Hexarchy - John MTS
Thank you to all of our testers!

UI Changes
  • Improved card readability
  • Resource sale events are now grouped together
  • Added historical quotes to Tech and Civic cards
  • Slowed down some card and resource animations
  • Font and some card illustration changes
  • Error text improvements
  • Removed flashing green circle indicating a city has a citizen that can be moved for free (nobody knew what it went)
  • Road costs turn red when you can't afford the road you're drawing

Tutorial Changes
  • Tutorial difficulty reduced
  • Tutorial engine improved to better handle unpredictable player behavior
  • Tutorial tips can be disabled after the first time you play the tutorial
  • Tips displayed in the tutorial will no longer be displayed again in a normal game unless you select "Reset Tips"

Misc
  • Can no longer give food and luxury resources to enemy cities
Project Absentia - officialwaffleironstudios
Hello there, hope everyone is doing well.

As we head closer towards releasing Project Absentia, we've been doing quite a bit of work behind the scenes.

We listened to a ton of feedback on Abby's VA.

While many of us at WIS liked Sins' performance, we realized for many people she was not the vast majority's cup of tea.

So we decided to go with another VA due to the mixed response. This was not an easy decision, and not any of those on the team's first choice of action.

On the advice of Jake the Voice, who voices Dr. Atmosphere, he suggested his friend and colleague - Mikell Dover - as a potential VA for Abby.

We ended up going with her! Her lines are live and playable in the demo as of the writing of this project.

We've also been retooling the writing to be a bit more smart, while still having the right amount of edge. For now we've gotten rid of the cutscenes as we strive to perfect those.

We appreciate Sin's contributions to WIS and we're keeping her on in a beta testing and possibly for promo graphics design in the future.

Project Absentia's demo has some features being backported from the devbranch including the following:

  • Select renderer on launch You can select the Vulkan, OpenGL, or GLES (experimental and limited) renderers. Depending on your graphics card you might need to use a different renderer.
  • Bugfixes to the levels, both functionality and geometry-wise.
  • Overhaul one-liner system to be more consistent with the cooldown.
  • Replaced many textures from SHDX/earlier builds of PA that were based on OTEX/Doom.
  • Pool table in E1M1 works better. (This is an important feature)
  • Misc bugfixes through the code.
Kells - pdrummond
I have created an Intro Guide to walk new players through the basics of the game as well as reveal many of its secrets! Don't worry though, the first few sections are spoiler-free and there is a big gap before the spoilers start to ensure you don't accidentally see anything you shouldn't!
KUR - mrbmadrid
It looks like some of our save optimization introduced a bug with one of our early cutscenes. This patch fixes that!
Feb 5, 2022
Wilford - BattleCat
I've adjusted the physical placement of Wilford in the physical world a little - though hardly noticeable.

I've also made it so the gems you need to pick up are very clear and shiny. They can't be picked up just yet though.
Venatio - Furelise
-Shield hit sound changed due to sound issues,
-Cave portal entrance highlighted,
-Monster shield upgraded
-Monsters health regeneration has been increased while using the portals
-Eclipse upgrades for ancestors increased
FarmD - Softscale
Belly riding, facesitting, dragon cowgirl position, and more.

CHANGELOG

[desktop/vr]
ADDED
- Added a player action (Lie Down) with two new sex positions, facesitting and dragon cowgirl / riding. This action is available whenever you're not currently interacting with an object or in a sex position.
- Added a belly rig for riding your dragon friend from the underside. You can find it in the stable, on the workbench near the sofa, and it can be equipped/unequipped in the same way as the saddle. While belly riding, Kade will walk on a loop around the farm - you can use commands to determine how fast they walk. This activity currently only has a few positions and requires your dragon friend to have a dick, and will be expanded on more in the future.
- Added localization support for Russian and Japanese.

CHANGED
- Adjusted some handling for Kade's movement, so they align with slopes better instead of always being upright, to prevent clipping/floating issues with their feet.
- You can now do the doggystyle position anywhere in the world, instead of only on the rug in the stable. Open the player action menu (desktop: Tab by default, vr: A/X/touchpad click on either hand) and select the "Doggystyle" option. Along with this, the rug in the stable is no longer an interactable object.
- Kade's "Active AI" mode will no longer select the Stop action during sex scenes - they will now only exit sex positions when the Exit Position command is available.

FIXED
- Added font support for some missing characters.
- Fixed an occasional error that could occur when changing selections on a radial menu.

[desktop]
FIXED
- Fixed a bug where interacting with the boulders around the map to sit down was causing animation errors for the player model.

[vr]
ADDED
- The new belly rig can be equipped in the same way as the saddle (holding it over Kade's back), though both cannot be equipped at the same time. Once equipped, hold one of your hands down in the straps below their belly, and the radial for selecting which position to ride in will appear. Use the Command Menu to select how fast Kade moves, and the Player Action menu to Dismount and exit the position.

FIXED
- Fixed some issues with the player's capsule in VR, which was making it difficult to step up onto the bed in the stable and was making the floor of the play area not correctly line up with the floor in-game.


Become a supporter for access to the latest alpha builds:
https://subscribestar.adult/softscale
https://www.patreon.com/softscale

Or, keep following the game here on steam for the periodic free public builds!
Afterinfection - repatrick21
Hotfix update add Protect player 10 sec when join the game
Feb 5, 2022
Succubus With Guns - Aleksander



We're happy to announce a new addition!

We've added endless game mode with a leaderboard and new weapon.
In it, you can build turrets and traps.
The enemies will drop loot in the form of ammunition and resources that you can use to buy weapons and turrets by pressing Tab.
Every 10 waves, the game will autosave, and you don't have to start all over again if you lose.
Game results are shown on the leaderboard.







We also updated the main game by:
  • Adding the headshot effect.

  • Replacing weapon icons.

  • Fixing the blur effect that was left after returning from a parallel dimension.

  • Accelerating the time of appearance of enemies' compass by 15 seconds.

  • Fixing game crashes when opening menus.

  • Adding a blur effect when opening a menu.

  • Improving some interface elements.

  • Changing the intelligence of some enemies.

  • Improving swordplay.

  • Adding crashing objects.

  • Changing some sets of enemies on levels.

  • Fixing many minor bugs.


Feb 5, 2022
The Adventures of Team Australia - Snoop Raccoon
I've been working on the game in dribs and drabs since 2018, making countless small improvements and changes, adding some new features and tinkering with game balance.

There have been so many changes, I haven't actually been able to keep track of them ¯\_(ツ)_/¯

This update also paves the way for Episode 3, which I am planning to have out before the federal election this year.

Saves from previous versions will not be compatible with this version, however saves from this version will be compatible with Episode 3 when that update arrives!

Now is a great time to revisit the game or give Episode 2 your first play-through! Upon completion, you will be able to save your game and continue from that save when Episode 3 is released :)

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