The time has come to show you the first iteration of one of the biggest coding tasks that our programmers were working on in recent months. Gloria Victis is receiving a dedicated system of clustering, which will ensure an enormous performance boost, and opens countless new possibilities: Private guild areas, dungeons, unique events, and more!
First global tests of this new system are starting now, as the system was used to rework the backend on the Valley of Death Tournament. VoD itself receives a long-awaited third map!
We are also welcoming you to the new Glory Season! The top players of last season have earned their rewards and titles, so it's time to once again start the cyclic competition and fight your way to the top of the new season’s ladder!
And yes – we increased the worm's drop from weeds. And fixed looting players in crops. And the horse indicator position reset after relog. Among others. :)
Let’s read the details!
The screenshot’s authors have been awarded. Drainthar, Yilda, and YoYoo – check your Ambers!
Changelog v.0.9.9.3 Beta
Cluster system
Our main goal to leave Early Access is to make sure we are able to scale up our servers and keep many more players concurrently playing on them. Today, we are doing the first huge step which we were working on for a few months already.
The Valley of Death tournament will be put at a different cluster, which means it will work on different applications server-wise, and so it won't affect the main map of the game, and the main map of the game won't affect VoD performance.
This is very important, as we are already hosting servers that can handle around 600 players, a few thousand AI enemies, and more than 10k other network objects like walls or resources at the same time. This is a huge number for a single application of such a dynamic game, and dividing the world into clusters will allow us to increase this capacity greatly.
From the player perspective, nothing should change in terms of gameplay mechanics, but after some initial tests and expanding this system, we will be able to handle much more playerbase with much better server performance. Please be aware that such a huge change, even if it was tested by our testers for weeks can have some regression on some edge cases, especially while moving from the main world to the Valley of Death event and returning back, please report any regression you will find and we will be fixing it as soon as possible.
New Glory Season
The new Glory Season starts now! Each player who became Arena Master or earned the God of War title in the ending season will receive unique, signed swords as a souvenir. Additionally, players from the top of the ranking list receive proper gold rewards and titles. Beyond the fame and respect, there are many reasons to push your way to the top! We’re planning to deliver all rewards in the next 48 hours, so please, stay patient.
A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so climb up!
New tournament map
The third unique map for the Valley of Death PVP tournament has come! Having a Midland theme, it is completing our maps trio – each one dedicated to a different playable nation. Join the event and prove your worth in combat!
Quality of Life Improvements
We had a little more time to address our precious community feedback and reports over the last few days. We’re happy to introduce the following changes and fixes and would like to thank you for your support and patience.
– Increased Worms drop rate in weeds farming event. We also cut the price of the Worms in Glory Shops from 30 to 15 Contribution points. – We have replaced the icons that are indicating Greenleaf and Orangeleaf status: As players with orange indicators over their heads were sometimes mistaken for NPC’s, we made two green ones, but with different numbers of leaves on them. The change is purely visual, no related systems have changed. – Changed the name of Cleansing Drink to Purifying drink to prevent mistaking it for a different elixir. – Added scavenger eggs as an alternative to eggs in Traveler’s Cheese recipe. – Improved mouse detection in places like wells, farms. It was one of the most annoying issues: you are now able to target (and so loot) your enemy, mobs, interact with your horse while standing in the middle of a field of flax. – Removed hundreds of not-needed colliders that could have a negative impact on players and siege engines movement. – The horse status indicator position is now properly saved and restored between game sessions. – Removed old, unused recipes connected with forestry changes. – From now, a quickly finished siege event will not trigger the next siege event if the VoD tournament is coming soon. – Increased colliders for interaction with quest corpses, and replaced some mercenaries in midland “Menace in the Mist” quest, to improve the questline flow. – Increased the visibility of icons informing on which area type are we in the game world. – Changed the drop from interactive chests to exchange planks to wood in it. – The context menu (right-click on player or chat) received a new look, fully adjusted to match the new Interface design. – Added interface scaling to resolutions with other ratios than 16:9 – Added tiers indicators to Wood, Finished Wood, Fishes, and Fishing Baits. – Increased the size of the upgrade panel, to make it more convenient and show more slots for items at one time. – We nerfed boars again. They were still OP. – Added two new Coat of Arms symbols to the base symbols pool: Peace Dove and Handshake. – Added a new player title “No More War”, every existing and new character can use it. – Added a new interactive item “Peace Dove”, which allows players to play a special emote. This special item is obtainable only as a reward for the Catacombs world event.
Fixes:
– Fixed an issue where the map was displayed in side mode after respawn even if it was opened in fullscreen mode earlier. – Fixed an issue, where different nations' Aquitania guards could have ununified levels. – Fixed an issue causing trouble with the proper behavior of two flags on the Sangmar-themed Valley of Death tournament map. – Fixed an edge case issue where the Ismir players couldn't progress the crafting questline. – Fixed an issue allowing players to gather milk/wool without cooldown. – Fixed an issue where Volkvar guards could get stuck on the beginning of the bridge at Volkvar castle. – Fixed an issue causing Elite Guard NPC’s on Sangmar-themed VoD map to have improper waypoints. – Fixed an issue where event notifications could get stuck on the side events panel, not giving a reward, and not being able to be removed. – Fixed an issue causing daily tasks to not show on the screen, when the task was completed with a side interface (f.e. Map or Inventory) opened at the time. – Fixed the missing tag in the Golden Griffins Champion event. – Fixed an issue where it was possible to open Inventory and Map side panels at the same time.
Hotfix 16.03.22
– Fixed the issue where siege events were able to start during the Valley of Death tournament. – Fixed the issue causing attribute points for gaining level to be not visible until relog after participation in Valley of Death tournament. – Fixed the issue where players were unable to leave the Valley of Death tournament party and join another one. Fixed the party User Interface issues related to that bug. – Fixed the issue causing the party user interface to show improper information about the player status. – Fixed the automatic registration to the next Valley of Death tournament if we joined the queue but were not allowed to join the event. – Fixed the issue where players could have been spawned at the wrong spot after leaving the Valley of Death tournament instance. – Fixed the issue causing it to be possible to join the Valley of Death tournament with traitor status. – Fixed the issue where when a player died at the end of the Valley of Death tournament, could not join the next tournament, and was wrongly respawned on nearest spawn, not Capital. – Fixed the issue causing tournament mode information to be looped in edge cases. – Fixed the issue where leaving the Valley of Death tournament was respawning players on the last global map position, instead of Capital, like it was supposed to be.
Join Tactical Dogs Team on Tuesday, 15 March, at 10 AM PST / 1 PM EST / 6 PM GMT / 7 PM CET to see them work on The Looter and share their design approach when it comes to making a challenging post-apocalyptic action-adventure game.
The live stream will be available on Twitch, YouTube, and our Steam card.
2.MA COMPENSATION a. 200% EXP & GP Boost for 2022.03.10 Maintenance for the rest of the day. b. Function Metal 100 pcs c. Nightmare Respawn Token 15pcs (1 day usage) •NOTE: MA Compensation can only be obtained on the day of MA
3. New item released (Sale Period: March 10 ~ April 26) a. Bastet Weapon Mystery Box b. Bastet Weapon Mystery Box x5 c. Bastet Weapon Mystery Box x10
•NOTE: If you buy the x10, 1 permanent (+0~+4) item is guaranteed.
d. Bastet Weapons Package (Sale Period: March 10 ~ April 26) e. Racing Groza f. Bastet G18 g. Bastet L96A1 h. Bastet M4A1 i. Bastet Scar-H
Note 2: Equip the new items. Play game. You can acquire weapon metals. (March 10 ~ April 26)
4. World Conquest Event started. (Event Period: 3.10 ~ 3.16)
5. St. Patrick's Day event. a. Event Period: 03.10~03.23 b. Various gifts are given through the attendance (roll call) compensation within the period. c. If you play for more than 10 minutes, you will be given 1 special gift box.
6. Bugs fixed a. Readjust cost issue has been fixed
This version has the new game screen redesigned and finished. You can select core ruleset, extra rules, customize emperor's name/sex, spend dynasty points, etc. A few things are still missing (like customizing the royal house crest) but majority of it is finished. Next, introduced a new mechanic, the Grand Imperial Banquet. It basically allows you to invite all heads of the noble house in bulk and then chat with them on various topic (chat individually or make toasts to address certain issues). Please give me feedback what you think about this mechanic. It's a bit rough right now but definitely within the mood of being the emperor. Next is a small thing which will become very important later, centralization mechanic which is right now an experimental feature (needs to be manually enabled). I also added a bunch of much needed new random events and cleaned up & finished the existing ones (except the dreaded ministerial events which are still unfinished). Overall, with this version I tried to finish some basic stuff that was long due and to take a step back and reflect on the gameplay and see what needs redesign or a different approach.
- [feature] Banquet can be organized which allows to invite heads of all noble houses and discuss various things (there is a button on Audience screen for this). It's expensive and time consuming (Emperor's focus points) but it allows to strike deals and smooth rough edges with relations. - [feature] New game screen was redesigned and there is now "ruleset selector" which replaced the old rules checkboxes. Basically, now you select what options you want in bulk, tailored to a specific experience you desire (like if you want more/less randomness and control). - [feature] Option to play without manual technologies selection (add to queue is disable then and the technology is selected by imperial researchers). This is to simulate even more "ruling from the heights of the imperial throne" premise since some people requested to have less control over such mundane tasks. You need to select "Hands off" ruleset to enable this option. - [feature] New game screen now has "extra rules" which you can select in any combination you wish. Most of those make the game harder. - [feature] 5 extra rules (Surrounded by Idiots, Surrounded by Traitors, Surrounded by Ugly, Surrounded by Thieves, Complex Laws). - [feature] New game screen "Start Dynasty" button works now. It allows you to customize the Emperor/Empress (name, sex, portrait). Note that house customization (like crest selection) is not implemented yet but it will be in the same place. - [feature] Start Dynasty allows you to select various dynastic perks (very similar to the ones from Stellar Monarch if you played the prequel). Unused dynasty points are converted to extra Stability (which is also done automatically if you select "Quick start"). - [feature] Experimental feature (needs to be enabled by going to Options and checking "Enable experimental features"): Centralization. It will make a new parameter to be displayed on the top bar and this mechanic is going to be a very important one in future. Right now there is no way to increase Centralization level and it does not affect Coronation Ceremony, that's why it's marked as experimental.
- [content] Many more audience events. Also finished unfinished events (except ministries related ones). - [content] Added banquet preparations related events (musicians, cooks, poets, etc offering their services).
- [misc] Renamed game modes to scenarios. - [misc] Military ranks slight cleanup. - [misc] Audience events are properly randomized now (in the previous versions some of the events appeared in a fixed order).
- [balance] Increased cost of laws.
- [interface] Top menu tooltips cleaned up, unified and improved. - [interface] Bureaucracy tooltip on finances screen shows details what are the sources of bureaucracy bonuses/penalties. - [interface] Escape key properly closes all windows in all parts of the game while always retaining/restoring the higher level window.
- [fix] Various small bugfixes.
Compatibility note: INCOMPATIBLE, this version will not work with old saves (note that each time a savefile compatibility is broken a new Beta branch with the old version is created so you can always finish your game in progress).
We will be conducting Temporary Maintenance to provide a stabilized gameplay environment.
Please kindly understand that Temporary Maintenance will be proceeded unavoidably for better gaming environment.
You are not able to access the game during the Temporary Maintenance.
Remember to disconnect from the game at a safe place before the start of maintenance.
■ Maintenance Period ASIA(UTC+8): Friday, Mar. 11, 2022, 6:00 am ~ 7:40 am INDIA(UTC+6): Friday, Mar. 11, 2022, 4:00 am ~ 5:40 am MENA(UTC+3): Friday, Mar. 11, 2022, 1:00 am ~ 2:40 am EU(UTC+2): Friday, Mar. 11, 2022, 12:00 am ~ 1:40 am SA(UTC-3): Thursday, Mar. 10, 2022, 7:00 pm ~ 8:40 pm NA(UTC-4): Thursday, Mar. 10, 2022, 6:00 pm ~ 7:40 pm
■ Maintenance target - ASIA / INDIA / MENA / EU / SA / NA
■ Scheduled Works - Server Stabilization Work
※ Portal / Raids will be restricted from 30 minutes before the maintenance. ※ Maintenance schedule may change depending on the circumstances without prior notice. ※ You can't access the game during maintenance. ※ We will open the servers in order.
Crusader Kings III, Update 1.5.1: Now available! 🔰 Better Coat of Arms designer 🏰 Tribal Court 🪔 Improved Cultures 🤖 Enhanced AI 📜 New Events 👑 And more Balance, Performance, Art, Content, Database, and Bugfixes brought to #CK3!
################### # Balance ################### - AI's will now leave factions more quickly when they are pleased with you as their liege - AI's will no longer press factions for Claimants they like if they also like their current liege a lot, with a decreasing chance at higher opinions (the AI will be less likely to press a claimant they have 80 opinion of if they have 60 opinion of their liege, for example) - The AI now considers Faith Hostility when selecting claimants - AI vassals are now more likely to offer a gift when paying homage - Added a Game Rule (Empire Obscurity) that makes empires that control below 20% of their De Jure counties be destroyed. This should solve empires sticking around forever as micro-realms. - Boosted the control gain from requesting Bailiffs from your Liege in a Petition - Corrected the modifiers of the Cup of Jamshid - Forcing same vote by using a hook on an elector will now last 100 years instead of 5 - It's now much harder to invite Inspired people to your court, and practically impossible to invite anyone who's currently being sponsored - Landless AI's will now try to equip artifacts you gift them via the interaction (depending on rarity) - Only House Heads will now demand the return of artifacts if there's only a house claim - Strategy Lifestyle bonus to Skirmishers has been moved to the Hit and Run Perk - The AI now has a 5 year cooldown towards asking to educate the players children if the player refuses - The AI will no longer demand artifacts from players they like a lot, and will no longer keep asking after you've refused once - The Chaste trait now only reduces Seduction scheme power - The Development progress from the Industrious Cultural Tradition is now applied at most once a year - The Holy Site of Qayaliq now gives Archer Cavalry bonuses - The Jousting Lists and Archery Ranges Duchy Buildings now give bonuses to camel, elephant, and archer cavalry - The Parthian Tactics perk now boosts Elephant and Camel cavalry - The Prestige gained from the Architect trait when it's boosted via cultural traditions have been changed from 50% to a flat +0.5/month - The War Camps and Hunting Grounds buildings now give Horse Archer bonuses - Tweaked various factors in the war for England, in order to reduce the chances of Harold winning - AI now moves capital to London on victory in Norman conquest, if possible - Northern Lords legacies can now be gotten by dynasts of any culture descendent from Norse as well as Norse culture itself. - Sacred Childbirth now grants piety each time a child is born and considers Pregnant a virtuous trait - Rebalanced artifact gift opinion gain - Tribal Kings and Emperors can now access the Royal Court, but it plays differently: - The 'Expected Grandeur' is always the same as their current Grandeur level. It cannot be above or below. - All Amenity Levels except the first two are blocked if playing Tribal - Amenity Costs are greatly increased if tribal (it was trivially cheap) - They only have access to one Court Type: Tribal. This one can be kept if feudalizing, but it doesn't give many benefits, and the AI will switch out of it fairly quickly. - All Tutorials and Game Concepts now mention Tribals and the differences they have - Several events that were ill-fitting for tribals will not appear for them (i.e. founding new City holdings)
################### # AI ################### - A unit stack wanting to resupply will spread out its subunit stacks into neighboring provinces even though said provinces might not allow resupplying, in order to try and avoid attrition. - AI should take player units into account for supply situation when selecting target province. - AI stops to raise levies with very small amount of troops - Allow units to ignore hostile attrition as a last resort when moving to a target in a neighboring county. - Added missing check for if a unit is moving or not when calculating troop strength for supply. - For combat evaluation, only count available subunit stacks if they are close enough. - If the main subunit stack is already moving, then don't deny being available for order because some units are still technically sieging. - Desperate AI will be more bold when selecting targets near enemy units, or when engaging enemy units. - Ignore non-castle provinces when giving extra score to province targets near the war goal area. - In Great Holy Wars the AI will be more focused on fighting about the war goal and less likely to shy away from confrontation due to numerical weakness. - Instructed the AI to adjust its court amenity spending in a more responsive manner - AI will no longer go to war for artifacts that are below masterwork, cursed or that it cannot use (like toys). - Lowered the AI cooldown on Pay Homage to 2 years from 3 - Blocked the AI from overspending in Hold Court events - Fixed an issue where AI's could get stuck and never go home after a raid
################### # Performance ################### - Significantly improved the performance of all portraits in the game - Improved the performance of the Throne Room scenes
################### # Interface ################### - Add check boxes for flipping coat of arm emblems in detail edit mode - Budget tooltip entry on liege taxes are now shown as a breakdown instead of being within the budget tooltip - Fixed too low left margin for crown authority buttons - Recruited prisoners can now be forced to Take the Vows when Negotiating Release - When gifting an Artifact, the entry will now show if it is equipped - Added a prestige icon to council task descs - Empty court positions you cannot hire are now correctly sorted to the bottom of the list - Dead characters now have a skull next to their age - Renamed the Court tab to Courtiers to differentiate between it and Royal Court - Made text labels have more correct margins. - Cleaned up margins and spacings in the Faith View. - Changed the standard window margins so they no longer overlap the vertical lines at the sides of the window.
################### # Art ################### - Significantly improved the lighting and shadows in all throne rooms - Fixed CoA on shield artifacts being mirrored when displayed in the Royal Court - Added unique icons for all different types of inspirations - Added a new set of Legwear for Arabic clothes sets - Added unique art for the Throne of Solomon - Olifant now has a unique 3D appearance - African and Norse swords now have unique 3D appearance - Steppe Axes now have a unique 3D appearance - African Axes now have a unique 3D appearance - Steppe Maces now have a unique 3D appearance - Mediterranean Maces and Axes now have a unique 3D appearance - Added several new 2D icons to artifacts - Changed which texture quality settings are used on each preset level in the graphics settings menu so that the highest preset default to using the highest quality textures - Made it so that orthodox priests should always have a beard - Adjusted eyelids that were sometimes causing characters to have overly “squinty” eyes - Added a hybrid culture art pattern for options that can mix from two different cultures - Added unique CoA for HRE that reformed Roman Empire
################### # Localization ################### - Fixed error string in spanish inspiration sponsored toast - Fixed duplicate chinese character issue in court grandeur rank text - Fixed the alliance popup string in spanish to use correct custom loc - Fixed Spanish warning message for player marriage and betrothal status - Fixed broken string in spanish for inspiration - Fixed spanish localisation for intrigue window - Fixed 2nd and 3rd tier of beauty traits sharing Hermoso localization in Spanish, 2nd tier is now Atractivo
################### # Game Content ################### - Added an additional event for losing language when reached cap for max known - Added notification, personal artifact claim, and prestige loss after losing a war banner in battle - Added three additional hunt events - Added three additional Feast events about artifacts - Added a new yearly event about medieval football - Added a new martial lifestyle event about improvised weapons - Added a new Skulduggery lifestyle event about siege tactics - Added a new Intimidation lifestyle event about a forest of corpses - Added the establish Yamagate of Samarkand decision - Added a new set of events surrounding the Athletic trait - Added a new event for characters with the Lisp trait - Added an event where you can combine a relic artifact with a weapon artifact - Added the 'Passion Play' theology lifestyle event - Added a new murder save event about artifacts - Added two hostile scheme ongoing events about knowing languages - Added the Establish Theravada Faith Event Chain to the Burmese region - Added the Olifant artifact as a new artifact that can be found by adventurers
################### # User Modding ################### - Added can_pick trigger to Court Amenities - Added equip_artifact_to_owner effect - Added equip_artifact_to_owner_replace effect - Added unequip_artifact_from_owner effect - Court scene editor will now save only current active scene and not overwrite all the other variants - Allow setting any angle for pitch in court scene settings - Add light type controls to court scene editor - Add indications for lights that are enabled and with shadows - Add shadow fade per light source - Add shadow settings as sliders to scene editor - Allow shadow depth fade factor to be influenced by a define - Allow lights be affected by all shadows according to a define - Fix the has_icon trigger not correctly detecting a faith's icon - Fix the past_holder list builder being incorrectly registered as any_any_ - Added a debug interaction for taking an artifact
################### # Databases ################### - Added Karelian culture in counties between Finnish and Bjarmian - Added more straits connecting Zeeland to surrounding counties - Adding missing accents to French titles - Fixed death date of Konrad Wettin - Fixed gaps in history of Sunni caliphs - Improved historical setup of Sankt Gallen - Yughur is a now divergence of the Uyghur culture - Öngüd is a now divergence of the Shatuo culture - Added Ayneha language for Sorko, Gaw, & Songhai to model one of their major gulfs from the other major cultural blocks of the western Sahel - Added in Rasad, the mother of the Fatimid Caliph in 1066. - Cleaned up loose characters in the Chola dynasty tree. - Reverted Uxkull to being on the Latvian side of the river - Made Ostmark/Brandenburg, Meissen, and Lausitz default names Polabian, changing to German - Lubeck and Mecklenburg now use Slavic names as default and change to German - Remove anachronistic names in Russia/Central Asia - Kanuri now speak Tubu (Saharan) rather than Chadic language - Muslim Volga Bolghars are now Clan instead of Feudal in 1066 - Fixed typo in name of Otranto - Fixed two counties sharing name Naissos, and added Niš as a Slavic name for the real one - Fixed inconsistent transliteration of Rashka, and name of its capital barony - Replaced erroneous Wallachian Bolghar rulers in 867 with Vlachs - Fixed misplaced Irish strait graphics between Carrickfergus and Wigtown - Fixed historical ruler of Hörðaland, now is correct Eirikr - Fatimah is now guaranteed pious traits - Renamed Wilhelmshaven to more historical Jever - Changed Bulgarian Warrior Culture tradition to Stand and Fight - Added Croatian to history of Bulgarian and made Vlach formation later - Capital of Bulgaria is now Preslav in 867 - Extended Avar settlement of Balaton in 867 - Early bookmark Polish duchies now have tribal names - Nupe culture now speak East Kwa language - Fixed names of Petropavl and Petropavolsk - Changed the english name of Kiev to Kyiv - Renamed Courland to Curonia - Nizhny Novgorod is now called Obran Osh unless Russian, rather than only if Finnic - Fixed leftover Russian Slovianskan chief in 1066 - Fixed Finnic Russian overlaps in 1066 - Updated culture around Provence/Savoy borders to reflect Occitan and Frankish dialect spreads - Fixed Pecheneg feudal rulers at start - Tied Syriac culture to Nestorian faith in both bookmarks - Fixes for missing Mayzadids, Syrian borders in 1066, incorrect duke of Cappadocia in 1066, and more - Fixed titles used by Arpitan hybrid culture from Anjou to Provence - Fixed some Siguic counties which should have been Bidaic - Fixed some Mashriqi counties which should have been Bedouin - Improved historical cultural setup of Estonia/Latvia - Charleroi renamed to Dinant - Adjusted Empire borders in the area formerly covered by the South Baltic Empire - Improved historical setup of Langres, moved county to Duchy of Burgundy - Added more name equivalencies, mostly Sicilian - Added missing accents to French titles - Improved historical/cultural setup of Sicily in 1066 - Sicilian culture now hybridizes in 950, to prevent it stating in 1066 that it hybridized in 700 when it doesn't exist in 867 - Orissa is now a Kingdom at start in 1066 - Added the Baudh Bhanjas in Kinjali Mandali in 1066 - Fixed the Somavamsi family tree, and another branch of the Somavamsi dynasty now holds the western part of the kingdom in 1066. - Added the Chikitiki Gangas in Swetaka Mandala in 1066. - Qocho's vassals should now be Feudal instead of Clan - Updated the Unite the West Slavs decision to give you the West-Slavia title - Zurvanism is now a doctrine for Zoroastrians rather than a distinct faith - Added Behafaridism as a Zoroastrian faith - Changed Polabia to be named Sorbia by default - Fixed some historical Georgian Bagrationi characters remaining Armenian - Remodeled Ari faith, added historical figures in Burma, adjusted pre-existing ones - Switched Ari's color to 'roasted plum' - Cathars no longer believe in ritual suicide and now believe in reincarnation - Renamed Consolementum to Endura - Ivar the Boneless is now the youngest son of Ragnarr rather than the oldest - Gave Neftegorsk a more appropriate name - Moved Hereward and Turdifa to Count Baldwin of Flanders' court. Adjusted Hereward's traits and gave him a pressed claim on Cambridgeshire. Added "the Wake" nickname. - Removed Anglo-Saxon id 90029 = 'Edith' was the name of Hereward's mother, not his wife. Added Dutch id (pending) = 'Turfida' was his actual wife, raised in Saint-Omer. - Added a dynasty for Hereward the Wake
################### # Bugfixes ################### - Fixed a lot of various issues with Hold Court events which were caused by subsequent events sometimes 'stealing' characters from those ahead in the queue - Fixed some cases when a royal court owner dies but events are still in progress, avoiding soft-locks when visiting "dead" royal courts - Council task events should now fire again as intended - Fixed Prince Electors needing to hold titles as their primary to vote - Fixed Gradient Borders not updating when they should - Fixed cultural divergence bonuses not updating until you reload the game - Children will no longer vie for their lieges attention in Getting Ahead event - Defender value in sieges should no longer become insanely high due to changing underlying factors, and sieges should no longer lose progress when the total value falls under current progress. - Don't open the decision view behind the court scene when you try to hold court, just open the one decision detail view we need and close just that. - Electors will no longer rate themselves based on rank under Saxon Elective - Estonians should now have access to Varangian Adventures for owners of Northern Lords - Fix add_achievement_variable_effect not incrementing variables properly causing the "Seductive" achievement to never fire. - Fix becoming malnourished sending the toast you became obese instead. - Fix pending interactions not expiring after the timer runs out. - Fix the culture head learning sometimes being out of date in the culture window UI. - Fix the hold court decision window being empty if you use a two step decision, like commission artifact, and then open the royal court view. - Fix the no cooldown option in hybridizing cultures not correctly applying. - Fixed Blackmail interaction being unavailable forever if someone you were blackmailing died before they replied - Fixed Go Outside! event firing for celibate characters - Fixed Ruler Designed characters receiving banners of historical dynasties they replaced - Fixed Slovianskan adventurers being more likely to find Roog artifacts - Fixed Sultanate of Rum decision disappearing if capital was in Syria - Restore the Papacy in Rome should now be less hidden - Fixed all Anglo-Saxon counties forcibly converting to Scots if their ruler owned any counties in Scotland - Fixed being able to choose medical treatment for other character's prisoners - Fixed being able to use Revoke Title on characters you have a truce with, and thereby avoid truce by forcing war - Fixed broken name in artifacts made from deceased pets - Fixed characters living in foreign realms being invited to feasts, and having such a good time they never go back - Fixed creating a new cadet branch not granting claims on dynasty banner - Fixed duplicate Gauthier de Brienne and dynasty - Fixed mismatched triggers in Civic Rivalry event - Fixed end of partition of Danelaw and England giving Scandinavian Elective and Danelaw CoA to non-Scandinavians - Fixed house banner appearing twice in new court event if not a dynasty head - Fixed ill characters wearing helmets and coifs with their nighties - Fixed issues caused by being able to Petition Liege or Pay Homage while your own court events were awaiting input - Fixed lieges who refuse petitions losing opinion of themselves - Fixed misleading dynasty trigger in Archduchy of Austria decision - Fixed missing loc, empty councils blocking decision, and other minor issues with Petition Liege - Fixed not being able gift Dynasty Banners to their Dynasty Head - Fixed rewards and text in The King of Livonia event - Fixed some Electors being excluded as Candidates due to low rank under Feudal Elective succession - Fixed some anachronistic title names in Slovenia - Fixed toast from Urban Development stating a Temple is being built instead of a City - Fixed issues with scopes in Hero of the Frontier event - Improved display of Found Witch Coven decision requirements - Fixed clerical gender in Unconventional Preacher event - Holy Orders can now raise themselves when at war or pledged to a Great Holy War - Information Brokering event no longer includes known secrets of your own children's parentage - Missing text in the automatic law change notification should be corrected - Unified Songhai color - The follow up event of the Cadastre is not hiding in the court view anymore - Angelicas Ring will no longer be stored on the floor if found and brought to court by an adventurer - Improved tooltip for elective score required to change a character's vote - Fixed electors voting themselves based on education - Fixed Estonian characters using non-Estonian names in bookmarks - Fixed perspective of Introduce New Fashion cooldown trigger - Achievement Delusions of Grandeur requirements now work properly - Adjusted the achievement ‘The True Royal Court’ to have more intuitive triggers - Adjusted effect of performance-enhancing drugs - Children should now always lose their childhood traits/guardians upon reaching 16 years of age - Claim wars started via Hold Court events no longer cost prestige to declare - Corrected incorrectly saved scopes in Cupbearer/Bodyguard/Food Taster murder save events - Count only available innovations for progress towards the next era - Executing prisoners should no longer sometimes apply stress twice for the same trait. - Fix enable/disable light source checkbox in court scene editor - Fixed an instance of missing loc in a seduction event if the target was a wanderer - Fixed an issue with Claimant factions constantly forming/disbanding under certain circumstances - Fixed an issue with the 'The Northerner Menace' event where it could fire for invalid wars - Fixed button sometimes missing the name of an executioner in Public Accusation event - Fixed incorrect reference to the Bedchamber event picture - Fixed issue that would sometimes cause a bad tooltip for executing prisoners when execution happened due to an event choice - The game now tells you that vassals cannot become executioners - Fixed several hybrid names incorrectly looking for Saxon culture rather than Anglo-Saxon - Fixed the Beta Israel achievement being available to ruler designed characters - Fixed the referenced character sometimes being wrong in the text for the outcome events of the rival duel event chain - Hide ghost widgets visible for few frames when game map just appears on screen - If a scheme is exposed, your spymaster won't reveal themselves as the plotter anymore - Lowborn characters with a lowborn liege will no longer pretend like they're nobles for purposes of 'marrying down' - Republican Legacy is now properly categorized as a Regional Tradition - Restore missing shortcuts in the tooltips for side panel buttons in HUD - Revoking a lease should now only give stress once - The 'Land of the Bow' Tradition is now properly available to cultures with the East African Heritage - The Hybrid Culture notification will now only show up if you're in diplomatic range of the founder - The Inventory button is now hidden for dead characters - The standard seduction outcome event now uses the bedchamber background - The traditions Mountaineer Ruralism and Mountain Homes are now properly mutually exclusive - Vassals will no longer show up in court and complain about having imprisoned their own relatives - Visigothic Culture now starts with Visgothic Codes - You can no longer game over if your designated heir becomes a monk, eunuch or otherwise invalid for inheritance - You can now click the button to adopt a Court Language in the Culture View - You can now only rename children that are your close family, no more renaming any child in the world! - FP1 traditions should no longer show up if they're impossible to take - Celebrating another culture should no longer have missing effects - Excluded children from trying to murder you in The Timely Artifact - Fixed issues with A Sweet Farewell event - Fixed Marble Scepter using bone visuals, now use regalia - Fixed pagan faiths losing their court chaplain titles when reformed - A Shadow in the Night should no longer show percent chances of nothing - Fixed hunt hide/skull event not firing if no skull was available to make it more common, and improved/fixed other issues with hunt events - Fixed OOS caused by duplicate players - Fixed another rare OOS
That’s it for this time, we hope you’ll enjoy the changes we’re making in 1.5.1!
Today we're pushing a minor update live to address the issues listed below. Special thanks to the community for contributions to bug reporting and evidence gathering.
Bug Fixes
Fixed an issue which prevented several 360mm AIO coolers from being installed inside the CORSAIR iCUE 5000D Airflow case when used with an ASUS ROG Strix B550-F Gaming Wifi motherboard.
Corsair iCUE 5000 cases should now correctly fit custom water loop reservoirs when a radiator is installed above the reservoir slot
Fixed an issue which caused Corsair iCUE 5000 cases to incorrectly detect collision when installing a custom water-cooling radiator if a reservoir is already installed.
Adjusted pathing to prevent clipping issues with 4 pin cables in the Corsair iCUE 5000X RGB, 5000D and 5000D Airflow cases