ROGUE SHIFT - Far-flung Games
NEW
  • Infected Guard enemy.

Improvements
  • Many sound effects changed/upgraded for a more immersive experience. For example, different sound effects for collecting different types of loot.

Fixes
  • Fixed Stingray homing projectiles not working on roaming enemies outside of combat mode (Story Mode).
  • Prevent game pausing if the application loses focus while a multiplayer game start countdown is in progress.
  • Fixed "secret area discovered" message being triggered before entering the secret area (near junkyard).
  • Fixed co-op network error related to "Blast Mod - Auto" and "Daze Mod - Auto" perks.

Balance
  • Reduced spawn rate of sentry bots slightly. Too overwhelming when first reaching Wave 8 in Edge of Doom map, for example.
  • Increased Space Duck projectile damage from 7 to 10.



Mar 12, 2022
Project Sparrow - Dids
- Changed matchmaking to poll every 1 second instead of every 5 seconds
- Fixed a bug where you can accept a match more than once causing a matchmaking error
- Should now get into games faster if both players except the queue instead of waiting the full 15 seconds
- Disabled joining training range whilst in a party for now so people don't get caught in the bug where party members aren't taken into games
- Motion blur options added
- Added shadow to rounds won at the top of the HUD in arena
- Added 'Press {keybind} to open shop on the info reminder when spawning
- Added a fade out to the reminder rather than instantly disappearing
- More error checks added to matchmaking
- Potentially fixed an issue where alt tabbing back into the game and accepting the match would result in an error
- Potentially fixed an issue where you would crash when alt-f4ing the game
- Potentially fixed an issue where you could queue and never be in the queue (If you cancel a search and get, a message similar to 'Ticket was null or empty')
- IF return to search, don't reset time elapsed to 0
- Added 'Stats only work in quick play games' to the challenges tab in the armoury
- Matchmaking estimated wait time has been hidden for now to avoid confusion
Mar 12, 2022
Cellar - souryobs
Hello and welcome back to another Cellar patch note. You're in for a treat, let me tell you.

  • Fixed: trying to sit on the machine chair on the first day would start the machine sequence and crash the game. You had to sit on there after Ella had turned the machine on but before Luke sat down, not sure how I hadn't caught that before though. Thanks to Jack for pointing it out.
  • Fixed: setting the volume slider to zero and restarting the game would cause a crash. This one was horrible, sorry if it happened to you. It's because I used an inbuilt function to convert from a linear value between 0 and 1 into a decibel value for the volume, but it converts 0 into negative infinity, so when it tried to store the value it would break the save file. So when you started back up, the game realises that it doesn't have any volume anymore and tries to call for help, but nobody can hear it because the volume's turned off. So basically it was programmed to prefer a state in which it no longer lived than one in which it was forced to endure the need to scream while having no way of making a sound. So I just added a bit of code that motivates all the characters to keep going despite their "existential complaints" and it seems to be working fine.

That's all for this small update. I can imagine all my regular players are breathing a sigh of relief at being able to set their volume to zero again, rather than trying to slide it down as low as it can go without hitting zero like some sick game of chicken. To be honest these small changes probably won't affect your day-to-day gameplay, but rest assured that they contribute to an overall more positive experience. Stay tuned for the epic Easter update 1.1 where I add a literal easter egg somewhere random in the game.

I should write patch notes more often, I'm getting really good at it.

Love,

Will


Afterlife VR - Femirovich
Hello
We haven't seen you all week. How have you been? I hope you're doing well.
It's time for the weekly report:

But first, take a look at this:
https://youtu.be/IMFaS660A_c

This is the first short trailer of Afterlife VR. Share it with your friends (I'd really appreciate it)

Let's refresh your memory, shall we?
Afterlife VR is an immersive adventure horror about a young police officer, Adam Bernhard, who gets a call while on night patrol and is rushed to it.
His navigator leads him to the abandoned psychiatric hospital "Black Rose", the call was from this very place.



So, Afterlife VR has a lot of interesting mechanics, such as: telekinesis, paranormal phenomena, deep immersion in the storyline, changing batteries at the flashlight, shooting with weapons and much more...
Speaking of which, recently we have spent several weeks telling you about interesting mechanics in Afterlife VR (you can go back to the previous posts)



We continue to improve the mechanics of the game, we also continue to optimize the game and fix bugs. The work is in full swing. We work closely with testers to identify and fix bugs and they help us find atypical flaws.



We're working hard to get the game the way we want it to be. Step by step, we're getting there.

We're starting to prepare for the early access launch of Afterlife VR on Steam. The planned release date will be known a little later, but for now we can say it will be in Q2 2022.

Stay tuned for more news. Have a great weekend!

https://store.steampowered.com/app/1528020/Afterlife_VR/

Best wishes,
Split Light Studio

Out of Order - Follow The Fun
FIXED - Guard moose is missing 1 pixel on his nose showing the red of the car behind
FIXED - QWERTY UI setting is so far off centre it overlaps the arrow
PATCHED - Very occasionally, the guard’s shadows don’t match the environment at all
CHANGED - Made items much more affordable
CHANGED - Made orca plush less affordable
CHANGED - Magnetism effect is stronger initially
Mar 12, 2022
Airborne Kingdom - fredtuna
Hide Building UI when moving a building to avoid game breaking issues when clicking Building UI buttons while moving a building
The Test: Hypothesis Rising - JessyBug
Massive thank you to Markiplier for playing The Test & The Test: Hypothesis Rising on his Youtube channel which you can find here:

https://www.youtube.com/watch?v=CatkkDrWEbw

https://www.youtube.com/watch?v=t8bewQZcHnw

If anyone can get a hold of Mark to say thank you for us, or blow up his comments on upcoming videos, or if Mark sees this, just know we appreciate you endlessly!


(If you aren't already Subscribed, please do so! We promise you won't be disappointed!)
(I mean... come on now... Who isn't already Sub'd to Markiplier?! We've all been Sub'd for years, so this is a pretty massive moment for us!)

Thank you SO, SO, SO much for your support, and thank you SO much to everyone who came over and supported! You're all incredibly amazing, and we hope you've enjoyed your experience!

It really means the world to us to have so much love, kindness, and support across the board and we really hope everyone is having a massively amazing day, just as we all are!

We've been watching Markiplier nearing on a decade now, and have been massive fans of his charismatic personality and the nature of his videos. To see our project on his channel was such an incredible feeling for us, and to see how many people have supported us throughout this entire journey makes us incredibly appreciate, grateful, and blessed to do what we do!

So thank you, SO very much, and we hope you're all having a wonderful day!

- Randumb Studios
New Home: Medieval Village - CanerTonbul
This hotfix fixes a bug in game loading.

  • Fixed a bug where the tannery was loaded as a cellar in saved games.
Strawhart - Cypher Creations
Strawhart v1.03 is live
March 12, 2022

This version includes bug fixes identified by the community as well as dialogue corrections.

General
-Fixed an issue where the wrong music, or no music would play
-Adjusted font size on character quips to prevent them from breaking the page bounds
-Fixed some stray debug symbols being visible
-Fixed an issue where “grab” prompts weren’t showing up at range (Credit to Trihelix)
-Fixed an issue where characters forgot how to walk
-Fixed spelling and spacing issues in various dialogues
Factorium
-A certain someone now properly appears during the Finale (if unlocked)
-Fixed an issue where the wrong collectible was displaying
-Improvements to the splicing room
-Improvement’s to Hume’s nondescript hallway
-Crates in the Factorium are now more stable
-Fixed an issue where quips would not play because they were checkpoint-gated incorrectly
Ruins
-The correct music track will now play
-Fixed water puzzle resetters from too aggressively resetting puzzle pieces
Westharrow
-Fixed several bounds breaks (Credit Skullchaser)
-Fixed an instance where the courtyard could trigger twice (Credit Skullchaser)
The Homestead
-Fixed several stuck spots (Credit Shelg0n)
Valecrest:
-Fixed several stuck spots
Achivements:
-Fixed an issue where "Petting Zoo" would not unlock
Mar 12, 2022
Cops Kissing Each Other - hellovikram1
Fix more bugs. Ah! These bugs are wild.

More Camera_Target bug fixes
...