I'm really excited to share today's update as it features a whole lot of new art for The Ranch of Rivershine! Here are a few gameplay screenshots of the new environment... Let me know what you think about it!
If you're curious to see more gameplay, I've also just released a new trailer!
As I finish updating the environments, I've also started to work on the town area. There you'll be able to visit shops such as the blacksmith, the general store and the auction house! I'll be sharing more about the town map and these new features in the upcoming months.
We are happy to welcome you to another weekly Iragon changelog. Starting off, this week we decided we want to experiment with some censorship types for the VR interactive sex scene. You will see what we are talking about when you test. We are looking forward to your feedback. Also, we have added more pleasure effects on Erika, she gets heart particles in her eyes during the act as well as a few other adjustments.
Customizable NPC
Next, we have added a bunch of improvements and additions for the customizable NPC. We added different boob sizes to chose from and moved the color select for accessories below the icons, as well as a bunch of bug fixes. We also added different poses for the girl.
Textured Outfit For Thick Girl
As you know, we are adding more variety to Iragonâs women. The lovely thick woman we added last week now has a textured outfit. If you havenât seen her yet, she is located in the Experimental Hall.
Spider Woman Preview Scene
When you reach the end of the test level in the Experimental Hall you will see a new short teaser scene that will show you a very quick preview of the Spider Woman and the boss fight thatâs about to come. This is currently work in progress and itâs a very rough version of it.
New Languages
We added two new languages for Iragon - Turkish and Ukrainian, so hopefully our players from there will be able to enjoy Iragon in their own language.
Which of the February game releases are you most excited about?
This February has lined up to be a pretty great month for gamers. We're getting a bunch of new and excited releases. What game are you most excited about?
The EA v0.41 update is an update that does not interfere with the gameplay of the game, adds indicators that will provide more ease of gameplay and prepares the infrastructure for the next updates.
Bug fixes:
Fixed the village stats menu not disappearing when you switch to photo mode with the "H" key.
Fixed orchards and livestocks not appearing in the income list.
The floor detecting system of houses and commercials has been improved. It's rarer now for the backs of buildings to look like they're floating in the air.
Improved the deleting of building part instances. Even though the occasional event of not deleting some parts of the house is now rarer, a few pieces can still remain. This issue goes away when the game is saved and loaded again.
Minor additions:
Brightness setting: You can increase the brightness of the game by 50% from the settings.
Adjust the number of employees: You can now set the number of people to work in the fields and production buildings.
Firing an employee from work: You can now fire workers who you see as low in education and make room for a new employee. Firing workers gives them the effect of unhappiness for a while.
Production efficiency indicators: You can now see the seasonal, educational and employee productivity in the building profile.
Newly arrived villagers and the unemployed will look for production buildings first when looking for a job. All classes, except wealthy villagers, can now work in non-agricultural production buildings. Only poor villagers can work in agricultural fields.
Daily profits indicator: In the top menu, an indicator has been added next to the amount of cash that shows you whether you are in daily profit or loss.
Resource unit price: You can now see the unit prices of resources in the resource buying and selling menu.
Agricultural zones were separated from the poor commercial category. Agricultural zones are placed last in the demands menu. Since agricultural zones are also seen as poor workplaces, the amount of poor commercial and agricultural demands will always appear the same. The zoning of one of these two will also meet the demand of the other.
The objective "Build any utility building" in the tutorial has been changed to "Build a hospital".
If there are no bugs that need to be fixed urgently with this update, the next update (0.42) may come in 2-4 weeks as it will bring new content and mechanics.
We are happy to welcome you to another weekly Iragon changelog. Starting off, this week we decided we want to experiment with some censorship types for the VR interactive sex scene. You will see what we are talking about when you test. We are looking forward to your feedback. Also, we have added more pleasure effects on Erika, she gets heart particles in her eyes during the act as well as a few other adjustments.
Customizable NPC
Next, we have added a bunch of improvements and additions for the customizable NPC. We added different boob sizes to chose from and moved the color select for accessories below the icons, as well as a bunch of bug fixes. We also added different poses for the girl.
Textured Outfit For Thick Girl
As you know, we are adding more variety to Iragonâs women. The lovely thick woman we added last week now has a textured outfit. If you havenât seen her yet, she is located in the Experimental Hall.
Spider Woman Preview Scene
When you reach the end of the test level in the Experimental Hall you will see a new short teaser scene that will show you a very quick preview of the Spider Woman and the boss fight thatâs about to come. This is currently work in progress and itâs a very rough version of it.
New Languages
We added two new languages for Iragon - Turkish and Ukrainian, so hopefully our players from there will be able to enjoy Iragon in their own language.
Which of the February game releases are you most excited about?
This February has lined up to be a pretty great month for gamers. We're getting a bunch of new and excited releases. What game are you most excited about?
90 Minute Fever - Online Football (Soccer) Manager - Isokron
Hi everyone!
We have a new update for you this month!!!
We have released a podcast to accompany this forum post. This post summarises the changes. The podcast discusses many of the important points in more detail. It is recommended to familiarise yourself with the forum post before listening to the podcast so that itâs clear what we are discussing.
Allow everyone to play all of their own official matches each month
Allow everyone to play their official matches at times that suit them
Have a LOT more official matches that are PvP with both users online
New Competition Structures
All existing club competitions (both leagues and cups) have been removed from the game
There are still divisions, each team will start in the division that they were previously in pending promotion/relegation results from the January season
Each season is now split into 4 separate parts (approximately each a week in duration, varies depending on the number of days each month). Each of these 4 splits contains a âweeklyâ league (Autumn, Winter, Spring, Summer Leagues)
All teams in the same division are ranked in the same league tables against one another (i.e. no longer 16 teams per league, but 1 league per division that can potentially contain 100âs of teams)
There are no longer any fixtures in the game (where you are required to play specific opponents by a specific date)
Each of these leagues has 12 league matches that need to be played during the split duration. They cannot be played before it, and if you miss any during it, you cannot play them afterwards
You can play these 12 league matches at any time before the deadline for the split, 12 in a single day, 1-2 each day, or any other way you want
There is also an âOverallâ league for each Division which is an aggregated sum of the 4 âweeklyâ leagues, in order to give an overall champion. This is also used to determine promotion and relegation between divisions at the end of the season
Promotion & Relegation decided by points gained/targets from this âOverallâ league table with the aggregated results for the whole month
Any matches that are not played count as a NR (non-result)
You gain 3 points for a win, 2 points for a draw, 1 point for a loss, and 0 points for a NR
How to Play Official League Matches
On the home screen you select âLeagueâ match type for Senior or Youth then click âFind Matchâ
You will be paired against 12 unique opponents in each âweeklyâ league
If no valid human opponents are available to be paired against when you want a match, youâll eventually be paired to play against a bot team
Matchmaking logic tracks who everyone has played against during the month, and factors in opponent difficulty to who it pairs you against, to ensure that everyone receives approximately the same difficulty of opponents over the course of each season
There is still a âhomeâ team, but no longer is there any home advantage. Teams are not guaranteed to play the same number of home/away matches each season (and the âSupportâ Manager Skill has been changed accordingly). We didnât discuss this during the podcast but the main reason is to avoid having teams needing to play the same number of home/away matches as a matchmaking constraint, in turn making it harder to find matches against other online teams who are requesting. Secondly, itâs to keep the âmano a manoâ nature of each individual match:- giving one team a home advantage goes against this
Because inactive teams are effectively 'eliminated' from matchmaking, matches are now going to be much harder on average. In fact it will be the case on average, active users will win matches just as often as they lose them. So be prepared for some tough gameplay!
Youth Leagues
Youth Leagues work the same as senior leagues except they have 8 matches each split rather than 12
Youth teams are now promoted/relegated independently from the Senior teams based on how well they do in the Overall Youth League each season
Division 5 (the bottom division)
Division 5 works a bit differently to the rest of the divisions. In Division 5, in order to control the difficulty of the game for new users and allow them some time to construct their squad without being destroyed in matches, there is a set list of 12 bot teams that are played in each weekly league.
In order to play League matches against other users, promotion to Division 4 is required
Promotion/Relegation Points Targets
Senior
Youth
Points Required to Achieve Promotion
115 (eg 26W, 15D, 7L)
75 (eg 17W, 9D, 6L)
Points Required to Avoid Relegation
75 (eg 9W, 9D, 30L)
50 (eg 6W, 6D, 20L)
Note: these are the points targets for the February season. We will keep track of the overall difficulty in getting promoted/avoiding relegation in the various divisions and these points targets may be adjusted in future months to ensure these objectives are of the intended difficulty to achieve.
Manager Skills Points Changes
There will be changes to how they are awarded at the end of each season and these changes will be announced during February
National Teams
How the National Teams feature is implemented in the game is going to be reworked
For now the Nationals Teams and World Cup competition still exists (with fixtures) but the teams cannot be purchased/managed by users
Friendly Matches
These will function as they do presently. However, if a user has been searching unsuccessfully for a friendly against an online opponent they will eventually be matched against a bot team to ensure they can play a match
What About Other Features?
Our top priority is to lock down the core game design. As soon as weâve done that weâll flesh out a lot of the features and polish for the game. Weâre hoping that this change gets us there. Weâve responded to valid criticism about the playing of official matches as fast as we could to resolve the issues. Some of the polish associated with this change isnât done yet in the UI and weâll hopefully be able to enhance this in the early part of February.
Also, just to note that there is currently nothing to spend tokens on in the game. Although this obviously is not an ideal situation, we wanted to get in this update and address the matchmaking issues as the top priority and decided that the update shouldnât be delayed for this reason. We will be introducing ways to use tokens again in subsequent updates.
Howdy good people (and beasts), We thought that there is no greater moment other than Lunar New Year to add this new legendary skin for SHI. But as usual, there is more: skins, upgrades and a handful of bugfixes. Letâs jump right into it!
New Stuff:
3 new glutinous skins: for Wolfling, Zolf, and animated one for SHI.
Changes/Upgrades:
Stars button (in adventure match) now shows not only the stars requirements, but also adventure challenges,
Added sound and visual effect to Bubakâs 3rd skill,
Bubak nerfed: Health reduced to 12 (from 13), and Speed to 18 (from 19),
Increased map scroll speed when using mouse scroll (it was way too slow).
Bugfixes:
In co-op sometimes a won adventure doesnât count as won for one person - Fixed,
In co-op after playing adventure, clicking âplay againâ sometimes starts a 1vs1 match.
When in orange team, character indicating effect and teammate move lock icon have blue color (instead of orange) - Fixed,
Comics after 12th adventure has missing pictures - Fixed,
Missing description of the Bubakâs Anti-Death Crystal - Fixed,
Match spoils icons not centered on the screen sometimes - Fixed,
Dots indicating skills are too big on Bulvazor boss - Fixed,
Card lists in MyBeast sub-menu sometimes scroll to a wrong (not-selected) card - Fixed,
Wrong cursor size in screen ratios other than 16x9 - Fixed,
Wrong (too small) scale of elements in Searching for match screen - Fixed,
After inviting a friend, itâs possible to scroll the adventure map farther that it should be - Fixed,
Typos - Fixed (some at least ;) ).
Thatâs it for now. Thanks for playing and to our awesome community for reporting all the issues. Letâs roll! Marcin (Tinek) Michalski
It's Super Bowl time! Celebrate the most spectacular NFL event of the year in Madden NFL 22 Ultimate Teamâ˘. Pick up legends of past championships, relive the roads traveled by this year's contenders, and give your big game predictions for some of the best rewards yet! Don't miss this epic chance to upgrade your roster so you can dominate the gridiron long after the final whistle in LA.
- carcass pickups for special squirrels (to be used in artisan crafting) - map work - carcass texture update - drop lights on proximity mines, grenades, max ammo - turret damage upgrade skill - speed walking skill - FIX: persistent inventory save after selling items - FIX: no more exiting vehicles in glider state - FIX: correct modified max health and battery stats during character selection