This update brings the feedback system to MotionMuse, a "Rate" button is available at the right had corner of the application in which the user can rate, send feedback, report bugs, and request features directly from the application. Other fixes / updates included in this release are:
Added: Feedback system and dialog to send ratings, feedback, bug report and feature requests. Added: Rate button added at bottom right corner to directly send rating/feedback to the developers. Added: Buttons to add/delete animations in the KeyEditor. Useful in cases such as retargeting. Added: Add/Remove dialogs to select for which scene the animations should be added to/deleted from. Fixed: Moving keys in the timeline or in the KeyEditor not properly snapping to closest ticks. Fixed: Removed LicenseSpring.dll from Steam as it was falsely triggering some Anti-Virus software.
Kakao Games is getting ready to host its very first Kakao Now, a brand new showcase featuring your favorite game!
This Thursday, March 17, we welcome all of our Adventurers, Inheritors, Guardians, and Test Subjects to watch our Twitch stream for exclusive updates and content, featuring Eternal Return, Elyon, ArcheAge, Moonlight Sculptor, and more!
What: Exclusive updates for Kakao Games’ beloved titles Where:Twitch + YouTube When: Thursday, March 17 at 7PM UTC / 8PM CET / 3PM EDT / 12PM PDT
Kakao Games is getting ready to host its very first Kakao Now, a brand new showcase featuring your favorite game!
This Thursday, March 17, we welcome all of our Adventurers, Inheritors, Guardians, and Test Subjects to watch our Twitch stream for exclusive updates and content, featuring Eternal Return, Elyon, ArcheAge, Moonlight Sculptor, and more!
What: Exclusive updates for Kakao Games’ beloved titles Where:Twitch + YouTube When: Thursday, March 17 at 7PM UTC / 8PM CET / 3PM EDT / 12PM PDT
Kakao Games is getting ready to host its very first Kakao Now, a brand new showcase featuring your favorite game!
This Thursday, March 17, we welcome all of our Adventurers, Inheritors, Guardians, and Test Subjects to watch our Twitch stream for exclusive updates and content, featuring Eternal Return, Elyon, ArcheAge, Moonlight Sculptor, and more!
What: Exclusive updates for Kakao Games’ beloved titles Where:Twitch + YouTube When: Thursday, March 17 at 7PM UTC / 8PM CET / 3PM EDT / 12PM PDT
We've added another map for Zahar! The map is full of dangerous ant hills, so be careful when mining! If you complete the map you will gain the Prospector. A prospector turns rock mounds into iron or coal deposits.
New Content
New map "Ant Farm". 2 new enemies. New research "Prospecting". Prospector, a new unit that searches for iron and coal in rock mounds. The prospector can be trained in the Furnace building.
Changes
Combined towers now cost 10 gems.
Some improvements made to the tutorial map.
"Close" buttons added to some in-game menus.
When scrolling through building ghosts using the scroll wheel, the building's name is now displayed.
A bug that sometimes required the mine to be placed in the wrong location was fixed.
When training defenders, to help you decide how many to train, the towers' occupation levels are displayed.
The mine is now a movement obstacle.
Scorch marks appear where explosions take place.
Snow covered versions of the iron and coal deposits.
Make saplings and cacti disappear faster after being chopped down.
Cacti now give 2 wood instead of 1.
We hope you enjoy the new map! A gameplay video is available at https://www.youtube.com/watch?v=WVz6etauHPE&t=7s As always, let us know if you find any bugs or have a suggestion for something to include.
Campaign Types are a new thing that we've been working on for quite a while, and originally Sage and I were designing these together back last May. Now that the game has returned from beta, Sage has put together a comprehensive video guide that explains the where, the why, and the how of these new modes.
The truly important information is also available in the game, of course -- Sage himself wrote a lot of the tips and explanations that are in there -- but sometimes there's nothing like a good video to really show things off.
All issues from the issues board are sorted for this March Fixes update, including a new feature that enables you to control the relative volume of player footfalls. Just check out the Player Start Marker properties and look for Footfall Volume. Improvements have also been made to multiplayer workshop uploading for much smaller upload packet sizes for quicker sharing of games.