Greetings! Let's start with a joke to break the ice.
What do you call a fake noodle? An im-pasta!
Okay... Dumb joke I get it. I guess I should focus on this development update thing - let's get down to it! ___________________________________________________________________
February - End of Month Update:
Steam: While playing Redemption's Guild your Steam profile will now showcase your class, level, and which zone you're in. Which means you can now show off how far you've advanced your class to all of your friends and they don't even need to be in-game! Hoozah!
UI Updates: How exciting. RIGHT!? We just wanted to show off how pretty it all is. :3
Journal - Inventory Page
Keyboard
We also worked on:
Questing bugs.
Implementing audio to the enemy spellcaster's minions.
Added equipment class and color variation icons to the merchant UI.
Updated the Inventory and Title journal page filter UI. (Inventory filters can be seen in image above)
Rogue class ability will no longer show on your hands.
Fixed berserker skull not working properly in the wardrobe area of Tilnu Tavern.
Passive stat allocation now displays correctly.
Fixed issue where enemies would double up on abilities.
The labyrinth game mode is just one of three games modes you'll experience at the launch of Redemption's Guild. You and your friends will descend deep into the dark tunnels between the Tilnu Tavern to fight off enemies who have claimed the labyrinth as their home. Every play through of the labyrinth will be unique thanks to procedural generation. This means you'll have to communicate with your teammates to reach the end. Maybe you'll stick together as a team so you're not overwhelmed by enemies or perhaps you're all feeling courageous and want to split up, either way, the dangers and treasures that await you will always be different.
Your team will have a predetermined amount of time to slay Torvis - the king of skeletons - and collect the treasures he is protecting. If you can't defeat him within the time limit, your party will be kicked back to to Tilnu Tavern, where you can discuss a new game plan. This game mode has a high risk/reward and is not for the faint of heart.
Did you know? There are traveling merchants who will randomly set up shop around the adventure zones? You may find an astral shard you need to boost your stats or that final piece of colored gear you need to complete your set.
We've just released VRChat 2022.1.1, which includes Avatar OSC, Input OSC, comfort options, and more!
Avatar and Input OSC is part of our new API for putting data into and pulling data out of VRChat. Starting with this release, you can build your avatar and set up OSC to do things like feed your heartbeat into your avatar, implement your own eye tracking system, build support for whatever controller you want, and even more! Check out our blog post for more information.
VRChat's OSC API is a pretty developer-centric feature. Keep an eye out in our new #avatar-osc channel on our Discord to see what people are cooking up!
This update also has some other stuff, like the new Tunneling comfort feature, the new Voice avatar parameter, and a bunch of fixes. We're prepping for some other updates that are on the way, including one you might've caught a teaser for on our Twitter. (If you missed it, we're implementing 8 and 10 point tracking. spoilers!)
As usual, if you create VRChat content, please ensure you update your SDK!!
OSC API for Avatars is is available for VRChat on both PC and Quest! You'll just need to point your OSC application at your Quest's IP using the default ports.
OSC API for Input!
You can also use the same system to provide input into VRChat! Many of our controls are mapped to OSC channels
You can use this to map your own controllers, peripherals, and more!
OSC API for Input is also available for VRChat on both PC and Quest!
Added a tunneling VR movement comfort feature that optionally adds a vignette effect during movement
Has Light and Strongsettings, adjustable in the Quick Menu
Changes, Improvements, and Fixes
Added the "Voice" parameter for usage on avatars! This parameter is the avatar wearer's microphone amplitude in a float value from 0.0 to 1.0
Added a "View Profile" button to friend request notifications
Fixed an issue where the Upper Chest bone was not being networked properly, which could cause desynced poses when it was mapped (especially for full body users)
Fixed an issue where some friends would be stuck "Online" after they'd logged off
Greatly reduced spurious logging to the output log to improve performance. Re-enable these logs (and some new ones) by using the new "--enable-verbose-logging" launch option
EXPERIMENTAL: Added the "--enable-avpro-in-proton" launch option, which will allow Proton users to re-enable AVPro for video playback. This may cause crashes!
Fixed an issue where closing the Stream camera would open the Photo camera
Fixed an issue where the VRChat UI could react when the mouse cursor was not over the window
A variety of fixes to address application crashes in certain circumstances
Various internal networking adjustments and updates
Notes for Creators
Here's some useful links to participate in the OSC development community! Since this is a pretty developer-centric feature (at least, at first), we're going to handle these slightly differently.
- Added last round hold-open when slide is pulled back with an empty magazine - SLAP17 should be more consistent with grabbing the bolt - Many bug fixes
We just about a month to go for this release cycle I thought I'd make a public development update. So far we have seven scenes completed including one new bad ending. We are on pace to close to 16 scenes by release near the end of March! Here's what to expect:
In EG 0.11 we will get a little more background on Ceraphina before she came to the mortal plane and joined with Euryale. She had apparently wanted to come to the mortal plane for some time. We also see Euryale and gang reach San Francisco but not before encountering a surprise from Ceraphina's past. Once they arrive in San Francisco, they realize they didn't leave the injustice in the East.
We hope you are as excited as we are to play 0.11. Many Patreons have already started enjoying the development builds (and probably struggled with the bugs) and we want to thank them for their support.
Here's the changelog so far:
10 new scenes
1 new ELITE-exclusive scene
Dialog changes throughout
Additional narration in the cathedral scenes
Fix credits crash
1 new bad end
Sound effects added to select scenes
Minor addition to Spoons Camp Pre-Westward dialog
Replaced 2 images, fixing the "elephant tears" in the post-raid 1 scene
Sound Effects
A few sound effects have been sprinkled throughout the game. The following scenes have been affected:
Brothel Intro Scene
Stheno-Echo encounter
Olympus Gateway flashback
Additionally, new scenes in 0.11 have some sound effects. More will be added throughout the game as appropriate.
Join creative director Andrew Spearin in this pre-recorded livestream to learn how to play Civitas and hear about future plans! With guest team members dropping by to chat.
Here are the Release Notes for Update 53: Hunter and Hunted, released on Thursday, February 24th, 2022!
Of Special Note:
New Adventure Pack: Hunter and Hunted!
The Wild Hunt want you to join them...as prey! This new Adventure Pack is FREE to VIPs and available in the DDO Store! Hunter and Hunted includes two dungeons and a raid at level 32 on Legendary difficulty. The quests are level 7 on Heroic difficulty. The NPCs are located in a small public space accessible through The Hut From Beyond in The Harbor.
The Anniversary Event has returned!
The Anniversary Event is back to celebrate DDO's 16th year! Get started towards the back of House Phiarlan by finding Gnoa Bn'for. To celebrate 16 years we are giving away a selection of Bound to Account cosmetic outfits! Once per day characters can speak to the Anniversary Djinn outside of the Anniversary Dungeon in House Phiarlan to select their choice of Red, Blue, Green, Pink, and Silver. Each character can pick an outfit once per day, and there is no limit to the number of outfits you choose other than the once-per-day-per-character limit. The Anniversary Djinn will be available for players to acquire these cloaks through December 31st, 2022. The Anniversary Event runs through March 20th, 2022!
New items to barter for this year include masks and capelets that match our free coats. We have also added the following previous anniversary gifts to the Anniversary Event Barter Vendor:
The Sentient Jewel of the Dragon
15th Anniversary Commemorative Cloak
Robe of Celebration
Medium Armor of Celebration
Heavy Armor of Celebration
Medium Docent of Celebration
Heavy Docent of Celebration
More Free!
The following races and classes from the core D&D Player's Handbook are now permanently free for everyone in DDO:
Players who have already purchased these races and classes will receive a Greater Elixir of Discovery for each of the races and classes they own prior to the release of Update 53. Speak with Jubilee the Discoverer on the bottom floor of the Eberron Hall of Heroes to get one Bound to Account Greater Elixir of Discovery for each feature you had previously purchased. You may only claim each feature's Elixir once in total (across all characters and servers), so please use caution if you play on multiple servers. These Elixirs cannot be claimed on any active Hardcore worlds.
ALSO: VIPs now get daily Gold Rolls on Daily Dice for the remainder of 2022 (through 11:59pm Eastern (-5 GMT) on December 31st, 2022)!
News and Notes:
Classes
Absolute Zero now applies its frozen crowd control to Fire enemies that are immune to Death, instead of letting the Death effect bounce off and therefore having no effect.
The Druidic Oath system now only alerts you about breaking your Druidic Oath if you become oathbreaking from a state where you are not oathbreaking, preventing over-spam of its alert.
Druidic Stoneshape now works with Dire Bear.
Strength Domain now only bases your Reflex Saving Throws on Strength if it is higher than your Dexterity.
Combat
Failing a Concentration roll now generates feedback on the avatar.
When the feat Elusive Target triggers it now displays a visual over your character's head to know it has applied.
Artificer Iron Defender Pets and Druid Wolf Pets have had some of their animations adjusted. Some animations that were not scaling with attack speed now do, and some animations that were missing (and therefore caused pets to stand around confused) have now been connected.
A variety of effects that provide a full Heal now work on Undead players.
Enhancements
Almost all existing enhancements for Artificer Iron Defender and Druid Wolf pets are now granted automatically as those pets go up in level. (The ones that are not automatically granted are specifically called out below, all other existing ones are). The level they gain them at is the same as the previous Minimum Level for those Enhancements.
For Iron Defender pets, Alignment enhancements are not automatically granted, as they are mutually exclusive. You can now talk to any Artificer trainer to select your Pet's Alignment, which is now displayed as an effect on your pet. Your selections remain until changed or until you Reincarnate. The Chaotic selection continues to provide the Breaker of Boxes behavior.
For both Iron Defender and Wolf pets, Threat Generation/Reduction enhancements are not automatically granted, as they are mutually exclusive. You can now talk to any Artificer or Druid trainer (depending on your pet) to select -40% Threat from Melee Attacks, +0% Threat from Melee Attacks, or +100% Threat from Melee Attacks. Your selections remain until changed or until you Reincarnate, and stack with all other sources of Increased or Reduced Melee Threat.
The Bluff and Intimidate active abilities have been removed from Iron Defender and Wolf pets for the time being. We plan on returning these in a future update.
Artificer Iron Defender Pets, Druid Wolf Pets, and Pale Master's Skeleton Pet now all have a baseline of 100% Fortification at all levels. This stacks with Gear and any Feats or Enhancements they have.
Feydark Illusionist's Illusory Augmentation now correctly grants its bonuses if you have obtained Augment Summoning from a temporary source, such as gear or an augment.
Hope for Success from the Favored Soul's Beacon of Hope tree now applies more reliably.
Sacred Touch in Warpriest and Warsoul now mentions the typing of the buff.
Eldritch Knight's Proficiencies now apply more reliably.
Elditch Knight's visuals now change color depending on which Spellsword Toggle you have turned on.
Epic Destinies
Fatesinger
Cut the Strings' Death and Damage effects now respect their one second cooldown.
Cut the Strings no longer fails if you are targeting someone behind you.
Discord melee and ranged skills no longer scale with Spell Power AND Melee/Ranged Power.
Discord Ranged skill now grants its 10 Spell Points when three chords are consumed.
The Greater Shout SLA from Fatesinger is now considered to be Spell Level 6.
Primal Avatar
Carrion Swarm now has updated visual effects.
Shadowdancer
First Blood no longer kills you if you cast a spell on yourself.
Favor
Warforged is now awarded on a per-server basis for 400 Total Favor, replacing the Drow race, which is now free. If you previously achieved 400 total Favor and unlocked Drow on a server then Warforged will automatically unlock when you log in with a character on that server that currently has at least 400 total Favor and had previously claimed the rank of Drow from Nyx. If you do not have a character with at least 400 Favor, earning the 400 Favor threshold and speaking to Nyx will unlock Warforged on that server.
Feats
The epic feat Doubleshot has its correct tooltip.
Mounting a mount will no longer turn off the Rune Arm Use feat, and will instead suppress your Rune Arm charge until you are dismounted.
Bloody Footprints now display properly for the following Races:
Warforged Male/Female Inquisitives
Shifter Male (all styles)
Tiefling Male (1 handed/1 handed shield style)
Drow (both genders) (Inquisitive Style)
Items
You may now Barter for Sands of Menectarun wilderness loot from Masei Mkembe's Barter Shop in Zawabi's Refuge if you have Antique Bronze Tokens to spare.
The Reaper Shard Crafting recipes for Goggles and Glove now function correctly.
Dripping with Magma now triggers once every 1 second instead of .25.
Bowdlin (Collectible Trader) now correctly tells you that he distributes Red Augments and not colorless.
Quality Spell Focus Mastery now changes from +1 to +2 at a slightly earlier level so more gear has the +2 version of the affix.
Spell Penetration and Attack Augments now have corrected descriptions.
The hardcore season five vendor was using old logic that assumed the player took their favor rewards in order sometimes preventing a player from claiming the "death follows you reward" if they hasn't already claimed Death Watches you reward . This has now been corrected.
Certain legacy Healing Amplification effect tooltips have been modernized.
Commendations from the various Eveningstar factions (such as War Wizard) are now Bound to Account instead of Bound to Character.
Alchemical Elemental Attunement effects now each correctly work on both Melee and Ranged attacks
Monsters
Animated Armors should no longer heal from Negative energy.
Relevant monsters in the new adventure pack "Hunter and Hunted" have been added to the Monster Manuals.
Smaller crabs now play animations when crowd controlled.
Quests and Adventure Areas
A new NPC is available in Eveningstar (near the mailbox), the Ball and Chain in Wheloon, the Blue Water Inn in Ravenloft, near the entrance from Eberron in the Feywild wilderness, outside of the tavern near the fountain in Sharn, in the Snapping Line Inn in Saltmarsh. Randall Lyric sells augments in exchange for local ingredients.
Anniversary Event
Some changes have been made to the +Cordovan and +Steelstar fights this year, and some new jokes, in-jokes, and secrets have been scattered throughout! We have also done work on the Kobold path, including replacing some kobolds with rats, thinning out some spawn numbers, and adjusting some aggro settings. Players should also no longer find themselves needing to run the kobold path a second time based on the state of Jeets' and Malicia's dialog.
Meridia
Clicking on the door in Meridia to The Shroud no longer tries to teleport you to Ritual Sacrifice.
Ravenloft
Typos have been fixed in Raven's Bane.
The Red Fens
Into the Deep - Fixed several sections of this dungeon that did not get their proper stat pass in Update 51.
The Soul Splitter
Soul Survivor - Captain Loren d'Lyrandar has undergone an avatar update.
Vault of Night
Fixed Veil's awkward appearance in "The Prisoner" Quest on difficulties other than normal.
Races
Tiefling Infernal Resistance no longer drops on Death.
Spells
Fixed an issue with spells that appeared "inside" of enemies when they were hard targeted that would cause the target to fail for the enemy. This fixes spells like Holy Smite, Chaos Hammer, Flame Strike, and others that are hard target spells.
Lionheart and Reincarnate now properly take the Eschew Materials metamagic feat.
Fire Seeds, Ice Flowers, and Burst of Glacial Wrath now take appropriate metamagic feats.
Blur is back to being a 20% bonus.
Meteor Swarm has had its screen shake and flash effect reduced.
Acid Well now respects range limits for effects like Epic Defensive Fighting.
Prismatic Strike's Daze is now an actual Daze effect instead of a stun effect.
Tenser's Transformation no longer removes Eldritch Knight's Shield Proficiency upon removal.
Spells should no longer block projectiles.
UI
There are three new UI options:
Show Filigree Descriptions (Default: On): When active, Filigree in items display their descriptions and when inactive only names are shown.
Show Uncompleted Sets (Default: On): When active, set bonuses display both set bonuses you have active and bonuses that are inactive. When off, only active set bonuses are displayed.
Prevent Heal Soft Targeting (Default: On): This toggle forces your healing spells to use your hard target or self-target and not your soft target.
Several small adjustments have been made to Filigree and Set Bonus displays to make them easier to read.
The Spell Selector window (for spells such as Teleport and Fire Shield) now remembers its position.
The Quest Selection UI now spells Receive correctly in its tooltips.
The Examination window now remembers its position.
There is a new button to Delete All Confirmed Mail. Note that this will not function if any mail in your Confirmed tab has any attachments.
The Empty Slots field of the sorted inventory panel now matches its background area better.
The Reincarnation UI no longer tells you that Iconic Heroes must be level 28.
Epic Hearts of Wood no longer tell you that you need Karma to Epic Reincarnate.
Miscellaneous
Improved how the quest system reveals an objective when a monster is near a player in an effort to improve game performance.
A change has been made that adjusts dungeon event processing for certain objectives in an effort to improve game performance.
Known Issues:
The new dungeons and raid in the new adventure pack "Hunter and Hunted" do not have their proper experience set yet. The XP for running these quests will increase in the near future.