Espiocracy - Rafal Grochala
What's happening / TLDR: Developer diaries introduce details of Espiocracy - Cold War strategy game in which you play as an intelligence agency. You can catch up with the most important dev diary (The Vision) and find out more on Steam page.

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Welcome back!

Usually, we finish dev diaries with a quote. Today, we will begin with a striking paragraph from Britannica:

"Great empires disintegrated; nation-states emerged, flourished briefly, and then vanished; world wars twice transformed the international system; new ideologies swept the world and shook established groups from power; all but a few countries experienced at least one revolution and many countries two or more; domestic politics in every system were contorted by social strife and economic crisis; and everywhere the nature of political life was changed by novel forms of political activity, new means of mass communication, the enlargement of popular participation in politics, the rise of new political issues, the extension of the scope of governmental activity, the threat of nuclear war, and innumerable other social, economic, and technical developments"
Source: https://www.britannica.com/topic/political-system/Development-and-change-in-political-systems

This abominably long sentence perfectly captures the gist of political change in Espiocracy. Countries and governments are simulated with the emphasis on change rather than static stability. Constant political panta rhei sits at the heart of the game - it combines points of divergence in the Cold War, grandness in the grand strategy genre, and the activity of intelligence agencies. In fact, for some (larger) countries this is the core gameplay, the main way to win.

States of states

Political changes are modeled with Markov chains. Use of this tool in political modelling goes back as far as the 70s:


Source: https://www.jstor.org/stable/2600315

More recent works use them even to model the future:


Source: https://www.semanticscholar.org/paper/A-Logistic-Regression-and-Markov-Chain-Model-for-of-Shallcross/

And this is the current shape of political Markov chain in Espiocracy:



Hopefully, "show, don't tell" explains the model on its own. If you need a few nerdy details:

  • Circles and connections represent, respectively, all possible states and transitions
  • Transitions have assigned accumulation factors spiced with RNG and integrated with other systems such as actors (in standard Markov chains this is just probability)
  • All factors of transitions coming out of a single state must sum up to 100%
  • The state is memoryless - previous states theoretically don't matter
  • In practice though, factors are shaped by other systems which do react to a sequence of states
  • Steps are discrete, but will be seamlessly integrated with the in-game flow of time
  • Some (factors of) transitions are controlled by schedulers, for instance elections
Struggle for power

Fundamentally, political fate of countries and governments is controlled by possible political changes. Players compete to affect them via direct activities (e.g. plotting a coup) or indirect means (e.g. funneling money to social movement). The latter also extends to population, actors, and larger external circumstances. This is where a crisis can lead to government resignation, death of a fierce dictator can open up the pathway to liberalization, or where a nuclear bomb collapses a country into anarchy.

There's one more critical factor which governs possible changes: axis from democracy to autocracy.



In a simple yet meaningful approximation of very complex phenomenon, the game attempts to capture multi-decade trajectories of political systems. Every political change - and some events - has capability to slightly move country's position on the axis. On the one hand, it means that strong democracy (usually) cannot change to dictatorship overnight, and instead needs years of undermining (active measures vibes!). On the other hand, it conveys the fact that you (usually) cannot just slap democratic structures on a country and call it a day (Afghanistan vibes) or follows the history of some post-autocratic countries which, after brief democratic period, returned to various shades of dictatorship.

Mind you, democratic-autocratic axis is political supradomain, further fleshed out to many subtypes, from crowned parliamentary democracies to dynastic communist autocracies.

Regnum Defende (defend the realm, motto of MI5)

Interaction with political changes will greatly differ between the countries. There are:

  • Possible specializations in capabilities, types of contacts, and operations
  • Strategic materials which, when revealed, can topple whole governments
  • Legal constraints, such as anti-assassination policy in the USA after JFK death
  • Inter-agency agreements, for instance CIA and KGB did not directly interfere in internal politics of the opposite superpower
  • Number of allies to strengthen and enemies to weaken
  • Costs of actions, operations, infrastructure
The last point effectively limits interference capabilities for most countries in the world. Czechoslovakia (generally) won't be able to affect political changes in the USA, but may interfere in politics of neighbors if it dedicates enough resources. That doesn't mean lack of agency though - instead, minor countries usually focus on rare but still significant internal political changes. The design here reflects strategic approach to espionage (counterintelligence), in which frustrating blows out of the blue are replaced with consciously fought battles.

Importantly, the game doesn't choose optimal political changes for you. Quite the opposite, it introduces economic (and by extension, moral) ambiguities, which follow historical examples from many corners of the world - intelligence agencies fiercely fighting to strengthen weak government (e.g. Israeli Mossad), siding with external actors who take over the country but will increase their influence (e.g. Czechoslovak StB), supporting autocratic capitalist over democratic communist (e.g. CIA in Congo), and so on.

Example simulation

After starting with a quote, let's finish with an old prototype simulation. Below, every country walks political Markov chain in one-year steps, with colors (confusingly, sorry for that!) corresponding to democracies (blue) / autocracies (red), and pins signalling transitions:



Final remarks

The next dev diary will explore one of the crucial historical processes of Espiocracy which intersects with the framework of political changes: decolonization.

If you're not already wishlisting Espiocracy, consider doing it:

https://store.steampowered.com/app/1670650/Espiocracy/

There is also a small community around Espiocracy:



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Photo credit: Santeri ViinamΓ€ki
Feb 4, 2022
FIREGROUND Modern War - Ducat

Sorry guys, we had an issue with the Data Base.
Now rh work of the game has restored.
Good Night and Good Fight!
PowerWash Simulator - Josh FuturLab
Hey everyone - welcome to dev log 43!

This week we'll take a look at more ways to make your character look stylish, we're asking for your feedback on motion sickness, and we have some of the developer's insights into the new level!

In last week's installment, we revealed the spectacularly dirty Subway level coming in Update 0.8 as one of the four new career jobs! Full dev log 42 here: https://store.steampowered.com/news/app/1290000/view/4469261572756164576

Motion Sickness Survey

Battling motion sickness that some players experience in the game is one of our top priorities! Whilst it is a minority of players, it can have effects that block people from playing at all.

We have opened a feedback form with a short series of questions to better understand the issue and help us improve the game. This will hopefully help us better understand the causes, what is working/isn't, and what other features we could add.

The form is here, thank you so much for any of your answers.

Please do not fill this form out if you have not experienced motion sickness in the game.

Dev Insight Into Subway

Last week the developers were all extremely busy on a project and didn't have time to give some of their unique insights into their process. Don't worry, we have some this week! :D

Designer Nick:

#Discussions_QuoteBlock_Author
The Subway Platform is a wonderfully mucky cavern of filth, untouched since the 1980s. The advertising boards, clocks, platform screens, tiling and more were all designed with the 80s in-mind. We really wanted players to feel as though they were the first to enter this place since its closure (besides some wayward graffiti artists perhaps).

One of the main design consideration of this level was to provide players with an expansive space to conduct long, straight, satisfying cleaning motions along large, flat surfaces. The platform has many artistic details to discover and has been split into specific sections so players can experience a series of dings as they glide across its surfaces with their washer. Of course this space is not without its nooks and crannies but for the most part it is a collection of flat surfaces to methodically clear with power and precision.

The dirt design is that of 40 years of neglect and abandonment with grime, stains, moss, lichen and graffiti abound. But beneath lies a pristine time-capsule of the Muckingham Central Subway Station in all its glory. All it needs is a highly skilled powerwasher to turn back the clock.

Artist Laura:

#Discussions_QuoteBlock_Author
Working on the materials, the goal was to have large surfaces pleasant to clean whilst also having a good contrast between the dirt and the clean object, the glazed squares were perfect for maximising satisfaction!

Again, we're excited for everyone to tackle the biggest and dirtiest job yet!



New Glove Colors

We had a bunch of player model colors but the marigold style yellow gloves have been the only default color of hand cosmetics so far. In 0.8 we are bringing all of the player model colorations to the default gloves.

You can see all of these here:





Look fly in multiplayer and in-game whilst washing!

There's also a pro skin coming next update but we'll be teasing that next week!

Weekly PowerWash Sim Meme Template

We release a blank meme format for people to create their own memes on. These are created by our marketing artist Cristina and are based on popular memes with our player models.

This week's template is 'Washer's Plan,' feel free to use/caption this or edit as you'd like!



https://imgflip.com/memegenerator/368439391/Washers-Plan

As always, these drop every Monday on Twitter at 2 PM GMT! (We also share them early in Discord)

That's all folks!

Thanks so much for tuning in this week! We'll have more exciting teasers, and insights next time. So don't miss it!

Join our Discord to submit and vote on ideas for PowerWash Simulator, find other players, and more!

---> https://discord.com/invite/powerwashsimulator

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
Feb 4, 2022
DarkTimes: Wrath of the Raven - darktimesrocks
Greetings Hunters,

Here we are! One year left before the final release of DarkTimes: Wrath of the Raven!

Those last months have been pretty busy, and this update marks a new chapter for us, the developers: We are beginning to build the levels that will be featured in the final game!

The update 0.2 is already live, and Update 0.2.5 is around the corner (February 8th).
You can play right now, for free, here:
https://darktimesdevs.itch.io/darktimes

Here is the changelist:
Main Features:
New Gameplay Mechanics
  • Raven Wing: The second gun has been improved to be easier to use
  • Raven Eye: A crowd control stun
  • Raven Beak: The Raven charges on the enemy, inflicting a small zone of strong damages
  • Raven Hook: The Raven can now attach itself to special objects, allowing Anne to travel across gaps.
  • Slow Motion: Slow mo is now a full gameplay mechanic. Activate it on the push of a button and slay your enemies twice as fast!
New Levels
  • Dark Church: Deep inside the rift is the Dark Church. This level is quite short, its goal is to show some indoors visuals and fighting
  • Moonlight: A challenge level, with a lot of enemies coming from all sides. Only the best hunters will manage to get to the end
New Controls
  • Keyboard and Mouse: Now fully playable and rebindable
  • Controller Mapping Rework: After a lot of playtesting, controller mapping is way easier to use than ever
Improvement and fixes
Visuals
  • Lighting rework
  • Animation rework
  • Floor textures rework
  • Forest Rework
  • UI Rework
  • Each level ending now features a small cinematic
Gameplay
  • A.I. Improvements: All enemies are smarter and less eager to get stuck in the environment
  • Anne is now more responsive than ever. She runs faster and longer
  • Arenas are more challenging and fun to play
Bug Fixes
The list would be very long and not that interesting. But believe us, the game runs better in every way possible.

We hope this update will get you as excited as we are!

Playtesters are more than welcome to send us their reviews!

Hunters, See you on the other side!
Feb 4, 2022
Bodies of Water VR - jobywood
Fixed some stuttering problems which were mainly occurring when rotating on the waters surface.

Also fixed a couple of SFX errors. Added a storage bag to the inventory to help explain where the player is able to store everything (will add placing objects in later).

Improved on the gripping / climbing systems by adding in greater accuracy / detail also.

Enjoy! :)
Blue Fire: Void Maker - avanlepp
Hi everyone!

Thank you to all those that played and created levels during the Blue Fire: Void Maker Early Access!

In honor of the original Blue Fire's anniversary, today we are launching Blue Fire: Void Maker as a FREE spin-off on Steam. You don't need to own the original Blue Fire in order to play, but if you love what you've played, you can grab the game at the following link.

- Blue Fire -


Void Maker gives you the ability to create and share your very own Voids. Let your imagination run wild designing hardcore, epic or silly levels and sharing them with others!



We'll be live streaming ourselves playing community-created levels on Discord today at 10am PT time, so join us to watch and a participate in a Q&A!

You can also share feedback on Discord and follow us on Twitter to learn about future updates.

Cheers,
Robi Studios
Tales from Candlekeep: Tomb of Annihilation - lmercure
Did you know that the development team behind Tales from Candlekeep: Tomb of Annihilation is based in Quebec, Canada?

Steam is currently celebrating the games made in our cold part of the world with the Games From Quebec Event.

Jump on the occasion and get the base game at 75% off and spread the word among your friends as this offer will expire shortly...
Wife Quest - pippingames


1. Text translation adjustment
2. Fix skip scene in ymir's shop
3. Chests not spawning in Hellcano 5-15
4. Fix progress mark text

Don't miss anything from the Pippin Game! Follow us on social media and here on Steam!

Easy Red 2 - Marco Amadei [Corvostudio]
Hi everyone!

I am happy to announce the collaborative release with DeGenerals of the 'Fight and Reapair' Steam bundle!



Fight and Repair Bundle includes:

- Easy Red 2
- Tank Mechanic Simulator
- Tank Mechanic Simulator – First Supply DLC

Easy Red 2 - Fight massive battles between infantry, armored vehicles, tanks, cannons and planes. Realistically manage your weapons and equipment, coordinate with your squad, and tactically navigate large, fully destructible open world maps. Experience the WW2 in singleplayer, PVP and Co-Op.

Tank Mechanic Simulator - Renovate & build II World War tanks. Experience highly detailed & realistic simulation game. Take tanks fully apart by using different tools. Transform them from rusty and ruined to fully working. Check them on the training ground, sell or put into your own museum.

Tank Mechanic Simulator – First Supply DLC – An expansion for Tank Mechanic Simulator which includes 5 new highly detailed vehicles together with 5 engines. Additionally each vehicle contains packs of new museum stands, posters, unique MGs, ammunition, and achievements.

Our games share the same theme – Tanks.
We prepared a list of vehicles you can meet in both games:
M8 Greyhound
M10 Wolverine
M3 Half-Track
Panzer III
Panzer IV
Panzer V Panther
Panzer VI Tiger I
Sdkfz 251 Half-Track

Drive them to battle in Easy Red 2, and then relax after during repair in Tank Mechanic Simulator!

GET THE BUNDLE NOW!
Train Mechanic Simulator 2017 - Atomic Jelly
Dear mechanics,
We are happy to announce that we have teamed up with the DeGenerals and their Tank Mechanic Simulator!

With the release of their DLC - Tank Mechanic Simulator - First Supply, we are announcing that we have created a joint bundle! Grab the bundle and get those games with a -10% discount!
What's more, if you get the bundle by 18.02, the discounts will add up, and you'll grab the games at an even better price!

Get the bundle here!
Tank on Rails includes:

- Train Mechanic Simulator 2017
- Tank Mechanic Simulator
- Tank Mechanic Simulator – First Supply DLC

Train Mechanic Simulator 2017 - Take your opportunity as real Train Mechanic. Find locomotives around the game world that needs your help and repair them in one of 3 workshops localized in huge 25 km2 open world. You will be facing all types of damages in all genres of trains: Diesel, Electric and even Old-School Steam units.

Tank Mechanic Simulator - Renovate & build II World War tanks. Experience highly detailed & realistic simulation game. Take tanks fully apart by using different tools. Transform them from rusty and ruined to fully working. Check them on the training ground, sell or put into your own museum.

Tank Mechanic Simulator – First Supply DLC – An expansion for Tank Mechanic Simulator which includes 5 new highly detailed vehicles together with 5 engines. Additionally, each vehicle contains packs of new museum stands, posters, unique MGs, ammunition, and achievements.

Have a good one!


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