We are just one day away from the release of Valve’s Steam Deck, which means that this is the perfect time to bring you up to speed in regards to the support of Euro Truck Simulator 2 and American Truck Simulator on this new gaming system.
Our developers were extremely excited to work on this interesting project and they have done everything it takes for players to enjoy the smoothest possible experience. In addition to making some tweaks necessary to support this handheld gaming PC, our games will include several special bindings, along with a basic version of touchscreen support (clicking on the screen to select menu buttons). Moreover, we’d like to point out that by choosing to play on Steam Deck you will not be left behind when you will want to drive along with your friend in the Convoy mode, as "cross-platform" gameplay will be supported.
The development of the Steam Deck support went hand in hand with overall gamepad support, which, apart from resulting in general small improvements, adds a new mini-feature into our games - the description of gamepad mapping. Simply put, this means you will have a bindings legend on the screen to always be sure which button has what purpose. This addition represents another step-up in our continuous support of gamepads and steering wheels, and we hope we will be able to push it further in the future.
We hope you will enjoy playing ETS2 or ATS on the Steam Deck and we can’t wait for your feedback on your experience. If you get your hands on this device, make sure to let us know about how your trucking journeys went by tagging our social media accounts (Twitter, Instagram, Facebook). And if you find something that still needs a bit of a tweak, leave us a report over at our forum. Finally, if you will enjoy playing with a gamepad much more after this update, leave us a positive review on the ETS2 or ATS Steam page.
Carnival, Carnival!🎶💃🎊🥁 Join Ines and Lily in tomorrow's Carnival Live Stream at 4 pm CET! Let them show you around these colorful saloons and have the chance to win FREE piggy tokens and coupon codes!!!🎭🎟️🐷💰
Jack Move, a beautiful JRPG with tactical battles and gritty cyberpunk story will be livestreamed during Steam Fest. We are happy to announce that the first live stream with developer will happen on Tuesday, Feb 24 at 8am PT
Hello everyone - taking a brief moment from all of the launch day chaos and excitement to pop in and say 'Thanks' - seriously, it's been one hell of a ride up til this point and it's nice to take a step back and just take it all in you know?
Right at the finish line as LKA wrapped up development on Martha Is Dead, we asked the dev team to record their thoughts on the journey as a whole for a special episode of Martha Uncovered, you can catch the episode below, as well as some personal words from Luca to you, the fans :
"Hello everyone,
I am Luca Dalcò, LKA's art director and writer. I'm here to talk about Martha is Dead, our new game that will be released today! Today…needless to say, I, and the whole team, are very excited and nervous! The moment of release is a special one. Years of work and passion become something real. All the passion, all the emotions, all the love we put into the game becomes a public thing and we feel naked, it's inevitable!
It is very difficult for me to describe Martha is Dead in a few words: It is a psychological horror/thriller that follows the dramatic story of a girl who suffers a great trauma in the context of a world where war is unleashed with all its insane violence. It is set in real places, in Chiantishire, Tuscany in a historical context that is also real, that of July 1944. But it is much more than that, and it is above all an intimate relationship between the player and Giulia and her way of seeing the world.
With Martha is Dead our main aim is to convey feelings, emotions, so my advice is to try to live the game by favouring emotionality over rationality. Not that you don't need to reason in order to understand all the details of the story, far from it! But I think that at least the first time you play it you should let yourself be captured by the atmosphere, let yourself be dragged into Giulia's mind, more and more deeply.
Martha is Dead required more than 5 years of development, constantly driven by passion. Additions, improvements, changes have made the game much richer than what was originally thought... we never wanted to stop developing and telling Martha's world: the protagonist with her dystopian family, the raging war, the lies, betrayals, the presence of a past still present, religion, superstition.
But here we are, the game is going to be released!
We wanted to create something special to launch Martha is Dead. The thing I cared about most was communicating the atmosphere you will breathe in Martha's universe. On this idea the launch trailer was born. Julia tells about a nightmare that blurs into reality. A nightmare that is not present in the game, but that, like all the contents outside the game, serves to deepen Martha’s universe. The whole thing has been realised with Unreal Engine, in real time, as if it were a scene from the game. A brief meeting with Giulia before entering her mind!
I will never thank enough all those who have been following us since The Town of Light, but also all those who will trust us and immerse themselves in the experience offered by Martha is Dead. A special thanks to the players who are looking for the connections between Martha is Dead and The Town of Light. It's amazing and rewarding to see how you can uncover even the most hidden details, the ones we thought no one would ever notice!"
Couldn't have put it better ourselves to be honest! so we'll keep it short and sweet, we hope you enjoy your time in Tuscany, there is a LOT of extra things to be excited about today - some of which you might have missed - so for patch notes, schedules and competitions, make sure you visit out launch blog : Martha Launch Blog
We're off to grab a little rest and start grabbing your feedback - until next time, hit the socials below, and we'll see you in Tuscany!
The 50th Abyssal Proving Grounds event is nearly upon us! To celebrate this milestone, you’ll be able to get stuck into a classic 1v1 battleship brawl for 48 hours, from 26-28 February. What better way to celebrate Friendship Week, after all!
As with all Proving Grounds, you can expect a few twists to keep you on your toes when it comes to fitting your ships!
All Tech I battleships qualify for the encounter, but the following items are banned:
Sensor Dampeners
Weapon Disruptors
Shield Boost Amplifiers
Shield Rechargers
Shield Power Relays
Shield Flux Coils
Core Defense Field Purger Rigs
Core Defense Capacitor Safeguard Rigs
Core Defense Operational Solidifier Rigs
Auxiliary Nano Pump Rigs
Nanobot Accelerator Rigs
In addition, modules are limited to Meta 5, and Tech II rigs are also banned. Ships can only fit a maximum of one Local Repair Module (Shield or Armor).
While in the arena you’ll also enjoy a 100% bonus to all overheating benefits, with the exception of EWAR.
Get your thinking caps on, polish your ship fits, and get ready to go one on one for leaderboard glory!
Hello everyone - taking a brief moment from all of the launch day chaos and excitement to pop in and say 'Thanks' - seriously, it's been one hell of a ride up til this point and it's nice to take a step back and just take it all in you know?
Right at the finish line as LKA wrapped up development on Martha Is Dead, we asked the dev team to record their thoughts on the journey as a whole for a special episode of Martha Uncovered, you can catch the episode below, as well as some personal words from Luca to you, the fans :
"Hello everyone,
I am Luca Dalcò, LKA's art director and writer. I'm here to talk about Martha is Dead, our new game that will be released today! Today…needless to say, I, and the whole team, are very excited and nervous! The moment of release is a special one. Years of work and passion become something real. All the passion, all the emotions, all the love we put into the game becomes a public thing and we feel naked, it's inevitable!
It is very difficult for me to describe Martha is Dead in a few words: It is a psychological horror/thriller that follows the dramatic story of a girl who suffers a great trauma in the context of a world where war is unleashed with all its insane violence. It is set in real places, in Chiantishire, Tuscany in a historical context that is also real, that of July 1944. But it is much more than that, and it is above all an intimate relationship between the player and Giulia and her way of seeing the world.
With Martha is Dead our main aim is to convey feelings, emotions, so my advice is to try to live the game by favouring emotionality over rationality. Not that you don't need to reason in order to understand all the details of the story, far from it! But I think that at least the first time you play it you should let yourself be captured by the atmosphere, let yourself be dragged into Giulia's mind, more and more deeply.
Martha is Dead required more than 5 years of development, constantly driven by passion. Additions, improvements, changes have made the game much richer than what was originally thought... we never wanted to stop developing and telling Martha's world: the protagonist with her dystopian family, the raging war, the lies, betrayals, the presence of a past still present, religion, superstition.
But here we are, the game is going to be released!
We wanted to create something special to launch Martha is Dead. The thing I cared about most was communicating the atmosphere you will breathe in Martha's universe. On this idea the launch trailer was born. Julia tells about a nightmare that blurs into reality. A nightmare that is not present in the game, but that, like all the contents outside the game, serves to deepen Martha’s universe. The whole thing has been realised with Unreal Engine, in real time, as if it were a scene from the game. A brief meeting with Giulia before entering her mind!
I will never thank enough all those who have been following us since The Town of Light, but also all those who will trust us and immerse themselves in the experience offered by Martha is Dead. A special thanks to the players who are looking for the connections between Martha is Dead and The Town of Light. It's amazing and rewarding to see how you can uncover even the most hidden details, the ones we thought no one would ever notice!"
Couldn't have put it better ourselves to be honest! so we'll keep it short and sweet, we hope you enjoy your time in Tuscany, there is a LOT of extra things to be excited about today - some of which you might have missed - so for patch notes, schedules and competitions, make sure you visit out launch blog : Martha Launch Blog
We're off to grab a little rest and start grabbing your feedback - until next time, hit the socials below, and we'll see you in Tuscany!
That's right, there are FOUR new villagers to befriend! 🤝
The four new villagers are arriving in Hokko today as part of the Narrative Update!
This new update also includes:
- A new intro to the game 🥰 - The ability to create furniture from pre-existing designs 🎨
Full patch notes below - Enjoy! 💖
New
Completely reworked introduction to the game, initial progression and narrative.
Ability to create furniture from pre-existing designs
Four additional characters: Yara, Juno, Roderick and Paula
Changes
Added spring joints to villagers ears to make them springy
Community: Player created lights can now be turned on/off
Saving makes a backup which it will automatically restore from if the save process doesn't complete successfully
Replaced sprinting ring UI with sweat effect
Worked into villager heads, eyes, expressions
Enabled "look around" on villager eyes to add more life
Community: Added toggles for avatar freckles and cheek highlight
You can now move flowers placed indoors
Community: Balancing tweaks on Fishing Tournaments
Game now cleans up unused custom content files, reducing the size of large saves
Community: Added all community theme suggestions to the game for future creator challenges
Added thumbnails for hair styles in appearance screen
Community: Sleeping before 4am and choosing "next day" will sleep until 8am instead.
Objects loaded from saves now done in batches, speeding up loading times on heavy levels (like the Meadow)
Blueprints tweaks: Removed the small storage blueprint, tweaked size requirements on blueprints, small object will now always be placed on top of things, large object always placed under.
Blueprints now are unlocked through initial progression gameplay and so are removed from Carpenter Store
Fixes
Fixed popping lighting in Moss' shop
Villagers no longer rotate and become pushable while sitting on chairs in the Inn
Fixed bug where villagers would keep emoting & talking after you interrupt them during a conversation
Community: Improved placement of fishing chests
Community: Improved placement of weeds
Added "clean up" for weeds and chests that have ended up in a bad location
Community: Fixed issue causing detailed custom creations to be displayed incorrectly
Fixed camera popping
Community: Fix for undo queue issues on Painting Tool
Fixed awkward starting layout in Lazy villagers homes
Community: Better handling of interactables and furniture, in other words: you can now talk to people on bridges.
Fixed bug where a new save slot wouldn't be created if a directory with the new save slot's number already exists
Fixed bug where highlight marker would stay visible when boarding the train
Community: Improved placement of villagers in homes
Fix for floating visitors in Inn
Community: Workshop now goes transparent when player is behind it
Fix for being able to place things on stairs and bridges
Community: Fix for storage showing it has items when it's empty, preventing selling and use in design tool
Deleting a save slot when others exist will set the new active slot to the first slot, instead of an empty "new game" slot
Community: Fixed an issue where fish would ignore bait
Fixes for items getting lost in storage
Fix for issue causing some savedata to not get saved properly
We'd love to hear what you think of this new update and who your favourite new villager is!