挂机神话 - LionSoul
挂机神话上架一月以来 — 承蒙各位的厚爱与调教,我们已经收到大量有用、好玩的建议并为这些建议新建了大大小小数十个新建文件夹(不);这里将几个已经圆了的大饼玩法以及历史更新记录罗列出来,让新到的小伙伴对之前更新有个大致的了解(然后再继续担待与调教,好好等我继续圆这块大饼!把牠凹成我们喜欢的形状!)

祝各位 修士 女修 仙人 仙女 魔人 魔女 妖修 妖姬 猛鬼 女鬼 傀儡
摸 鱼 愉 快 !

上架以来,几大玩法更新:
#【入界】2月14日,挂机神话借此情人佳节,让玩家们可以进入装备的洞天中调教器灵,以提升装备等级!
#【天材地宝】2月18日,玩家能通过使用天材地宝增加角色的潜力值,让一个低品质角色渐渐成长为高品!
#【万界追猎】2月25日,修真者将跨越万界挑战那些动态调节等级的大异兽,日翻牠们后将获得丰厚资源!
#【老板键】2月28日,又是周一,九流程序仔终于送出一个老板键F9,让大家好好报答老板对自己的恩泽!
#【三千大道】3月4日,开放游戏角色等级上限,大家一起来玩牠个天荒地老!
#【万界黑市】3月11日,万界黑市开张,各类稀奇古怪的道具/珍稀资源将陆续上架,存足灵气去买买买吧!

即将要圆的大饼预告:
#【特遣】、【万界秘境】、【新建文件夹】、【新建文件夹】、【新建文件夹】、【新建文件夹】x 10086

历日更新补丁:

0.220311版本信息
#万界【黑市】隆重开张,实装黑市玩法

0.220310版本信息
#进行优化,降低cpu占用
#进行优化,降低老板键状态下各资源消耗

0.220309版本信息
#调高本版本后获取的武器与战衣的出售价值
#修正散功后境界显示异常的bug
#为百战六道尸魔添加简易的攻略说明

0.220308版本信息
#修正世界等级突破999后按级出售滑条出现调皮不听话的BUG

0.220307版本信息
#添加招新大会红点提示功能

0.220306版本信息
#内置一个初版的简易百科

0.220305版本信息
#dot伤害不再会被反伤
#被dot击杀的目标不再会在临死前挥出最后一击

0.220304版本信息
#绝地天通曰无路,三千大道说正途。将角色等级开放至本游戏极限
#进行cpu使用率上的小幅度优化
#修正入界系统一些bug

0.220303版本信息
#下调装备入界升级所需次数,调整入界怪物强度
#追猎boss新手福利期结束,600级前掉落回归正常
#实装自动出售过滤法宝与过滤斗魂功能

0.220302版本信息
#为万界按钮增加红点提示功能
#实装命中看破反伤效果

0.220301版本信息
#新增万界追猎boss,百战·吞岭巴蛇
#修正人物属性面板某些bug

0.220228版本信息
#实装老板键功能
#增强新出产战衣血量

0.220227版本信息
#为万界追猎boss增加一件红装保底掉落
#为橙色品质以上的全售按钮添加二次确定

0.220226版本信息
#优化群疗算法(优先对血量比例低的目标施放)
#为新档增加3个天材地宝
#修复某些【追猎】界面UI上的bug
#修正追猎玩法某个bug

0.220225版本信息
增加【万界追猎】玩法,BOSS返场

0.220224版本信息
#新增一批角色特性
#新增一批杂物(法宝)物品名文案

0.220223版本信息
#添加炼器界面某处文案说明
#修正部分情况下装备属性一直滞留在屏幕上的bug

0.220222版本信息
#修正突破999级后炼器与出击界面的滑动条错误
#让按等级出售不再作用于 法宝、斗魂与灵材
#细化炼器界面出紫装以上的不同音效
#致死效果将作用于命中恢复与行动恢复

0.220221版本信息
#在删除档案操作时新增一个二次确定保险

0.220220版本信息
#改循环摸鱼任务为可累积10000次胜利次数
#修正部分文案

0.220219版本信息
#优化阵型(前后排)相关算法
#修正招募界面一处UI小错误

0.220218版本信息
#新增【天材地宝】(角色升品)系统

0.220217版本信息
#增加返回主选单功能(游戏内按ESC弹出菜单内操作,返还前会进行自动保存)

0.220216版本信息
#增加仓库内点选物品与已装备物品对比功能(适用于武器、战衣、法宝)

0.220215版本信息
#强化单体功法,选择后伤害增加20%
#增加按ESC后选择音效开关功能

0.220214版本信息
#调低入界升级装备所需次数(已进行过入界的装备只能在进行一次升级后刷新这个次数)
#被锁定保护的装备现在在仓库内显示上锁图标
#修复部分入界功能bug,现在入界与挂机/突破之间可以流畅切换了

情人节版本信息
#增加【入界】功能;调教你的器灵以装备升等
#优化角色栏位置调整操作
#略微提前了新档中第一次招新大会的时间

0.220212版本信息
#增加角色栏角色位置调整功能
#调整部分999级后关卡数据
#将总部中存在的角色上限限制在60个,已存在的角色不受影响

0.220211版本信息
#调整部分词条数值的生成规则
#为炼器界面增加掉落紫装以上的音效
#修正了一个群攻相关的bug
#修正散功后学医不能救队友的bug
#增加装备页面翻至最前/最后功能

0.220210版本信息
#增加物品保护功能,开启保护后则不再意外出售

0.220209版本信息
#更改散功功能,不再消耗灵气,并返还50%总灵气
#增加了主线任务的灵气收获
#调高了招新大会获得高品质角色的概率
#修改部分主线任务链的BUG

0.220208版本信息
#优化了(兵解)角色解雇按钮的UI位置
#修正部分错误文案
#出击界面现在显示出击角色的品质颜色
#加快部分界面的滚轮速度
#调整战斗中血量数值UI(摆正分子分母)


#挂机神话抢先体验版上架













Mabinogi - CM Katherz
Join Community Manager Katherz as she goes over all of the fantastic details of the March update! Join us on our Twitch.tv channel, Tuesday, March 15th at 1:30 PM PDT (4:30 PM EDT). As always, there will be giveaways throughout the stream.

Don't miss out on the fun. See you Tuesday!
Sudocats - Arntor
The game isn't even out yet and you're already getting a free DLC!

Sudocats Paper is the printed version of Sudocats. Several new challenges for you to enjoy in family or whenever you go camping (or simply to get distracted by your cat while playing).



Sudocats Paper is coming this April.
Silicon City - Apocalyps'
Patch content
  • FIX: In happiness viewmap, residential zone with no resident are colored but they shouldn't
  • FIX: Unable to start the game if player.config is corrupted
  • FIX: A back and forth navigation to the leaderboards create duplicated entries
  • FIX: Right click on building panel raise errors
  • FIX: Citizen with no profile have no profile picture

  • UPDATE: Building a large area is no more slowing down the game

Known issues
  • KI: When a gifted building is destroyed, it is not possible to build it back
Mar 11, 2022
Goth Dating Sim 2022 - YoruShika
The game is unplayable now.
Vacancy Unlimited - daydreamergamesofficial

What I've been working on :
+Added incendiary ammo
+Astral Rifle now shoots incendiary damage 100% of the time
+Type 89 now shoots incendiary damage 10% of the time
+Added the construction drone enemy from Spryward
+Made a new enemy the Monstrous Ravager

+Did a small map rework for Westmont
+Updated Friendly Adams Corp Employee talking sprites

+Updated Villain Adams Corp Employee talking sprites

+Fixed bug where destroyed base icon would spawn too early on map menu
+Added the Mystery Thermos (guaranteed item spawn)

+Added multiple Mystery Thermos spawns to all levels each thermos w/ a 15% chance to spawn

Note from Dev :
I was expecting to be done with VU by next weekend. I had a family member pass away this week and have to delay when VU leaves early access. I apologize for not having a continuation of the finale ready for this week. The delay will give me more time to work on the end of the game and continue to polish. My estimate is that VU will release on the weekend of the 25th now. Thank you everyone for your understanding. I hope you all have a good weekend.

What's coming next :
Continuation of the finale
New Map w/ Cutscene
New trailer
Priority Target Changes
Mar 11, 2022
Deadly Forest - Franco514
New game bugfixes has been made to give a better experience.
Chaos Chain - Corrosion
Chaos Chain

Salutations, dwellers...

This is a quick hotfix to fix an issue with the giant update released just a few minutes ago.

Update 1.1.3 Change Log:

Bug Fixes:
  • Fixed a type error related to messages that resulted in a crash

Changes & Additions:
  • Added "Chaos Correspondent" achievement

NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː
Project: Gorgon - Lemons
In this update we've done a ton of polishing and bug-fixing, and we have some new content for the Eltibule region.

Eltibule Content
After a very long hiatus on the game's storyline, we've started expanding it again. We've only added a few new steps in this update, though it may be somewhat obvious where things are headed. We'll be adding more storyline quests in future updates.

Until now, the storyline ended with the quest "Chasing Dalvos to Eltibule". That quest completed when you talked to Oritania, and there were no further quests. Oritania now has a new storyline quest which she will bestow after "Chasing Dalvos to Eltibule" is complete. You will need to run some errands for her first (although you may have already done those errands for her in the past).

There is also a new "top floor" to the dungeon underneath Eltibule Keep. Most of the top floor has low monster density, making it more approachable to players who don't yet have solid level 30 equipment. There is also a new quest on this top floor, which starts in the first room. (The new "top floor" connects to the older floors, which are almost completely unchanged.)

UI
  • Polished all of the main UI windows to have consistent header fonts, colors & sizing.
  • Organized the GUI/Features settings with headings.
  • Augment sub-skills now show up under the "Augmentation" umbrella skill in the Skills & Abilities window.
  • Fixed an issue with Skills being displayed in a weird order in the Skills and Abilities window.
  • Repeated searches within the Skills & Abilities window will no longer mess up Skill name padding.
  • Reunited Toxic Flesh 9 with its friends Toxic Flesh 1-8 in the Special Abilities window.
  • Mushroom Farming max grow-box bonus is now displayed in the Skills and Abilities window.
  • Set correct error message for abilities whose parent skills are not high enough level, most notably when Fairy Magic is higher level than Mentalism.
  • The right-click hotbar submenu "Change Skill" will now display in 2 columns when you have 25+ combat skills. This prevents the list from going off the screen.
  • Tightened the display of the right-click submenu that displays list of combat skills.
  • The Crafting window now has an XP bar, displays the associated skill under the recipe name, and has a star icon to quickly favorite the selected recipe.
  • Clicking an item while the crafting window is open will now place that item into any applicable ingredient slots.
  • Attempting to craft with an ingredient in storage will now show an accurate error.
  • Improved algorithm for single-clicking an inventory item with the crafting window open:
    • If there are multiple ingredient slots, it will no longer swap them and will instead fill successive slots.
    • If there is a single ingredient slot, it will swap any existing ingredient in the slot.
  • Empty stable slots now have a custom UI that is more descriptive.
  • The mount preview window should no longer be black.
  • Polished pet UI, including highlighting the currently-selected mode (Assist, Guard, etc.).
  • Added a new setting, "Automatically show pet UI?" under GUI/Features, which auto-shows the pet UI when a pet is summoned. Defaults to true.
  • Added an option "Close mount window after action?" to prevent mount window from closing after performing an action.
  • Properly resize Dismount button text.
  • Mount anxiety bar now changes from green to red as anxiety increases.
  • Added Riding to list of toggleable shop skills.
  • Fixed a bug that prevented you from toggling off Riding skill when using the shop search golem (if you first talked to the golem while on a mount).
  • General polish of the transmutation window.
  • Transmutation now always uses the new transmutation window.
  • Polished the Quest Tracker a bit.
  • Added an icon to quest list headers when one of their quests is completed. (It's a little green dot.)
  • Tracked quests can now be right-clicked to view the Quest details or untrack the quest.
  • Allowed locking of the hotbar from the right-click menu of the ability icons.
  • Sidebar is no longer movable when attached to the main hotbar.
  • The minimap now starts at the correct location when changing zones.
  • The second floor map of Gazluk Keep now uses the correct map pins.
  • The item comparison tooltip now properly disappears when the compare key isn't held in, and the equipped item in the comparison is more obvious. (It has an "Equipped" label.)
  • Chat bubbles & selection boxes for yourself should no longer be jittery.
  • Scaled down selection boxes for large rabbits, so they stay more-or-less centered on the rabbit itself instead of hovering over its head.
  • We now update a selected target's description in real-time (if, for instance, someone's title changes while you have them selected).
  • Monster name colors now update properly when the monster dies.
  • The monster Rage-Full indicator (in Combat Info) now only displays on attacks that actually require full Rage.
  • Removed blue power bars from above target heads.
  • Polished favor bar in the NPC interaction window.
  • Julius Patton's favor increase text now lines up properly with his storage unlock.
  • Moved the effect icon for "background downloading" to the end of the effects list, and only show it when background downloads are active for more than half a second. This should prevent pop-in of the icon repeatedly, which shifted the rest of the effects icons.
  • Float item pickups to the correct place when they go into a different inventory pack than is currently selected.
Graphics & Animation
  • Added a new "Gather" animation for collecting fruit from trees/bushes.
  • The transmutation animation is now quicker, and can be skipped via clicking on it.
  • Changed animation for all fae recipes.
  • Fixed fairy swim animation.
  • Fairies should continue looking like they're floating when using most emotes.
  • New pickup animation for rabbits.
  • Revamped Knife Fighting animations.
  • We now correctly orient knives during stab animations.
  • Add particle effects to bard songs that last as long as the song is active.
  • Improved mount ability animations.
  • Add particle effects to mount abilities.
  • Reset horse state completely when swapping between mounted & unmounted.
  • When mounting, the camera now raises so your head is still in the same position on the screen.
  • Polished spawn premonition particles.
  • Eltibule: replaced legacy Unity trees with speedtree trees to fix problems with LODs. (The actual tree choices are still a work in progress, but good enough for now.)
  • Eltibule: fixed LOD on "casino castle" (the facade entrance to casino).
  • Removed advanced graphics setting for "Tilt Shift". (It hasn't actually done anything for a long time.)
  • Added advanced graphics setting for "High-Quality Anti-Aliasing". Previously this was always enabled when you set the graphics quality to "Great" or higher. (And that's still the default, but now you can override it.)
  • Added two new graphics settings:
    • There's a new Advanced Graphics Setting for "Torch Flicker". This is on by default for "Great" or higher graphics settings. It's a relatively inexpensive graphical flourish.
    • There's a new Advanced Graphics Setting for "More Lightsource Shadows". This causes some torches and fires to cast dynamic shadows. This is a MUCH more expensive graphical flourish, but it looks neat in the goblin dungeon. This feature is off by default for all quality settings (even Ultra).
  • Fixed camera reversal when entering Serbule sewers via the lake.
Abilities and Treasure Effects
  • "Headbutt and Knee Kick Damage +X" now correctly applies to Headbutt instead of Barrage (and still applies to Knee Kick, of course).
  • "Provoke Undead deals extra damage" will no longer do double the specified damage to the minions.
  • "Basic Attacks restore X Power" now properly restores the power.
  • "Trick Foxes have +X Max Health and +X Max Armor" now properly gain the specified Max Armor instead of a Taunt boost.
  • "Ridicule taunts and causes target's next attack to miss" now applies the chance to miss to the target instead of the caster.
  • "Spirit Pounce hits all enemies within 6 meters" now displays in the ability tooltip.
  • Fixed the icons for various treasure effects.
  • Elemental Ward's darkness and trauma mitigation effects will no longer display if they aren't active.
  • Bulwark Mode's health & armor leech effects will no longer show up in the effects list.
  • The treasure mod for System Shock's DoT now correctly reports the DoT damage type as Psychic instead of Trauma.
  • The armor ability from Gazluk War Wizard Armor ("War Wizard's Battle Cry") now has a reset time of 180 secs and restores 300 power.
  • The armor ability from Gazluk Death Trooper Armor ("Death Trooper's Battle Cry") now restores 350 armor as well as 350 health.
  • Attempts to transmute a mod with no possible replacements will now be prevented.
  • Endurance mods will now show up on crafted gear as intended, and can be extracted.
  • Endurance mods can now be transmuted into generic mods.
  • One of the treasure effects that gives small +Armor bonuses previously had no requirements and now has endurance-level requirements.
Other Bug Fixes
  • Toned down the rate of XP decay in Povus (until there are more high-level players to work on it).
  • We now put abilities on cooldown immediately, and refund cooldown if you are stunned before ability goes off.
  • Reverted an old change to in-combat fly costs. The earlier change raised flight costs exponentially the longer you were flying, which definitely did fix the exploit we were trying to fix, but took away a lot of the fun of being a fairy. (Now the cost is still not cheap, but it increases linearly instead of exponentially.)
  • Fixed a bug that caused pets to reduce the total XP value of monsters they fought.
  • Fixed a bug that caused Saddlery skill to give permanent health/power bonuses for leveling it up.
  • Fixed bug that prevented you from earning Riding XP if your bonus synergy levels put you over the level cap.
  • All effects that require a specific active ability will now persist while mounted, such as Summoned Skeletons, Battle Chemistry buffs, etc. The only exception is Bulwark Mode, which will be dispelled as normal.
  • Fixed an issue with mounting/unmounting in water sometimes not updating your speed correctly.
  • Humanoid illusions can now ride mounts (including some skeletons).
  • Banana & Guava trees now have 3 of their respective fruits.
  • Add bananas to banana tree models.
  • When a tree has no fruit but still has wood, its name now changes to "Harvested <fruit-name> Tree" to denote the change.
  • Guava trees now yield Maple Wood when they run out of fruit.
  • Banana trees now yield Cedar Wood when they run out of fruit. (What, you've never heard of banana cedars?)
  • Made it clearer which foods and effects are meals vs snacks.
  • Recalling to the underwater teleport circle in Sun Vale will no longer teleport you to the circle near the druids.
  • Fixed Carpal Tunnel chairs that were embedded in the ground.
  • Fixed errors for some golems in newbie caves.
  • Filled in the mini-pools in the caves in Gazluk, making them shallower to prevent exploitability.
  • Kur beds can now be slept in properly.
  • Fixed a bug that caused the server to think you were floating when you first enter a new area (until you move). This could lead to messages like "You can only do that when standing on the ground" when trying to drop items, and cause your mount to generate anxiety (because it thought it was flying).
  • Newly spawned entities will place themselves on the ground quicker.
  • You now stop auto-running after interacting with something that is too far away. This would cause problems when interacting with things while mounted.
  • Added a lore note in the tomb of James Eltibule I.
  • Replaced the lore note for James II (found in a secret place in Eltibule). Note that this text canonically replaces the original lore.
  • Misc. lore cleanup; notably, moved the text of "Sedgewick's Journal" from a static entity into a lorebook file.
  • Fixed yet more references to "Davlos". (It should be Dalvos.)
  • Roshun the Traitor's favor should no longer reset for fae.
  • Nelson Ballard's small talk is more accurate (to indicate that he accepts all Carpentry items, not just hand-made ones).
  • Glajur should now teach everyone Phrenology, unless you have both the skill and the research recipe for each individual phrenology.
  • Irkima will now offer a hangout if you've finished Probing Tavilak's History.
  • Added a new favor to Jesina in Eltibule which is automatically given to "scary" animal players. After completing this quest, you can interact with her normally.
  • Game client now retries Steam authentication if the first attempt fails for any reason. (If the second attempt also fails, we show an error message like before.)
  • Added a new redemption package for our 4th Anniversary on Steam. Redemption will run Mar 11 - Apr 30.
Buggy Game - [RR] bazkie
Here you go guys and gals, the first update to the Buggy Game! Thank you all for buying this game and I hope you are enjoying it!

v21:
  • more lower difficulty levels, as many people are having a hard time learning the game, and it can get frustrating to drive last! keep in mind the car is supposed to be a simulator and to be hard, so my recommendation is to increase the difficulty slider once you do git gud!
  • improved track generator, aiming at a better flowing whole. curvy sections are less extreme, while longer straights now have more bends. keep in mind the time attack tracks are still using the old generator. those will always remain in the game, though at some point I may add an extra set of trial tracks using the then-current generator.
  • rebalanced cars; tried to make all cars' average performance more equal. also tried to make some cars more fun to drive.
  • fixed floaty obstacles, allowing for more obstacles in smaller sections
  • improved some of my dev ghost cars times on some short tracks. mostly because those are the easiest to learn, so a better par time keeps it challenging for a bit longer. ps., I drove all ghost cars using the nisson (default buggy) with all tweaks on default.
  • hide mousecursor on keyboard/gamepad activity
  • made the car <-> car collisions a bit less 'sticky'.
Enjoy! Cheers, Bastiaan
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