Developerâs Note: These are just the first steps towards building a better multiplayer experience, which will then enable us to implement the public matchmaking.⢠Increased the frequency at which enemies drop weapons by 20%
Developerâs Note: We eventually want rewards such as weapons to be granted at specific locations to avoid breaking the flow of the combat but this new system is still a work-in-progress and in the meantime we need to increase the amount of weapon choices you encounter.⢠Cells fade duration increased from 8.5s to 9s
Developerâs Note: We noticed that we were often just a little bit too short on time to gather cells when playing with a gamepad. Obviously just changing this value wonât fix the issue but weâre still thinking hard about how the cell system works. We want more time to think about it so in the meantime this is the change we made.
Developerâs Note: We also went back on our will to modify how snipers / scoping and cell gathering works. Scoping will still gather cells from afar.⢠Reduced Trail Bots movement speed by approximately 30% and increased their health by approximately 20%
Developerâs Note: This is mostly a change made to have a critical value which is more consistent with the other gameâs values rather than a balance change.
Developerâs Note: We read your feedback on that side and while weâre still unhappy with this mechanic we felt like it would please you to have it once more (and it wouldnât hurt the game). Weâre of course still looking at a more elegant way to make you able to carry a weapon over several levels without having it getting underpowered.