The wait is over. After a year and a half of hard work, we are excited to release Core Keeper into Steam Early Access today!
The community reaction to the Steam Next Fest Demo was incredible, and we are thrilled for this major next chapter. We are happy to welcome new and returning players into the world of Core Keeper and will be listening closely to the community’s feedback throughout Early Access as we continue to add exciting new content and features. To start (or continue) your underground adventure, pick up a copy of the game from our Steam store page.
Your Feedback Matters!
From our very first Alpha all the way to the Demo, your feedback has been instrumental in making Core Keeper what it is today. We’ve had the most amazing time developing the game and getting to know the community, and we cannot thank you enough for your support. There are lots of exciting new features waiting for you in Early Access, and we definitely want to hear your thoughts.
Launching the game in Early Access is the perfect opportunity to welcome you to the world of Core Keeper while continuing to add features and make improvements based on community input. You’ve been with us every step of the journey, but from this moment onwards, you’ll be experiencing bug fixes in real time along with regular updates to the game – and we think that’s pretty exciting!
You can share your feedback and suggestions with us in the relevant channels in the Core Keeper Discord, and any bug reports can be documented via Jotform.
Exciting New Features
There are several key features appearing in the Early Access version of the game that we might not have included if it weren’t for you! Things like fishing (which was requested from the moment we opened the Discord!) and the Cookbook were community driven additions that have helped us really elevate the game.
We’ve also made plenty of new additions of our own creation, and we’re looking forward to watching you uncover them all. We don’t want to spoil too much, as we think the best way to discover new features is by playing the game, but we did share a list of patch notes recently that detail some of the latest updates to the game.
What’s Next for Core Keeper?
Hearing your thoughts and feedback on the Early Access version of the game is the very first step on the road to full launch, and we’ll be sharing lots more news and information with regards to this journey going forward.
We’ve got plenty of updates planned to keep the world of Core Keeper expanding as you explore the underground. For now, take a look at this exciting new roadmap that will give you an insight into exactly what we’re thinking about for the future of Core Keeper!
We’ll also be keeping an eye out for your bug reports, Tweets, Discord messages, livestreams, YouTube videos, TikToks, and more to get an idea of how you’re enjoying the game. From all of us here at Pugstorm and the publishing team at Fireshine Games, we hope you have fun exploring, and you’ll be hearing even more on Core Keeper from us soon.
It’s not long now until we hit Early Access, Explorers, and we wanted to give you a little run down of some of the updates we’ve made to the game based on your feedback from the Demo. While this is not a full list of Early-Access features, please find a list of patch notes below for a little insight into some of the things you can expect to see.
Core Keeper Early Access Patch Notes
Main Features
New biome: Azeos Wilderness
New biome: Mould Biome, located in Azeos Wilderness
Lighting Optimisation
New NPCs
Azeos the Sky Titan (boss)
Ivy the Poisonous Mass (boss)
Malugaz the Corrupted (boss)
5 new enemies
New Mechanics
New items with shield mechanic: Equipable in off-hand
New item with dash mechanic: Equipable in off-hand
Electronics table: Allows creation of generators, wires, circuits & more
Fishing: 19 unique fish & many other loot drops
Railway forge: Allows creation of rails & minecarts
Cartography table: Allows players to share explored areas on their maps
Cookbook available in cooking pot: Used for storing recipes
New Items
More than 10 new weapons
More than 20 new types of armour & gear
New workbench tier: Scarlet workbench
Distillery table: Allows creation of stronger potions
Salvage & repair station: Used to maintain gear
Monster figurine collectables: Can be used as decoration
Oracle cards collectables
New valuables
Large water can
Additional Content
New unique locations in the world
Tier 3 & tier 4 talents available in the talent trees
Activation of the Core
Gameplay Changes
Balancing Improvements
Slow down effects now work on bosses
Increased inventory size
Increased health from sleeping
Enemies drop loot when killed by secondary sources (e.g. killed by spike trap)
Starting lantern now has a bit longer glow range
Health potions now have a cooldown after drinking
Removed durability from paint brushes
Quality-of-life
Lighting Optimisation
Titles for each biome
Changing between weapons does not require pressing left mouse button again to attack
Added a cursor to the centre of the map when using controller
Gravestones can now be picked up by hitting with melee weapon
Art and Animation
New icon for water can
Changed position of item hover description
Tweaked colours on the map
Indicator that skills have unsigned talent points.
New icon for wood bridge
Tools only drain durability when used for their intended purpose, e.g. durability is no longer drained when hitting wooden crates
Tools & gear now become unusable when reaching 0 durability instead of breaking
Increased size of chests inventory space
Audio
Sound effect when entering a new biome
Bug Fixes
Credits does not scroll while in-game
Paintable walls/floors now appears on the map
Stone doors now can be used to allow merchant to move in
Fixed so bosses does not turn invisible
“Gotta go fast” buff is no longer gained by sleeping
Shift+right click does not give more cooking skills
Gravestones can now be picked up when dropped next to the hive mother.
Painting a wall with the same colour again makes it disappear for a second
V-sync no longer effects scrolling speed in menus
And more!
Other
Credits updated
We hope you enjoyed reading through these, and we’re sure there are one or two additions here that will have piqued your interest. We can’t wait for you to find out what some of the more cryptic notes within this list mean, and you won’t have to wait very long.
You are welcome to discuss these patch notes with your fellow Explorers in the Core Keeper Discord! There’s no obligation to do so, but we would recommend using the #lore channel and the spoiler function out of courtesy for those who may not want to view certain information.
We’re counting down the hours until Early Access. Keep an eye out for another update from us tomorrow!
There will be scheduled service maintenance on 9th March 2022, starting from 22:00 HRS (PST) / 01:00 HRS (EST).
During the maintenance, Heroes will not be able to connect to the game including Steam users, and are expected to be resumed by 02:00HRS (PST) / 05:00HRS (EST).
[Friendly Reminder]
- The Knight Mission Boxes will be removed during the Scheduled Maintenance.
We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.
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I’ve decided to launch some monthly discussion themes concerning games and life in general (but mostly games). These will most likely be in simple formats such as “Post Your Top 3” etc. to encourage people to answer without too much pressure.
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[Crash and Major issues] Fix crash and stability issues(server-side).
[UX/UI] Fix the scrolling tab being stuck on the Daily Quest menu. Quest video for License 4 is not working.
[Graphics and VFX] Fix loading transition effects after pressing Race Again or Exit Race in career mode. Fix Volcanic Jungle track- weapon usage trails appearing stuck on the screen. Quest - fix display graphics color in the slushy machine. Fix Onsen Shima track - cannonballs are passing through the cannon base. Fix Liberty Circuit track - fireball effects are passing through the Liberty statue. Fix Kabo Dojo track - chopped fruits are passing through the castle wall.
[Sound] Quest - Item and obstacle VFX and sound effects appear to overlap multiple times.
[Known Issues] Item descriptions in the customization menu are missing. G29 Steering wheel force feedback is overly shaking. Kart is pulling left on the rough area when letting go of the Steering wheels (Logitech G29, Thrustmaster T150, T500, Fanatec Clubsport).