*** Update EA-40 2022-03-15 734 *** - fixed switching dialog language - showing all districts on map - showing point-of-interests in map, including traders - new PDA panel for clarifying game play - fixed training equipment exploit - charon's hammer can't be taken - making sure a backpack is active on game loading - fixed close dialog not appearing after player death
Welcome back to the third game update preview post. This week we cover alternative terminals for line stops, additional station capacities and higher loading times for trains exceeding their platform length.
The game update introduces alternative terminals for line stops to improve smooth cargo and passenger handling. In addition to the existing main terminal selection, further alternative terminals will be configurable. The vehicle will automatically be redirected to the next available terminal if the main terminal is already occupied. Station load balancing is now a matter of a few clicks.
Another important aspect of handling cargo and passengers is the capacity of a terminal. Currently, the storage capacity of terminals can be increased by extending the length of the platform. With the new game update, the modular station buildings will get capacities, too. These additional capacities will be shared across the station and can be used by all terminals.
At train stations, the length of the platform now also comes into play, because the loading and unloading times will increase, if the platform length is not sufficient for the train. This feature is optional and affects trains only, whereas alternative terminals and additional station capacities are available for all means of transport.
There will be more information about the game update next week.
We are very excited to announce our next title, RiffTrax: The Game!
After such a positive response to What The Dub?! we wanted to take the bad movie party game concept to the next level, so we teamed up with the OG Riffers themselves, Rifftrax!
We've been lifelong fans of Mike, Kevin, and Bill since Mystery Science Theater 3000 and watching RiffTrax continue the tradition over the last 15 years has been awesome.
As expected, they're bringing some amazing comedy to the game... and, most importantly, the WORST movies you can imagine. Seriously, if you thought the clips in What The Dub?! were bad, wait till you get a load of RiffTrax: The Game. They've really outdone themselves.
If you're familiar with What The Dub?! you might notice some new additions on the feature list below.
We've added actual p2p remote play (say goodbye to Zoom games!) with cross platform support. We've also added highly requested features like ranked voting, expanded SFX library, and in-app voice chat.
We have a lot more to reveal before we launch on all platforms on May 5th. Until then, check out the trailer, and if so inclined, give RiffTrax: The Game a wishlist.
Over 250 movie clips from RiffTrax classics such as “Rollergator”, “Attack Of The Supermonsters”, and “Plan 9 From Outer Space”!
Featuring two exciting ways to play! Write your own riff and watch your comedy genius come to life via text-to-speech. Or leave it to the pros and choose from over 2,000 expertly crafted riffs from the RiffTrax team.
Play head-to-head with up to 6 players using any internet connected device as controller. An additional 12 audience members can also play along.
Bring the party to your friends with support for remote games, cross play, and voice chat.
Streamers, get your entire chat in on the action with Twitch chat voting. Additional moderation, privacy, and content tools ensure your stream remains problem-free.
The Grove: Nostalgia's End DEMO has been updated to version 2.0
It's a very small update and should be ready for you on next login if you have the game in your library already.
PATCH NOTES:
-Fixed a game breaking bug in the back room of inverse that would lock the game. -Several clipping issues around Vapor City have been fixed. -Some general grammatical updates and fixes. -Certain enemies have had their health pools adjusted and behavioral and speed updates to increase combat pacing. -Enemies now drop slightly more currency when defeated. -Your party now fully heals upon leveling up. -More treasure hidden over on the West Side of the city. -A few maps have had their artwork updated to be more interesting and beautiful.
I hope you are enjoying the demo so far and I can't thank all of you enough for showing me love and giving feedback. I hope you all have a fantastic March, and I'll be back soon with more updates.
If you want to follow my development closer, you can follow me on Twitter at: {LINK REMOVED}https://bit.ly/3BbJ0On
Major update that includes new specialization roles for captain-level crew members, new schemes for them to start up, organizational UI to inspect your outfit and individual crew members, and more.
[EVENT] Rebuilding the Nasod Kingdom with Eve, Part 1
1x dungeon with a level that matches Eve (Eve must be in your group.)
1x [CoBo] Perfection Insignia (Eve)
Level 10+
per account
(entire server)
Daily
[EVENT] Rebuilding the Nasod Kingdom with Eve, Part 2
2x dungeon with a level that matches Eve (Eve must be in your group.)
2x [CoBo] Perfection Insignia (Eve)
Level 10+
per account
(entire server)
Weekly
[EVENT] Rebuilding the Nasod Kingdom
5x dungeon with a level that matches Eve (Eve must be in your group.)
5x [CoBo] Perfection Insignia (Eve)
Level 10+
per account
(entire server)
- You can purchase ‘[CoBo] Perfection Insignia (Eve)’ daily or weekly quests during the event. You can then exchange them with Aranka for some rewards.
We now added a new scenario manager tab to play>custom, which enables creators to delete scenarios, reset leaderboards and check verification status directly from the game. Ranked mode will be reworked in the next update, with the addition of 3 different ranked modes (beginner, intermediate, advanced). GLHF!
Added workshop scenario manager tab (play>custom)
Improved loading times for scenarios/routines
Fixed sensitivity randomizer graph lines going out of bounds
Fixed workshop sounds / themes not loading properly
Monster Hunter Rise: Sunbreak is launching worldwide on June 30, 2022!
What is Monster Hunter Rise: Sunbreak!?
This is a massive expansion to Monster Hunter Rise, containing a variety of new features. The action is even more fluid, there are new unique monsters and locales, and there are extra challenging master rank quests! Having protected Kamura from the calamity, the hunter sets out to save the Kingdom from the elder dragon Malzeno!
These bonuses are available to users who pre-purchase the game before 03:59 UTC on June 30, 2022. They may be made available separately at a later date. Layered armor only changes your characters' appearance.
Caution: You need the main game of Monster Hunter Rise in order to play Monster Hunter Rise: Sunbreak. You need to complete the 7★ Hub Quest "Serpent Goddess of Thunder" in Monster Hunter Rise in order to access the newly added features of Monster Hunter Rise: Sunbreak.