We proudly present... ...The big long list of Alpha updates!
Thank you everyone for all the support this last month! Our community has grown a lot and it's lovely to see how nice and friendly it is becoming 🥰!
The Playtest session in the Sunday was amazing! We were able to test the stability of the game very well. I can say that most of the crashes we had were related to external integration issues (WebUI or Unreal itself), which shows a great maturity of our Core system. I think about doing it more often, it was a lot of fun playing Halloween mode and testing the community game-modes!
It's time for a super-spooky 🎃 Halloween 🎃 game-mode to play together in the Halloween weekend!
🔦 In a very dark map, with just very flashy flashlights, Survivors need to find a way to escape before the Horseman murder them all!
🐴 The Horseless Headless Horseman have a special ability which can be used to find where survivors are hiding. Also, Survivors can try to kill the Horseman using their weak pistols, but be aware, they are much more strong than you can imagine!
👻 Stay tuned! Subscribe at our Halloween PlayTest and play for free with us! See you on Sunday 31/10! Also join us on Discord to get prepared!
Hello testers! I would like to thank everyone who is collaborating with this phase of testing of nanos world, it has been very productive and many bugs have already been fixed these last few weeks thanks to you! 😍
I have plans for the next few weeks to ensure the stability of the current version, fix any eventual bugs and then officially release alpha 1.0.0, after that we can move to the normal updates process, updating versions and come with official changelogs.
The current changelog list is already long and I want to dispatch it as soon as possible! I'm going to make some highlights of the upcoming news in the next days!
A new cool thing that is coming today ready to be tested is the login integration with Steam! Now the whole login and account creation process can be done automatically within the game, without the need to login with user and password anymore.
When starting nanos world, if your steam account is not yet connected to any nanos account you will be asked if you want to create a new nanos account (which will be automatically linked to your Steam) or asked if you already have a nanos account (then you will be asked to connect your Steam manually). After that all logins will be automatic!
A very important hotfix today, addressing some of the major issues!
Added
- Added more inks and papers to some enemies. - Added Thorvall to available dwarf NPC names. - Added a list of unique physical features for mutant NPCs.
Changed
- Increased default tile dimensions on higher resolutions. - Iron Bars no longer leave iron ingots upon destruction. - Fishmen no longer Intimidate.
Fixed
- Fixed lag caused by stuck archer enemy occasionally. - Holding rest action no longer queues it multiple times, instead of stopping when the key is no longer pressed. - Continue screen no longer crashes when one of the save files gets corrupted. - Fixed crash on disarming enemy artifact weapon. - Improved performance with many summons during fights. - Fixed spawns of artifact shields and belts. - Removed invalid roof near the Cinder Keep. - Death of the Swamp God correctly replaces swamp grass tiles. - Fixed Human and Troll hunger passive. - Fixed "Unlimited power!!!" achievement. - Fixed crash when using Golden Lamp with a mod that removes its durability. - When loading invalid global config, the game now attempts to rollback to default settings and logs an error in logs/errors.log file. - Digging through piles of sand now correctly provides sand. - Updated Armor Breaker tooltip to mention extra damage when hitting a body part that's not covered. - Fixed Chain Lightning tooltip to indicate the jumps can happen on "beings" instead of only "enemies". - Fixed issues that could cause save desynchronization or corruption when changing the world region and abruptly exiting the game. - Fixed crash that could occur when having teleportation targetting selected on the World Map and removing the Angelic Wings.
Edit: And hotfix v1.0.5 to fix the previous hotfix... :) - Improved performance with lots of summons in tight locations and after using command allies. - Fixed vision blocking in some tent walls.
Thank you all for your amazing support, it's been truly heartwarming to see so many of you having so much fun with Soulash, figuring out stuff, helping each other in the Steam Community and Discord, and enjoying the discovery of what the game is about, and why different systems work the way they do.
If you're wondering where things will go next, the current plan is to continue fleshing out the issues and adding quality of life features until the end of the month before I'll take a week of rest and figure out what to focus on next, to deliver as much more fun to you all as I can with the resources available. I'll announce when I know more.
Water Update comes to integrate the newest Unreal Engine water system! All Props, Vehicles, Characters and so on now can swim seamlessly in nanos world 😁!
No tweaks necessary, if your map contains a Water Actor, it just works!
Hi everyone, as you may have noticed, we officially released Sausage Fest. I added a new patch recently as well to fix any server issues that users may encounter so feel free to let me know if any issues occur. We also added Turkey as a region. The game is fully playable and has enough content for a full release but we will continue to add more content that you may suggest on our Discord server. All information on where to contact us is on our site.