NosTale - Anime MMORPG - [CM] Daveius GF


Get your hands on some powerful rune and tattoo items at a very special price – now including the new Rune Solvent!
Only available until 19th February (11:00 CET), you’ll find up to 30% off the following items in the NosMall:
  • Tattoo Remover
  • Tattoo Safeguard Scroll
  • Rune of Fortune Scroll
  • Repair Rune Anvil
  • Rune Removal Hammer
  • Rune Solvent
Have fun with your runes and tattoos,
The NosTale Team
Warhammer The Horus Heresy: Legions - EGOliver

"Ha! Now for the next one."
– Jangsai Khan

The White Scars had always kept to themselves, operating beyond Imperial lines in their effort to hunt down their enemies. During the Heresy, they developed a reputation for rapid hit and run assaults with lightning quick jetbike or speeder squads.

Ride like the wind, and find the White Scars legendary mission card in the shop today!
HorrorDriven: A story for the road - ZonedOutScavenger
Some big changes to the demo has been made based on your feedback. The demo is much longer now and it contains a new puzzle from the main game!

So if you played it before and didn't really get a feel of what the game is like or want to know more about the story, now is a great time to try it again!

Gameplay changes

The length of the demo has been increased.

You can now explore new unique locations from the main game which are connected to the story.

The in-game time limit for the demo has been removed.

One of the puzzles from the main game is now in the demo.

Zones where electricity doesn't work have been temporarily removed to not stop players from making progress in the story inside dark buildings since the demo is at nighttime.

Some changes to UI to make tutorial tips more visible.

Bug fixes

Fixed a bug where the car could get stuck by ramming into the gate at the end.
Slashers - DaViCyYo
We have made a platform to translate our video games so that translators do not have complications with JSON or Unreal Engine files, we have created a Thread in discord where we explain how to do it and how to send it.



Discord Channel

Simply if your native language does not match or you think it is poorly translated, help us solve it (Everything is translated by one person and with a translator)

Thank you very much for your support in advance.
GNOSIA - PLAYISM
Hi everyone,

Thank you so much for playing Gnosia.
Please find the list of fixes and adjustments included in the update below.

  • Partial fixes and adjustments to some localized texts
  • Partial adjustments to key settings

We hope you continue to enjoy Gnosia.

https://store.steampowered.com/app/1608290/

Playism
Visit the Playism Website
Follow us on Steam
Follow us on Twitter
Follow us on Facebook
Check out our blog
Forever Skies - FFH_Greg
“Storms getting worse, guess I'll head to the top deck, fabricate some food and just hang in the airship today.”



The airship you see in these GIFs was named “The Duster” by one of our producers. We’re not exactly sure why, but we just go with it...

We will be exploring this build and others further in the future.

In previous posts, we’ve shown you how to expand your airship base and how to create custom shaped rooms using the build tool. Today, we take a look at the next step, filling your rooms!



As we showed you before, you can create separate rooms with the build tool. You can then fill a room with a food fabricator, H20 purifiers and refrigerators to create yourself a kitchen.

Another room with a single bed, desk, posters, trinkets and houseplants to make a rather comfy bedroom. But it doesn’t stop there, don’t forget to build a lab, cockpit, storage room and more!



It's not just what you put in the rooms that will make it unique to you, it's also what colour you paint the walls, what decals you decide to put up. But more on those at a later date…

Ultimately, we want to give our players total creative freedom on the appearance of their airship base. We can’t wait to see what designs you come up with during Early Access and beyond!

Like what you see? Let us know :)
TRAIN CREW - Acty
-When the controller's axis input is left on at the start of operation, the input is ignored until the stick is moved to the center position.
(This is a countermeasure against symptoms such as unintentional screen rotation.)
(Except for OHC-PC01(BVE) controller and Densha de GO controller)
-The high score is now displayed on the evaluation screen. The sound effect is played when the high score is updated.
-Fixed a bug in which the score on the driving screen and the score on the evaluation screen sometimes did not match.
-When train 572 arrives at Hamazono, the departure sign is now "Not in Service".


*Original text*
一部修正・変更等のアップデート
・運転開始時、コントローラの軸の入力が入りっぱなしの場合は一旦スティックを中央位置にするまで入力を無視するようにしました。
(意図せず画面が回るなどの症状に対する対策です。)
(OHC-PC01(BVE)コントローラ、電車でGOコントローラを除く)
・評価画面にハイスコアを表示するようにしました。ハイスコア更新時には効果音が流れます。
・運転画面のスコアと評価画面のスコアが一致しないことがある不具合を修正しました。
運転中のスコアで各評価項目ごとの点数が0未満になってしまうときに減点しないようにしています。
・572列車浜園到着時の発車標を「当駅止」にしました。
Feb 17, 2022
The Monster PIMP - wasabiinfomation
Bug Fixed
- [Japanese] Fixed an error that prevented the game from starting unless RTP was installed.
- [Chinese] Fixed a bug where fonts were not displayed correctly.
Mazey Village - Slappy Inc.
We are glad to announce we have released our demo for the Steam Next Fest.
In this demo, we feature 25 singleplayer levels and a working multiplayer to play with your friends online!
Try to get all 75 stars and show us your a-MAZE-ing puzzle-solving skills!

We hope you have a great time playing as much as we had a great time developing Maze'Em so far.
New features and extra singleplayer levels will be available in the near future.

Be sure to give us your feedback and let us know what you think!

Join us on discord and don't hesitate to talk to us about the game.


---------------------------
Slappy Inc. 👏
Silicon City - Aurel
Polycorne has developed the user interface promised at the beginning of Silicon City! After a year of design and development, the Silicon City UI finally reveals its face.

Made for all types of resolutions, the UI is scalable and modular. It allows you to display, close or minimize information windows of your city. More room to play, more room to rule!

One year of development?


From sketch to functional interface

Building a quality user interface is a process that requires maturation for a development studio. This update is by far the most significant improvement we've made to Silicon City for the small Polycorne team! Almost twelve months ago, our lead UX designer Léa Medrano started the first drafts of this interface. Today we are proud of the colors given to the game and of this integration, along with the updates made since.

We have sought to provide players with a game experience that:
  • Takes up less space than before to provide a better view of the city.
  • Is adjustable to all resolutions and screen sizes.
  • Allows the player to display the data that is relevant to them
  • Open Silicon City to future mods and offer more and more features

Jaz Lyn has understood us well. They won't be disappointed!

So why is this so important?

"Understanding precedes action."
- Richard Saul Wurman
TED Talk creator and Aiga Gold Medalist (the most prestigious award in communication and design): Wurman confirms with his words that our decisions are made on our ability to understand the information around us.

Silicon City is a management game where information is the key to optimal urbanization. By mastering it, you are able to make decisions to manage your city... Or to simply keep an eye on how your population is doing.

Available now on Steam!

This update is available for download if you have already purchased Silicon City. But if you're still wondering what all these features are, take a look at this list:

Features

  • The whole interface is scalable! That means that all tools are usable, with small or large resolution. From 800x600 to 4K, with all ratios from 4:3 to 21:9
  • The windows are movable to be able to monitor all neighborhoods and numbers at the same time.
  • Minimize certain windows to organize your screen, or pin them so you never miss a move of your citizens
  • The menu has been reorganized into convenient categories to bring all the game's tools together in a few lines. What a space saver, with even more information on the screen.

What did our testers think?

Our beta testers gave us their feedback on this update, here's what they said:

We can see the inspiration of the excellent Open TTD but this time it's on a real city builder! The best of the best for a management game."
I like that it's much more spacious."
Most of the streamers who shared their experience of Silicon City warned us, we listened well. From now on, the bottom left corner of the screen is free of everything so we can see them playing the game with ease.

We embrace GamerZak who was one of the first to stream about Silicon City and to point out the importance of the user interface. He announced Silicon City as the winner of the most anticipated city builders of 2022! Come and vote for Silicon City and discover his blog here


Add Silicon City to your wishlist!

To make sure you don't miss the next major milestones in the development of Silicon City, you can already add the game to your wishlist on Steam! Thanks for your support, it also helps the game to be well referenced.


The next step of the user interface

We still have many surprises in our to-do list, we are already preparing the following improvements for you in the next updates:

  • Adjustable windows
  • Saving an interface configuration.
  • New trackers to follow the movements of citizens.
  • Detailed information about the life of citizens.
  • Even more analysis and decision screens to better manage your city.



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