On 24th of February 2022, Russian Federation and Vladimir Putin has officially declared war on Ukraine.
We always declared ourselves as international creative studio, but majority of our team are from Ukraine. Fortunately, all of Ukrainian devs from NightCat Studios are in safe places, there is no threat for their lives. We hope you are safe too.
We're donating all of our recent revenue from Project DeepWeb to the Red Cross Organization to help victims of the war. Support too
If you need psychological help, join our discord server. There is always someone from our team and/or friends to support and listen to you.
We address this message to players, bloggers, journalists and our colleagues. Do not stay aside and help those in need.
Stay safe and destroy expectations, not cities. Дякуємо за вашу підтримку // Thank you for your support
Holdfast: Frontlines was a massive hit! Breaking its all-time concurrent player peak record 3 times over, it saw many new and old players alike return to experience the free total-conversion DLC. However. the team here at Anvil Game Studios already has their eyes set on bringing fresh new content to the game. Check out the development roadmap for a sneak peek at what’s to come.
We do most certainly hope that this will keep you just as excited as we are for the future of Holdfast! Expect updates to hit both the game’s Napoleonic front on both land and sea as well as the latest addition to that of the Great War.
An update will release early this week targeting bug fixes and optimisations.
Our Vision. Holdfast’s Future
The release of Frontlines stays true to AGS’s roots - Forging our Way Through History. It marks the beginning of a new era for Holdfast both literally and figuratively. The development of Frontlines has been well over a years worth of effort and required the expansion of our team to ensure multiple projects could be worked on at once and that nothing would become neglected.
Both Harper and Storey will be joining the team officially as artists to continue their work on Nations At War, Frontlines and a 3rd yet-to-be announced project that is early in the works. We’re most excited to share more about this in the future but for now we’ll leave you with one thing, as can be said with any title we develop, it will have you, our beloved community in mind. Graciously we ask for your patience and know that development of Holdfast will not cease thanks to the expansion of our team.
We’re sure you’ll enjoy this just as much when it sees a release!
We truly believe that the community is the content and our efforts will not stop here. As mentioned, the release of Frontlines is not an endpoint, rather the start of a new era for the team and this genre of warfare roleplay games we all dearly love. This expansion of our team will allow for content based releases to be worked on at a larger scale and efficiency as shown with Frontlines.
We also want to continue providing the tools for our most dedicated fellows to better enjoy the content we create. Our great community of modders have already been hard at work since the first iteration of the Holdfast SDK which is why we plan on releasing ‘Version 5’ of the SDK that will incorporate the new Frontlines additions amongst additional modding abilities. This will allow modders to create their own unique experiences for the game, perhaps even in eras or settings of their own picking.
Multiple competitions based around the updated SDK will also rise giving players the opportunity to get their own creations into the game. We've also committed to introducing additional content throughout this year on both the game’s Napoleonic and Great War fronts.
Finally, a thank you from everyone at Anvil Game Studios for your ongoing support, it is invaluable and has powered us on to create new experiences to give back to this wonderful community. We hope you enjoy all our efforts and we look forward to seeing you on the Frontlines after all this time!
We have been working on what we call the “Influence system”. It handles every effect that is not instant but acts over time. By combining skills, buffs, and debuffs in one neat system we can now add, remove and activate a variety of effects that affect either a single character or are global. Activation conditions can be customized so this allows us to implement effects that tick after a number of turns, tick after a set amount of damage is dealt or tick after any other condition we might come up with.
Gameplay
The aforementioned Influence system allowed us to implement more types of cards, including:
Cards that use influence for effects that span multiple turns For example:
Armageddon card which deals damage to all monsters four turns after being played.
Momentum card that gives other heroes block whenever you play an attack card.
Artifacts. You will be able to pick up artifacts between fights and they will offer permanent effects. For example:
Kielbasa artifact that lowers the cost of one random card from starting hand to 0 mana.
Silver mirror artifact that gives extra block to another hero every time they give you block.
We have also reimplemented the communications rose some of you already know from the pre-alpha tests. It lets you quickly communicate with other players via markers. It still uses work-in-progress visuals but is fully functional. Also, there will be more emotes to pick from in the final builds!
Design
In the visual design department, we have been focusing on the game’s logo, adding more paper feel to it. You can judge the results yourself:
And we have finalized icons for the first batch of artifacts. Try and guess their names, so we can see if the icons are readable ;-)
And the crowd goes wild – Rollback Netcode will be implemented this summer for the Steam version of Persona 4 Arena Ultimax!
What is Rollback Netcode?
Rollback netcode is a feature that helps to make online matches as smooth as possible, regardless of the other player’s connection.
When is rollback coming?
We’re working with Arc System Works to implement Rollback Netcode as soon as possible, and we anticipate the update going live Summer 2022. Stay tuned for more updates!
Pre-order Persona 4 Arena Ultimax on Steam now, and get the full Persona 4 story with the Midnight Channel Collection!
Lazy Chess is on sale during the Remote Play Together Sale! Buy Lazy Chess and challenge a friend, or choose one-player to brush up on your chess strategies! Lazy Chess: Fewer Moves. More Fun!
[Update] Karma Grand Deva (Gains +7/+7 and cost reduction ability after banishing the 5 units preventing merge exploits. Full explanation why below. & No longer punished for accidental misplays if they happened you still get a bad 1 drop), https://files.collective.gg/p/cards/a424dba0-9456-11ec-b1af-250c4d996b77-s.png
Enemy Difficulty Settings: There are three difficulty settings to choose from (No Enemies, Normal, Nightmare). This option has replaced the old Disable Enemies option.
Heal Flash: I added a Heal Flash which will flash green on the screen when you have been healed (opposed to the red flash for damage). If you should use your Restore ability at full Health no flash will appear.
Added a sound effect on Toggle Ability.
There is a new UI Option object which replaces most old options. The new options will allow you to select one of multiple settings for each option. This will make future options much easier to integrate into the settings menu. For instance, I plan to add more options for Crosshair Style in a future update.
Bug Fixes:
Fixed the Player height in Hallway 1F.
Fixed wall colliders in Hallway 1F that were causing issues interacting with objects on the wall.
Increased the size of the new Fall Zone to prevent players from missing it should they fall.