It's Thursday, and that means it's time for new releases! What new packs are in store for you today? Another Heroine Character Generator pack makes its way to MZ and a new soundtrack for your Sci-Fi world!
Get ready to create powerful angel warriors and Asian-inspired noblewomen with the Heroine Character Generator 5 for MZ pack! Gee-kun-soft’s latest pack includes 47 MZ generator parts to help you create the heroine you’ve been imagining.
With 20 different clothing options to choose from, you can make sure each character has her own outfit to fit her personality. Give your sneaky ninja a flowing scarf and pants while your royal mage rocks a flamboyant dress with large sleeves and a dramatic cape. Or make a magical girl inspired game with modern tops and colorful skirts. The pack also includes 5 eyes, front hair, and rear hair parts, so you can give them an even more unique face. Give your youthful heroine large eyes and hair half up in twin tails, or have her feel more mature with kind eyes and long hair tied in a low ponytail.
Clothing and hair options aren’t the only thing to be found in this pack though, its accessories, tails, and wings can also help you make the perfect character! Create a powerful kitsune that may help (or hinder, depending on their mood) your party with nine fluffy fox tails and perky fox ears, or give your demonic teammate a spike-tipped club tail. Use some of the generator parts to show changes instead of just telling the player about them, such as giving your angel character a halo and huge white wings until someone frames them for a crime and strips them of their angil status, leaving them with the tattered bat wings of a fallen angel. Or give your heroine a decorative tiara when she’s earned a reward for saving the kingdom’s youngest princess. Create amazing heroines with Heroine Character Generator 5 for MZ!
Give your not-so-perfect sci-fi cities some fitting music with the SF Beats Music Pack! Perfect Circle has created 12 BGMs that will help you tell the story of your game’s world without words. This pack knows that not every science fiction world should have perfect electronic music, and mixes instruments with sound effects like dripping water to create the right ambience for seedy cities or dangerous taverns.
Give your heroes a sense of hope with electric guitars and a positive beat as they enter a new city, or warn them right away that something’s not right with a slower track with an almost uncomfortable tone. Instead of a recognizable drumbeat during a song, grab one of the tracks that uses a deep pulse to keep the beat to add to the uncertainty of the location. That pulsing beat must be coming from the pipes that run all over the city and not from anything more sinister, right? And if your heroes do find out the truth, add some fitting music with furious beats to the scene where they confront the monster who’s ruining the city.
With multiple file formats to choose from, it’s easy to add these tracks to your favorite engine. Give your players another way to explore your dangerous steampunk or sci-fi world with the SF Beats Music Pack!
Hello there, This update is very important because we add New skill system. It is unfinished, but it looks huge even now. Skills menu is available after completion of Mission 3.
There will be about more than 100 skills in total. But only 8 of them are available now. We need to be sure that current system works fine and after that we will be adding new skills with each update. There are basic skills for basic towers. Like, increase damage, range, attack speed. Anyway, it buffs basic towers very well.
We use text hints temporarily. Later, we will replace all of them with animated GIFs. We are still going to keep "no single word" feature in the game. Most of skills are unclickable. It is temporarily solution also. Skill tree will get larger and more functional with every following update.
About new mission
We added Mission 8 with New Balance. First of all, we added a special map feature. Now the one road has a small pool of lava. Enemies take damage when walking on lava. So player can handle tons of monsters with lava. It is a good point. The bad thing is that lava is near the end of the path. So, it is a risk trying to handle all enemies at the lava point. So, player must balance between lava point and crossroads point which is also a great spot for placing towers.
We changed parameters of all enemies of World #3. Also, 2 enemies got new abilities. First one is a Big Green Dino. It now has stone damage resistance aura. It gives nearby allies 50% stone resistance bonus. It helps small green dinos live a little longer.
Another new ability was given to Air Dino. Now it drops a Fast Green Fish from World #2 on the road when it flies over the road. A pack of Air Dinos work as a landing troops squad. It is very fun to see and play.
Finally, 8th mission offers a new tower for players. It is Ape Tower, an upgrade of Stone Tower Level 2. It doesn't have splash damage. It hits only 1 target but it applies a Poison buff in the area of hit. So, it poisons several enemies at once. Poison deal 25 damage per second and lasts for 10 seconds. It is 250 damage overall. Poison ignores stone resistance. So, it works great against armored enemies and big groups of small enemies. For example, there are reptiloid mobs with high health regeneration appear on Mission 8. Ape's poison completely turns this regeneration off, so other towers could over damage and kill it. Also, Ape Tower attacks air targets. It has larger attack range than Giant tower, so it can cover several paths at once. In overall, every player should use at least 1-2 Ape towers for better results.
Other game changes
Old Skill menu in missions with Old Balance works properly now.
Jump mobs now need some time for getting height to be able to fly over barricades and other obstacles.
Fixed the bug with appearing of barricade wall in Mission 3 when path wasn't completely blocked. Disposition of starting barricades in Mission 4 was improved.
Amount of health of Jumping Jellyfish was increased by 100%. Physical size of this mob was increased to 4x4 (big mob). Amount of Jump Jellyfish was cut by 50% to remain same game balance.
Zugalu Entertainment will be at GDC Play March 23-25 @ Booth N3025 showing off an early build of Thrive: Heavy Lies the Crown for folks to immerse themselves in and try it out.
Also, the company’s President + CEO Branden Sloane will plug the game at GDC Pitch March 24 at 12:00 PST.
Here are the details:
WHEN: GDC Play | March 23 – 25
GDC Pitch | March 24 at 12:00 PST
WHERE: Booth N3025 | Moscone Center, San Franscisco, California
Follow us on social for all the sweet details and highlights!
A new patch is now available to download for Martha Is Dead! Full patch notes are as follows :
Build No: 1.0309.02
- Fixed The Hanged Man achievement for those who have already met the requirements before the previous fix. (For those who already have all accessories, simply open the camera to trigger the achievement.) - Fixed rotation while viewing the Gothic Line map in Erich's office. - Fixed low setting for textures. - Vegetation optimized further to improve performance. - Fixed the lighting within distant landscapes during The Room chapter. - Increased visibility within the woods during The Burial chapter. - Fixed landscapes during The Graveyard chapter when looking from a distance. - Significantly reduced the amount of draw calls to improve performance. - Improved DLSS for the Default DX11 game version.
Once again thank you all for your continued feedback and updates - we're continuing to monitor the forums and pass everything raised over to the team - so if something isn't listed here that you've already raised, don't sweat! We'll already be looking at it!
Have a great rest of your week, and don't forget to keep sharing your screenshots / artwork / thoughts with us on our socials, and leave an honest review if you've played the game!
A new character event featuring Torel is now live! Complete objectives to unlock her and help the community with the global objective to earn exclusive rewards!
A new crafting event will also be active. Collect ingredients and craft new rewards!
The character event ends on March 17th. The crafting event ends on March 22nd. The crafting period ends on the 23rd.
We would like to inform you of the major updates in the future.
The story of " The War of Ideologies" will be added. (The empire invaded the Medes kingdom with overwhelming power, but the war was not over. The horrors of the war caused numerous problems, and the empire began a war against ideology.)
The Empire will use all means and methods to obtain the legitimacy of the invasion and removal of internal and external complaints.
Players should investigate the propaganda behavior taking place in the empire. (Investigation should collect evidence from Propaganda and ensure that imperial citizens know the truth. However, investigation can lead to very dangerous consequences)
Personal mercenary contents will be added. (Players can build their own mercenaries and hire new mercenaries. New mercenaries should be fostered, properly deployed and utilized according to their characteristics to collect and resolve customer requests. Successful resolution of the request can increase the funds and reputation of the mercenaries.) ※ The reputation of the mercenaries affects the ending.
There will be additional content on the sale of war-related goods. (Players can sell and purchase goods to empires and kingdoms at regular intervals, and unexpected things can expose them to the risk of loss and bankruptcy.)
A jumping system is added (Players can route items, solve puzzles, and lift hidden elements by jumping hills and high slopes.)
A rank maze with a stronger enemy will be added.
A total of more than five new areas and hunting grounds will be added.
The scheduled update date is about two weeks later.
Death Damnation : Zombies, Ghosts and Vampires ! - Polonium Studio
-Migrated project to new Unity Stable LTS version -Settings up the LOD on every walls and tombs of the cemetery
-Added Pause menu -Added Zombie horde beginning of the 6th bell and +15 zombie everybell -Added Stamina bar
-Updated cemetery and border map -Added mountains, trees and rocks around the map -Added big structure "CultistCross" on top of the mountain -Added tooltips -Added the npc the "Imp" in the cemetery -Added door opening functionality -Added a functional door for the keeper's house -Added crafting sound effect
-Shovel and shotgun blueprint moved
-Fixed light in the keeper's house that shines through the wall -Fixed holy water flask, and water on the floor texture -Fixed backpack and some bugs
It's now much simpler to participate in the Public Test—you can log in using your main account. To do so, select Public Test in the Game Instance section of the Wargaming Game Center. You'll receive Community Tokens as a reward for participating in the Public Test. These can be exchanged for Premium ships, permanent camouflages, Supercontainers, and other in-game items!
Update 0.11.2 brings the Savage Battle—a new temporary battle type—as well as submarines and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
Starts:Thu. 10 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Captains, thank you for participating in the Public Test of Update 0.11.2! Since this Update is particularly complex and packed with content, we decided to go outside the boundary of our usual PT structure and host a third session to ensure maximum stability for all players. As always, your feedback helps us to improve the version and fix bugs. Check out the changelog and join the third session of the Public Test!
Changelog
The game client has been stabilized and bugs that caused it to crash have been fixed.
Fixed a bug that allowed submarines to receive “Hits to citadel” ribbons.
Fixed a bug causing VIII Tallinn’s camouflage to not be fully displayed.
Balance changes have been applied to the Savage Battle mode, as a result of which the Barracuda faction was strengthened.
Balance changes were made to some test ships and to submarines. Details can be found at our Development Blog.
Fixed visual bugs in the port of Taranto.
Fixed bugs relating to the display of the different submarine states and their associated parameters on the minimap, tooltips, and UI.
Fixed a bug where when changing the type of torpedoes on a submarine, information about the ability to hit a target was incorrectly updated.
Fixed other minor bugs.
Combat Missions and Rewards
The rewards for activities on the Public Test Server may differ from those on the Live Server.
Any due rewards will automatically be credited to your account within a few days of the release of the new update.
Once the Public Test begins, the starting ships for the Savage Battle event will appear on your accounts.
By progressing through combat missions on the Public Test Server, you can earn Community Tokens.
Submarines will be available on PTS for test start from:Fri. 11 Mar. 17:30 CET (UTC+1)
Round
3
Complete 3 of 4 missions from special group.
Reward on the Live Server: 1x Supercontainer
Mission from special group: Earn 5,000 Base XP in Co-op or Random Battles. Starts:Thu. 10 Mar. 17:30 CET (UTC+1) Ends:Fri. 11 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 1x Seasoned Recruiting Station Container
Earn 3,000 Base XP in the Savage Battle. Starts:Thu. 10 Mar. 17:30 CET (UTC+1) Ends:Fri. 11 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 1x Wargaming container
Mission from special group: Earn 5,000 Base XP in Co-op or Random Battles. Starts:Fri. 11 Mar. 17:30 CET (UTC+1) Ends:Sat. 12 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 1x Seasoned Recruiting Station Container
Earn 3,000 Base XP in the Savage Battle. Starts:Fri. 11 Mar. 17:30 CET (UTC+1) Ends:Sat. 12 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 1x Wargaming container
Earn 500 Base XP playing Tier VI submarines. Starts:Fri. 11 Mar. 17:30 CET (UTC+1) Ends:Sat. 12 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 300 Community Tokens
Earn 750 Base XP playing Tier VIII submarines. Starts:Fri. 11 Mar. 17:30 CET (UTC+1) Ends:Sat. 12 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 500 Community Tokens
Earn 1000 Base XP playing Tier X submarines. Starts:Fri. 11 Mar. 17:30 CET (UTC+1) Ends:Sat. 12 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 700 Community Tokens
Mission from special group: Earn 5,000 Base XP in Co-op or Random Battles. Starts:Sat. 12 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 1x Seasoned Recruiting Station Container
Earn 3,000 Base XP in the Savage Battle. Starts:Sat. 12 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 1x Wargaming container
Earn 500 Base XP playing Tier VI submarines. Starts:Sat. 12 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 300 Community Tokens
Earn 750 Base XP playing Tier VIII submarines. Starts:Sat. 12 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 500 Community Tokens
Earn 1000 Base XP playing Tier X submarines. Starts:Sat. 12 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 700 Community Tokens
Mission from special group: Earn 5,000 Base XP in Co-op or Random Battles. Starts:Sun. 13 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 1x Wargaming container
Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.
Starting Bonuses
The research prices for ships and ship modules will be substantially discounted.
You will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.11.1, you'll be awarded the following additional bonuses:
At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
500,000,000 Credits; 30,000 Doubloons; 250,000 Coal, and 90 days of Warships Premium Account.
50 signals of all types (except for special signals) will also be added to your PT account.
If you fought at least one battle on the Public Test Server during the 0.11.1 Public Test, your account will be copied from the Live Server to the Public Test Server.