To ensure long-term stable game development, I changed Terminus's programming language and game library to the latest version. With this backend update, you can now use borderless window mode, which the game did not support before. I've also improved the way of drawing the cursor. So, it now always has the same sensitivity as the system mouse, regardless of the game's framerate. Beyond that, I expect this backend update to improve overall performance and potential compatibility.
This backend update may introduce some unexpected bugs. Please send an email to ingeon.shin@gmail.com or leave it in the Steam discussion. I will fix it immediately.
Thank you! 👨🔧
+ After the update, some shortcut keys will be reset. Please set it again. + Some additional bugs found were fixed. + Thanks to ruDn1k, the Russian translation of Survival Skills has been improved. I appreciate it.
Patch Notes
BACKEND: Improved the way of drawing the cursor to make the mouse move smoothly.
BUG FIX: Fixed a bug where the Mute in the background did not apply to sound effects.
BUG FIX: Fixed a bug where two gardens sometimes overlapped on the same tile.
BUG FIX: Fixed a bug where the clock and player turn dates were incorrectly displayed when surviving more than 100 days.
FEATURE: You can now use borderless window mode.
LOC: Improved Russian translation of Survival Skills.
- [Fix] Dry fish weight reset to 1.0kg after loading the game - [Fix] Pickup dead fish in to inventory bug (wrong item and item icon) - [Fix] Pickup item sometimes it leaves a static mesh. - [Fix] Wall light does not work when the player is far away. - [Fix] wall light : Can't interact directly - [Fix] Can hold a chicken while holding a Bow, Shield, torch - [Fix] Berserker didn't respond when the player came up through the elevator. - [Fix] Berserker someting stuck on top of elevator - [Fix] Some Vehicles Spawn infinite (every time a player dies) - [Fix] Grenade, Bottle does not show up on hand - [Fix] Some object and building typee not spawn (bed, crate, workbench) - [Fix] Can't move pet house - [Fix] Can food texture fix #2 - [Fix] Old Mine Collision fix #2
- [feature] Berserker will no longer respawn if you defeat him - [feature] Add : Dead fish - [feature] Add : Crawling feature (Experiment in the old mine)
- [Fix] FPS Optimiez ( Cause by Drivable Cars) - [Fix] Vehicle movement and tire physics adjustments - [Fix] Press 'ESC' in car bug - [Fix] can't craft lumber from wooden scrap - [Fix] Dry fish weight bug
I've noticed about some lag which I checked. cause by drivable cars and some construction which will be fixed next. And there are also many missing sound effect including the physic materials of many objects as well I will gradually add them in every update.
Bug fixes
Freeze on enter game, takes a very long time to enter the game : I have fixed and refactor some class. It will reduce the time to enter the game by about 50-60%, which can actually be reduced even more. I will fix more later.
The mist did not disappear after mist event had passed.
Can't wear hard hats.
Bear's attack causes player endless fall under the ground while player is climbing.
TreeBase missing tree after loading the game
Compass can display only one icon
Dog dissappear : Actually, it's somewhere But it was unable to return to the base itself.
Dog does not return to base when selecting unfollow command
Dog always attack bandit corpse
Dog cant mark infected or bandits as target (Single Target by middle mouse)
Dog attack command can targets an unlimited range (Random Targets)
infinite Harvest fish : fish has no longer be put in Inventory
Undrivable/Static Cars's invisible collision block weapons and guns
Can fruit texture
Beef can texture
Lake water filled in bottles is often safe water
Can't put the 2.5L can in the water feeder Moonshine Still.
Wrong water status safe/unsafe bug
'Left Shift + click to store items' sometimes disappear or are stored in NPC storage instead.
Removing a wall with a ladder invisible ladder still remain (Can climb an invisible ladder, and also prevents any new building in that spot)
Car jack not work on slope terrain (Now u can rotate vehicle base on terrain surface)
Some loot boxes or crates have duplicate static mesh after loading save.
Too many items on the ground prevents/crash the game from loading. (Code refactor and Optimize)
Some trees respawn after loading the game. (static mesh tree)
Increase/decrease distance while moving physics objects doesn't work.
Fish icon
Old Mine Collision Fix
Pet house, pet bow craft materials
Code Refactor
Save/Load
Cache item object (Items that are far from the player)
Feature
Add : pet icon to 'Compass UI'
item : Concrete max stack up to 16
item : Cement max stack up to 16
Can now destroy black smith place, Furnace
Can now destroy 'Wall type' structure
Can now destroy 'tree base type' structure
Add : Wood storage (Structure -> Storage)
Add : Dry fish
. . . . .
Work in progress
This section is a system that is currently being developed. which will be added soon
More Fishes
Dog Models Bone ReWork
Customize the new model to add the important bone/joint. for making more complex animations, You will be able to pet him soon
Undrivable/Static Car dammage system
Swimming system (including dive)
Mutant : Seeker
Environment Towns and buildings will be added before 0.5.0 is changed to default branch.
Greetings, survivors! We continue to make improvements to Zelter and the Closed Beta Test some of you have been part of. The newest version includes a number of useful changes, new features and additions that we will list below. We will also tell you how to opt into the Closed Beta Test if you have not already done so. Any owner of Zelter is eligible. Remember, your feedback helps us make the game better! It doesn’t matter if you’re returning to see the improvements from the previous version or jumping in for the first time in a while. Share your experience and suggestions in the comments below and on our Discord channel!
How to opt into Zelter Closed Beta Test:
• Open your Steam Library • Right-click Zelter in your list of games • Click Properties • Select Betas • Enter the beta access code: CBTFebruary22 (Case sensitive. You can copy/paste it if you like!) • Click Check Code. You will now have public_beta available in the list of betas you can opt into • Select it from the drop-down menu. Click Update if the download doesn't start automatically
Once the download's finished you’re all set! You can swap your game back to the original version at any time by picking “None” in the Betas menu.
Now that you know how to join the Closed Beta Test, let’s move on to the patch notes!
Updated Challenge mode
The limit for the new Challenge mode has been extended from 4 to 6 days. Additionally we have added an ending scoreboard.
New Tutorial mode
We’ve added a tutorial mode to introduce basic controls and game mechanics.
Added special rewards from survivors
You can now choose a reward whenever you rescue a survivor. Select from three options, the first two of which will contain a permanent perk from the list below. Perks of the same type stack up to 3 times.
Slots 1 and 2 will contain one of the following upgrades • Fast Reload Automatically reload equipped weapon when rolling. • Reliable belly fat. Increase maximum hunger limit. • First aid. You can use a bandage while moving. • Darkness is scary. Illuminate a small area around the character. • Light movements. Increase movement speed after rolling. • Last try. Gain temporary invincibility when health drops below 30%. • I’m invisible Become temporarily undetectable by zombies after rolling. • A Little Makes a Lot Short-range weapons produce more resources from objects. • Slowly Increase movement speed while walking. • BigBullet Increase the maximum amount of bullets in your weapon. • Trueshot Barrage Increase damage of the first attack after rolling. • BangBangBang Adds a chance for an attack to temporarily increase weapon attack speed. • Goaway, Goaway Attacks stun enemies for a longer time. • My arms are longer. Increases range of melee weapons. • Make a hole. Increase penetration power of long-range weapons. • Camel's camouflage. Increases maximum thirst level. • I don't want to be a zombie. Increases maximum infection level. • It's okay to be hit. When hit, defense has a chance to increase. • You can see the stars. Gain a chance to stun enemies with a melee attack.
Alternatively you can pick supplies from slot 3. Receive a pack of survival, fighting or recovery items. Specific items are randomized.
Challenge Mode - New opening cutscene and narration
We have updated the opening cutscene illustrations and related narration.
Changes to in-game narration
The player character is no longer replies to the radio.
Randomized contents of the starting supply box
The items you gain from the supply box at the start of the game have now been changed. In addition to the guaranteed HM60 pistol you may now find various weapons such as the slingshot or various melee weapons. At the beginning of the game, the contents of the first supplies were changed. The number of recovery items in the supply box may vary depending on the extra weapons.
Updated skill system
• In addition to existing effects each stat now improves an active ability. - Strength: Increases attack power and health. - Dexterity : Increases attack speed and movement speed. - Intelligence : Increases critical hit probability and damage, repair efficiency and defensive structure attack and durability.
• Added visual effect to critical blows.
UI functions
• Added ability to name and customize character as well as select difficulty.
• Modified main menu and added descriptions
• In-game mission window can now be toggled (Q).
• Added settings to the main menu and in-game pause menu (ESC).
• The camera is now fixed on the player character by default. In order to play the game as in previous versions with camera movement based on the mouse cursor, please toggle "Unlock Camera" in the settings menu.
• After you are informed about the first helicopter, new information is added to the UI. - Added information. 1.Time till the helicopter arrives. 2.Number of survivors evacuated via helicopter so far
• Final Boss status now displays as health and stability gauges. - health gauge : Reduce it to zero to kill the boss. - stability gauge : The boss’ stability gauge will take damage based on player stats, weapon condition and weapon stun chance. Taking it down to zero stuns the boss for a few seconds then the bar resets back to the maximum.
Monsters
Final Boss Added final boss. It will spawn on the final day to interfere with the evacuation.
Tough Zombie
More resilient versions of zombies can be encountered occasionally. They represent a higher risk than regular enemies!
Items
• Wooden slingshot. A wooden slingshot that uses [stone] for ammo. • Metal slingshot. An iron slingshot that uses [iron] for ammo. • Construction hammer. A construction hammer that can be used to repair structures. • Spiked Baseball Bat. A melee weapon that can be used to attack while moving. • Metal bat. A melee weapon that can be used to attack while moving. • Changed the way [Farm equipment] is used. You can now select land to create field patches the same way you build structures. • Crossbow Can now penetrate three objects. • Stone Spear Slightly decreased range of attacks. • Iron Spear Slightly decreased range of attacks.
Talent
Talents combining two stats no longer increase two stats by 10%. They now instead increase two stats by 4 points each.
Map markers
Players can leave custom markers on the map by opening the map (M) and right-clicking on the screen.
Applying feedback
1. Added a Shelter building as a safe area. It is generated close to the player’s starting location.
Quality of life improvements
1. Crafting window now scrolls to the left when the mouse wheel is moved upwards and to the right when it is moved downwards (it was previously the opposite) 2. When an NPC is set to standby they change status to frightened and are marked on the map. 3. Shortcut keys now open corresponding UI menu even if the player currently has another menu open. 4. It is now possible to pick up items while the inventory is open. 5. Reduced volume of helicopter sound effect. 6. Receiving damage no longer cancels reloading ranged weapons.
Fixes
1. Fixed issue that caused rotten food to display an incorrect model at first when the supply box is opened. 2. Fixed issue that caused the in-game screen to appear before the start of cutscene. 3. Fixed issue that caused boxes to not drop their contents when broken. 4. Adjusted movement speed for moving in a diagonal line. 5. Fixed issue that caused the torch to only be lit when the character is facing down. 6. Animals are no longer immune to grenades.
Best of luck, survivors! Remember to have fun and let us know what you think about the latest version of Zelter!
Kill Energy [Epic Rare] Kill Skill: Restores energy 5 times.
Balance adjustment
More balance adjustments to lower the difficulty and prevent unreasonable instant deaths.
Initial maximum HP and maximum shield amounts have been doubled to 2000.
Lowered the amount of automatic recovery for HP and shield.
Changed so that no penetrating damage is dealt to HP when the shield is destroyed. However, the excess piercing damage will still damage HP until the 1-second cool time expires.
Enemy bullet speed has been reduced across the board.
The maximum increase in enemy bullet speed has been lowered.
Bug Fixes
Fixed a bug that prevented Winganoid from increasing the power of some attacks.