Feb 19, 2022
Gatewalkers - A2Softworks
Dear Gatewalkers!

Soon you will have an opportunity to play our new Demo during Steam Next Festival! Just to remind you, the festival starts on Monday, 21 February (10 am PT/ 7 pm CET) and lasts unit 28 February (10 am PT/ 7 pm CET)

After completing the demo, you will have a unique opportunity to test any weapon you want up to Tier 3! We will fill your personal chest with tons of resources so you can have fun checking out various types of armament!

Just to give you a taste, we want to show today examples of weapons you can test during the Demo:

Force Staff T3 (Void)



Bloody Axe T3



Broadsword T3 + Square Shield


Energy Catalyst T3


Great Sword T3 Legendary



Hatchet Legendary + Square Shield


Spellsword Legendary T3



Warhammer Epic T3 + Square Shield


Rifle



Ancient Qubic



Grenade Launcher T3


Dark Catalyst T3


Dual Dagger T3


Regular Bow T3 (Shock Epic)


We hope you will have fun playing the demo! 😊 Feel free to post your comments, ideas, or constructive criticism on the Steam Community page and our Discord server here:


(click on the banner above)

See you on the other side of the Gate!
Gatewalkers Dev Team

Terra Randoma - Deniz_K
Hi everyone,
Here is the latest development news. We worked on some overworld map generation options for the game. After you choose your character and starsign, another screen will come up to choose map size and map type.

There are 4 map types for now. First is “Landmass”, this is one large mass of earth. The mountains and forests are not scattered around very much. There is sometimes one big bay and not many lakes. Second one is “Moderate”, this one has some peninsulas, lakes and bays, like most of the generated maps with the current game.



Third one is “Fragmented”, this one is the most fragmented island hence the name. It has lots of lakes, peninsulas and bays. Mountains and forests are more scattered around. This type of map was rarely generated in the current game, but now we will be able to choose it.

The last one is “Archipelago”. This one usually has several islands and lots of water. It may be challenging for the beginners but fun for the veterans of the game. For those who prefer surprise can choose “Random” option as well. We are thinking to add more map types in the future, maybe with more forests or rocky areas etc.

We also added an option to play the game in a bigger map. It adds another challenge for the players who like wilderness crawling and logistics planning.



Another addition is about the game modes. There are now three of them; Explorer, Adventurer and Permadeath. Explorer is the default mode we have now in the game which the hero can save anywhere anytime. We just named it for better communication. Adventurer is the new game mode. In this mode, the player can only save at the towns. Permadeath is the same as before. You can save anywhere anytime but save is deleted when hero dies.

So adventurer mode is somewhere in the middle. It doesn’t have the harsh consequences of permadeath but it doesn’t allow saving just before the boss to try again later. So it has some thrill but not as much as permadeath. Hope everyone will find a mode for his/her liking.

That’s all for now. Thanks for reading. May the tides bring you triumph!
Feb 19, 2022
ULTRAKILL - Hakita
  • The game can now be forced to run on glcore instead of dx11 to reduce chance of crashes on very old GPUs (right click on Steam, go to Properties, set launch options as "-force-glcore")
  • Greatly reduced memory usage of some textures
  • Fixed custom color palettes causing the screen to go grey for a split second at the start of every level
  • Fixed arms not being swappable during freeze frames
  • Sawblades are now included as weight on a magnet's maximum carrying capacity
  • Fixed Stalkers not being launchable
  • Throwing a coin with the dual wield power up will no longer cost multiple coin charges
  • Reduced volume on sawblade bounce sounds
  • Sawblades can now break breakable objects
  • V2 2nd now has a cooldown after seeing a coin before attempting to shoot it that depends on difficulty
  • Increased Whiplash's auto-aim distance
  • Fixed the heated sawblade not being able to break after reaching its maximum hit amount unless hitting a surface
  • The first option of every menu no longer gets highlighted while the player isn't using a controller
  • Changed heat reduction rate on the green alternate nailgun to stop players from tap firing to keep heat at 0 without firing slower than the standard firerate
  • Fixed green alternate nailgun's sawblades having 3 hits instead of 1 if the player has no heatsinks left
  • Nailgun can no longer shoot through thin surfaces
  • Reduced inertia on the alternate nailgun to keep its HUD more on-screen when moving fast
  • Picking up the 1-1 nailgun will no longer replace the blue alternate nailgun
  • Fixed the nailgun model sometimes not appearing
  • Mysterious Druid Knight no longer spawns in 4-3 if Disable Enemy Spawns cheat is on
  • Mysterious Druid Knight and Flesh Prison's eye spawn no longer attack if Blind Enemies cheat is on
  • Fixed MDK and Drones sometimes being pulled through walls by great magnetic force
  • Gabriel no longer drifts away while Blind Enemies cheat is enabled
  • Reloading to the pre-boss checkpoint in 4-4 after backtracking will no longer cause the preceding hallway to stay inactive
  • Fixed the bugged mesh of the 0-2 end room
  • Fixed some segments of the end hallway in 0-4 not having collision
  • Fixed the first checkpoint in 4-3 not resetting later rooms if the player uses the Tomb of Kings secret to bypass the second checkpoint
  • Save files will no longer display 5-1's name
  • Fixed barrel heat lights not working on the nailgun
  • Slightly increased size of nailgun muzzleflashes
  • Fixed a bug that caused the player to be unable to throw a book if their punch had reached exhaustion cooldown
  • Shooting a magnet will no longer reset primary fire cooldown allowing the alternate nailgun to fire 2 shots in quick succession
  • Fixed an occlusion culling issue in 4-4 that would cause the pit in the broken bridge room to disappear
  • Fixed a bug where detached limbs hit by nails from a nailbomb would cause that limb to be magnetized
  • Minos Prime is no longer pulled by magnets while jumping
  • Fixed the dithering slider being offset in some levels
  • Fixed a bug that caused blue sawblades to be able to stack damage by hitting dead husks
  • Fixed the faint player light not affecting outdoors areas
  • Replaced earlier temporary controller support in 2-S with normal menu selection
  • Fixed pre-boss terminals and the P-1 terminal not scrolling if the player has downscaling enabled
  • Fixed being able to navigate off the 0-1 Full Intro pop up with a controller causing it to be impossible to close it
  • Fixed weapons not appearing if picking up and throwing a book quickly
  • Fixed the Stalker's spawn effect's light being the wrong color
  • Cooldown between coin throws is now reset when switching to another weapon
Feb 19, 2022
Endorphin Vice - Navy Seal
added stealth executions
improved camera system
added a few guns
improved crosshair system
aim assist
grapichs improved
bone breaks
added new animations
improved combat system
and a few bugs fixed
Feb 19, 2022
Creas - Ti-Max
Hi everyone,

I come to announce the 1.2 update of the 1st act, here are the few changes that been brought.

—Fixed a bug that occurred during a game over at the end of a fight.
—Fixed some characters.
—Slight modification of the map of “La Guadeloupe”.

I remind you that you can always join the game’s official “Discord”. Come to discuss the project, give your impressions/comments and report any bugs.

Discord link: https://discord.gg/MaeJTr76Br

Good game.
Feb 19, 2022
Idle Spiral Playtest - idle.system.company
Test [v 0.0.6]
Note : This update make all prestige upgrades change to another ones. This is because the balancing issue, and the system of r is totally changed after prestige.
There may be pros and cons to this change. Our biggest concern was that the enhancement of the exponential part would have a long term effect but the benefit would be hard to feel immediately after prestige.
Also, the formula may seem a bit complicated. I would strongly appreciate feedback on these things.
Also, on a bad note, these changes may adversely affect your current save data. You may possibly have to do a hard reset. I'm very sorry about that.

Added : New Prestige Upgrades. Also, doing prestige makes r equation being Recurrence formula
Added : Added Localization for 10 countries (Japanese, Korean, Chinese, Russian, Spanish, Arabic, Portuguese, Indonesea, French, German). This localization is mainly due to the addition of the storyline. but all the text in the game is localized. Currently, there may be some broken translations and UI. If you can do a better translation, it would be greatly appreciated if you could let me know.
Fixed : Can't start challenges
Professor of Magical Studies - choiceofgames
The demo of Professor of Magical Studies will be Livestreamed by Noordin Ali Kadir (@WerewolfFeels) as part of Steam's NextFest.

You take on the role of a professor of magical studies, specializing in pattern magic. When magical practitioners study special patterns, they reshape their minds to turn the potential energy between dimensions into magical energy and shape the world to their will.

There are risks, of course. Practitioners are configuring their minds in non-human ways, and there’s a limit to how much your mind can bounce back from that. Then there are the self-aware, intelligent creatures in other dimensions who can also perform magic. Sometimes, when you channel magic, one of these creatures can cross over and takes up residence in the practitioner’s mind...your mind.

Professor of Magical Studies will be released the late spring of 2022.
Feb 19, 2022
A pirate quartermaster - Iniour
Hello everyone!

Fixed a bug after the last update: If an old game was launched, the tests related to the last specialty made the game crash

Have a nice day or evening.
Feb 19, 2022
THE DARK DWELLERS - COLNELIUS GAMEDEV
-Added Administrator Permissions by default to .exe, to prevent saving issues for players potentially running the game on a guest account
The Darkside Detective: A Fumble in the Dark - DoomCube


The Darkside Detective: A Fumble in the Dark has won 5 Adventure Gamers Aggie Awards!

4 of them were Readers' Choice Awards. We've the best fans. Thank you to everyone who voted for our game.
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