The following updates have been made! *Fixed a problem in which the shiny edges of attackers other than CZ-8408A were not displayed correctly. *Added "blue" and "brown" to the color tile colors that can be set in Construction. *Added an effect that changes the color of the screen border when the carrier is hit by a bullet. *Added a sound effect alert when the attacker's remaining armor drops below 3.
Did you enjoy our Dueling Dragons contest? In this Heart of the Cards expansion, you can have a chance to earn prizes by making a Valentine's themed Dueling Dragons trading card.
How to Participate:
Create a Card with a love or Valentine's Day theme.
Include a description in the body of your card and include stats or function of that card. (Be as creative as you would like in this section.)
You can create as many cards as you would like in a single post. (Remember, we are looking for quality over quantity.)
Participants can create multiple cards on a single post. (If you need to submit further cards, please edit your original post.)
Entries cannot contain any copyrighted material with the only exception to material copyrighted by RedFox Games & Nine Dragons Awaken.
Using multiple accounts to submit additional entries on the 9Dragons forums is prohibited. Anyone found using multiple accounts will be disqualified.
Nine Dragons reserve the right to change/alter the contents of this event without prior notice.
Winners will be randomly selected by the Nine Dragons team.
Keep the thread clean; off-topic posts will be deleted.
Disclaimer: By submitting your screenshot for our event, you understand and agree that the rights and ownership for the use of the screenshot will automatically belong to RedFox Games and can be used at RedFox Games’ discretion.
- Removed error on destroying landmine into multiplayer - Removed error after finishing the race and unloaded road objects - Fixed plasma and missile generating strange light effect crossing the screen - Removed equipped message from non-weapon items into the shop - Allow canceling connection retry when lost connection with the server - Do not twist when passing over rotatory when the vehicle is on the air
Expansion to pipe systems - for advanced setups there is need for pipe lines to cross each other - pipe bridge allows to do so still separating them. While one line get's stuck, second one is still unaffected!
Changelog:
New Device: Pipe Bridge - allows for easier crossing of two pipe lines
Fix: When in pipe overlay view - new item in pipes are now visible
Fix: Don't allow for multiple pipes when placing new device with input/output over a constructed pipe
Fix: No longer stuck in interaction mode where you can't interact with devices/crew
Change: Pipe removal is now easier to discover
Change: Reduce asteroids amount
Short comparison with Pipe as a crossing of two lines:
Lock 'n Load Tactical Digital: Core Game - Metcalf
- adjusted LOS line center dot detection to avoid some rare inconsistent detections. - Battle Generator: a different fix for campaign leaders going missing if they chose inappropriate unit types to grab the setup info from. - Brown Water, Black Berets: changed SSR to not allow the Chaplain to call for river boat attacks, added the missing SSR text for the river boats.
It has been many years since the release of Project Abyss, and whilst the game did not get very good exposure on Steam, and was permanently scarred in the reviews with outdated criticisms, I am really happy with how the game turned out.
This update is about what I am up to now. After a few years as a games tester, I now work as a programmer for a large studio, so PC games are very difficult to make due to the scale of development in my free time. As a result, my focus has been on mobile games, with two released in the last year or so, and more on the way.
If you like playing games on your phone, hopefully, I've made something that you'd like to try. It's been a long and wide journey full of learning, thank you for being a part of it.
Again like Steam, exposure on Google Play has been super low. If you don't have a big established publisher and/or lots of money to throw at advertising, you don't really have a chance to make a game that can be recognised. Thankfully I do it to learn, to create something I love to play myself, and things I hope have great ideas that advance the genres they touch.