Google Play Link Added! OUT NOW ON Mobile! 1. Google play link added to main menu 2. "Endless Furry Blackjack" is OUT NOW ON mobile! 3. Minimum bet set to 25 4. Starting gold increased to 1k 5. Winning gold increased from 1.5x to 10x!
GwenBlade is becoming better! What was fixed and what was new to expect.
General
-VFX toned down to make the screen more readable -Added localization in infusion menu -The infusion menu was visually reworked -The infusion menu is now pausing the game to make players not fall off after picking notes.
Roguelite mode
-is now rebalanced to make enemies less spongy and have a lesser health scale. From 35% per level to 5% per level -Fixed the issue with not saving Joy after death
StoryMode
-All segments with fixed camera angles were reworked - now for these segments, there is a new Launcher that helps the player to reach the gap. -The Hookshot mechanic was hugely reworked. The initial problem was a bug that squeeze players into unintended places, like in the first level in the towers segment. Now hook shots launches the player into the intended place without clipping. -Added missing music cue before level 2
Future plans There is not all feedback that was addressed. Like AI and combat overall On the 15 of February would be a Combat Update that will rebalance the enemies due to fighting doesn't really have some tactic skills involved or interestingly challenging enemies.
Narratively there are plans to improve also. The game has a really rough start, things are not greatly explained. GwenBlade would have: -An introduction before the first level -New level between 1 and 2 -Level selection menu Story Update would be available on the 20th of February
After that would be Roguelite update but details and date will be available after Combat update - stay tuned!
This patch focuses on important fixes that will improve the visual aspect of the game while also ironing out the final bugs that players may have encountered on the current map before tackling the new map.
Added two characters
Octocoins purchase price changes
The number of Octocoins (when a player buys them) has been increased, so that players can afford more content while anticipating the number of cosmetics to come
Report your problems in-game
Added a ticket system (in the settings) to allow players to share their bugs more easily and help us improve the game
Improved top & bottom between players
- Players could often step on each other (feet on head when one player was too high in relation to the other), which has been corrected to make the physical reaction between players (top & down) more realistic
Corrections
- The arrows in the direction of prisoner work or sabotage are displayed directly on the objects concerned (added on the sabotage flames) - Arrows for prisoner work or sabotage are no longer blocked in the right direction - The game parameters are no longer set by default each time the game is restarted - Fixed code duplication in Rescue mode - Fixed blocking in code when assembled in Rescue mode - Fixed streamer mode not saving when player restarts the game - Improved the readability of the role explanation text (by moving animated elements) that appears before starting the game - The kick/ban button is added in the in-game settings, previously it was only available in the lobby settings - Ranking management: all players should appear even if they have 0 points, which was not the case before - Fixed issues with the underground, players in the underground could sometimes see players on the floor above - The handcuff icon that appears above the prisoner's head during prisoner work no longer appears when he is invincible or imprisoned - Improved blocking to avoid potential unlimited skins purchases
We would like to thank all the players, especially those who report bugs, who help us to improve the gameplay, but also those who often come to play with us on the game discord.
Bear will be working on various aspects of game development, including programming in Java, editing sprite sheets, creating monsters and items, and scripting.
I will be running this stream every Friday 8-10PM EST. As time goes on, we will run more stream events, including gameplay testing or just regular gameplay from players in the community.