The collaboration event with the popular anime That Time I Got Reincarnated as a Slime has been released! Please check the details below!
Period Feb 28, post-maintenance – Mar 13, 11:59 pm (PT)
Pick-Up Gacha Pt. 1 In this gacha, the unit Demon Lord Rimuru Tempest and the ark Harvest Festival are on rate-up.
Demon Lord Rimuru Tempest
Harvest Festival (LR) Ark Traits (Ark Lv 10) [Creature type only] Skill damage +25%, add God type to user. Silence/ Curse resistance +1. For each monster type that an ally has, skill damage cap +200 (not stackable; monsters are all non-Human types).
Collab Event Otherworld Rising Star
This event is a cooperative event between all players, where you will receive a total repel reward based on the total number of repels per day. In the event quest, battle Charybdis, who appeared in the original anime.
By participating in this event, you can get up to a total of ten pieces of event equipment and a ton of gacha tickets, so be sure to play through the entire event!
Get collaboration stamps!
Collab Login Bonus Pt. 1 Period Feb 28, post-maintenance – Mar 6, 10:59 am (PT)
Collab Challenge The Collaboration Challenge consists of 9 simple missions displayed on the home screen. Completing the challenge will reward you with the equipment Shion’s Suit. Get rewards while getting used to the game!
Period Feb 28, post-maintenance – Mar 13, 11:59 pm (PT)
About That Time I Was Reincarnated as a Slime
And so, his everyday life as a Slime began. Salaryman Satoru Mikami was attacked and killed, but before he knew it, he had been reincarnated in another world. Against all odds, he was reborn as a Slime! Beginning his new Slime life with the name Rimuru, he set forth into a new world of many races to create a country where all races could enjoy life in harmony!
This hero’s story tells of his growth in the world as he meets dragons, goblins, dwarves, ogres and a plethora of other races.
the time has come for another speed round event! Cancel all your plans and prepare for some short nights and long fights during the next 14 days. If no player or coalition has achieved a regular victory by that time, the player with the most victory points is declared winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen. This scenario runs on the CoW 1.5 version, with new features and new balancing.
Settings for this speed round event:
Player count: 100
4x speed
starts immediately
Free country selection
players flagged as inactive after 2 real life days
fixed runtime of 14 real life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
Are you ready for your next adventure – dressed in the truly wonderful Wizard of Noz costume?! Then make sure you grab the Wizard of Noz Chest from 28th February (11 AM) until 7th March (11 AM CET) and get a chance to pick up the costume, the ‘Fabulous’ title and many other magical surprises.
The Fabulous title offers the following effect:
Increases your specialist’s attack skill points by +5
Open the random box and you’ll receive 1 of these fantastic surprises:
the time has come for another speed round event! Cancel all your plans and prepare for some short nights and long fights during the next 14 days. If no player or coalition has achieved a regular victory by that time, the player with the most victory points is declared winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen. This scenario runs on the CoW 1.5 version, with new features and new balancing.
Settings for this speed round event:
Player count: 100
4x speed
starts immediately
Free country selection
players flagged as inactive after 2 real life days
fixed runtime of 14 real life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
Hi, did you all check out some good games at the Steam Next Fest? We have also released the demo version of PARTY RUSH!!, so please try it out!
This entry will be on something called the combined skill. And knowing how to use this will greatly help your journey in the world of PARTY RUSH!!
First of all, a combined skill is a skill that you may use only when specific characters are together in your party.
There’s a wide variety of them, so you’ll have to see for yourself. Some are powerful attacks. Some will weaken your enemies. And some will even heal your party members!
Try to look into the types of characters you include in your party, and you might just find your very own combination that enables you to use a combined skill. Remember, there are close to 160,000 patterns. Hope you enjoy trying out different combinations!
Some combined skills can completely turn the tide of tough battles. However, even powerful skills such as these might not be enough to solve everything if you ignore the elements.
As you might have suspected, the next entry will be on elements! Have a good day!
Sorry this update has been so long in the making, I promise I haven't lost any motivation for the game, I recently suffered a spinal injury which made it hard to sit down and focus on doing anything for around 3-4 weeks, but now it's getting better I can actually jump back in with all the ideas I've been coming up with!
Thank you all for sticking with the game, and continuing to support it, now let's get onto the patch notes!
Seance Table:
The seance table has 2 different options, Basic Interaction, and Advanced Interaction, here's how they work: To get a basic interaction out of it, all you need to do is light the candles, but a basic interaction only gives you:
3 common interactions
2 medium interactions
To get an advanced interaction out of the seance table, you need to find the voodoo doll that spawns in the house with the seance table, place that in the middle of the table, THEN light the 3 candles, this will cause:
common interaction
medium interactions
rare interactions
super rare interactions
An advanced interaction will cause an instant hunt, so make sure you know your escape plan before diving in.
Table and doll both created by our amazing community member Tiyshen, if you have any 3D work you want doing you can easily reach out to them through our Discord, or by going to their artstation page: https://www.artstation.com/tiyshen
Ouija Board:
The Ouija board is an easier way to pinpoint what room is the ghost's favorite, and where you need to exorcise it. It can also give you clues towards which ghost it is if you ask it the right questions.
Right now this primarily serves as more of a fun way to immerse yourself within the world, learn more about the ghosts you're dealing with, and it dramatically helps break up the constant back and forth but gameplay-wise, it isn't quite as impactful as the seance table.
Progression:
Previously in Obsideo there was no "real" reason to keep playing games, we were mainly playing just for the sake of it, which I completely understand can be fun, but only to a certain point.
I also didn't want it to just be a basic leveling system, where a number goes up but you don't really get any reward from it, I wanted a sense of accomplishment and something to work towards with the leveling system, so I decided the best way to go about that was to give players the ability to unlock different colors for their vestments, pants, and robes.
There are currently 7 different colors to choose from, in the future I'm planning to add more options, hopefully not just "more colors" I'm wanting to add new player models altogether, along with completely unique clothing options for not just levels, but also steam achievements. There are also now 7 different belt colors to choose from, meaning you'll be able to match up perfectly :)
We now have a basic leveling system, each level is 100XP, you can gain XP by: successfully exorcising the ghosts, selecting the correct ghost, correctly doing exorcism steps, and more.
If it's what people want, I'll happily add an extra panel to the end of the round screen that shows how much XP you earned (and how you got that XP), and how close you are to your next level.
Exorcism Models:
Now that I've finally been able to find someone who is not only extremely talented at 3D modeling, but also with creating animations, the ghosts now all show their true forms during an exorcism, this is something I know we've all wanted to see in the game since launch and it's something that I've also wanted in-game, I just couldn't find anyone who not only had the skills but also understood the vision I was going for.
Turns out that person was right under my nose the whole time! Another massive thank you to Tiyshen who did an amazing job throwing these animations together for me, I seriously recommend reaching out to them if you have any modeling and/or animation work you want doing for your projects!
Thank You
Again, I just want to say a massive thank you to everyone that's supported the game, and me through these long gaps in updates.
I do want to start looking at procedural generation a bit more seriously now that the game is at a really good point, I also have some amazing ideas for new ghosts/interactions, and I can't wait for you to all experience them!