crusade
Agony had incorrect description - fixed;
Bestow Curse didn't work correctly - fixed;
Damage of Ghlaunder Knights has been significantly increased;
Damage of Grave Knights has been moderately increased;
Damage of Infernal Infantry has been moderately increased;
Demonic Lullaby had zero spell slots - fixed;
Demon's choice in Nightmares event didn't work even if the player had the Demon mythic path - fixed;
Dominate has been renamed to Charm. New Dominate is a unique Asmodean Clerics' ability similar to Charm with an extra DC;
Drake Poison event now gives Poison ranks correctly;
Enervation (global spell) now works according to its description;
Freezing didn't work correctly - fixed;
Military Tribunal project was available to everyone, instead of those who fulfilled the necessary requirements - fixed;
Reduced the amount of experience required to get the Leadership rank up;
Some enemies had incorrect portraits in tactical combat initiative row - fixed;
Summon Steeds (Mastodons) now summons 4 Mastodons instead of 1;
Vescavor Swarm now has a spell power stat;
Visual effect of Sleep will be depicted correctly now.
Classes & Mechanics
Aeon Gaze will no longer work on enemies with echolocation, thoughtsense and blindsight, because it is gaze;
After fighting Areshkagal, the effects from the arena traps could remain on the player's characters - fixed;
Ambush status effect didn't help against Frightful Presence - fixed;
Assassin's Poison Use had incorrect DC values - fixed;
Burning Hands (Acid), Burning Hands (Cold), Burning Hands (Electricity), Scorching Ray (Acid), Scorching Ray (Cold) and Scorching Ray (Electricity) worked incorrectly with metamagic feats - fixed;
Enforcing Gaze — Save DC had an incorrect effect on the enemies - fixed;
Enlightened Philosopher's mysteries didn't add the class skills - fixed;
Erastil's Blessing didn't have a description - fixed;
Freedom of Movement and Crusader's Edge worked incorrectly with extended metamagic - fixed;
Greater Warpwave in Inevitable Excess worked incorrectly - fixed;
In Inevitable Excess DLC enemies have been weakened for Story and Casual difficulties;
In Inevitable Excess DLC, the reward effects could be lost upon death - fixed;
It was impossible to retrain the Skeletal Fighter companion - fixed;
Ki Power: Wholeness of Body healed an incorrect number of HP - fixed;
Lord Beyond the Grave used to give bonuses to Lich - fixed;
Paralyzed condition was permanent even if the option to remove negative effects after combat was turned on - fixed;
Trickster's Breath of Money ability didn't work correctly - fixed;
Trickster's Stat Focus wasn't visible during feat selection after you got Perception 2 rank - fixed;
When starting Inevitable Excess DLC, Daeran had all aasimar heritages at once - fixed;
Witch Doctor shaman didn't have descriptions for the Counter Curse spells - fixed.
Turn-based mode
Fixed another case of units not being able to pass through the doors in turn-based mode.
Items
Call of the Fiery Things didn't have a description - fixed.
Misс
Companions, which remained in another area, stopped being visible when pressing Tab;
Deep Shadow of Frost attacked allies - fixed;
Fixed a number of performance issues caused by a memory leak;
Fixed an animation for a particularly bushy dwarven beard;
Fixed an error, which prevented you from asking Lann about his enmity towards Andoran;
Fixed the conditions for one of the epilogue pages dedicated to kenabres;
Fixed the loading of some older saves:
Fixed the size and the position of Warhammer of Obstinacy in character's hand;
Improved the visual of the Ice Storm spell;
Improved the visual of the Stone Call spell;
In some cases it was impossible to retrain the companions when playing the Inevitable Excess DLC - fixed;
Missing companions should return under player's control.
New Map: Refugee Camp - this is a unique challenge map, and another test of the new vegetation system
Fixed: The smithy should now correctly produce tools
Fixed: Action Cam close button should now actually work
Fixed some smaller error on the monster flags of a few maps
Fixed a bug where peasants would randomly pop to their working place on nightfall only to run home again, even though they were already home. If that doesn't make sense to you, you're right, it doesn't. So I fixed it.
Fixed: Monsters should no longer attack their own flag
Balance: Raised the threat level on Kroburg a bit
Set quality defaults back to high
Some performance optimizations to improve the FPS at night
Get GM Secret Random Boxes and have it exchanged to your desired items!
Event Period:
2022/03/16 00:00 ~ 2022/03/27 23:59 (PDT)
Event Mechanics:
- Play 3 or 5 Matches per day and get corresponding GM Boxes rewards instantly - The number of GM Secret Random Boxes reward varies per day (Please check the table below)
- We improved loading times by another 2x. - We made the sound code better. If you plug in an audio device, the game will detect the new device and restart the sound system. - We improved text legibility again. - You can now scroll through the credits if you are viewing them from the main menu. You can't scroll them when you beat the game, because they are synchronized to the music. - We changed how the game fades in slightly. - We changed the credits slightly. - We updated SDL to version 2.0.20.
I apologize for the delay in releasing these patch notes. - Phillip