When you are designing a video game, figuring out typography, usually, isn’t a priority — you’d be surprised to hear that good lettering can make or break the aesthetic of your game. Readability, Aesthetics and Purpose are some of the main aspects of the logo to correctly portray the image of the game.
Throughout the game Aurora, our main character, will be sketching and taking notes, so it was important to have the logo that looked like a cover for her notebook.
There were a lot of attempts to create the unique look for the logo. The cursive and overall shape were chosen to resemble diary entries written by hand during a journey. A Game’s logo will, visually, let your player’s know what type of game it is - the Flawless Abbey’s logo portrays the mysterious and intricate adventure.
Having symbolism in your logo, complemented with meaningful color choices, will attract the type of players who would enjoy your game and make it stand out from the competition.
What do you think - is typography important for game development?
If you want to keep up with updates on the game, follow us on social media for the latest news:
Fixed being able to sample and buy furniture even when you couldn't afford it.
Fixed an issue with the boat being available for purchase before completing the first Elite Contract.
Fixed an issue with auctions sometimes failing after being completed.
Fixed incorrect Workshop floor mapping in one of the Suburbs properties.
Fixed an issue with the two piles of garbage stacked on each other in one of the Suburbs properties.
Fixed a couple issues with the cockroach event tutorial hard locking the game.
Fixed two jobs that required non-workshop type floors in workshop type rooms.
Fixed an issue with ghost UI markers in some tenant events.
Fixed a host of issues in the new tenant events related to starting and ending them.
Fixed an issue with the proximity bonus detection range calculation sometimes being incorrect.
Tweaked one of the speakers to be placeable on various surfaces and not only on the floor.
Balance
Cleaned up tax behavior with auctions. Apartment sales will not count towards taxable income anymore to avoid double taxation. All apartment transactions after selling are now grouped together and carried over to maintain finance history integrity.
Slightly increased profit margins for sell auctions.
If you didn't catch the last one we were part of or you are new to Cantata we are showcasing in The MIX 10th Anniversary Showcase where you can take a deep dive into the world of Cantata.
Watch the trailer, play the demo, ask questions and become a part of the community,
Cantata is a war for survival.
Driven through your choice of nine commanding officers from one of three factions - Humans, Machines or Aliens.
Strategise and leverage your army to explore, expand and endure across campaigns set on a mysterious planet steeped in mystical sci-fi lore.
Unique powers and abilities will allow you to expand your hold on this alien world.
Large maps allow you to fight tactically through turn-based actions.
Local and online multiplayer so you don't have to fight alone.
Modify the game to make it your own.
Since our last update we have worked on new community and social plans and you can stay a part of the action and future announcements below.
🪖 Follow Cantata on Twitter 🪖 Join the community on Discord
The Quality of Life changes and features we've been working on in part 1/2 of the big update to TOEM are getting near completion and we want to let you try it out before it goes live and hear what you think about it!
Beta access code: GamesAreCool
⭐ We are very interested in hearing what everyone thinks and feels about all the new changes! ⭐
Some specific things we would love to get your feedback on are:
🖼️ The new photo filters! Which is your favourite? Talk to the new npc inside the Photo Guild's house in 'Harbor'. ⌨️ The ability to play with keyboard! Are there any features missing or unnecessary? 🎮 PS5 controller gyro functionality! Let us know how it feels and fits into the game. 🐞 The camera has gotten an upgrade when detecting compendium items, can you feel the difference? 🔁 Restamp your community card to your hearts desire! --------------------------------------------- 🛠️ Press F1 to open our dev menu.
❗ Stay safe while exploring the new features! ❗
Since we have done a major overhaul of our save system it would be wise to go into your save folder and make a copy in the unlikely event that something break!
How to find your save folder:
1. Press the 'Windows' key + 'R'. 2. Type in 'Appdata' and hit 'OK'. 3. Click on the folders: LocalLow -> Something We Made -> TOEM and then there should be a folder named Save. 4. Copy the folder somewhere for safe keeping! Bam! You're all set!
How to access the beta branch:
1. Right-click TOEM on Steam and click 'Properties...' 2. In the window that opens, go into 'BETAS' found on the top left side 3. Enter the code GamesAreCool and press 'Check Code' 4. Press the big blue button that shows up below. And that's it! Your Steam should now automatically download the new build!
I'm Antti, the solo developer of Dreams in the Witch House, and the person behind Atom Brain Games.
Dreams in the Witch House is my passion project, and I've been working on it over six years now. It's beyond exciting to see the game coming together, and to share it with you!
Obviously, I'm a big Lovecraft fan. While "The Dreams in the Witch House" isn't Lovecraft's most famous story, I believe it's a perfect setting for an open world adventure game. My goal is to make the players feel like they are inside the story, making decisions and choosing their own approach.
If you haven't read the story, and don't know what I'm talking about, that's okay too! No extra knowledge is required to enjoy the game.
Ok, enough talk! Here's a previously unpublished screenshot from the game. Can you guess the location?
I'll be happy to answer all your questions about the game, and I'll try to post some updates too!
Several brand new dinosaurs are ready to be released into your parks - the Camp Cretaceous Dinosaur Pack and Update 2 are now available! Don't forget to update your game.
Check out the launch trailer below, and read on to see what this DLC and free update has in store:
(Trailer)
The Camp Cretaceous Dinosaur Pack gives you access to two new dinosaurs, two new dinosaur variants, and eight new dinosaur skins, all inspired by the hit animated show Jurassic World: Camp Cretaceous.
Create the frightening hybrid Scorpios rex and carnivorous Monolophosaurus, release Pierce the Kentrosaurus or a create a herd of the new variant Ouranosaurus to your parks.
Awe your guests with the Baryonyx trio Grim, Limbo and Chaos, or see how Toro gets along with your other Carnotauruses. Run away in fear from Big Eatie the T. rex, or bring fan favourite Bumpy to life with a new Ankylosaurus skin. Finally, the beautiful fluorescent Parasaurolophus Lux will be available to shine a light in the darkness.
Scorpios rex Scorpios rex was the first successful hybrid dinosaur created by Doctor Henry Wu, preceding the Indominus rex and Indoraptor. Wu eventually came to realise that the dinosaur was too aggressive and dangerous to become a park attraction. Don't forget to keep them well-fed and comfortable when housing them in your parks, or they may turn on you and your guests.
Monolophosaurus Monolophosaurus is a medium sized theropod first discovered in 1981 in China, hailing from the mid-Jurassic period. It's named for the single crest on its head, and is related to similarly crested dinosaurs like Cryolophosaurus. Like most carnivores in Jurassic World Evolution 2, they prefer their own company, and will need their prey needs satisfied. Don't forget to also provide them with water and they should be happy and healthy.
Ouranosaurus Variant The Ouranosaurus variant is inspired by the wild Ouranosaurus seen in Jurassic World: Camp Cretaceous. They're characterised by the spiny sail on their back, and a pronounced duck-bill like snout.
Kentrosaurus Variant (Pierce) This variant of Kentrosaurus is inspired by Pierce, a dinosaur encountered by the campers in Season 4 of Jurassic World: Camp Cretaceous. It has bigger and more square-shaped plates, as well as more spikes along its back and tail compared to a standard Kentrosaurus.
Ankylosaurus skin (Bumpy) Initially rejected by Dr. Wu as a defect due to its asymmetrical appearance, Bumpy the Ankylosaurus eventually becomes a fierce protector of the Camp Cretaceous campers. Now she's available in your parks as a skin for your Ankylosauruses.
Baryonyx trio skins (Chaos, Grim, Limbo) These three Baryonyx are first seen in the second season of Jurassic World: Camp Cretaceous. The three menace both the Camp Cretaceous campers and a pair of hunters looking to turn the dinosaurs into trophies. Now they're available as skins for Baryonyxes in Jurassic World Evolution 2.
Carnotaurus skin (Toro) Toro the Carnotaurus appears multiple times throughout the show. This fearsome predator encounters the campers on several occasions, before being soundly defeated. It's appearance is now available as a Carnotaurus skin in the game.
Parasaurolophus Lux skins Thanks to Dr. Wu's experimentations a subset of Parasaurolophus on Isla Nublar had bioluminescent genes from marine lifeforms incorporated into their DNA, causing them to produce their own light. These glow-in-the-dark dinosaurs are now available as two separate skins for Parasaurolophus.
T. rex skin (Big Eatie) Last, but certainly not least, a new T. rex skin is making its way to Jurassic World Evolution 2 in the Camp Cretaceous Dinosaur Pack. This is inspired by Big Eatie, a T. rex encountered in the fourth season of the hit animated series.
Update 2 Releasing alongside the Camp Cretaceous Dinosaur Pack is Update 2, a free update for everyone who owns Jurassic World Evolution 2! This update includes several new and exciting additions to the game.
All buildings and dinosaurs are now available in Sandbox Mode from the jump, letting you immediately begin building a Sandbox park without the need for unlocks. Dinosaur skin and pattern colours are also available, except for Challenge Mode unlocks. Another exciting feature is Research and Expeditions mechanics being a part of Sandbox Mode. This means you can start completely from scratch and work your way up in any and all Sandbox maps in the game. Expeditions and Research can be toggled on/off on the fly. Finally, you can fully turn off the need for Scientists in Sandbox Mode.
With Update 2 we're adding in over 40 new placeables for your parks, letting you further customise and add detail to your parks and facilities. Some of these new placeables are available in all eras, but some are restricted to specific eras. Players on PC and new-generation consoles (PlayStation 5 and Xbox Series X|S) are able to access all eras in Sandbox Mode and can mix and match decorations. You will also be able to individually place trees in your parks and facilities. The trees are unique to each environment and come in 4 different varieties: Large, Medium, Small and Bushy. With these individually placeable trees, and the new decorative placeables you'll have more control over how your parks and your enclosures look and feel, and we're looking forward to see how you use them in your parks!
You will now be able to experience and explore your parks like never before! Update 2 adds a First Person View option to all modes in Jurassic World Evolution 2. You can move around any open areas of your parks, change your movement speed, and alternate your viewing height. There's even a light you can turn on when it gets dark! From First Person View you can interact with buildings and vehicles in your parks - you can begin synthesising dinosaurs, manage your Scientists, start a new Research task, or make changes to your Amenities buildings. You can also jump into a Ride or enter Viewing Galleries and Platforms from First Person View.
A new Species Viewer in the Main Menu will let you look at the game's dinosaurs and reptiles in more detail. All species are viewable in the Species Viewer by default, but Challenge Mode skins will be unavailable until you unlock them. You can cycle through the Skin and Pattern colours you've unlocked, as well as adjust the positioning of the lighting and colour grading.
With Update 2, Jurassic World Evolution 2 is getting NVIDIA DLAA (Deep Learning Anti-Aliasing) support on PC for GeForce RTX 20 Series and GeForce RTX 30 Series graphics cards. NVIDIA DLAA is an AI-based anti-aliasing mode for users who have spare GPU headroom and want higher levels of image quality.
Last but not least, we are also rolling out a whole host of quality of life improvements with this free update, all of which can be found in the changelog below.
Have fun Park Managers!
Release Notes: "Camp Cretaceous Dinosaur Pack"
2 x Camp Cretaceous Dinosaurs
Scorpios Rex
Camp Cretaceous Variant A
Camp Cretaceous Variant B
12 body colour x 7 pattern colour options
Monolophosaurus
Camp Cretaceous Variant
12 body colour x 7 pattern colour options
2 x Camp Cretaceous Variants
Ouranosaurus
Camp Cretaceous Variant
Kentrosaurus
Camp Cretaceous Variant
8 x Camp Cretaceous Skins
Ankylosaurus Skin x 1
"Bumpy"
Baryonyx Skins x 3
"Grim"
"Limbo"
"Chaos"
Carnotaurus Skin x 1
"Toro"
Parasaurolophus Skin x 2
Lux 1
Lux 2
T. rex Skin x 1
"Big Eatie"
Added new dinosaurs to dig sites
Update 2 (1.3.0)Features
Added "Species Viewer" to the Main Menu
Allow players to observe their prehistoric species in more detail
All Species can be viewed by default
Cycle through various animation examples
Cycle between different Skin and Pattern colours
Alter the position and rotation of the lighting and the colour grade
See and hear the species name pronunciation
Added a "First Person View" option in all levels
Dedicated button on the Build Menu that will ask the player to select a starting position to enter First Person View
Navigate the open areas of your parks
The player can switch between Low and High Speed movement
The player can switch between Low and Normal View height
Toggle a light on/off
Enter Attractions Views and Rides
Interact with Buildings and Vehicles in your park
Added additional Decorations to each of the 3 Building Eras
22 x Facility Pieces
DFW Container (DFW)
Blue Container (JW)
White Container (JW)
Large Wood Crate (JP)
Container Fuel Tank (JW/DFW)
Supplies Pile 1 (JW/DFW)
Supplies Pile 2 (JW/DFW)
Concrete Barrier (JW/JP)
Stegosaurus Cage (JP)
T. rex Cage (JP)
Velociraptor Cage (JP)
Indoraptor Cage (JW)
Construction Crane (JW/JP)
Tent Small (JW/JP)
Tent Large (JW/JP)
Velociraptor Paddock (JP)
Helipad Arrival Sign (JP)
Unpacked Container (DFW)
Storage Shack (DFW)
Maintenance Cover (DFW)
Trailer Office (DFW)
Camera Post (DFW)
26 x Decoration Pieces
Aviary Banner (JW)
Lagoon Banner (JW)
Spinosaurus Skeleton (JW)
Jurassic World Signage - Aviary (JW)
Jurassic World Signage - Lagoon (JW)
Jurassic World Signage - Gyrosphere (JW)
Jurassic World Signage - Lagoon (JW)
Poles (JW)
Poles (Awning) (JW)
Poles (Birds) (JW)
Aviary Perch Point - Large (JW)
Aviary Perch Point - Small (JW)
Tree Planter 1 (JW/JP/DFW)
Tree Planter 2 (JW/JP/DFW)
Tree Planter 3 (JW/JP/DFW)
Foliage Planter 1 (JW/JP/DFW)
Foliage Planter 2 (JW/JP/DFW)
Foliage Planter 3 (JW/JP/DFW)
Amber Planter 1 (JW)
Amber Planter 2 (JW)
Amber Planter 3 (JW)
Fountain 1 (JW)
Fountain 2 (JW)
Fountain 3 (JW)
Fountain 4 (JW)
Jurassic Park Pillar (JP)
Trees
Added forest comfort to single placed trees
Added new single placed trees
3 x Large Trees (Unique per biome)
3 x Medium Trees (Unique per biome)
2 x Small Trees (Unique per biome)
2 x Bushy Trees (Unique per biome)
Quality of Life Updates
All dinosaurs, skins and patterns available by default when beginning a Sandbox level
Does not apply to Challenge Mode Cosmetic rewards
All buildings are now available by default when beginning a Sandbox level
Minerals can now be instantly sold rather than added to the Extraction Queue
Accessibility Options
Enter the "Accessibility Settings" when starting the game for the first time after setting the game's brightness
Added Dinosaur Highlight accessibility option
Shortened subtitles at larger font sizes
New building upgrades
Science Centre
Cheaper Research
Tasks cost 25% less
Faster Research
Task time reduced by 50%
Extra Scientist
Increase the Scientist Limit of Tasks from this building by 1
Expedition Centre
Cheaper Expeditions
Tasks cost 25% less
Faster Transit
Expeditions are 25% quicker
Extra Scientist
Increase the Scientist Limit of Tasks from this building by 1
Hatcheries
Cheaper Genetics
Costs reduced by 20%
Accelerated Growth
Speeds up Synthesis and Incubation by 25%
Extra Scientist
Increase the Scientist Limit of Tasks from this building by 1
Paleo Medical Facility
Automatic Resupply
Unlimited fuel/resources
Faster Treatment
Decreases task time by 50%
Cheaper Treatment
Decreases task cost by 50%
Extra Scientist
Increase the Scientist Limit of Tasks from this building by 1
Response Facility
Automatic Resupply
Unlimited fuel/resources
Staff Centres
Improved Costs
Tasks globally cost 10% less
Specialist Facility
Globally increases the value of the Specialist staff traits by 1
Control Centres
Improved Motivation
All scientists Unrest meter increased by 1
Improved Efficiency
Tasks globally time reduced by 20%
Contracts:
Additional Contracts
Sell Dinosaurs
Increase Largest Territory Herd/Size
Build Lagoon
Build Aviary
Cohabitation
Complete an Expedition
Release a Dinosaur
Photo Multiple Species at Once
Changed "Photo with Species" contracts to ensure the players own the selected species
Added time completion bonus to large number of contracts
Ranger Post improvements
Allow MVUs to be assigned to Ranger Posts
Within range of the post, MVUs automatically treat Minor Injuries and Diseases that can be cured by medical darts, and heal dinosaurs with Critical Health.
MVU, Ranger and Capture Teams can now be assigned from a Ranger Post
Ranger Patrols now prioritise dinos needing welfare scans above all other tasks
Added Bankruptcy Warning and Timer
Improved building tooltips
Ranger Posts
Science Centre
Sandbox Mode Improvements
Ability to turn expeditions and fossils On/Off
Ability to turn research On/Off
Ability to adjust Task Time length (10%, 25%, 50%, 75%, 100%)
Added Jurassic Difficulty to Money and Appeal Difficulty
Ability to turn Scientists On/Off
Ailments Improvements
Added new “Chronic Stress” disease type for marine reptiles that causes fighting and lack of appetite
Changing Common Cold to a territory issue caused disease rather than a random one
All territory-caused diseases can be cured by fixing territory issues
Added a help screen when a new disease source first appears in the park
Selecting a dinosaur with an active monitored ailment or injury should take you to the ailments tab by default
Button in Ailment Tab now opens Comfort Tab
Added new "Hyperoxalemia" disease that causes low fatigue and low max health, and is caused by a lack of High Leaves
Added new notifications for when an injury is diagnosed and needs player treatment
Added Filters for Expedition Map
Species Type
Expedition Cost
Expedition Time
Scientist Skill
Tour Rides
Added a Jurassic World Gate for use on Jurassic Tour and Gyrosphere attractions
Allow tour photo points to be triggered by player-driven tour vehicles
UI
Present the total scientists skill pool when hiring scientists
Improved Decorations UI to handle larger number of decorations
Added a display map icon for dinosaurs that are the subject of a transport request
VO subtitles will now pause when the game speed is paused
Added a display map icon for dinosaurs assigned to be tranquilised
Added an arrow to indicate the required turn direction (indicates the direction of input the player needs to apply) when the gunner is not facing the target
Added Dinosaur Status to Park List on the Map
Added a filter to the Map that displays calamities
Specify on the tool tip and info panel when it is just the power cable attached to a building that needs repairing
Added dotted circles around aviary domes and lagoon pools to aid alignment
Added the ability to refresh contracts sooner for a cost
Prevent players from buying upgrades they can't afford
Hatchery
Player now informed if the hatchery is not opening because it's blocked by a dinosaur
Prevent dinosaurs from falling asleep in front of hatchery exits
Jurassic World Database
Show a "Wingspan" stat for flying reptiles
Aviaries
Aviaries now count as destroyed as soon as the first panel is broken
Dino Behaviours
Indominus Rex and Velociraptors will now share territory
Dinosaurs may now flee when group attack start
Dinosaurs may charge on group attack start
Prey can now outrun predators if they run out of stamina
Tweaked Iguanodon combat stats
When a dinosaur throws another during a jump attack it now does a minimum amount of damage
Capture Teams
Helicopters now resist gravity when in photo mode
Vehicles
Adjusted driving model so all Ranger Teams drive in a more similar way
Added DLAA on PC
Steam Deck Support (1.3.1 Only)
Added Steam Deck support to the PC version of Jurassic World Evolution 2
Ensured the on-screen keyboard appears appropriately on the Steam Deck
Disabled driver date check on Steam Deck
Added a default graphics preset which appears in Graphics Settings UI only on Steam Deck
Bug Fixes
Dinosaur Behaviour
Additional fixes for dinosaurs getting stuck
Additional fixes for dinosaurs and flying reptiles escaping their enclosures
Fix for dinosaurs stuck in constant panic
Fix for dinosaurs dying of old age whilst being transported
Only diseases which impose a max stamina of less than 70% and injuries that cause the Fatigue effect now prevent running
Make flying reptiles immune to "Damaged Tooth" injury
Prevent dinosaurs from going to sleep immediately after waking up from tranquilisation
Dinosaurs eating live food can now fulfil the "Photograph a Dinosaur Eating" contract
Fixed airlifted released reptiles from popping onto the ground on the Classic and DFW Lagoon Hatcheries
Various animation bug fixes on dinosaur behaviours
Dinosaurs
2001 Male/Female Velociraptors - Eyes, hands and head art fixes
UI
"Synthesis Failure" changed to "Egg Failure" in Sandbox Mode
Split appeal between duplicate attraction buildings
Fixed shops not updating when shop type was changed
Fixed missing Dr. Alan Grant entry in the Jurassic World Database
Preserve vehicle ranger post assignments when changing vehicle skins
Marine and Flying Reptiles now have their own bio group
Buildings
Gates build instantly instead of waiting for the fences
Arrival building helicopters now leave and returns to signify the arrival of guests
Updated Flying Enclosure sign and UI icon so that it uses the correct texture
Fix for tuna escaping the lagoon
Prevent guests from entering destroyed/inoperable buildings
Various art improvement bug fixes across numerous buildings and assets
Park Teams
Park Teams no longer get stuck in land hatcheries
Storms no longer damage parked vehicles
Vehicles "damaged by storm" are not drivable at all
Economy
Prevent park rating dropping after releasing the first dinosaur(s) via airlift
Fixed fuel/food of the Response Facility and/or Paleo Medical Facility going to 0 when saving/loading a game
Animations
Fixed seated guests from using the wrong animation
Guests trapped with no way to return to a path now disappear after 30 seconds
Game Modes
Chaos Theory: Jurassic Park - Updated amenity construction mission stage so you can build any size, not just a small one
Chaos Theory: Jurassic Park - Increase comfort requirement for Velociraptors
Chaos Theory: Jurassic Park - Block access to build menus during hatchery research objective to prevent the player from getting stuck
Chaos Theory: Jurassic Park and Jurassic Park: San Diego - Banned Monorail construction contract
Chaos Theory: Isla Sorna: Site B - Re-enable storms
Chaos Theory: Return to Isla Nublar - Added Viewing Gallery to research so it is available to build
Campaign - Pennsylvania - Ignore dead dinosaurs in the final comfort check
Improvements to vehicle navigation in Challenge - Southwest USA
Various contract fixes
Foliage
Balanced/Improved the wind effect on foliage during extreme weather events and also resting states
Adding Barrel Cactus into the desert shrub brush
Further fixes to HDR on consoles and PC
Various localisation and text fixes for all languages