Plunder Panic - willwinngames
0.7.5 Patch Notes
  • The Lost Glacier stage is now available
  • Bounty menu option added with sharable Wanted Poster
  • Pirate ledger functionality to shows stats, awards earned, etc.
  • Goal / Personality based AI systems update
  • Change to local player name display (1-Player, 2-Player, etc.)
  • See item / modify-arr changes on character select screen
  • Updated High Tide waves for the Atlantis stage
  • Progress indicator for Matchmaking has been updated
  • Added “controller recommended” on Controls Screen
  • UI Popup on completion of the Tutorial
  • General optimizations of code and player systems
  • General bugfixes and quality of life improvements





Feb 11, 2022
PunjiVR: The Vietnam War - Sir Loin of Beef II
Fixed:
  • Smoke grenade effects work properly now
  • m2 carbine magazine should no longer clip thru top of guns
  • Calibrate height buttons now calibrate height
  • Options menus on Highlands & AI test can be used
  • The player teleports to the start after falling out of the map
  • M60 ammo can hand bug is fixed
  • M14 & Thompson mag filters work
  • Index controllers rotation offset should be fixed now

New:
  • New gun sounds for all firearms (they are quite loud, so turn down your volume before shooting for the first time)
  • Broken M14 is added around the shooting range randomly as an easter egg
Receiver 2 - Moz

Starring
David Rosen

Written by
David Rosen

Edited by
David Rosen

Quality Control
David Rosen

• Discord - https://discord.gg/Wolfire
• Reddit - http://www.reddit.com/r/Receiver
• Instagram - https://www.instagram.com/WolfireGram
• Twitter - http://www.twitter.com/Wolfire
• Facebook - https://www.facebook.com/ReceiverGameOfficial
Feb 11, 2022
Endless Furry Blackjack - Rust Jesus
Google Play Link Added! OUT NOW ON Mobile!
1. Google play link added to main menu
2. "Endless Furry Blackjack" is OUT NOW ON mobile!
3. Minimum bet set to 25
4. Starting gold increased to 1k
5. Winning gold increased from 1.5x to 10x!

Get the mobile version of the game here:
https://play.google.com/store/apps/details?id=com.TegirdyMadeGames.Furry_BJ

See my other mobile games here:
https://play.google.com/store/apps/developer?id=Tegridy+Made+Games
Feb 11, 2022
Arcane Waters - burlin_gauna
#5402 - wrong sitting direction after wiggling /

Addressing not being able to log back in after logging out (on production builds with manual login)

#5373 - Options button on title screen still not working

Feb 11, 2022
GwenBlade - Floky_09
GwenBlade is becoming better!
What was fixed and what was new to expect.


General

-VFX toned down to make the screen more readable
-Added localization in infusion menu
-The infusion menu was visually reworked
-The infusion menu is now pausing the game to make players not fall off after picking notes.


Roguelite mode

-is now rebalanced to make enemies less spongy and have a lesser health scale. From 35% per level to 5% per level
-Fixed the issue with not saving Joy after death


StoryMode

-All segments with fixed camera angles were reworked - now for these segments, there is a new Launcher that helps the player to reach the gap.
-The Hookshot mechanic was hugely reworked. The initial problem was a bug that squeeze players into unintended places, like in the first level in the towers segment. Now hook shots launches the player into the intended place without clipping.
-Added missing music cue before level 2


Future plans
There is not all feedback that was addressed. Like AI and combat overall
On the 15 of February would be a Combat Update that will rebalance the enemies due to fighting doesn't really have some tactic skills involved or interestingly challenging enemies.

Narratively there are plans to improve also. The game has a really rough start, things are not greatly explained.
GwenBlade would have:
-An introduction before the first level
-New level between 1 and 2
-Level selection menu
Story Update would be available on the 20th of February

After that would be Roguelite update but details and date will be available after Combat update - stay tuned!
Drox Operative 2 - Soldak Entertainment
This patch fixes some XP inconsistencies, a potential crash, some unique monsters issues, and several more minor issues.

1.008 change list:

  • fixed some xp inconsistencies (Fulano/Contrabassist/Destro/poobunsdudley0)
  • fixed a potential crash in Area::getGateName
  • fixed some unique monsters not getting rarity bonuses (firecat666/tommyahugo/Zanakar)
  • rebalanced monster rarity bonuses a little
  • now a sponsored colony ship will lower their minimum threshold for a colony (Fulano)
  • enemies that can't move or be hurt can no longer be part of fleets
  • can no longer attack Zombie race without being at war (tommyahugo/Ortman/Fulano)
  • fixed probes not marking planets as scanned correctly (Fulano)
  • increased last 3 hulls structure to 250/250/275 from 225/225/225 (firecat666)
  • fixed accept only in person quests not showing up in race general quest list
  • fixed highlight text on deliver package button on delivery quests
  • decreased MaxTurnSpeed from 500.0 to 450.0
  • no longer get experience for a kill that player caused but aren't allowed to do directly (trigger a trap that kills friendly) (Fulano)
  • now don't get charged for ceasefire if it doesn't go through for some reason (4D)
  • fixed enhancement/rarity bonuses not showing up until a save/resume (Fulano/LIMUNADE)
  • now ui icons show up in highlight text more often
  • now get rid of bad resurrected races better
  • fixed a typo in ScavengerQuestForFriend2 (ScrObot)
  • fixed RaceNameHiveSubraceOverlordColor missing translation (ScrObot)
  • fixed RaceNameDryadSubraceTalonColor missing translation
  • moved isNemesis from Quest to QuestBase
  • added an easier way to rebuild an item (dev thing)
  • fixed master server logging basic current info to wrong html file
  • changed PROTOCOL_VERSION to 126
  • changed saveVersion to 260
Octofight Escape - Osiris
This patch focuses on important fixes that will improve the visual aspect of the game while also ironing out the final bugs that players may have encountered on the current map before tackling the new map.

Added two characters




Octocoins purchase price changes

The number of Octocoins (when a player buys them) has been increased, so that players can afford more content while anticipating the number of cosmetics to come


Report your problems in-game

Added a ticket system (in the settings) to allow players to share their bugs more easily and help us improve the game




Improved top & bottom between players
- Players could often step on each other (feet on head when one player was too high in relation to the other), which has been corrected to make the physical reaction between players (top & down) more realistic

Corrections
- The arrows in the direction of prisoner work or sabotage are displayed directly on the objects concerned (added on the sabotage flames)
- Arrows for prisoner work or sabotage are no longer blocked in the right direction
- The game parameters are no longer set by default each time the game is restarted
- Fixed code duplication in Rescue mode
- Fixed blocking in code when assembled in Rescue mode
- Fixed streamer mode not saving when player restarts the game
- Improved the readability of the role explanation text (by moving animated elements) that appears before starting the game
- The kick/ban button is added in the in-game settings, previously it was only available in the lobby settings
- Ranking management: all players should appear even if they have 0 points, which was not the case before
- Fixed issues with the underground, players in the underground could sometimes see players on the floor above
- The handcuff icon that appears above the prisoner's head during prisoner work no longer appears when he is invincible or imprisoned
- Improved blocking to avoid potential unlimited skins purchases


We would like to thank all the players, especially those who report bugs, who help us to improve the gameplay, but also those who often come to play with us on the game discord.
Watcher Chronicles - thirdspheregames
  • Small fixes and improvements.
Odyssey Modern - Bear
Bear will be working on various aspects of game development, including programming in Java, editing sprite sheets, creating monsters and items, and scripting.

I will be running this stream every Friday 8-10PM EST. As time goes on, we will run more stream events, including gameplay testing or just regular gameplay from players in the community.
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