FORGOTTEN: THE GAME - AcidDev
This is a hotfix update that improves the camera control drastically. We'll also include a roadmap for the near future.

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Camera Control Update
We had a lot of criticism that complained about the camera control. And they were right, so we had to do something before the major updates as we said in the previous posts.

The camera will now rotate with the player every time you move. This improves ease of camera control and lets you focus more on the simple stuff

Camera rotation in action shown here
Camera Rotation


The camera was also set in a way to be able to rotate around the player and not the junky movement it had before when you moved your mouse

Shown here
Camera Position

ROADMAP
The roadmap as shown in the cover art of this post is quite small but very important for the game to feel like a game. We'll keep working on it and update you with any news we have.
Late photographer 2 - 迟到摄影师
Fix the bug unlocked by the second character's costume
Into The Darkness VR - Zandorath
Hey guys! Today we'll talk about PCVR!

What can we achieve by focusing mainly on the PCVR version of the game?
In the previous post about Into The Darkness VR, we presented the plans for the development of the game. You already know that Cosmos Games/Gameboom VR production will be a full-fledged PCVR title. But what are the specific advantages of this? Today we will delve into this topic!

The power of PCVR
Of course, the graphics. This is probably the first thing that comes to mind when you think about PCVR. The graphics of games that run on PCs are definitely better than what we can see in other solutions. So Into The Darkness VR is better in this regard as well.

But in the case of graphics, it is not only about how textures can be in high resolution. Developing the game on PCVR allows us to prepare much better geometry of objects and more advanced particle effects. Falling snow, fog, or sheets of paper blown by the wind - such effects will appear in Into The Darkness VR, while on other platforms we would have to give up on them. Some of the scenes we are planning assume a strong use of these effects, so without their existence, we would also not be able to tell the story we are going to.



Tessellation-based snow
Another thing that becomes possible thanks to PCVR is the level design, which is not hampered by the limited size of the location. Sure, large locations can be prepared on the other devices. But it always takes a few tricks for this. For example - developers are forced to add a large "fog" that will limit the view. You can also prevent the player from moving around or even load a large area only for a moment to remove it and load the next level.

The level design of Into The Darkness VR does not care so much about the size of the location. When we create a large area, it should be breathtaking. For this, we want to let you move around larger areas!

But in our game, we add something extra to it. Cosmos Games has managed to create a great snow system based on tessellation technology. One of the first locations is a large, mountainous area covered in snow. We didn't want a small layer of snow in a place like this, so we created interactive snow that reacts to our movement through it.

The fantastic-looking solution was achieved thanks to the mentioned tessellation. This solution would not be possible in a non-PCVR game! Moreover, it seems that this will be the first application of this technology in a VR game.



That's not all! Into The Darkness VR is a title that relies on advanced physics. Although our solution, in this case, has already worked well in previous versions of the game, we are still working on it, polishing what we can. You should feel the differences in physics in the new demo version. Be aware, however, that although this aspect is very important, we also do not want to develop a game that will ruthlessly punish the player for not mastering physics. We do not want to overdo it, because in this case, the gameplay becomes too tiring for the player.

Level design
Below we present screenshots that you could see in the previous devlog as a gif. Now you can take a closer look at the changes we're making to the game.




As you can see, a glass roof has appeared. This solution allowed us to make the place more colorful. The addition of this glazed roof, however, could have been fatal to the performance if we had not opted for PCVR. Now we don't have to worry about it.

Into The Darkness VR playtests
We know well that a lot of people are excited to test the changes we make to the game. We promised you the opportunity to test the game again before its release, and our plans have not changed in this regard.

Into The Darkness VR will be available again before the game's launch. At the moment, playtests are planned for Q2 2022.

If you want to be even closer to the development process - join our Discord server: https://discord.gg/dERxD78

Now There Be Goblins: Tower Defense VR - Shocktopus Games
Hello everyone!

First of all, we would like to thank everyone for your help and support during the development so far. After 2.5 years of development we're finally ready to release Now There Be Goblins to a bigger audience! We're really excited to see what you all think of the game. We will do our best to get the full version released in the near future.

Thanks for reading and we'll be looking forward to seeing you all play!

- The Shocktopus Games Team
Our Battle Has Just Begun! episode 2 - tsuchida
"Our Battle Has Just Begun! episode 2" will be available from March 3rd.
This new country that awaits you is the forest country of Roseail, land of elves and beastmen!

Enjoy the second part of this comical and slightly serious story about an average guy who ends up becoming a Hero.
Feel free to start from either Episode 1 or 2!

To commemorate the release, we will also be holding an ”episode 1” sale for a limited time of 7 days from the date of delivery.
In addition, there is also a great bundle version!
Feb 16, 2022
The 8 Sins: New Hell Order - Piotr Sowa Omegan's Domain


The current and incoming look of the main menu



Improving graphics for unit/item selection :

[Neolithic]To the End - orochi2k
English
#########Content##############
[Wrong Side of History]Added more dialogue options on Bill.
[Wrong Side of History]If you get into the junkyard house before breaking out the prisoner in Queensmouth police station, Bill will mention the prisoner in one of his dialogues.
The toilet and the washbasin in the prisoner's cell in Queensmouth police station are now usable.
Combat Robots bought from the Weapon Merchant in the Bazaar are now immune to bleeding.
#########System###############
It's now possible to make a lock that can stand explosion multiple times with a new parameter.
Reduced the dead image's Z value to make them likely always beneath those still alive combatants.
#########DEBUG###############
Fixed a bug that causes a character that is already dead at the beginning of the battle does not have their dead image displayed even when the art assets exist.
简体中文
#########Content##############
【历史的错误一边】加入了更多的比尔的对话选项。
【历史的错误一边】如果你在放出王后镇警局的囚犯前进入垃圾场的小屋,比尔的一个对话选项中会提到王后镇警局的囚犯的事情。
王后镇警局犯人房间的马桶和洗手池现在可以交互。
从巴扎购买的战斗机器人现在对流血状态免疫。
#########System###############
通过加入了一个新的参数的方式,让现在可以存在能够承受多次爆炸的锁了。
调整了死亡图像的Z轴坐标,使他们永远处于还存活的战斗参与人员图像的下方。
#########DEBUG###############
修复了一个造成角色如果在进入战斗前已经死亡那么死亡图像就算有美术资源也不显示的BUG
Feb 16, 2022
Crimson Tactics: The Rise of The White Banner - Black March Studios
Game Version: v0.3.11a

Main focus
The current release fixes some Cutscene issues and polishes the tutorial.

Gameplay Improvements
  • Added 2 additions Guardian Knights to bridge battle, and set the injured Guardian Knight to dead.
  • Added diagonal camera panning.
  • Critical Strikes are now more explicitly displayed.
Visual Improvements
  • Replaced Duke's Sword in the level selection scene.
  • VFX Improvements to Finishers.
  • Grimm's Hydra in Cutscene 5 now roars sooner.
  • Updated Bridge Animation.
  • Updated Scene 4 Animations.
  • Flags updated in Bridge Cutscene 1.
  • Idle animations updated for Scene 5 GK.
  • Cutscene 6 and 7 Massacre Added.
UI improvements
  • Dialogue UI resized.
  • Added tutorial objective boxes in tutorial mode.
Balance Changes
    Bug Fixes
    • Some Dialogues' Grammar issues resolved.
    • Cutscene 6 window glitch fixed.

    We will be posting patch notes on Steam for use by beta testers. While the game is not live to the public yet, excited fans of the game can read the notes to check up on the game's progress.
    Feb 16, 2022
    Trivia Vault: Classic Rock Trivia 2 - Ripknot
    Several years ago we did business with GoGoBundle and had a large amount of keys stolen. We waited for quite some time but the keys continued being sold on the black markets. To combat the fraud we banned those keys. This however did effect individuals who purchased the keys from GoGobundle/Otakumaker. While they never reimbursed you we would like to make good on the keys you purchased.

    If you have had a key revoked for any game from Ripknot please send proof of purchase, a copy of the revoked key, or an unedited screenshot of the revoked key message to ripknotsystemsllc@gmail.com

    By providing proof of a single revoked key we will then email you back with all the games that were in both bundles on GoGoBundle several years ago. We hope this makes it a simple process and fully reimburses those effected. Thank you for your patience as it could take up to 5 business days to receive your new keys.
    Feb 16, 2022
    Trivia Vault: Super Heroes Trivia - Ripknot
    Several years ago we did business with GoGoBundle and had a large amount of keys stolen. We waited for quite some time but the keys continued being sold on the black markets. To combat the fraud we banned those keys. This however did effect individuals who purchased the keys from GoGobundle/Otakumaker. While they never reimbursed you we would like to make good on the keys you purchased.

    If you have had a key revoked for any game from Ripknot please send proof of purchase, a copy of the revoked key, or an unedited screenshot of the revoked key message to ripknotsystemsllc@gmail.com

    By providing proof of a single revoked key we will then email you back with all the games that were in both bundles on GoGoBundle several years ago. We hope this makes it a simple process and fully reimburses those effected. Thank you for your patience as it could take up to 5 business days to receive your new keys.
    ...