Soon you will have an opportunity to play our new Demo during Steam Next Festival! Just to remind you, the festival starts on Monday, 21 February (10 am PT/ 7 pm CET) and lasts unit 28 February (10 am PT/ 7 pm CET)
After completing the demo, you will have a unique opportunity to test any weapon you want up to Tier 3! We will fill your personal chest with tons of resources so you can have fun checking out various types of armament!
Just to give you a taste, we want to show today examples of weapons you can test during the Demo:
Force Staff T3 (Void)
Bloody Axe T3
Broadsword T3 + Square Shield
Energy Catalyst T3
Great Sword T3 Legendary
Hatchet Legendary + Square Shield
Spellsword Legendary T3
Warhammer Epic T3 + Square Shield
Rifle
Ancient Qubic
Grenade Launcher T3
Dark Catalyst T3
Dual Dagger T3
Regular Bow T3 (Shock Epic)
We hope you will have fun playing the demo! đ Feel free to post your comments, ideas, or constructive criticism on the Steam Community page and our Discord server here:
(click on the banner above)
See you on the other side of the Gate! Gatewalkers Dev Team
Hi everyone, Here is the latest development news. We worked on some overworld map generation options for the game. After you choose your character and starsign, another screen will come up to choose map size and map type.
There are 4 map types for now. First is âLandmassâ, this is one large mass of earth. The mountains and forests are not scattered around very much. There is sometimes one big bay and not many lakes. Second one is âModerateâ, this one has some peninsulas, lakes and bays, like most of the generated maps with the current game.
Third one is âFragmentedâ, this one is the most fragmented island hence the name. It has lots of lakes, peninsulas and bays. Mountains and forests are more scattered around. This type of map was rarely generated in the current game, but now we will be able to choose it.
The last one is âArchipelagoâ. This one usually has several islands and lots of water. It may be challenging for the beginners but fun for the veterans of the game. For those who prefer surprise can choose âRandomâ option as well. We are thinking to add more map types in the future, maybe with more forests or rocky areas etc.
We also added an option to play the game in a bigger map. It adds another challenge for the players who like wilderness crawling and logistics planning.
Another addition is about the game modes. There are now three of them; Explorer, Adventurer and Permadeath. Explorer is the default mode we have now in the game which the hero can save anywhere anytime. We just named it for better communication. Adventurer is the new game mode. In this mode, the player can only save at the towns. Permadeath is the same as before. You can save anywhere anytime but save is deleted when hero dies.
So adventurer mode is somewhere in the middle. It doesnât have the harsh consequences of permadeath but it doesnât allow saving just before the boss to try again later. So it has some thrill but not as much as permadeath. Hope everyone will find a mode for his/her liking.
Thatâs all for now. Thanks for reading. May the tides bring you triumph!
The game can now be forced to run on glcore instead of dx11 to reduce chance of crashes on very old GPUs (right click on Steam, go to Properties, set launch options as "-force-glcore")
Greatly reduced memory usage of some textures
Fixed custom color palettes causing the screen to go grey for a split second at the start of every level
Fixed arms not being swappable during freeze frames
Sawblades are now included as weight on a magnet's maximum carrying capacity
Fixed Stalkers not being launchable
Throwing a coin with the dual wield power up will no longer cost multiple coin charges
Reduced volume on sawblade bounce sounds
Sawblades can now break breakable objects
V2 2nd now has a cooldown after seeing a coin before attempting to shoot it that depends on difficulty
Increased Whiplash's auto-aim distance
Fixed the heated sawblade not being able to break after reaching its maximum hit amount unless hitting a surface
The first option of every menu no longer gets highlighted while the player isn't using a controller
Changed heat reduction rate on the green alternate nailgun to stop players from tap firing to keep heat at 0 without firing slower than the standard firerate
Fixed green alternate nailgun's sawblades having 3 hits instead of 1 if the player has no heatsinks left
Nailgun can no longer shoot through thin surfaces
Reduced inertia on the alternate nailgun to keep its HUD more on-screen when moving fast
Picking up the 1-1 nailgun will no longer replace the blue alternate nailgun
Fixed the nailgun model sometimes not appearing
Mysterious Druid Knight no longer spawns in 4-3 if Disable Enemy Spawns cheat is on
Mysterious Druid Knight and Flesh Prison's eye spawn no longer attack if Blind Enemies cheat is on
Fixed MDK and Drones sometimes being pulled through walls by great magnetic force
Gabriel no longer drifts away while Blind Enemies cheat is enabled
Reloading to the pre-boss checkpoint in 4-4 after backtracking will no longer cause the preceding hallway to stay inactive
Fixed the bugged mesh of the 0-2 end room
Fixed some segments of the end hallway in 0-4 not having collision
Fixed the first checkpoint in 4-3 not resetting later rooms if the player uses the Tomb of Kings secret to bypass the second checkpoint
Save files will no longer display 5-1's name
Fixed barrel heat lights not working on the nailgun
Slightly increased size of nailgun muzzleflashes
Fixed a bug that caused the player to be unable to throw a book if their punch had reached exhaustion cooldown
Shooting a magnet will no longer reset primary fire cooldown allowing the alternate nailgun to fire 2 shots in quick succession
Fixed an occlusion culling issue in 4-4 that would cause the pit in the broken bridge room to disappear
Fixed a bug where detached limbs hit by nails from a nailbomb would cause that limb to be magnetized
Minos Prime is no longer pulled by magnets while jumping
Fixed the dithering slider being offset in some levels
Fixed a bug that caused blue sawblades to be able to stack damage by hitting dead husks
Fixed the faint player light not affecting outdoors areas
Replaced earlier temporary controller support in 2-S with normal menu selection
Fixed pre-boss terminals and the P-1 terminal not scrolling if the player has downscaling enabled
Fixed being able to navigate off the 0-1 Full Intro pop up with a controller causing it to be impossible to close it
Fixed weapons not appearing if picking up and throwing a book quickly
Fixed the Stalker's spawn effect's light being the wrong color
Cooldown between coin throws is now reset when switching to another weapon
added stealth executions improved camera system added a few guns improved crosshair system aim assist grapichs improved bone breaks added new animations improved combat system and a few bugs fixed
I come to announce the 1.2 update of the 1st act, here are the few changes that been brought.
âFixed a bug that occurred during a game over at the end of a fight. âFixed some characters. âSlight modification of the map of âLa Guadeloupeâ.
I remind you that you can always join the gameâs official âDiscordâ. Come to discuss the project, give your impressions/comments and report any bugs.
Test [v 0.0.6] Note : This update make all prestige upgrades change to another ones. This is because the balancing issue, and the system of r is totally changed after prestige. There may be pros and cons to this change. Our biggest concern was that the enhancement of the exponential part would have a long term effect but the benefit would be hard to feel immediately after prestige. Also, the formula may seem a bit complicated. I would strongly appreciate feedback on these things. Also, on a bad note, these changes may adversely affect your current save data. You may possibly have to do a hard reset. I'm very sorry about that.
Added : New Prestige Upgrades. Also, doing prestige makes r equation being Recurrence formula Added : Added Localization for 10 countries (Japanese, Korean, Chinese, Russian, Spanish, Arabic, Portuguese, Indonesea, French, German). This localization is mainly due to the addition of the storyline. but all the text in the game is localized. Currently, there may be some broken translations and UI. If you can do a better translation, it would be greatly appreciated if you could let me know. Fixed : Can't start challenges
The demo of Professor of Magical Studies will be Livestreamed by Noordin Ali Kadir (@WerewolfFeels) as part of Steam's NextFest.
You take on the role of a professor of magical studies, specializing in pattern magic. When magical practitioners study special patterns, they reshape their minds to turn the potential energy between dimensions into magical energy and shape the world to their will.
There are risks, of course. Practitioners are configuring their minds in non-human ways, and thereâs a limit to how much your mind can bounce back from that. Then there are the self-aware, intelligent creatures in other dimensions who can also perform magic. Sometimes, when you channel magic, one of these creatures can cross over and takes up residence in the practitionerâs mind...your mind.
Professor of Magical Studies will be released the late spring of 2022.