Survive the Nights - a2z Interactive
Hello everyone,

We've had another great week and we're release on 1.14 build on the default branch today. 1.14 contains a lot of community found issue fixes. We're focusing on issues and tightening up gameplay for the next few builds. That's not to say we wont be introducing some cool new bits like the chainsaw and crossbow! We'll discuss the 1.15 build and more in upcoming devblogs. This blog only showcases a few of the features in 1.14, so be sure to check out our changelog for a full list of what we've accomplished with this build.

Horde Improvements and Fortification Tweaks
Some big changes are coming to the hordes in Survive the Nights. Wrapped up in the horde changes you’ll find fortification improvements as well. Our original concept for Survive the Nights focused heavily on structure fortifications. The original spark and idea for the game itself stemmed from Call of Duty’s Nazi Zombie mode. James and myself (JB) we’re fixated on this mode, the ability to add planks to structures, the feeling of holding down a building, repairing entry points and keeping the hordes at bay while doing your best to kill them and survive is still super appealing to the team and something we aim to deliver in the upcoming builds.

There are a couple of core changes in the works. The player will now find as they advance through the zombie hordes that not only do the numbers increase but their strength does too. We’ve made all fortifications stronger, around 3 times stronger than the previous implementation. Increasing zombie difficulty aims to alleviate the issues where players take advantage of pinch points. Pinch points like staircases or narrow halls, this renders the entire game loop useless it also makes fortifications pointless.

The upcoming changes and improvements aim to fix these issues. We’ve made fortifications useful again. Players can now take full advantage of boarding up a structure. Doing so will actually hold zombies back, zombies will not instantly gain access. The player should really have an opportunity to stand their ground now. We’ve upped ammo spawns as well, making shooting to kill way more viable. Along with these changes, zombie hordes will no longer be skippable. We never intended them to be. STN has always been about fighting zombies and now the player will be able to properly do so.

Fire Improvements
We’ve found via feedback and just simply watching players play that our UI can occasionally be unnecessarily cumbersome. James has spent some time this week improving fire machines across the board, hearths, campfires, barrels and stoves. He has completely removed the UI and the need for a UI. The new system is far more fluid and simple. The player only has to aim at a fire source and press E to add wood.



We plan to expand on these UI improvements. Removing the need for a UI for other in game machines or cleaning up and making any needed UI simple and easy to understand.

Improved Rain and Weather Performance
Andre spent some time this build tweaking and improving both the look of weather effects and their performance on clients and servers. Rain particles have been updated and optimized, rain emission on lower quality settings have been adjusted for better performance among other changes. The results are rather pleasing. The rain particles themselves look far more realistic and impact performance significantly less.


New Rain Particles

Continuous Placement Crash
Many of you have created tickets for this one. Currently in 1.13 you may run into a client crash involving item placement. This was caused by a bad loop and continuous placement should cause no further issue in 1.14.

Improved Tree Felling
Oh yeah, there has been a report or two about this, something about trees perhaps flying off like the falcon 9 when they’re chopped down, etc. Jokes aside, we've decided it’s time to address the insane tree issues and we’ll begin to tweak things and get those trees falling properly in 1.14.

Along with improving the general mechanics behind the system we’ll introduce a totally bad ass chainsaw for quick tree felling and zombie mutilating, just be sure to wear chaps chainsaws are very dangerous.

Improved Fortifications
Many of you have requested we add holes to doorways and ledges to free placed fortifications like the plywood and tin walls. Andre has spent some time modeling up some steps for these barricades and the results are a lot of fun. You’ll also notice walls without steps now have a shooting slot just above the center support. The improved visibility and ability to shoot without damaging your own fortification really improves gameplay and practicality of these fortifications.

We will continue to add and improve the entire fortification system moving through the next few builds as we feel it should be and always was meant to be a major part of gameplay.


Improved Fortifications (Steps and Slots)


Improved Fortifications (Steps and Slots)

Quick Play
The game is fun and it’s a lot more fun with other players. James has spent some time balancing and tidying up our main menu. A lot of the issues people seem to encounter with STN are solo/hosting issues. Rarely do people who jump in game and immediately into the top server have major performance issues or gameplay issues in general. Solo can double the system requirements currently, resulting in less than ideal performance. Hosting at this time is really for the more advanced user, port forwarding and opening being requirements that the average Joey Bag o’ Donuts just doesn’t have the time for.

The introduction of the “Quick Play” feature should alleviate some of these broader and more generalized issues. It’s also a fantastic way to experience the game, especially for the first time. Being able to open up STN and simply hit one button to join the most populated server is simple and requires no actual effort. You’re instantly getting into the action. Solo and Hosting options have not gone anywhere, you’ll find solo in the host tab now.


Quick Play Feature

Patch Notes - Alpha 1.14.3

General Fixes and Improvements
  • Tree Felling
  • Garage Door Issues (if you know you know)
  • Improvements to fortification balance
  • Support tickets not appearing to work (stuck at 84%)

1.14.3
  • User reports can now be submitted again.
  • Missing garage doors on 'under development' building in union point now rendering.

1.14.2
  • Commercial generators visible.
  • Electric garage doors no longer disable at close range.

Hordes / Zombies
  • Reduced zombie amounts by 10%
  • Hordes can no longer be fled.
  • Horde zombies now increase in strength as hordes become more difficult.
  • Fix for one of the zombie female variants having a really short render distance caused by broken mesh

Passive AI
  • Fix for getting 0 meat when harvesting some animals without a tool
  • Fix for health of animals being too high
  • Fix for harvesting of chickens sometimes being difficult caused by a collider issue
  • Fix for harvesting breaking when chicken rag dolls roll away too far

Tree Chopping
  • Tools no longer become less effective as they wear out.
  • All tree chopping point now highlight as you walk near tree.
  • Choppable area now bigger to make tree felling easier.
  • Fixed various collision issues which caused tree to fly off.
  • Removed small delay in axe hitting animation
  • Axe fire rate reducing slightly to make chopping faster.

Optimizations
  • Widespread adjustments to shadow casters of small design props.
  • Improvements to some performance spikes related to terrain loading
  • Reduced the amount loaded electrical items at any given time.
  • Rain particles updated and optimized
  • Lowered rain emission on lower quality settings for higher performance
  • Improved performance issue related to zombie physics
  • Sound dampening optimizations
  • Small vegetation optimization on low quality settings
  • Small zombie animation optimizations

Item Placement
  • Fix for small drops falling through objects when placing/dropping them
  • Fixed issue where continuous placement mode would crash game client.
  • Changed continuous placement so that it only happens for drops where that would be the desired behavior.
  • Placement mode no longer breaks when moving far away from initial place.

Fortification
  • Fortifications are nearly 3x more affective.
  • Replaced Wooden Fence barricades with 2 new variants. 1 With a viewing platform on the back edge and the other with a hole for shooting through.
  • Replaced Metal Fence barricades with 2 new variants. 1 With a viewing platform on the back edge and the other with a hole for shooting through.

Quick Play
  • Added Quick play feature that joins the most relevant server. Can also be used to rejoin previous sessions.

Localization
  • Updated translations from Crowdin. 28th Jan 2022
  • Added link to Crowdin in translation contribution link on language selection page in-game.
  • Added Lithuanian support. Translations and Proof readers required here
  • Added Czech support. Translations and proof readers required here
  • Added Thai support. Translations and proof readers required here
  • Removed 200 duplicate entries for the translation source file (further improvements to follow)

Quality of Life (QoL)
  • Fixed broken collision between vehicles and garage doors
  • Campfire grills now open the inventory when pressing E on them.
  • Fluorescent light fittings now start with more bulbs.
  • Breaker on/off switch button now only goes grey when there isn’t enough breakers to activate.
  • Added gap in solid exterior doors to provide improved ability to kill zombies on the other side.
  • Added broken glass to exterior doors
  • Increased amount of ammo spawns.
  • Decreased amount of consumables spawns.

UI
  • Help videos now take longer to show by default.
  • Improved quick guide wording for starting a fire.
  • Death message now works correctly again. No longer says Dehydration for all deaths
  • Fixed text clipping in the crafting tab title.
  • Padded the text in the main stats area in the inventory
  • Horde direction indicator on the map no longer has a circle outline.
  • Updated new life UI wording to reflect importance of fortifying to survive.
  • Campfire grills a now Shift E pickups to save confusion.
  • Campfires now function fully without a separate UI window.
  • Fixed position fires now function fully without a separate UI window.
  • Inventory UI no longer flickering when hovering over certain items.
  • Host and Solo tabs condensed into single tab for clarity under 'Host'.
  • Servers tab now called 'Join'
  • Improved layout of status read outs in various machines.
  • Fixed issue which incorrectly stated ban as the reason for all disconnections.

Sounds
  • Fix for zombie sound dampening ignoring doors
  • Fix for zombie sound dampening not working in some structures
  • Fixed issue where too many footstep sounds would play for certain walk/run animations.
  • Generator sound volume lowered (Missing from previous version)

Visual Effects
  • Fixed glowing wood on fires



We'll be doing a patreon exclusive blog early this week with some really cool previews of what's to come with alpha build 1.15 and beyond.

Thank you for the continued support, we’re working on issues you’re finding so please keep reporting any bugs and making any game suggestions you can think of.

Links
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Patreon: https://patreon.com/a2zinteractive
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive
Illwinter's Floorplan Generator - johan
Now it is possible to disable shadows for single icons. There is also a bug fix for corrupted text rendering on new linux distros as well as a slight performance improvement.

Changes
  • Shift+S to disable shadow for a single icon
  • Fix for corrupted font rendering with new sdl2-ttf library
  • Image loading performance improvement

Feb 4, 2022
Big Ambitions - Gerwanese
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Hi friends,

We're back with a first insight into the development of alpha 10, which will bring lots of new features.

Before we go into details, let's take a look at the updated Steam wishlist: 32,324!

Peek through the trees 🌳
Walking through our beautiful Madison Square Park can be difficult due to trees hiding the player.

Jonas#2 and Ilie created a nice cutout feature to remove the leaves while walking under the trees. It's limited to the park and won't be active for single trees on the streets.


(click for high resolution)

Revised Delivery Contracts 📝
Alpha 9 brought the first version of delivery contracts, which were slightly impractical. You couldn't see them in the BizMan but only through the Contacts app (and only during business hours of the wholesales store).

Thanks to Jonas#1 and David#NaN, the next big update will bring a completely revised version. Once in contact with your favorite wholesales store, you can set up the contract easily inside the BizMan app. Multiple contracts with several wholesalers will be shown here as well. That's easier than pizza delivery!


(click for high resolution)

Big boys need big cars 🚚
A while ago, we introduced medium-sized trucks - now it’s your turn to get hold of them!

Jonas#1 just opened the doors of our truck dealership, awaiting you with shiny new vans and trucks. Don't ask me how they got those trucks into the building...

Of course, you will be able to drive the trucks yourself. We won't even ask for a driver's license. Jonas#2 made sure steering them won't be too much of a hassle, although New York's streets for sure are far from perfect for large vehicles.


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Warehouses - a forklift driver's playground 📦
Your newly bought trucks are awaited by the warehouses! Created collectively by Jonas#1, Jonas#2, David#NaN, and Daniel#1 from our 3D team, they're your new logistics hub.

Deliveries will arrive at the warehouse and are subsequently distributed to all your shops by your own trucks. Jonas#2 added pallets and a pallet shelf, relieving you of handling single boxes. Each pallet can hold up to six boxes of mixed content.


(click for high resolution)


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Import cheap stuff from overseas 🚢
Having contracts is nice, but aren't those wholesales stores way too expensive? If you ever bought souvenirs from a gift shop, you might have noticed that most of them are made overseas with much lower production costs.

For this purpose, Jonas#1 introduced the Harbor Import businesses. You can't buy products right away but instead only sign delivery contracts. Those contracts have to be handled by a purchasing agent (more about them in the next section) and come with a minimum weekly purchase requirement. If you order less than required, you'll still have to pay the whole amount. In return, their low prices promise huge profits.

Just head to the harbor area and check it out once alpha 10 has arrived!


(click for high resolution)


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So many new tasks... I need help! 🏢
With all the new features, days might become too short for taking care of your growing company. Let's set up a headquarter!

Located in any office building of your choice, the headquarter will be the center of your power. You'll be able to hire logistics managers and purchasing agents, with more to come later. Jonas#1 and David#NaN have spent much effort to add this automation.


(click for high resolution)

Logistics managers are assigned to warehouses and take care of product distribution to your businesses. No more empty shelves! For this purpose, every logistics manager will need a van or truck at hand to do the deliveries.


(click for high resolution)

Purchasing agents handle the contracts with harbor import businesses to assure that products arrive at your warehouses. You can select which products to import. Additionally, they'll tell you the required weekly purchase and when the next delivery is expected to arrive.


(click for high resolution)

Next stop: Floor 7 1/2! 🛗
Last but not least, Jonas#1 and David#NaN added elevators. Let's move up and down - but please don't press all buttons at once!


(click for high resolution)

Closed issues since the last devlog 🐛
  • #20 - Shop: After paying it's possible to add more items and walk out without paying those
  • #193 - Drive-in wholesale store can drive in to the cash registers
  • #200 - Shop 19th Fourth Ave (next to the bank) entered through the wrong door
  • #656 - Interior designer: One wall color and multiple floor styles wrong
  • #703 - Player doesn't stop working at the right time if business hours are changed while working
  • #709 - Traffic lights progress when game paused
  • #727 - Contacts app: Buttons in recruitment agency messages overlap
  • #728 - Vehicles stack up at car dealer
  • #729 - Drive-In Wholesales: Car is not entering straight; when driving out of the building, camera angle will be wrong
  • #734 - Cars in the bridge
  • #736 - Daily Summary still plays while paused
  • #738 - Business school not open on sunday
  • #739 - Can't grab paper bag with food after placing it on the floor
  • #740 - Missing text in new business schedule UI options
  • #741 - Map Filter: Category lines hiding when scrolling on resolution below 1080p
  • #742 - Scrolling my mouse wheel in combobox causes camera zoom
  • #744 - Bought items can sometimes show the "Unpaid Total" text under the Place/Discard/Pack buttons
  • #745 - Cleaners can't be unassigned from a business and thus can't be trained
  • #746 - All employees can be assigned to Cashregister and Mop, no matter their profession
  • #747 - Cant pick up any item
  • #748 - BizMan: ESC for closing not working while focus is on combobox
  • #749 - Cleaner's salary not part of EconoView
  • #750 - Impossible to leave Drive-In Wholesales backwards
  • #751 - No Salad at Drive-In Wholesales store, but available for delivery
  • #752 - POI markers shown while sleeping on bench
  • #754 - Hand truck magically disappears when put into an already full car
  • #755 - Hand truck holding flying box if car is full
  • #756 - Scrolling not working properly in new schedule UI
  • #757 - Picking up a counter with cash register while being staffed is possible
  • #758 - Savegame broken because of SpawnCustomersOnStart()
  • #759 - "is dirty and needs to be cleaned" task showing even with cleaner assigned
  • #760 - Law Firm gets broken permanently when adding more than two desks
  • #761 - BizMan Scheduler: Wrong color for employees when filtering cleaners
  • #763 - Marketing Agency: Sitting offset to seat location
  • #764 - Marketing Agency: Desks and counters are just an illusion (you can walk through them)
  • #765 - Wrong tasks for employees (not assigned to a business, not assigned to any tasks)
  • #766 - Entering apartment 34 Fifth Avenue breaks several things in game
  • #767 - No customers in law firm
  • #768 - Restaurant doesn't sell anymore after one "shelf" is empty
  • #769 - Low traffic index in Hell's Kitchen
  • #770 - Car horns still heard in 17th Street Apartment [Low Priority]
  • #773 - Hand truck is not accessible in 16th FourthAvenue ApplicationStore
  • #775 - Invert Rotation doesn't apply to hotkeys "Q" and "E"
  • #776 - Player Customization: Name field should have focus
  • #777 - Subway ride will show only small parts of the map
  • #781 - Newly rented building become rented by AI
  • #785 - Can't buy anything in generated supermarket
  • #787 - Can't load savegame if saved while holding a hand truck
  • #793 - BizMan not updating details for law firm
  • #794 - No customer in jewelry store
  • #796 - Slider Overlaps duration of Ad campaign
  • #799 - I can no longer hire employees
  • #802 - Pressing F1 then F2 Can lead to camera rotation breaking
  • #803 - Leaf Hiding not always effective while driving
  • #804 - Spelling errors in MyEmployees app
  • #811 - Can't consume CupOfCoffee and Croissant
  • #812 - Clock and Time issues
  • #813 - Appliance Store: Buy 3, Pay 4!
  • #819 - Bank doesnt work
  • #822 - Оптимизация
  • #826 - BizMan all empty after update
  • #827 - BizMan: Only salad sold in fast food restaurant
  • #829 - Call button missing from contacts
  • #834 - Missing error message when clicking on fresh food without a shopping basket

Coming soon to a Steam client near you!

Big Ambitions alpha versions are available exclusively to our Gold supporters. You can order the Gold package of Big Ambitions at https://www.bigambitionsgame.com to get immediate access.

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We use the up-vote count below to measure how many of you read these devlogs. If you enjoyed it, please let us know by hitting the like 👍 button below, thanks! ❤

That's all for today. We'll be back soon with further updates.

Don't forget to add Big Ambitions to your wishlist!

https://store.steampowered.com/app/1331550/Big_Ambitions/

All the best,
Jonas#1 & Daniel#2
Feb 4, 2022
Dungeon Royale - Yaki
Bug fix
  • Fixed a bug which prevented connecting to the server. (When getting the IP from the DNS wouldn't work)
League of Maidens® - MAIDENGAMING
Revision: LoM v1.6.0a
Release Date: 2/4/2022
Patch Size: 322 Issues addressed
Est. Percentage to Completion: 100%

Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix.

1 - Fixed a bug that caused some players to get stuck at the Start Menu.
2 - Boss Drop and Item Sourcing icons have been removed from the Desktop.
3 - Fixed a bug that caused some players to experience a crash when claiming Atonement Rewards.
4 - Fixed a bug that caused texture problems when portals appear during gameplay.
5 - Fixed a bug that caused the Weekly Challenge to not deliver the rewards as intended. (More testing required for confirmation)
6 - Ascension Gear has been revamped. More details in coming.
7 - Added the ability to clear Atonement Drops for anyone simply looking to farm gear on a particular warmaiden.
8 - Reduced the free memory requirement for the warning message at the start of gameplay from 4GB to 3GB.
9 - Fixed a bug that caused the "Find 3 items" quest to not get completed when turning them into the quest giver.
10 - Fixed broken http links on the mini map.
11 - Completed an upgrade to the latest version of the game engine.
12 - Completed a series of updates for additional performance improvements.
13 - Added four new standing attacks (Left/Right Hook, Uppercut and Power Smash) to the Mouse 1 and Mouse 2 buttons (using SHIFT and Space bar modifiers) for the Size Matters skill for Giant vs. Giant battles.
14 - New "Mark of the Beast" Melee Skill has been added.
15 - New "Primal Pounce" dodge Ability has been added.
16 - New "Primal" Idle pose has been added.
17 - Completed server side work for the upcoming Maiden+ Loyalty rewards program.
18 - Improved Flash Dash, Blink, Bat Swarm and Primal Pounce to not stop forward movement on hills shorter than human height.
19 - Made improvements to the new Size Matters melee skills to allow them to be chained together for punching combinations.
20 - New "Fighting Stance" Idle Pose has been added.
21 - New "Deadly Dragon Fist" Melee Skill has been added.
22 - New "Phoenix Strike" Skill has been added.
23 - New "Flying Guillotine" Skill has been added.
24 - New "A Thousand Blades" Skill has been added.
25 - Capes section has been renamed to "Back Gear"
26 - Gauntlet section has been renamed to "Arm Gear"
27 - New Loading Screen Images have been added.
28 - Patriotika Desktop Artwork has been animated.
29 - (2) New Animated Desktop Artworks have been added.
30 - New "Wind Skating" ability (changes running animation) has been added.
31 - Repurposed the 'Letter' item to 'Request Atonement'. Now players that are looking to farm gear can use this item to immediately max Atonement Rewards.
32 - Event Crates & Boss Crates have been added.
33 - LoM The Awakening Start Page and Desktop Logo updated to LoM OSOT Logo.
34 - LoM The Awakening BGM has been replaced with new original "Other Side of Time" OST.
35 - Four Legged animal running added to "Primal Pounce" ability.
36 - HP/MP Flask drinking times have been reduced to 6 seconds.
37 - Desktop Artwork for the Start Menu has been changed to a static OSOT specific Desktop artwork.
38 - Start menu background has been updated to OSOT specific background.
39 - Updated the Load Out UI with text to inform players that the data shown reflects the current skill base along with the stat (Levels 1-5) for the associated Play Time (PT) Skill buff. Not the stat levels for the skill base (Levels 1-15).
40 - Added the ability to drop quests via the Quest Guide.
41 - Added a new Quest Type which allows for the creation of timed quests. Timed quests will feature a timer as an objective which will have the quest fail if the objective is not met within the allotted time period. This new feature will allow for the creation of a wide range of new and challenging quests for players.
42 - Added a unique sound effect to the notification when the Daily Repeatable quests and Daily Challenges have been reset to make it easier for players in-game to know when this event has occurred.
43 - Additional additional text to clarify for those that did not realize that the term "Factory Reset" means the resetting or deletion of data.
44 - Improved the background image resolution for the Start Page and the Cosmetics shop.
45 - "From the Ashes" perk lasting time has been extended from 30 seconds to 120 seconds.
46 - "Berserker" perk lasting time has been extended from 10 seconds to 120 seconds.
47 - "Dying Spirit" perk lasting time has been extended from 10 seconds to 120 seconds.
48 - Added special 7 Day Daily Challenge Streak Vendor to the Majors office.
49 - Added Cooking NPCs has been added to the Santonia Islands which will allow for the cooking of Lobster and Corn Soup. Two dishes that can be cooked and used to instantly refill HP and Shield.
50 - Remains enemies have been removed from the Freedom City Strongholds as they move to slow and take too long to group.
51 - Updated OSOT specific Start Menu artwork with (2) animated artworks.
52 - Item Sourcing and Boss Drop icons have been removed from the desktop but will remain on the mini-map to reduce clutter.
53 - (1) new map Underground Sewer with two sections have been added. This new map will serve as the entry point for most of the newly added content.
54 - New OSOT soundtrack added to the Strongholds music list.
55 - Episode Boosting requirement (having at least one warmaiden in Episode 5) has been removed. Now players can boost any newly created warmaiden.
56 - Boosting now places warmaidens in the newly created Season 1 Episode 6 "The Other Side of Time". This will allow players to play the newly created content without having to play through the older content.
57 - Unlock items have been set for all new Skills and abilities.
58 - New Monk Meditation Idle pose has been added.
59 - New Sexy Nun desktop artwork has been added.
60 - Additional messaging has been added to the Warmaiden Selection screen to inform players how to boost to experience new content quickly.
61 - Additional messaging has been added to the Graphics setting panel to inform players how vsync and frame rate limiters work in order to avoid high CPU or GPU usage.
62 - New Skill Trainer (a vendor that sells items to unlock new skills as well as selling items that unlock previous skills like Size Serum for Size Matters) has been added.
63 - New Ability Trainer (a vendor that sells items to unlock new abilities as well as selling items that unlock previous abilities like Pure Breed Blood for Bat Swarm) has been added.
64 - New Travel Trainer (a vendor that sells items to unlock travel skills such as Beacon of Hope and Taoist Incantation) has been added.
65 - New Arm Gear Vendor (a vendor that sells items to unlock the Fire, Ice, Order and Chaos Gauntlets) have been added.
66 - Lasting time for the "Flying Guillotine" skill has been increased by 2x.
67 - Two extended storage bins have been added to the outdoor base entrance of each map.
68 - Fixed a bug that caused "Primal Pounce" and "Wind Skating" to not work with Lightning speed.
69 - The new UNDC Underground Sewer Stronghold has been added.
70 - (4) New Mobs Mecha Filth, Mecha Swarm, Mecha Foul and Mecha Nightmare have been added.
71 - Added a new sound effect for Epic Gear when it drops or is purchased.
72 - Fixed a bug that allowed player characters to move while using Terminals in the Underground Sewer Hub.
73 - Added the stop claim functionality when an item is damaged while claiming Daily Challenge Rewards.
74 - Added XP bonuses for increased difficulty. Percentages are subject to change. Hard (+5%) | Hardcore (+10%) | Ultra Hardcore (+20%)
75 - Single Use Fireworks items have been added.
76 - A new Weekly Crate mechanic has been added.
77 - Reduced the load time to enter the Santonia Islands, Necropolis Desert and Underground Sewer maps by 80%.
78 - Hair Shader has been improved on Ears and Tails to help them better match the colors on hairstyles.
79 - Added dynamic movement to all ears.
80 - Universal clear tickets have been added.
81 - Fixed a typo with the Respec ticket notification.
82 - Animated Default desktop artwork and animated Sexy Nun desktop artwork have been added.
83 - Fixed a bug that caused a Free Memory warning on start up for systems with the correct amount of free memory under certain conditions.
84 - Made adjustments to the coloring for the Succubus tail.
85 - Added the ability for the application to sense idle time to automatically reduce the system resource load by reducing the FPS to 30 during idle time.
86 - Reduced the size of several UI elements.
87 - Added the Fireworks Gun and ammo to all Gun Vendors.
88 - The Watchers "Special Assignment" missions have been added to the Underground Sewer Strongholds. Watcher SA's are 60 second mini-challenges given to players by "The Watchers" that can be completed during Stronghold runs for special rewards.
89 - Corrected grammar errors on the Invisibility and Darkness Cloak skill descriptions.
90 - Increased the Size of the Stage titles.
91 - Reduced the audio levels of the injured soldier cries.
92 - Added additional mob bosses to the Underground Sewer final rooms.
93 - Added Training Dummies to the Underground Sewer Hub.
94 - New Skill "Trial By Fire" has been added.
95 - New Succubus Floating Idle Pose has been added.
96 - Daily Crates logic have been revamped to improve their importance. Instead of being delivered automatically each day via mail now Daily Crates are earned via a Daily Crate Challenge given to the player via NPC. Items in the Daily Crate have been updated to include cosmetic rewards.
97 - Showers has been added to the Underground Sewer map.
98 - Atonement Requests have been added to General Vendors.
99 - The description for the Nude Cheat Code Pack has been updated.
100 - Fixed a bug that caused the function to request shards from the Terminal to not function properly.
101 - (30) New Free to Earn and Paid Cosmetics have been added. Outfits, Head Gear, Back Gear, Arm Gear, Ears, Weapons, Wings, Masks, Mounts have been added. More to come...
102 - Added the ability to allow for multiple (3 in total) customizable colors for all newly added accessory cosmetics. In the past items like Weapons, Shields, Ears, Eyewear, Tails, Masks and Wings only allowed for one customizable color.
103 - Added a heavy door sound when using non-jet portals.
104 - Added a the ability for any item (not just crafting items) to auto pull from Storage. That way players will not have to find the nearest Storage to pull items needed. Players can just dump items in Storage and have them auto pulled from Storage whenever needed without needing to have them in their inventory. This feature comes with a setting that can be enabled/disabled in the settings panel for players that wish to turn it off as it is enabled by default.
105 - Added a direct link to https://www.issteamdown.com/ for the UI interface that shows when a connection to Steam has failed.
106 - Revised all cosmetic weapons to work with all classes. The class lock system is still in place for future classes that may require it.
107 - A new DPS Meter has been added for those that wish to track their damage.
108 - Updated the text shown when Ultra Hardcore Mode is enabled to make it more visible to players.
109 - Added 18 new main quests and 41 new side quests.
110 - Fixed a bug that caused the Discard changes UI to not go away under certain conditions.
111 - Added a keybind for the new DPS Meter.
112 - Increased the collision range for Hell Storm by 30%
113 - Made the flock of birds in the Underground Sewer killable.
114 - Add point markers to the DPS Meter to indicate Crit damage.
115 - Reduced the bumpiness of the skin as it didn't look as good with enlarged breasts.
116 - ATK damage for the first three attacks for the Tank melee have been increased.
117 - Fixed a bug that cause the player warmaiden to be out of focus when zoomed in with Beauty mode.
118 - Added a UI element that indicates the Prestiege level to the center bottom bar.
119 - An "All the things" bar has been added to the UI to indicate a players progress towards unlocking all cosmetics.
120 - Quick Slot bar has been added for players to quickly access 'USE' items added to the bar.
121 - Shotgun damage has been increased by 25%
122 - A note for how to increase the Threat Level has been added for players unaware that killing mobs in the respective zone is how the level is increased.
123 - The height for preset 3 has been increased from 65 to 70.
124 - Added a note to the DPS Meter to indicate that the white dots indicate CRIT damage.
125 - Weekly Challenge has been updated to provide revamped Daily Crates each day and a revamped Weekly Crate for completing all Daily Challenges.
126 - Default color for the Astronaut Head Gear has been updated.
127 - Added an Auto-Fit Head Gear button in Character Customization.
128 - Improved the performance when opening and closing the Quest Guide.
129 - Sliders have been added for players to set their desired Bloom and Screen Space Reflections in the options panel. Previous options for Bloom were limited to enable/disable.
130 - Cow horns have been added.
131 - Daily Challenge rewards have been improved.
132 - The final step for the Time Step rewards has been improved.
133 - Fixed the performance of the Quest Guide when open/searching specific quest from the active quest list.
134 - Added a notification to inform players when their Gauntlet is charged, how to use it and what using it will accomplish.
135 - Fixed the shininess of the Bunny face mask.
136 - Fixed a bug that caused larger breast sizes to disable Ambient Occlusion.
137 - Fixed a bug that caused Motion Blur to not be fully disabled when disabled.
138 - Changed the logic for Materia/Cube Stacks and Elementals to now have a 25% resistance to guns instead of a 99.9% resistance to guns. This will allow players with gun builds to effectively take on enemies with slight gun damage resistance instead of total resistance.
139 - Added a notification that explains to players that the ATK/DEF/HP training are AFK and that it will require 60 seconds to complete for those that did not realize that the training is AFK.
140 - Fixed a bug that prevented players from enabling Motion3D while maintaining aiming a gun.
141 - Updated the mechanics on the Union fight to allow for damaging the Union outside of the pre-existing damage phases. Now the Union can be damaged at anytime and the pre-existing phases allow for a higher percentage (current damage) to be done.
142 - Made a change to have Gauntlet use refill stamina as well.
143 - Union scream attack damage has been reduced by 25%
144 - Fixed a bug that caused the incomplete achievement number to not be correct.
145 - Added a new Crate Contents UI in the crates UI which will now list all of the contents of the crate type selected. This will allow players to view the potential rewards from a particular crate.
146 - Added cover spots for players to use to avoid the Unions scream attack.
147 - Rewards for many mechanics in game have been improved.
148 - UI text has been added to the Grinder and Forge to inform players how to use them.
149 - Turret Skill attack damage has been increased and MP usage has been decreased.
150 - Force Field lasting time has been increased and MP usage has been decreased.
151 - Updated the difficulty mode description for players that didn't realize that gear and gun mods exist in the inventory and are also wiped during hardcore mode.
152 - Updated notifications to help provide better information to players on certain mechanics.
153 - A repeatable jumping challenge quest has been added.
154 - Increased I-frame on dodging from 1 second to 1.5 seconds.
155 - Added the ability for dodges Blink, Wind Staking and Primal to dodge backwards.
156 - Fixed a bug that caused Turret damage to not scale at all.
157 - Height for Body Preset 7 has been increased from 70 to 100.
158 - Increased the maximum height slider for warmaidens by 20%
159 - Turret MP draw has been reduced.
160 - Max Turret drop has been increased from 2 to 3.
161 - Updated the transporter UI and quick travel NPCs to include the level of enemies at the various locations.
162 - Fixed many of the color assignments for head gear which did not apply colors correctly in the previous build.
163 - Revamped the Breast customization system to make the process of customizing the breasts much easier. Also fixed a bug that would cause the breast spacing to be incorrect when going from much smaller to larger breasts or vice versa. This change has nothing to do with shape or appearance. Only value settings.
164 - All Fishing poles have been added for sale from the Fishing Vendor in the Santonia Islands.
165 - Tool Tips have been added to the desktop and main ui.
166 - Updated the Crate opening visuals to represent the quality of the item that the player is receiving. Blue graphic effects/visuals = Common Reward, Purple graphic effects/visuals = Rare Reward, Orange graphic effects/visuals = Epic Reward.
167 - Reduced the db for the rock forming sound effect on the Union's legs.
168 - Reduced the Stronghold spawning time in the Underground Sewer from 10 minutes to 5.
169 - Adjusted the heights of all presets due to the new height slider update.
170 - Added a UI note to the Gun Config tab to explain to players how to use Gun Mods.
171 - Fixed the text on the Skill Buff Daily Challenge to read "Playtime Skill Buff" instead of "Interim Skill Buff"
172 - Updated Auto-Fit Head Gear in the character customization to remove hair for the new Cowls.
173 - Reduced ATK/DEF training from 60 seconds to 30 seconds.
174 - Fixed a bug that caused some Desktop artwork to not have a preview image when receiving them within crates.
175 - Fixed a bug that caused unassigned PT Skill Buffs to be lost when going into a new location.
176 - Added a new mechanic to automatically award (1) Play Time Skill Buff for each Warmaiden Prestige level. Warmaidens with up to Prestige level 20 will be awarded enough PT Skill Buffs to max out 5 skills at the start of each playing session.
177 - Fixed a bug that caused players to cap at 19 PTSB (Play Time Skill Buffs) instead of 20.
178 - (4) New Tattoos have been added. (2) Face and (2) Body Tattoos.
179 - Increased the size of the NPC name font as the current size makes it a bit harder to read NPC names.
180 - Made a change to sort the Exit Manager cards by Awakening/Prestige level instead of Number of days played.
181 - Made a change to reset cooldowns on player death.
182 - Added a note to the Maiden+ Claim rewards UI for players that didn't realize that the 2nd of the month is timezone dependent and may require waiting until the 3rd of the month.
183 - Made a change to sort Warmaidens in the Warmaiden Manage interface by Awakening/Prestige level.
184 - The Dual Pistols skill has been disabled as we will not have the time to address the issues related to this skill before OSOT. Existing players that have the skill equipped can continue to use it on their warmaiden but it will be unavailable to add to a new warmaiden.
185 - Fixed a bug that caused Fiends to spawn inside of the rocks on a particular part of the Necropolis Desert.
186 - Fixed an issue with the Union Cape that prevents one part of the metal Pauldrons from being colorable.
187 - ATK and MP buffs from achievements have been adjusted.
188 - Made a change to accurately reflect the cost of an item in either the Gold or Shard value. Previously all items would only show a Gold cost even if it was a Shard item.
189 - Fixed a bug that caused a delay in the responsiveness of jumping after sprinting forward.
190 - Fixed a bug that caused the Inventory to get stuck open if it was opened during the scene introduction banner under certain conditions.
191 - Improved the quality of the Costume Shop Daily Rewards.
192 - Made a change to limit 100% Skill Crafting Success to Skill Levels 1-10. Skill Levels 11-15 now have a crafting success percentage based on the INT stat. We've had inquiries about the use of the INT stat. This change was stat was required for crafting success before the 100% Crafting Success change across all levels was made sometime ago.
193 - Increased the collision size for the teleporters used to travel from one Stronghold segment to the next. This will make it easier for players that miss the teleporter when attempting to exit the segment.
194 - DPS Meter and Use Gauntlet keys have been added to the Keyboard Guide.
195 - Interface for talking with NPCs has been revamped.
196 - Fixed a bug that caused forged INT and secondary stat INT to not factor into the Crafting Success rate algorithm.
197 - Added Global Rank to the Desktop UI.
198 - Fixed a bug that caused the gear acquisition audio to play when transferring gear under certain conditions.
199 - Added a warning that informs players that boosting into Ep.6 should be done by experienced players due to the potential of boosting a new level 1 warmaiden into the newer content.
200 - Updated the Gun Range to yield 10XP for every successful shot in realtime.
201 - Made a change to allow for the grinding of Gun Mods to the selected resource using the grinder.
202 - Added the ability to view the leaderboard by clicking the new Global Rank located on the desktop.
203 - Reduced the minimum time for targets to present themselves in the Gun Range to increase the challenge.
204 - Increased to zoom range in character customization.
205 - Fixed the normal maps on several lip textures causing a bright white line under the inner upper lip.
206 - Fixed a bug that caused the gun range target to not register a successful shot about half a second after it is presented.
207 - The INT stat is now tied to viewing Mob Name, Level and Health. The base mob level now requires an equal value of INT to view. Otherwise the Mob level, name and hp will show as unknown.
208 - Rewards for the Gun Range have been improved. Players will now earn (1) Gold 4 item for every 5 successful shots. (1) Gold 5 item for every 10 successful shots. (1) +1 Death Invitation for every successful 25 shots. (1) +2 Death Invitation for every 50 successful shots. (1) +3 Death Invitation for every 100 successful shots. Finally, players will receive (1) Common Crate after the Gun Range game is over and the score is above 100 or (1) Rare Crate after the Gun Range game is over and the score is above 200. Crates are either or you cannot get a Common Crate and a Rare Crate in the same gun range session. REWARDS ARE SUBJECT TO CHANGE AFTER FURTHER TESTING.
209 - Changed Freedom City Totems to consistently drop +3 Death Invitations.
210 - Increased the height of the HP UI element for training dummies so that they don't block the training dummy.
211 - Increased the max cap of Daily/Weekly/Event Crates from 1 to 5.
212 - Added a warning for players when the crate max cap has been reached.
213 - Added a text UI element to the Crate UI to remind players of the Daily/Weekly/Event Crate max cap.
214 - Fixed a bug that caused the NPC names to not hide correctly when the desktop is opened in certain scenes.
215 - Added information on how to boost during the tutorial quests.
216 - Tutorial graphic and instructions added to help explain to players how combos can be executed.
217 - All non-premium cosmetics have been named. Previous they were named Head Gear 1, Head Gear 2 etc...
218 - Base Tank INT stat value has been increased from 0 to 3.
219 - Made a change to not force the warmaiden to hold the equipped gun when entering the loadout for those players looking to create a non-gun using warmaiden.
220 - Animated Atonia Desktop artwork has been added.
221 - A button to open the DPS Meter has been added.
222 - Made a change for boosting to be free for any warmaidens that are within episode 5 or below to allow quick access to new content.
223 - Made a change to have the game remember a players grinder selection (Light Cubes, Gold or Dark Cubes) when exiting the game to avoid mistakenly grinding to the wrong resources.
224 - Fixed a bug that had NPC eyes and teeth showing when the NPC was hidden during specific situations.
225 - Fixed a bug that caused the "Action not available..." notification to not work consistently between the lobby and open areas for Size Matters and Mounts.
226 - 5 new face presets and 3 new body presets have been added.
227 - Added a text file warning in the UserSave folder that informs players that any backup/restores done within the UserSave will cause data corruption.
228 - Fixed a bug that caused the Grinder icon to not show on the navigator.
229 - Added a notification that informs the player every 5 minutes if their warmaiden has not been awakened as players have reported not knowing how to being the leveling process after missing the tutorial information presented at the start of the game.
230 - Removed the widescreen bars for the opening camers of the open areas and the underground sewer.
231 - Fixed a bug that caused a slight stutter/delay when switching between guns.
232 - Fixed a bug that caused the Forge/Grinder UI to stay up when walking away from the Standalone Forge/Grinder.
233 - Made a change to have Standalone Forge/Grinders yield slightly more rewards than portable Forge/Grinders. Standalone Forges yield 5% more success rate and Standalone Grinders yield 10% more gold, +1 Dark Cubes and +1 Light Cubes.
234 - Fixed a bug that caused guns to scale in size when scaling the warmaidens hands.
235 - Saved the Open/Close state of the DPS Meter when transitioning between locations and open/closing the game.
236 - Fixed a bug that caused players to not be able to use shards to revive if they were Awakening Level 0. WTF... 🤦‍♂️ I'm sure new players loved this one. Basically this was a multiply by zero bug in the effort to reduce the amount of shards for lower level players.
237 - 4 new OSOT loading screens have been added.
238 - 10 new OSOT desktop artworks have been added.
239 - Descriptions for DI's have been updated to inform players that DI's raise Stronghold Mobs, Stronghold Bosses and World Boss levels.
240 - Description for the Cube Stack Daily Challenge has been updated to Cube Tower to help players better understand what needs to be destroyed.
241 - Fixed a bug that caused some skills to queue when they could not be executed.
242 - Fixed a bug that caused the damage to not be consistent for Gravity Core, Meteor Strike and Titan Summon.
243 - Fixed a bug that caused the camera to go inside the player when reviving from death.
244 - Added additional messaging to inform players when Steam is down and how to check it's status.
245 - Added a note to the Claim Loot and Accept Quest UI that lets players know that they can press the X key to quickly claim loot or accept quests.
246 - Damage increase for Blessed Circle has been increased by 10%.
247 - Mission mode Samurai have been removed.
248 - Fixed a bug that caused capes to get entangled when speaking with NPCs.
249 - Changed to default Vertical Sync setting to Off.
250 - Reduced the volume for the quest acceptance audio by 3db.
251 - Updated the default colors for all new cosmetics.
252 - Updates the light arrangement in the Crate Opening UI.
253 - Added (2) new segments to the Underground Sewer Strongholds.
254 - Fixed a bug that caused the Guide Arrow to not hide in Strongholds when disabled using the "Show Guide Arrow" Interface setting.
255 - Fixed a bug that caused Volumetric Fog to not work while in Motion3D.
256 - Improved the Dummy models.
257 - Removed the ragdolling of the player for the jumping Nightmare attack.
258 - Improved the visuals of the Nightmare attack orbs.
259 - Fixed the clipping of the hair into the skin for all hair models except for one which will require a remodel.
260 - Light Strike range has been increased by 20%
261 - Eternal Rage and EX Trigger effects have been optimized.
262 - Target outlines for mobs have been disabled.
263 - The Mob Stun indicator has been reduced from 5 seconds to half a second and has been changed to a quick flashing instead of slowly pulsating.
264 - The Lightning Strike Skill has been revamped. Lightning Strike now has the opportunity to strike up to 5 times (dependent on skill level) in a pattern surrounding the targeted enemy.
265 - Maiden+ Daily/Monthly Rewards have been increased.

OLD REWARDS:

20K Daily Gold Drop
2.5K Daily Shard Drop
50K Monthly Gold Drop
5K Monthly Shard Drop

NEW REWARDS:

100K Daily Gold Drop
10K Daily Shard Drop
500K Monthly Gold Drop
50K Monthly Shard Drop

266 - The ability to assign and switch supporters (warmaidens that will accompany you in battle) has been added.
267 - Fixed a bug that caused the camera to go through walls when exiting the loadout screen.
268 - Made a change to have the amount of gold from duplicate items be dependent on rarity (Common, Rare, Epic).
269 - Added variable Stun times for enemies based on difficulty setting. Information on these times have been added to the options panel.

NORMAL DIFFICULTY - 1 second
INTERMEDIATE DIFFICULTY - .75 seconds
HARD DIFFICULTY - .35 seconds
HARDCORE DIFFICULTY - .25 seconds
ULT. HARDCORE DIFFICULTY - .25 seconds

270 - Carried out some optimizations on the gun models.
271 - Updated the descriptions for certain items making their use more clear.
272 - Cleaned up the visual effect for lightning strike.
273 - Reduced the movement speed of The Swarm and Creepers by 15%.
274 - Made a change to allow for depositing gold while the Extended Storage UI is open.
275 - All Guns have been resized.
276 - Fixed a bug that had the weather raining and thunder storming more often than intended.
277 - Chat Box tips have been updated.
278 - Increased the size of the indicators on the map for mobs. In particular the yellow star for rare mobs was a bit too small.
279 - Fixed a bug that caused some mobs in the lower Necropolis Desert area to be unkillable.
280 - Fairy Mode has been implemented. Fairy mode allows players to set a height of zero for supporters which will automatically make them a tiny fairy size when added as a supporter.
281 - Made a change to hide Stronghold entrance text when in Beauty Mode or using Motion3D.
282 - Fixed a bug that prevented users from using the shortcut key to close the inventory/extended storage in certain situations.
283 - Reduced the size of the Achievement titles by 20%
284 - Fixed a bug that caused Stronghold Information text to be viewable at any distance or any angle.
285 - Updated Nudity for All mechanic to work with supporters.
286 - Fixed a bug that caused performance issues after loading many quests in the Quest Guide.
287 - Made a change to allow for Gold to be dropped/removed from the inventory.
288 - Updated the Daily Challenge Completed notifications to include the name of the Daily Challenge that was completed.
289 - Made all pets color customizable with the newest Moth Pet supporting (4) color customization with a glow color.
290 - Updated the New Mail notification to include the name of the mail received.
291 - Cleaned up the Notification UI to make it easier for players to see/read the more relevant notifications.
292 - Rose petals removed from the first 4 attacks of the Shadow Dancer melee.
293 - All OSOT main and side quests are locked in and completed! YAYYYY!!! 😄
294 - Sound has been lowered for Size Matters footsteps in the sand.
295 - Attack ranges for Size Matters skills have been fixed.
296 - Size Matters skill description has been updated to include M1/M2 + SHIFT or SPACEBAR modifiers for hand-to-hand combat skills (Left/Right Hook, Uppercut etc...)

RAN OUT OF TEXT SPACE: View the rest of the patch notes here: https://steamcommunity.com/app/557180/discussions/1/3129415856232699442/
shapez - tobspr IT Solutions
Hi all!

After a long break I finally found time to work on shapez.io again, and I've taken the opportunity to add official support for mods!

The 1.5.0 update adds support for mods, and it will be released on February 25th 2022. (Save the date!)

Since mod support without mods is no fun, I have decided to host a contest, so that there are enough interesting mods at the release of the modloader! So here it is:

Modding Contest

The contest starts today and ends on February 25, 2022, 12 PM CEST. The following prizes are available:

$500 - First Place
$250 - Second Place
$125 - Third Place

$100 - Most game changing mod
$100 - Most creative mod

There is also a $100 budget in case someone discovers critical security holes in the modloader.

Conditions of participation

To participate, your mod must be uploaded to https://shapez.mod.io/ by the end of the contest (This will be the official site for downloading mods for shapez.io). You must also have a valid PayPal account to receive the prize money.

You can upload as many mods as you want. However, you can only win one prize. After the deadline I will look at all the mods and choose the winners within a week.

The winners will then be published here as an announcement. I will then contact the winners on mod.io to distribute the prize money.

Mods Tutorial - Getting Started

The modloader is currently only available in the "1.5.0-modloader" branch on Steam and it is already on the master branch on GitHub. I recommend using the latest version of GitHub, so build the game from source.

Finally, here you can find instructions on how to create mods as well as prepared example mods: shapez.io Mod Examples on GitHub.

Since not everything is documented yet and there are even more possibilities than demonstrated by the examples, I recommend you to join the official Shapez.io Modding Discord Server. Here you can ask other mod developers and for advice and help!

Good luck!
~Tobias
Gas Station Simulator - DRAGO entertainment
Refuel the Tank bundle is out NOW!

Dear tankers,
We are happy to announce that we have teamed up with the DeGenerals and their Tank Mechanic Simulator!


With the release of their DLC - Tank Mechanic Simulator - First Supply, we are announcing that we have created a joint bundle! Grab the bundle and get those games with a -10% discount!
What's more, if you get the bundle by 18.02, the discounts will add up and you'll grab the games at an even better price!

Get the bundle here!
Refuel the Tank includes:

- Gas Station Simulator
- Tank Mechanic Simulator
- Tank Mechanic Simulator – First Supply DLC

Gas Station Simulator - Buy an abandoned gas station and restore it to its full glory. Renovate, upgrade and expand upon the offered services to keep up with your clients demands.

Tank Mechanic Simulator - Renovate & build II World War tanks. Experience highly detailed & realistic simulation game. Take tanks fully apart by using different tools. Transform them from rusty and ruined to fully working. Check them on the training ground, sell or put into your own museum.

Tank Mechanic Simulator – First Supply DLC – An expansion for Tank Mechanic Simulator which includes 5 new highly detailed vehicles together with 5 engines. Additionally each vehicle contains packs of new museum stands, posters, unique MGs, ammunition, and achievements.

Have a good one!
NBA 2K22 - 2K Sam
Limited Edition III Packs are all-new 👇
  • 17 Players
  • 8 Galaxy Opals
  • 6 GOs will have player-specific 20-pack boxes
  • Each 20-pack box comes with a non-auctionable bonus GO card

GOs with 20-pack boxes: D-Rose, Harden, Edwards, Jalen Rose, Lonzo & KAT. Live for one week.
Feb 4, 2022
General War Memories - jtggame

"Golden Joy" is a unique event that allows you to get resources, you spend gold coins and get rewards in return.


Best regards, JTGGame Team!
Spire of Sorcery - Sergei Klimov


It's been a week since the January update has been released. Here's what happened:

HOTFIX TO V204 IS OUT

We pushed a small hotfix earlier this week, addressing the issue of overlapping music (sometimes in encounters there would be two themes playing at the same time) – this is no longer happening.

Asides from a couple of outdated tooltips, we haven't seen any reports of something critical, so we'll roll the rest of the minor fixes already with the February update.

If you're playing the current version (v204) and came upon something that needs a fix... please drop a note in the comments here, or submit a bug report from inside of the game – we'll collect all of the feedback and include into the upcoming update.


STORY MODE FOR CHAPTER 3

Our team completed the design of the Story Mode for Chapter 3, and it's now in production.

How can we share some of the details with you, without spoiling the stories and the challenges?

Hmm... Let's try doing this with the introduction of the main forces you will be dealing with!

CAPTIVE WIND



Captive Wind is the second artefact that the Spire wants restored. Where Arachnid of Resurrection enabled Cavern of Resurrection, bringing the Captive Wind back will restore the Orangerie room as well as the Summoning Hall.

The special power of Captive Wind is in accelerating the growth of living things, and it seems like it ended up in the possession of spreaders (formerly known as mushroom-eaters). Geographically, the Spire locates the missing artefact at the edge of the Elderwood...


ELDERWOOD



Elderwood is the ancient forest that's anything but friendly to the outsiders.

Populated by blackpaws and leafclaws, it is the territory of the non-human tribe of spreaders.


SPREADERS



Spreaders are the gardeners of the Elderwood, planting mushrooms that ventilate the roots of the trees. They are a collective mind, controlled by the Hive, and operate by establishing outposts from which they propagate the spores.

Walking into a cloud of spores can be disastrous for humans and animals. What can also be disastrous is becoming the seeding ground for spreaders, for they plant in the dead (helping the forest recycle nutrients) and sometimes mistake the wounded for the dying.


WILDLINGS

Wildlings are the descendants of the runaways from the Empire who settled deep in the Wild Lands. Unlike the folks that stick around the border and get by with a bit of smuggling, wildlings make a living from the land itself and are very much focused on the demands of the continued survival.

Recently, wildlings are growing concerned with the accumulation of imperial troops at the border. They fear that the military campaign, rumoured to start soon, will pass through the forest, and their villages will be burned down along the way. Some of the tribes are being more cautious than others, and have moved in deeper into the Wild Lands – as far as the Elderwood, which the Empire shouldn't be able to penetrate easily.


"RED ZONES"

As much as the spreaders are the masters of the Elderwood, there are certain places that even they cannot enter – known as the "red zones". What's in there, that makes humans and non-humans alike stay away? Who knows...


FACTS ABOUT CHAPTER 3

We currently plan on the following:
  • three possible boss encounters
  • a main story and a side story, both with multiple choices
  • a chance to get one new character to join the party
  • compared with Chapters 1 and 2: 7 new opponents, and 1 unique boss
Plus new hex effects and new environment effects, as well as new biome visuals.

As to new features, let's talk about them in the next development update.


SPLATTERCAT PLAYS SPIRE OF SORCERY!

We are so happy (and so humbled!) to report that SplatterCat posted a playthrough of Spire of Sorcery this week –>



The review is very kind to us, and we already see a few things that we can improve based on the feedback in the video and in the comments (louder sound effects for spells! setting difficulty to "easy" by default!). We appreciate this a lot.

Stay safe and have a great weekend,

Team CO
Vilnius | Mino/Gifu | Moscow
...