The SUPER PEOPLE CBT has ended on 14:00 KST, Feb 28.
Support from soldiers worldwide was crucial to this global CBT’s success.
We sincerely thank all soldiers who have participated in the SUPER PEOPLE CBT.
Your in-game data and feedback will be carefully curated to prepare for a better and more successful Early Access.
Important Milestones and Improvements for Early Access include the following:
1. Enhanced Security Measures 2. Enhanced Game Optimization 3. QoL Improvements - Changes to crafting difficulty - Changes crafting material spawn rate - Addition of the Play Assist feature - Improvements to the tutorial 4. Addition of the Oceania server
New content that reflects the opinions and feedback of many Super Soldiers is also in the pipework.
1. Addition of the Shooting Range 2. Addition of Large-scale Competitive Content 3. Addition of a New Class 4. Addition of New Costumes 5. Addition of the Replay function
By reviewing suggestions made during the CBT from various viewpoints, we are developing SUPER PEOPLE’s own unique and colorful BR content. We will share more information about Early Access as soon as possible.
The end of the SUPER PEOPLE CBT will also spell out other small changes.
* All data such as in-game IDs, levels, gold, items, and game history will be reset on the CBT’s closure - Players will receive a level mission event reward (limited edition costume) during Early Access based on the account level reached at the end of CBT, - Limited costumes awarded to Alpha Testers, Supporters, Ambassadors, and Partners will be available during Early Access. * The GeeGee website will close for optimization and visitors will not be able to use all information pages excluding the News/Customer Center. - Please use official channels such as our SUPER PEOPLE Steam Channel [LINK], Official Discord [LINK], Instagram [LINK], Twitter [LINK], Facebook [LINK], etc., until website optimization is completed.
We plan to inform soldiers of future schedules and development plans from time to time through social media announcements. We ask for your continued and undivided attention to SUPER PEOPLE.
An Event Match celebrating Global CBT’s Closure will be held from Mar. 12 to Mar.13 (KST). The event match will be a match where you’ll be able to focus on the battle without worrying about crafting. Further details will be announced in a separate announcement on a future date.
With overwhelming support of Super Soldiers, we gain momentum for next and every each step. We give our token of thanks through this video.
It's Paper Pirates' second birthday, and we’re celebrating with a new Paper Pirates Seasonal Celebration, The Big Birthday Bash! Running from 28th February - 14th March, celebrate the anniversary of the game's launch with a festival of partying, and a whole host of anniversary goodies in Paper Pirates!
Seasonal Trait: The Magician
Joining Paper Pirates for the duration of The Big Birthday Bash is the seasonal trait, The Magician! Play a trait game during The Big Birthday Bash, and one of the crew may find themselves playing as The Magician.
When the entire crew have finished voting, but no pirate has gone overboard, The Magician will have the opportunity to cast a magic vote. This magic vote has two voting power, and can be cast for any pirate (other than The Magician themselves). The crew won't know who The Magician is, unless they can figure it out through deductive reasoning!
The magic vote still counts as voting for a pirate to go overboard, so if The Magician throws a human overboard they run the risk of becoming a ghost. Question is... who are they?
The “Let Them Eat Cake” Event!
Go on a sailing adventure during The Big Birthday Bash, and each day there is a chance you may encounter the “Let Them Eat Cake” event. The crew will divide up a huge birthday cake, taking the chance to blow out the candles one by one. It's believed that the last person who blows out a candle will get to make a wish... what will they wish for, and will their wish come true?!
Birthday Gift Bounties
Every day during The Big Birthday Bash the crew will receive a special birthday gift bounty! If you complete the assigned task, you can open a present, and inside you will find... a special cosmetic surprise! There are eight different cosmetics in total to collect, so make sure to collect your birthday gifts during the seasonal celebration!
Limited Time Costumes and Ship Parts
During The Big Birthday Bash, Sam Sherbot and Nat O'Bother have some new customisation options available to unlock in the Shop ship! If you buy a customisation option during The Big Birthday Bash, you can use it all year round - but the items will be disappearing from sale when the event is over, so don’t delay and buy today!
The full list of outfit items available during The Big Birthday Bash is:
Outfit Shop
Belt - Cutlass (Balloon)
Jackets - Waistcoat (Magician)
Headwear - Hairpin (Star)
Headwear - Pendant (Star)
Headwear - Pendant (Key)
Shirts - Tie (Rainbow)
Shirts - Tee (Cake)
Legs - Tutu (Rainbow)
Ship Shop
Hulls - Cake Hull
Masts - Cake
Additionally, during The Big Birthday Bash, pirates have access to a unique anniversary hat, available to everyone in voyages started during the event. Once the event’s over, the hat will disappear from your collection until next year, so be sure to wear it while you can!
Developer Bots Jump Aboard
Invite bots into your game during The Big Birthday Bash, and you may find some of the regular crew replaced with one or three bots that mimic the Iteration Games crew! They’ll only join your games during The Big Birthday Bash, but these bots have their own personality and appearances modelled after the Paper Pirates developers.
Fruit Girls: Hentai Jigsaw Photo Studio - tabbuentertainment
Are you ready for even hottier scenes? Hentai Jigsaw Photo Studio: Fruit Girls 2 is now available! Our artist, The Handjob Artificer, put a lot of love in the new artworks.
Fruit Girls 2: Hentai Jigsaw Photo Studio - tabbuentertainment
Are you ready for even hottier scenes? Hentai Jigsaw Photo Studio: Fruit Girls 2 is now available! Our artist, The Handjob Artificer, put a lot of love in the new artworks.
I've decided to make a concerted effort to maintain this project in preparation for my next much larger release so I've fixed several bugs related to movement and fixed several interaction bugs
🔹You can now choose if you want to see the Tasks on the main game screen or if you'd rather see them on the world map screen. You can change where you see the tasks by going into the Options -> Gameplay menu and checking or unchecking the "Show Tasks On Map" checkbox.
🔹You can once again show/hide the tasks on the main game screen by clicking on the green "Tasks" button in the upper-right corner of the screen.
🔹Fixed an issue where the world map would stop rendering the terrain and water after you hit the "Apply" button on the Options window.
Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.48.
Our patch was slightly delayed from last week due to the Steam Servers being on fire for no particular reason.... ahem, Elden Ring... Anyway, our patch has gone out, and we've got a series of fixes and updates for IWC, and IH. Read on to see what we have specifically going on, or join us on Discord where we're always happy to hear what you're most excited for and want to see us work on next.
Reminder: Intrigue Sign-up
We're nearing our Free to play Beta launch, and joining it is our brand new set release, Intrigue. If you're interested in jumping into the game's Beta the second it's ready, or if you're more concerned with getting some sweet early bird perks, exclusive cards and platinum pre-order cards, sign up today HERE, or head to {LINK REMOVED}http://www.bit.ly/iwcintrigue to be added to our pre-launch page.
Patch Notes
Major Features
New Tutorial System A system for making tutorials and other singleplayer content has been implemented. This will allow us to make and edit single player experiences relatively quickly now and in the future. These systems also include an overhaul of how we handle player rewards, which will be important as we shift to our new future model layed out in the "Future of Infinity Wars Classic" video. The first test case for many of these systems is a set of tutorials for Infinity Heroes, there are still some minor changes we wish to make to these tutorials to make them a smoother learning experience, but we wanted to showcase them to get your feedback. You can play these tutorials via the Tutorial button in the top-left of the main menu. We also have a series of tutorial missions in development for Infinity Wars Classic, however these are not yet ready. As always, stay tuned for more.
Minor Features
Restored IWC Artwork Early versions of Infinity Wars 1 have not been very well documented, meaning we have had some cards without working spritesheets. These have now been found and added back into the game, fixing the animations for the following cards:
Zealous Protector
One of Many
Verore Brute
Vanguard Knight
Aerial Commando
Martyr of Death
Armored Landcrawler
Fight!
The Hellmouth
Guns of Goliath
Kinetically Overloaded Drone
Glorious Warrior
Firebolt
Genesis Construct
Drone
Demon of Fear
Beast of Burden
Bad Bot
Improved External Passive system Extension to the external passive system that handles effects like "All Characters you control get +1/+1" now allows for more flexible and consistent cost reduction and keyword granting effects, especially when used by Artifacts or Locations, which previously behaved different to character cards. This has also fixed a number of very rare desync issues.
Improved stat-tracking Cards now have a flexible stat tracking system that allows us to better create Effect Nodes. This also allows us to potentially expand it in the future to use stat tracking to inform possible balance issues.
New IWC Cards
Profane Critter Cost:3 Morale:1 (EX x2) Character - Beast Demon Whenever this deals combat damage to a character while attacking, excess damage will be dealt to the next defender. 13/4 < Click to reveal Artwork
Balance Changes
Some IWC cards have been modified to be closer to their original functionality.
Shikana, Who Demands Tribute Changed from random sacrifice to: "Activate: Sacrifice another Character. At the end of turn, If Shikana didn't sacrifice a creature, Shikana is removed from the game and kills all Characters on the Battlefield." This design brings Shikana closer to its original design, replacing the start of turn effect that we don't currently support with an activated ability, this is similar to how we redesigned Bomb-Bot. NOTE: This card's text currently reads as their old version, while they function to the new version. As a result, we're probably going to put them on the ban list to avoid confusion, with a patch fixing them up will be on the way in a minor upcoming patch, or we wait for the next big one.
Champions Herald Change to bounce back to hand rather than sacrifice
Demon of Dark Bargains Fixed External Passive to work on the turn you play it As part of the change to the external passive system, you can now immediately gain value from this card, bringing it closer to its IW1 version.
Omnimind Fixed External Passive. As part of the change to the external passive system, you can now immediately gain value from this card, bringing it closer to its IW1 version.
Nix X cost targetting implemented. The multitargetting system has been modified to allow costs to be assigned per additional target chosen. Allowing us to make Nix's flexibility return.
Explore Change to original functionality. Due to this card being implemented very early on, before Locations and deck searching were even implemented the design got changed, this was overlooked and so now has been reimplimented to its original text.
Bugfixes
Quests and battlepass progress may not reset when logging out.
Fixed Blood crazed initate When in command blood crazed initate fails to transform when units die.
Fixed IH card dragging breaking if moving cards offscreen when timer runs out
Fixed The Victory Screen never plays the intro to the victory/defeat music, was getting instantly overriden with the loop version
Fixed Overcharge storm not causing you to overcharge if there are no valid targets
Fixed Overcharged Storm causing you to overcharge twice as many cards in hand
Fixed Verore Worshipper sometimes surviving combat due to initiative
Fixed set numbers missing from some Intrigue cards
Fixed Karckk Haste
Fixed new releases deck having banned cards
Fixed Pacifying winds overcharge
Fixed Shield Generator missing types
Fixed Laser Cannon Spritesheet
Also, as a final note, we've been working on a few advertising campaigns to spread the word about our upcoming kickstarter release and free beta release, so if you see any of our videos or posts around, feel free to let us know where!
Check out the INTRIGUE PRE-LAUNCH PAGE to register your email, and hear all about our Free to Play launch and Kickstarter launch.
Hey Everyone, if you want a sneak peek at the Employee A demo, check out TrickstarPhi on Twitch at 11AM EST on February 28!
TrickstarPhi is a great streamer who will be doing an exclusive early look at the demo. He also regularly streams Yu-Gi-Oh Master Duel. Make sure to follow him on Twitch as well if you like the stream!
Hey All! How is everyone doing? Hope you're having a fantastic new year. I come bearing the gifts of updates!
Added NPC's to weapon store. Quests and NPC interaction coming soon.
Expanded internal editor for western stuff. Basically allowed me to add western dressed characters.
Offset idle animations for NPCs so they don't look like their in sync.
Improved overall fidelity of button pressing on the wrist watch.
Added Saving and Loading.
Created pause menu and added saving and loading buttons.
Added inventory and inventory button. To add items to the inventory drag a grabbed item to the bottom slot of the inventory menu and it will be added when overlapping.
Fixed issue for pressing the buttons accidentally, it now requires the hand overlapping the button in order to press.