In our eyes, there’s no better way to declare your affections for a sweet someone than buying them an RPG about a middle-aged drunk who’s had his life ruined by love. Ahh, can you feel that? Sweet romance!
Verified!
Disco Elysium is now officially verified for Steam Deck!
Lots of bug fixes, some QoL additions. A lot of these issues have been around unsolved for too long and they are being fixed as part of a pass to solve long outstanding issues affecting the game.
Changes:
Makes it so that brace fire of SABR shoots from camera, not muzzle, because brace fire is emulating an ADS state. This should help with the brace fire not shooting at the intended tip of the irons.
Clacker max RPM down from 1800 to 600, to maintain a fast speed while also reducing the utility of a macro. (Fastest possible 3x clack is now 0.2s instead of 0.066s)
Changed the decal system so that player's guns will no longer render decals. Player bodies can still render decals but they should no longer show up on guns as you pass near or through decals which would normally make it hard to aim.
General Bug Fixes:
Fixed issue where clacker RPM would be affected by tickrate.
Incremental performance optimization: 30% cleanup of memory allocations per tick to reduce memory overhead and cost of garbage collection
Fix to remove legacy networking spawning code from unity systems, occasionally this old system would be activated by unity and cause severe performance dips on the server, affecting it's tickrate.
Added fix for players spawning in the floor and dying while loading.
Fixed one cause of an issue where players would respawn in the next round with the guns that they had in the previous round when they died
If files are detected as invalid and you are blocked from connecting to a server, after the game shuts down, steam will attempt to silently verify files in the background; instead of just a popup recommending to verify files.
More character content tweaks and fixes to various character customization items
Contract Fixes: - Some of the contracts/missions were misconfigured and is now fixed, they weren't giving you gold and the travelling time was instantaneous.
Battle improvements: - Players/Enemies/Bosses now start the fight closer to each other, previously they were starting on the map bounds.
📣 Attention, attention! On the occasion of the release of the first chapter of our new game - Synchronization, we are announcing a competition. ➡️ What can you win? There are two games and materials from behind the scenes of Synchronization to be won. Three people win, but there are different prizes for each place. 🥇 First place: Behind the scenes materials from the Synchronization production process + Aker Fern boxed game + Eternal Secret steam key 🥈 Runner-up: Behind the scenes materials from the Synchronization production process + Aker Fern boxed game 🥉 Third Place: Behind the scenes footage from the Synchronization manufacturing process ➡️ What do I have to do to enter the competition? You should write a review of Synchronization on the steam platform, having played at least 2 hours on your account. Once this is done, please send us a link to your steam profile so that we can verify that both conditions are actually met. And also send (preferably in the same message) a contact to yourself - preferably an e-mail address or a discord message. 📩 The message should be sent to one of the following places: • to our e-mail: chaos.group.games@gmail.com • in a private message on discord to ZłodziejkaŚwitu # 9596 • in a private message on discord to Gray Griffin # 9358 ➡️ Until when? Until February 25, 2022, at 23.59 ➡️ Announcement of the results: February 26, 2022. Scheduled on our YouTube channel at 21.00. If there are any changes in time, we will keep the participants informed. ➡️ How will the winners be selected? We plan to organize a thematic live on YT, during which a three-person committee will evaluate the submitted reviews. ➡️ What will be taken into account when rating a review? We want your review to contain information such as: • a description of what you like or don't like and why • Your opinion on specific elements of the game (e.g. music / graphics / plot) • overall evaluation You do not have to worry about stylistic and spelling correctness, the message and your feelings related to the game are more important 😉 ➡️ Sending us a message that meets the requirements for entering the competition is considered to be your application for participation in the competition and acceptance of the method of determining the winners. Have a good time, Chaos Group Games team 😃 (Polish)
The development of Outbreak Island continues and today we want to share new material about the game again.
New Water
Outbreak Island is an open-world game, but there is not only land, but also water. Not so long ago we updated the physics and the visuals of the ocean that surrounds the island. Now the water surface looks realistic and doesn't cause FPS slumps. Check it out!
Underwater Gameplay
In addition to the land-based gameplay, there will be underwater gameplay in Outbreak Island. Unfortunately, you won't be able to sail far - strange storms don't allow you to just swim away. But you can explore local reefs and collect necessary resources from the wrecked ships nearby. But don't forget about oxygen - unfortunately, our detective is just an ordinary man, not a professional swimmer.
That's all for today. Subscribe to our SteamHub, as well as social media, so you don't miss the development diaries and other news about Outbreak Island!