RealFlight 9.5S - Redbeard
Improvements/Fixes
  • Application starts up faster
  • KEError 32990 should no longer occur. The update should also fix the problem for anybody currently experiencing this error.
Mar 14, 2022
Tomato Way - Vladislav Castillo Gonzalez
Terraria - Loki ISP
Greetings Terrarians!

The Terraria Wiki has been a valuable resource to players everywhere over the nearly 11 years(!) of Terraria's history. With so much content to explore, having such a comprehensive summary of everything at your fingertips is simply fantastic. The Wiki has undergone quite a few changes over the years from its beginnings alongside Terraria Online all the way to the current iteration run by Fandom. Throughout that time, we have been so fortunate to work with a lot of awesome partners in order to evolve and maintain a strong wiki for our fans.

The time has come for the next step on the Terraria Wiki evolutionary journey! Starting today, Re-Logic is proud to announce that we are launching a new location and partner for the Official Terraria Wiki!



Moving forward, we will be partnering with the good folks at Freedom Games as one of the first games in their newly-launched wiki network. The new URL will be http://terraria.wiki.gg/ - and you can click on the image above to head there now!




We are making this move primarily to be able to have greater creative control over the appearance, ad content, etc. of the wiki in order to bring things together in a more consistent way for the long term. As in the past, Re-Logic receives nothing (revenue, etc) from the wiki - our involvement here is strictly to maximize the experience for the Terraria fans.


Why these folks in particular? Well, at a high level, these were the actual individuals whom were responsible (with a lot of community help, of course!!!) for building the amazing wiki that we have had over the years. For example, many of you may know or recall ReedemtheD3ad! from the Gamepedia wiki days. He is on point to help run this new wiki effort with Freedom Games, so we feel like things are in good hands here!


The Fandom wiki will remain in place as a second unofficial Wiki, and on speaking to them, it is their intent to keep it up and fully operational.



So what does this mean for you, the player?


WHAT'S DIFFERENT?


  • Re-Logic has long wanted to further establish a more common "style"/look and feel across the various sites and ways in which our fans interact with Terraria. So, we have carried that through here by utilizing the style elements from our website and from our forums. In the future, we may explore "themes" like we have on the forums (Corruption, Crimson, Snow, etc) - but for now, we have used the base "Terraria" default theme as our basis.
  • Ads should be less obtrusive - we are actively avoiding some of the more problematic approaches here, which we have heard are an issue loud and clear from our community.
  • Ads will be "in-house", Freedom Games do not use a third party service like Google and they receive no direct revenue, they simply point to games that they publish.
  • Our ability to make changes - from our own ideas or from community feedback - will be exponentially higher. Simply put, we have more control now... which means so do you.
  • With a much closer relationship than in the past, we hope that this will mean faster updating as new content, etc. arrives.
  • We will be adding a link to the wiki from inside the game on PC. This already exists on Console/Mobile, but all links will be updated as soon as possible.



WHAT REMAINS THE SAME?

  • The starting point for the new Official Terraria Wiki will be the current form of the past wiki. You will find all of the old information there - so no need to reinvent the wheel or be worried that the important tip for how to beat that seemingly-impossible boss will be gone. We have done our best to ensure that all of that information made the journey over.
  • As mentioned above, the top management team of the Gamepedia wiki days are here... so there are some very familiar faces. Don't be a stranger!
  • The rules, etc. should be more or less the same as in the past.
  • The Fandom Wiki will continue to be in place as it has in the past - we do not have any issues with this, and think it will remain as a good additional option for folks.


WHAT DO WE NEED FROM YOU?


  • We need your help in establishing our new Official Terraria Wiki as the place to go for Terraria information! Make it your go-to spot, update your favorites, and be sure to link to/from the new wiki when chatting with each other about Terraria!
  • We need your help in editing and creating new content for the Wiki as time moves on.
  • Most importantly, we need your feedback! The enhanced ability to make tweaks and changes, etc. means nothing unless we are making it a better wiki for all of you. We have created a special thread here on our Forums for you to provide that feedback. Alternatively, you can join in on the discussion directly with the team over at the Official Terraria Wiki Discord. The team will be sure to read and consider everything you suggest.

Official Terraria Wiki Feedback Thread on TCF




That's it, everyone - we hope that this feels like a good move for the Terraria Community in the long term. Once we get through this initial transition phase, we look forward to helping to provide an amazing Terraria Wiki experience that will better serve you all for years to come! Have any questions or concerns? Leave us a note here in this thread.


Cheers!

Orc Massage - Critical Bliss
Critical Bliss here!

Yup! You heard that right everyone. In just one month weeks Orc Massage has achieved over 100K sales! What an amazing turn out this was!

Thank you everyone for your understanding and support. This has changed the lives monumentally for Torch Studios and it adds another notch to our belt of successes on the Steam platform.

However as successful as this release was we understand fully that we are in the good graces of many people that see the potential in what Orc Massage can be in the future. We thank you fans new and old for your understanding and still giving us support. We are well aware of the current climate of games wanting solid experiences from the get go and it's simply a strong reminder to make sure we provide that!

We are most definitely paying attention to all feedback being given and we at Critical Bliss are working with Torch in order to ensure that we create the best horny massage game sim we possibly can.

Also big thanks to the community for being supportive and patient. See you guys at 150K!

Big thanks to Naidong for his fantastic work!

Mar 14, 2022
Streamer Dancefloor - streamertech
Added a debug area to the Twitch manager panel to show the chat text.
Empires and Tribes - White Vertex Studios
This update fixes some bugs - especially in the logic of the AI - and improves the balancing of the AI.
The difficulty level of the AI now determines how effective the distribution of the AI's workers is - for example, how many residents are hired as lumberjacks - and thus ultimately determines the speed of the AI's city development. The most difficult AI opponent continues to challenge even experienced players, whereas the easier AI opponents now require more time to build. Furthermore, the movement speed of workers has been increased, which allows for faster construction of buildings, especially at the beginning of the game.

Your Empires and Tribes Team

Fixed:

- Fixed a bug that caused construction workers to run to the edge of the map when they were assigned to a construction site via the resident menu.
- Fixed a bug that caused the message that indicates that monks or the king's messenger have arrived in the village to be mistakenly triggered multiple times
- Fixed a bug that could cause monks and the king's messenger to run to the starting position at the edge of the map after loading and then return to the city.
- Fixed a bug that could cause workers to freeze at campfire sites
- Fixed a bug that caused the controls in the building menu to not respond when quickly changing the movement keys
- Fixed a bug that caused residents to run off while talking to the player when a new job was being searched for them
- Fixed a bug that caused the camera to move incorrectly when the player performed actions (such as cutting wood) one right after another
- Fixed a bug that caused sleeping to be ended only by pressing Escape twice
- Fixed a bug that caused the AI's building process to be too fast
- Fixed a bug that could cause the AI not to start building at the beginning of the game
- Fixed a bug that could cause the AI not to perform building upgrades and thus develop very slowly or not at all in higher expansion levels
- Fixed a bug that could lead to a crash when AI workers searched for a building that was already destroyed
- Fixed a bug that led to an incorrect calculation of the AI's manpower and thus to an inefficient distribution of the AI's work after loading
- Fixed a bug that resulted in not removing the grass from the AI's marketplace area
- Fixed a bug that caused the AI to produce too little food and thus needed all resources for trading later in the game and could not use them for the further development of their city
- Increased the movement speed of the workers
Mar 14, 2022
CatNab - chris
Hey all!

It's pie day today, and what could go better with pie than nabbing some cats on the way home?!

I hope you all enjoy CatNab's release.

Happy nabbing!
Chris
Orc Massage - Torch Entertainment
New build is up! Right now before we continue adding more features we are focused on fixing and adjusting the core experience we have, as well as making sure that it's nice and solid before we continue with more complex mechanics.

Thanks to the excellent feedback we have received we've moved on to fixing some of the reported issues. We still have a lot of work to do, but the new tutorial we provided gives you guys a more comprehensive experience on what we are trying to accomplish and how the game is played.



  • No more black screen glitch when switching into Japanese language.
  • Ava sex scenes no longer cause the body to disappear.
  • Ava now has her phone! (All the time...)
  • Ava's position on the sofa has been fixed.
  • Valerie's handcuffs on the orc no longer disappear.
  • Valerie will no longer "yeet" herself randomly from the massage table.
  • Fixed languages appearing in other language settings.
  • Fixed interface when money is not enough.
  • Fixed several incorrect displays of some transitions in-game and in cutscenes.
  • The names of the characters now appear correctly in the phone list.
  • As well as miscellaneous fixes you guys helped us spot.



  • A NEW TUTORIAL HAS BEEN ADDED!
[/h3]
  • Gallery mode has been added! You can now revisit previous scenes with the characters once you unlock them. Load into the parlor and call a client, then talk to them to engage in their individual scene menu!
  • You will be able to change the girls' costumes inside the gallery mode.
  • You can now adjust the speed of movement in "happy ending" activities.
  • Multi-camera system is now added to "happy endings".
  • More Graphic quality settings have been added.
  • Orc can now be fully transparent in H scenes.
  • [/list]






    Sneak Peaks

    Mermaid is coming!

    Talk to Strangers - Post Mortem Pixels
    Our new game is called Takara Cards:
    https://store.steampowered.com/app/1932210/

    Takara Cards is a tactical Deck Builder with light RPG elements. It takes place in the same universe as our first game, NEXT JUMP: Shmup Tactics and is being made on the Godot Engine!

    The team is formed by Daniel Pinheiro (art, animation, ui), Filipe Dilly (design, code, producer) and Kawakeiko (art, art direction). Music by Rafael Assunção .

    For more details, here's our first announcement on the Steam forums:
    https://store.steampowered.com/news/app/1932210/view/4564966873078265240

    Hope you find the game interesting! :)
    Hyperbolica - CodeParade
    • Fixed the "Collector" achievement not triggering
    • Fixed bug where the hat trigger wasn't removed after collecting it
    • Fixed a couple typos in the Trinkets menu
    • Fixed several dialogue typos
    ...