Mar 10, 2022
Tear of Time: Lost memory - ArsMar
Fixed mouse and stick sensitivity settings.
Prologue for a Vacant Kingdom - shru
Happy March, Gamers!

I've been quietly working on the game and it's getting closer and closer to completion. I thought I'd check in quickly and share a video of some uninterrupted combat and exploration.


There's at least a couple of little gameplay elements that I don't think I've shown off before, so see if you can spot them.

This video is also the first time that I've shown off any of the new music for the game. Vacant Kingdom's development is no longer a one man show, for about a year now I've had a musician helping me out. (Their personal project is Me and My Kidney, I'll recommend checking it out if you like harder electronic dance music, especially the kind found in Japanese rhythm games and such.)

There's a ton of awesome original music in the full game that I'm really excited for everyone to hear. If you recall from Prologue, all of the bosses shared one song — in the full game each and every boss has an original song all to themselves. So there should be a lot more variety all around this time.



Also, if the last update didn't reach you: the store page for the full game is up now! Please check it out and wishlist if you haven't already, thank you!

https://store.steampowered.com/app/1704730/Vacant_Kingdom/




Stay in school and game responsibly,
shru *.゚+ヽ(○・▽・○)ノ゙ +.゚*



PS: Things are progressing nicely towards a closed beta, so it shouldn't be too much longer before I start reaching out to some of you who commented on the first post. Please wait warmly.
My Singing Monsters - BBB_Jenn


LAST CHANCE: Amber Monster Wave 1 expiring soon!

There's less than a week left to revitalize the first wave of Fire Monster Vessels on Amber Island! Hatch and place Glowl, Phangler, Floogull, Ziggurab and Yelmut before they expire - they'll be back some day, but not for a while!



Promotion: FAN SERVICE - Featured Rares & Epics available

Can you believe that this week marks 1 year since the premiere of My Singing Monsters Fandemonium? Time flies! Rare and Epic forms of Mammott, Furcorn and PomPom are available to buy or breed on their respective Islands for a limited time!

Promotion: LIGHT MY FIRE - 50% OFF Permanent Lighting Wishing Torches

Come on baby, light my fire! For a limited time, permanently lighting your Wishing Torches is 50% OFF the Diamond cost. Lighting Wishing Torches increases your chances of breeding Special Monsters.
Mar 10, 2022
PumPum - Shmoops Games
What has been done so far:

  • In-game purchases are disabled - you can complete the game without hints and shuffling at all, so IAPs seem to be useless.
  • Darker backgrounds and tiles, sharper icon textures - for those who complained about the visibility of icons and bleeding eyes!
  • New items/icons in Endless(Challenge) mode!
  • +9 more achievements! 100, 1000 clicks achievements were removed.
  • The DLC soundtrack now comes with a cool 2000s style player! For those who miss Winamp and trackers!
  • Savegames on Linux fixed!

I'm still adding more Point Shop Items, hopefully they'll be approved by the Steam team next week.
As you may know, it is impossible to change them after approval, so they must be as perfect as possible.

Kawabanga!!!

Isonzo - Wilson
Today’s Isonzo Intel is focused on the Assault class and a few of their weapons! How do these specialists break through enemy positions to complete objectives or conduct spoiling attacks to prevent enemy advances? Read on to find out…

Assault
Equipped with high impact weaponry and training, the Assault class excels at breaking through enemy lines or denying ground.

The Italian Royal Army has the Arditi to serve as their shock troops - the name roughly translates to ‘the daring ones’. Alongside the German stormtroopers, they are widely recognized as some of the first specialist troops trained to break through enemy defenses before the main advance by regular infantry. They had a reputation for winning battles sometimes armed with only daggers and grenades!


Italian Arditi.

The Austro-Hungarians were not as quick as the Italians to form assault troops, once they did they followed a similar line to the German stormtroopers. Melee weapons and grenades featured heavily in their loadouts, and they made use of the Danish Madsen LMG.


Austro-Hungarian SturmTruppe.

One of the signature abilities of the Assault class is being able to wield light machine guns in combat. In terms of sheer weight of fire in a man-portable weapon, little compares to the LMG. They might have weaknesses including reload times and burning through ammo at a fearsome rate, but for those moments you absolutely need full auto they can’t be beat. That said, while the ability to use light machine guns is a unique trait of the Assault class, it doesn’t define them! The standard Assault weapon is a rifle, with their other equipment and abilities giving them that aggressive power to break enemy positions.


Controlling your bursts is important when using the Villar Perosa.

One such piece of equipment is the canteen which grants unlimited stamina and reduced suppression for a limited time - useful for assaults, where the ability to return fire unphased by suppression and sprint through open areas is invaluable, or for infiltration where the unlimited stamina will allow you to relocate far more quickly than your opponents expect.


Using the canteen when making an assault across No Man's Land on the Carso.

The ‘Quickshot’ perk makes you twice as fast to aim down sights, which in close quarters action can give you the jump on less quick opponents. Alternatively, you can unlock powerful melee weapons - a trench mace or the Arditi dagger - which are deadly in a straight melee fight. Or if you want to focus on that light machine gun, you can take a perk to boost how much suppression you cause!

Let’s look at a few of the weapons Assault troops might find themselves using…

Villar Perosa
We’ve talked about the distinctive Villar Perosa light machine gun back in our third Isonzo Intel, from it’s birth as an anti-aircraft weapon through to becoming an effective weapon in the Italian army arsenal as time went on. What we didn’t tell you at the time was that it is an Assault class weapon. Whether you’re suppressing defenders to allow your teammates to charge forward, or covering chokepoints and objectives to stymy an enemy attack, the rapid fire Villar Perosa can be invaluable.


It’s actually two complete gun mechanisms coupled together!

Grenades galore!
These hand-tossed high explosives are a key part of the firepower available to the Assault class. They don’t have the range of the Rifleman’s rifle grenades, but they are far quicker to prepare and use in the heat of battle. Useful both while attacking and defending, grenades can shock, suppress and eliminate opponents.


A selection of grenades: Italian grenades on the left, Austro-Hungarian on the right.

The unusual round grenade on the left is an Italian Spaccamela “OSP” grenade - the charge and detonator are held inside of two sheet metal halves welded together. Next to it is a more conventional Baldari fragmentation grenade, with wooden handle, . Both of the other grenades are Austro-Hungarian Rohrhandgranaten, one with a high explosive head designed to kill by concussion, and the other using a ball top filled with shrapnel to serve as a fragmentation grenade, effective over a larger area. These Austrian manufactured grenades used cardboard handles, which worked fine but could disintegrate if allowed to get too wet.


Team cutting wire in front of enemy trench while you cover them with grenades.

The Assault class can carry more grenades than other classes, and they can also choose to bring a grenade supply crate as a perk! Place it somewhere close to the action and you and your allies can rain destruction down on nearby enemies!


Building a crate also adds one additional grenade to grenade-wielding classes spawning near it!

That’s all… for now!
There’s a lot more to talk about coming up as we continue working on Isonzo and more things get to a point where we’re ready to share! We’re keen to talk more about some of the maps you’ll be fighting over, and we know you’re looking forward to that. Hopefully soon!




Mar 10, 2022
Epica - Z0
Setup the second region, which is now accessible via waypoints, once unlocked. The town of Arhain has been moved to the new region called Marck. The new region can be accessed in the northern parts of Naerocks (starting level).

Next updates will work on the new environment (landscape editing, flora and fauna), and extend the new region. The general scope is to have several regions instead of one big one. One reason is that this approach in level design makes it easier to tweak difficulties, and reduces the work.

Open issues
The ai in dungeons is not always properly moving. This will be addressed in coming updates.
The Final Hour - dk5aso
We have good news for you! Chapter 1 of The Final Hour is almost complete and will be available for you next week Friday (03/18/2022)! We also released the trailer for Early Access!
So be curious what secrets and riddles the mysterious house has in store for you.

In contrast to the demo version, the following features will be available:
  • Chapter 1 : "The Mysterious House" - It all starts here. You'll become more familiar with the house, learn about its history and, willy-nilly, get to know its "owner".
  • Improved Inventory System - New items, mainly interactive, usable and quest items
  • Save system - Now the game can also be saved and loaded (ALPHA)
  • New rooms - Other rooms in the house, such as the basement, are now freely available
  • as well as individual bug fixes such as translation errors and gameplay errors
  • and much more! We don't want to reveal too much.
You can also find little insights in our new trailer for the Early Access version!

We are also looking forward to next week and hope to develop a great horror game with you in the coming time. Are you there too?
Mar 10, 2022
Nerraia - g22l16h20
Corrections bug and more details about control in game.
Ignis Corruption Playtest - Anderson
  • Fixed combat behavior for enemy tower.
  • Fixed idle units counter after finishing the tutorial.
  • Added gameover message when there are no more units alive.
  • Added town center attack behavior, as a researchable item in the library.
Knights of the Deep Playtest - Rafael Brum
I've been slowing preparing the soil to make the Team Game Mode. You can test by selecting the Teams checker. Hope you like it
  • Fixed issue when sometimes when the Actor does an "attack movement", the camera shakes out of nowhere.
  • Added an icon to tell the player who's a foe in a Team Game Mode. Orange is an enemy with swords crossed and Light Blue is an ally.
  • Fixed on Splitscreen crosshair was not appearing for other players besides Player 1
  • Added an outline to better identify which team the crustacean is.
  • Teammates can't grab eachother
...