Ruling a vast continent isn't simple, and for an empire in decline it's even more difficult. As such, an emperor can't control every aspect of it directly - instead it's split up into twelve provinces:
Sarmachia
Siparria
Tesqua & Montania
Corrina
Apsodenia
Upper Fluvia
Lower Fluvia
Vicisoria
Thiuginaz
Variana Inferior
the Imperial Domain
Of these, only the Imperial Domain is under your direct control. All the others have their own governors - in some that's a senator, others a general, chief or king. These rulers have their own goals and ambitions, which can be a help or a hindrance when they come into conflict with your opponents or yourself respectively.
Each provincial ruler has a level of loyalty toward you. The exact value is hidden to the player, but you'll be able to make an educated guess on their opinion toward you, whether it's hostile, neutral or happy (let us know in the comments whether you'd prefer an actual indicator or whether it would be better to infer it from their dialogue).
The rulers will want you to do certain things for them. These can range from a bribe, to stationing troops at their cities to quell unrest to resolving a dispute with a neighbour in favour of them. It's a careful balancing act, and pushing a vassal too far can make them withhold taxes from you, refuse to allow you to recruit armies from their settlements or even completely turn against you.
Provinces vary in size and power, so you'll need to decide which rulers you want to placate and which ones can get thrown under the bus (or chariot) because you don't care about them. The only province which can never betray you is the Imperial Domain, which is powerful but not powerful enough to defeat two vassals if they went against you.
In future Dev Diaries we'll go more into detail about the provinces and their rulers, but next up is the game's combat system.
Note: To receive this update, simply restart the game. Your client does not require an update. Updates for Melvor Idle become available at the exact same time on platforms (Steam, iOS, Android).
This update brings a bunch of much requested quality of life updates, as well as finalizing the transition to the new tick-based system for Skills.
The transition to a tick-based was done over 6 months, and involved rewriting every single Skill from the ground up. Now that it has been completed, this will allow for more efficient updates including efficient implementation of new content.
A note on upcoming new content
Although these latest updates have not introduced anything new for you to try, we can confirm that we have indeed been working on new content behind the scenes at the same time.
There is a massive pipeline of new content on the way, including the much anticipated Expansion 1. This expansion aims to roughly double the amount of content you see in the game, and it has been in planning for quite some time.
Now that the transition to the tick-based system is complete, we can now work efficiently towards Expansion 1 as well as everything in between.
Update Changelog
Let’s see what’s new inside the February 2022 update.
New Additions
Customisable Minibar
There is a new “Quick-Equip Menu” for the Minibar (The menu in the bottom right of Skills). This new menu allows you to quickly equip items for the respective Skill. The GEAR icon represents the quick equip.
You can customize what items display in this menu for each Skill. This can be done by selecting any equipable item within the Bank, navigating to the Gear icon, and then enabling/disabling this item for each Skill.
The order of these items can be adjusted to your liking by dragging and dropping them from within the Quick-Equip Menu.
Existing default items from before this update are enabled by default inside this new menu.
Updated Combat Minibar
The Combat Minibar that displays during Combat has some new features and functionality.
The Enemy HP & Attack Bar has been added above your own, so you can see the progress of the fight more clearly.
Your own attack bar has been added below your HP bar.
You can now change your Equipment Set from the minibar.
New Settings have been added to the Settings Page to enable or disable the visibility of Enemy HP/Attack Bar & Equipment Set Selection.
Click & Hold to Eat
You are now able to Click (or tap) & Hold to eat within Combat or Thieving. This will spam eat Food for you.
Doing this will not consume more Food than is required.
The button will turn green to confirm you are “spam eating”.
This works on Mobile versions as well.
This kind of functionality is great if you feel like attempting content before you are prepared enough to idle it.
Other New Additions
You can now toggle the visibility of Fishing & Thieving Areas by clicking/tapping the header area where the new “Eyecon” is. This visibility setting is saved for that character.
You are now able to “Destroy Loot” by selecting the corresponding button located on the bottom of the Loot Container. This will destroy the Loot if for some reason you do not wish to actually Loot it.
Changes
The UI for the Skills & Mastery section of the Completion Log has been updated to be much less stressful on the eyes, using distinguished colours to separate each Skill.
You can now see the Special Attack & relevant descriptions of Items within the “View Item Stats” & “Upgrade Item” popups. Now you will know exactly what the item does that you are trying to Craft or Upgrade into.
Removed the “Pause Skills when Minimized” setting from Mobile. This setting now defaults to “enabled” as there is no reason for this to be turned off on Mobile.
Steam achievements for milestones obtained on Hardcore / Adventure Mode will now unlock the respective Standard Mode achievement as well.
Farming is now unlocked on the Demo Version on Mobile.
Tick-Based Skills
These Skills have now transitioned to the new tick-based system:
Fishing
Cooking
Crafting
Fletching
Runecrafting
Agility
Summoning
Astrology
This marks the end of the transition to tick-based for Skills, and will now allow us to develop a lot more efficiently in general for the game.
Bug Fixes
We have been working to address issues with Offline Progress on Mobile. With the transition to tick-based and most affected Skills being rewritten, we hope to have squashed this bug. However, if you experience it again please let us know so we can look into it further.
Synergy unlocks now activate as soon as they unlock while training Offline, and will provide the benefit to you immediately.
Fixed issues with dropdowns hiding options underneath the game’s header area.
Offline progress now accurately accounts for preservation change for all Skills.
Auto-equip food now works as intended when training Offline.
Fixed crashing issues when you run out of Runes during Combat.
Fixed potential memory leak issues for most Skills. Please report further memory leaks if you notice them.
Fixed issue where Pig & Mole Synergy would not work while training online.
Fixed issues with Salamander & Bear Synergy.
Fixed issues with Octopus & Crow Synergy.
Fixed issues with the Leprechaun & Pig Synergy.
Fixed issues with Mole & Octopus Synergy.
Fixed issues with Witch & Cyclops Synergy.
Fixed rare issues where Cooking or Fletching would not progress.
Artisan Skills should now update the information panel dynamically when game data changes (Like quantities and percentages).
Astrology now correctly updates the “Show All Active Modifiers” panel to display all active modifiers, and those from newly unlocked slots.
Fixed rare instances where individual Astrology modifiers could exceed 5%.
Fixed visual error with Astrology Mastery progress bars not adjusting their colour to correspond to maximum Mastery level.
Elemental Potion output is now correctly considered while Runecrafting offline for subsequent crafts.
The game should now correctly stop skills offline when running out of materials, or when your bank becomes full.
Fixed rare issues that would not allow you to start Actively Cooking.
Fixed missing default items that display on the Minibar.
Cooking double chance now stacks correctly, taking into account all doubling bonuses (This bug was visual only).
Fixed rounding errors for equipped Summoning Tablets.
Level up popups now display correctly for Astrology.
Fixed visual error that causes an infinite scrolling effect when a scroll bar appears.
Fletching Mastery levels should now update dynamically.
Conclusion
I will be announcing some details about upcoming content next month! Stay tuned for those details.
Remember your saves are compatible on all versions on the game (Steam, iOS, Android), and all platforms receive the exact same updates at the exact same time!
Our newest hidden object game, First Time in Paris, is now out on Steam! Play through gorgeous hidden object scenes and minigames as you join amateur travel blogger Kate Robinson and her daughter Nicole on their trip to see the sights of Paris and save a historic hotel.
Make sure you check First Time in Paris while it's still on 25% sale!
If you like hidden object games, check out one of our other franchises - Faircroft's Antiques! Join antiquities expert Mia Faircroft as she searches through bright and beautiful locations, restore priceless antiques in exciting mini games, and meet interesting new people!
Our newest hidden object game, First Time in Paris, is now out on Steam! Play through gorgeous hidden object scenes and mini games as you join amateur travel blogger Kate Robinson and her daughter Nicole on their trip to see the sights of Paris and save a historic hotel.
Make sure you check First Time in Paris while it's still on 25% sale!
If you liked I Love Finding Cats, check out one of our other newest releases - I Love Finding MORE Cats! Collect MORE adorable cats as you visit different locations, solve puzzles, and play mini games!
Faircroft's Antiques: The Forbidden Crypt - Boomzap
Our newest hidden object game, First Time in Paris, is now out on Steam! Play through gorgeous hidden object scenes and minigames as you join amateur travel blogger Kate Robinson and her daughter Nicole on their trip to see the sights of Paris and save a historic hotel.
Make sure you check First Time in Paris while it's still on 25% sale!
If you like hidden object games, check out one of our other newest releases - I Love Finding MORE Cats! Collect MORE adorable cats as you visit different locations, solve puzzles, and play minigames!