The first week of the Siege of the Atlas expansion is well underway and we wanted to take a moment to give you an update on what we're working on.
Archnemesis Feedback
We're keeping a close eye on feedback regarding the Archnemesis League. If you're interested, we talked more about the thought process behind the recipe system here. Thanks for all of your feedback and suggestions, we will continue monitoring them.
Upcoming Fixes
Added stash tab search functionality to items influenced by The Searing Exarch or The Eater of Worlds.
Fixed a bug where public mapping parties were not visible in the Karui Shores or your Hideout via the Noticeboard's Public Parties tab or Social menu. Note that it is normal behaviour that you will only be able to see public parties while they are in a map.
Selling items to Kirac.
Fixed an instance where Death and Rebirth was not able to be completed.
Fixed a bug preventing Shift+V from undoing Expedition explosive placements.
Fixed a bug where some Helmet Microtransactions would cause heads to disappear.
Fixed a bug where crafting options for bows were using values for one-handed weapons instead of two-handed weapons.
Other Notable Issues We Are Aware Of
Sound Issues There have been a number of miscellaneous audio issues reported which we are aware of and working on fixing, such as missing dialogue and loud death sounds.
Blighted Maps Not Opening We are still investigating this and will have a fix on the way once it is resolved.
Change the Gem and Flask Stash Tabs to be sorted alphabetically Currently, gems and flasks in each sort category (i.e. Level or Quality) are being sorted in an inconsistent order. Most-recent gems are being stored on the left side, whereas most-recent flasks are being stored on the right side. We're looking at changing this so they're sorted alphabetically after they've been sorted by their Level/Quality rather than by order placed so that it's more intuitive and consistent.
Add slots to the Fragment Tab for re-rollable Searing Exarch, Eater of Worlds and Maven Invitations We're working on a way for the Fragment Stash Tab to have the ability to store the craftable invitations from the endgame bosses.
Add a new stat to Blighted Maps to compensate for the removal of Awakening Objective bonuses Our plan for this is to add a new stat to the existing Blighted Map Notable on the Atlas Passive Tree to compensate for this. We'll provide more details on this when we've confirmed how we want to approach this.
Archnemesis inventory doesn't update search highlights when mod positions are swapped We are still investigating this issue and will prepare a fix once we have a solution.
Hotfixes
These hotfixes have already been deployed, though if you're still experiencing issues please continue to log bug reports as necessary. We also recommend keeping an eye on the Known Issues thread.
Hotfix 1
The Map Device now indicates if you can't use it (due to not being the party leader) prior to you putting a map in.
Fixed a bug where the Hyrri's Bite Vendor Recipe did not work with its new item base type.
Fixed a bug with the Gem and Flask Stash Tabs where newly-inserted flasks could not have price notes set.
Fixed a bug where the new Sharktooth Quiver granted Life Gain on Hit that didn't actually work.
Fixed various client and instance crashes.
Hotfix 2
Fixed a bug where specific Blood Monkey Chieftains would fail to generate charges for allies.
Fixed a bug where some auras would not be removed when certain items were removed.
Fixed a bug where Lilly Roth sometimes couldn't be invited to your hideout.
Fixed a bug where bow damage nodes on the Passive Tree were not applying.
Fixed a bug where the Atlas Passive Tree could show a "Reset all Passives" button that affected the regular Passive Skill Tree.
Fixed a bug where the Passive Skill Tree mastery stat that makes increases and reductions to projectile speed also apply to bow damage was calculating them incorrectly.
Fixed client and instance crashes related to Arc.
Hotfix 3
Fixed a bug where Invitations could be split using Beast Crafting.
Fixed a bug where Forbidden Flame and Forbidden Flesh Jewels could have invalid or legacy Ascendancy notables. Existing ones in this state have now been fixed to become valid notables from the same class.
Hotfix 4
Fixed a client crash occurring in Archnemesis League.
Hotfix 5
Fixed a bug causing an unintended increase of monster density in the Betrayal Laboratory.
Fixed an instance crash.
Hotfix 6
Fixed a bug where some Synthesis and Shaper Atlas Passive Tree nodes were not working when allocated.
Fixed a client crash.
Hotfix 7
Fixed an instance where the A Call to Arms quest was not able to be completed.
Fixed a bug where your first Maven Invitation for the 10 boss encounter was not guaranteed to drop after collecting 10 bosses. For players who missed this guaranteed drop, it can be obtained by completing any Tier 14+ Map while having 10 or more bosses collected.
Fixed a bug where daily Atlas Missions were based off of the most-recently-completed Map tier, rather than the highest-completed Map tier.
Fixed a bug where defeating The Eater of Worlds or The Searing Exarch could sometimes fail to unlock their respective Favoured Map Slot.
Fixed a bug where retrieving a Voidstone from Kirac did not unlock Voidstone sockets on the Atlas.
Fixed a bug where the Ivory Temple Map could not be obtained through using an Orb of Horizons, or through natural map drops.
Fixed a bug where the Deadly Nightmares Atlas Passive Skill was not working correctly.
Hotfix 8
Fixed a bug which prevented the 'Shaping the Mountains' passive from working.
Fixed a bug which caused Vaal Molten Shell to be removed by a single hit.
Fixed a bug which could cause Voidstones to be socketed into invisible slots.
Reduced the number of projectiles from the Bombardier Archnemesis mod and the chance for them to bounce off terrain.
Hotfix 9
Fixed a bug where Skills granted from Ascendancy Passive Skills were not granted if the Ascendancy Passive Skill was allocated through Forbidden Flame and Forbidden Flesh.
Fixed a bug where Boot Enchantments that cause you to take reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently were not working correctly.
Fixed a bug where Incursion encounters after the first in an area would not display the current room information on the Temple Map.
Fixed a bug where Boss Invitations could sometimes not drop if your progress towards them was doubled.
Fixed a rare bug where the Map Device in the Karui Shores could be unusable.
We hope you are enjoying the Siege of the Atlas expansion! We will continue to monitor your feedback for further improvements.
Thanks to your amazing support Miko Adventures Puffball won in GDWC 2021 Fifth place which is an awesome achievement and it wouldn't be possible without your incredible support.
Thank you for voting for Miko Adventures Puffball and for being awesome! And with that I'd like to let you all know that more super amazing news is coming soon about Miko, news that you'll definitely love!
Windows MR devices, which were not supported at the time of release, are now supported. It can be played just like any other model. We have confirmed that the game can be played comfortably on laptops with GeForce 1650. Thank you for your continued support.
Be sure to check out Disco, the Baby Moonstone Dragon Familiar now available in the in-game store! We partnered with Brian Gray to create this adorable little dragon and you can help us raise money for the Canadian Cancer Society!
NEW Video on YouTube: "Harvesting Zap" (Official Amber Island Trailer)
Way up on the higher plane, the Monsters of Gold Island are not alone. The ambrosial Amber Island awaits. Watch the full trailer on our official YouTube channel.
NEW Island: Amber Island, fated home of Fire Monsters on the higher plane
Amber Island was a safeguard for the Element of Fire dating back to ancient times, and is where you can use the spark of life to revitalize special Vessels containing the essences of all Fire Monsters. Different Vessels are available at different times, so you'll want to make sure you don't miss out and get Zapping straightaway!
NEW Monster: Epic Boskus available on Fire & Magical Islands
If you can't beat 'em, join 'em! Buy or breed the NEW Epic Stogg on Fire Oasis, Light Island and Faerie Island for a limited time only. Light those Wishing Torches and good luck adding it to your collection!
NEW Structures: Pyrozite Castles on the Fire Islands
The Monsters have harnessed the power of an ancient Crystal dating back to the Dawn of Fire to create new Crystalline Castles: 3 new Pyrozite Castle upgrades on both Fire Haven and Fire Oasis!
What we prepared for Steam Next Fest 2022? From February 21st to 28th, you will be able to try final demo version of WW2 Rebuilder.
We will be highlighting most important changes we made based on communityfeedback: - Localization for 10 Languages - Improved and New Mechanics - Extended Map - New Blueprint to Build
You probably wondering, when you will be able to watch the live stream?
Do not fret! If you would miss the first live stream of the day, you can also watch the second one, because we are streaming up to 2 times a day.
Fixed bug causing some entities to be invisible and some particle effects to be permanent
Fixed issue that prevented monsters from fully loading, causing a permanent loading screen
Prevent placing a saddlebag inside of itself
Put an ability on cooldown only when the ability successfully completes
Added crossbow mods back to crossbows. This also fixes crossbows thinking they are legacy because they have crossbow mods on them
Fairies now sit on horses properly
Fixed the avatar pictures on the login-screen & persona window when character is on horseback
Elevation changes while flying are now smooth when Camera Vertical Smoothing is turned on
Remove duplicate "Read more about V.I.P." buttons from UI
Bring horse to a full stop before interacting with an object after moving via right-click (and bring the horse to a stop quicker). This fixes the issue with the player attempting to collect something with a delay but not actually collecting the thing
Forbid mounting/dismounting while performing an attack. This should prevent some edge-casey bugs that prevent you from using abilities
Toggle saddlebag window instead of showing it every time the button is clicked
Show floaties again for DoTs on self
Properly dismount horse when un-mounted due to a DoT
Change "Mount Anxiety Cost -20" to "Mount Anxiety -20" for horse calming abilities
the Riding skill gives bonus Max Health and Max Power when active
Mount doesn't gain or lose anxiety while the client is still showing the loading screen
Enjoy battling through new maps in Underdark Overbright as well as experience the original game with community-driven gameplay adjustments with a bonus to this Add-on, Copper.
Underdark Overbright is an eight-level episode set in a mix of medieval architecture and overgrown environments, serving as a prime example of the modern Quake modding community. The new episode brings you through some unique moments such as an underwater gauntlet, a fight to survive on sinking lava platforms and single-player revisitations of Deathmatch classics. As a bonus, the original Quake episodes are available from the Underdark Overbright hub map as well as a whole new end level, so definitely check it out!
UNDERDARK OVERBRIGHT & COPPER
Speaking of the original Quake, also included in this Add-on is Copper - a modification that slightly alters Quake’s gameplay! With adjusted behaviors for items, monsters and weaponry, Copper’s quality-of-life changes offer a new take on your next trip through the Slipgate.
HONEY
Encounter waterlogged crypts and underground temples as you face the darkness, combating a deadly plague blighting the land. With expert use of fog effects and silhouettes, traversing through Honey’s maps are just as good at ambiance as they are obscuring the deadly threats you’ll face in this fan-favorite Add-on!
Download Honey, Underdark Overbright & Copper for free via the Add-on menu in Quake today! Learn more how Underdark Overbright & Copper were developed with our exclusive interview with the original creators, Lunaran and Scampie! And of course our exclusive interview with Honey creator and MachineGames alum, Christian Grawert!