With the Steam release of Leap of Faith on February 11th getting closer and closer, I'm hosting a giveaway of ten Steam Keys and three figurines of one of the girls in the story - Cece.
Head over to my Discord server and look for the steam-giveaway channel to participate. The giveaway ends on February 11th, 2pm, CET, and the winners are drawn automatically.
See you there, have a nice weekend, and stay safe out there.
Terms:
Cece figurine giveaway:
Winners have to submit their full shipping address when contacted.
Winners are responsible for any extra expenses added by their countrys laws (import tax or similar). The figurines are made in the San Francisco area (US).
Steam keys giveaway:
Winners of the Leap of Faith Steam keys are expected to use them for private use. Do not sell them.
For both giveaways:
You have to be minimum 18 years old to enter.
You must be on the server when the winner announcement is made (hacked/banned accounts will be excluded).
Your Discord account must have been created before February 4th. (This is to minimize cheating by multiple entries on new accounts. Winners accounts will be checked. If you created your Discord account after February 3rd, and still would like to enter, message me privately before the end of the competition).
Legal:
Anyone agreeing to the terms can enter these giveaways. There's no purchase needed to enter.
We have released the Alpha 0.7.0 update. This update has big changes in the game balance. Also, this update has received a number of small changes, we will add a list of them below. Complete game balance change.
This update will affect: - Damage caused by weapons - Prices for weapons - Change in the number of infected lives - Changing the damage of infected - The composition of the waves of the middle and final part of the game - The cost of defensive structures - Damage caused to defensive structures - The number of lives of protective structures The goal of this update was to achieve a balance so that the player could not complete the game without turrets, and turrets could not win without the player's support.
General game changes: - Updated the character selection scene - Changed the textures of cars and buses - The ultrasound weapon has become more accurate - Added small visual changes to the settings menu - Fixed materials for some creatures - Fixed colliders on some objects scattered on the map so as not to interfere with the player's walking.
We hope that you will like this change in the game balance! Thank you for being with us and we wish you a pleasant game!
Thank you everyone for your bug reports! We made an attempt to fix most critical issues.
-Fixed "Catastrophic error" crash at game's launch due to resolution selection. -Fixed a bug where some people couldn't press some of the buttons in the main menu or settings. -Fixed NPCs in Waves gamemode not following anyone else, but host. -Fixed dead NPCs sliding in Waves mode. -Fixed NPC crash in Waves when NPC falls down and gets removed by the game. -Fixed the issue with team switching in Team Deathmatch mode. -Fixed a crash that occurred in Light Containment Zone. -Fixed SCP-966 not rendering even when Night-Vision Goggles are on. -Fixed SCP-173's being way too fast. -Fixed reserved weapon ammo not saving after dropping the weapon from inventory and picking it back up. -Fixed message display for some items. -Fixed arrows for page navigation not drawing in the server list. -Fixed error message not showing full information about the cause of error. -You can no longer equip the gasmask if you already have one. -You now press the interact key for getting the drawing from SCP-1048. -Slight fix for aim offset of M9 Beretta.
When taking care of a crime scene, you need to assess which items can be left on-site and which you should dispose of. You will learn the murderers' secrets and motives behind the crime and for a brief moment, you will become a detective investigating the scene.
Items found at the level will have their own details and information, which will give you secrets about the world. Some items will be more important than others and allow you to progress through the game, so look out for suspiciously placed objects. Anything can be a piece of evidence, no matter how insignificant it may seem at the first glance.
Each item can be thoroughly inspected. You will be able to look at it from all angles, read detailed descriptions and decide whether you want to keep it or not. Certain objects will be evidence, so your job will be to dispose of them at the end of the level. If you decide to leave the wrong item behind, the police may trace them back to you and your clients.
You will find books, letters, receipts and phones, each with information about people involved, as well as the entire situation at hand. Dirty secrets and details of dramatic events will reveal themselves as you discover more and more objects scattered around the place. You will read texts between lovers, discover money laundering schemes and learn people’s life stories, all by simply looking at what was left behind by victims.
Don’t get too attached to the items, because, at the end of the day, your role is just to get rid of the evidence.
Let us know what you think, either on our social media or Discord!
After popular demand, the soundtrack for Existensis is now available for purchase on the Steam store! From the jubilant dancing music of Tambore to the reverent chanting of The City of Raw, from the foreboding dirges of Yel'Rok to the gentle songs of Ruminaw, this album features all twenty tracks featured in Ozzie Sneddon's explorative adventure, Existensis!
Well not exactly, we’re still working on the same game, of course! But we’ve added a ton of new stuff since the last time we made an update and we will share some of it today.
Cinematics! We’re hard at work on the cinematics, and it’s taking a while to complete. We did the math and we have 281 panels in the game. We’ve finished about half of them. If you want more cinematic panel updates, you can check out Koni’s (Director/Artist) twitter here .
Icy Mountain Nemesis! The nemesis in the Icy Mountain is actually a mammoth that was encapsulated in the ice! It awoke from it’s icy sleep when the aliens started rigging the caves with dynamite. Of course, we don’t want to hurt such an amazing creature.. So in this boss fight, you have to dodge it and tire it out!
We call him Stumpy 🐘
Lightning Powerup! Powerups are always fun to add to Chenso Club! Here you can see the lightning power up at full energy, zapping adjacent foes! Stacking this powerup will increase its reach and probability.
Here’s a list of highlights since last post:
Final boss 100% implemented
Final in-game cutscene 100% implemented
Achievements
Difficulty settings
Race to the Treasure event
Death screen that shows your runs statistic (kills, etc)
In order to make the game more intuitive, we have reworked many visual points but also and especially the microphone part which should allow the players to be totally immersed in the gameplay
Lobby
- Fixed the position of the players when you join the lobby (previously they appeared randomly on a wall, outside the room...) - It is now possible to switch pages with your "left" and "right" keys for champions and tricks - It is possible to click on the dots (below the tips) to access the different slides more quickly - When a player mutates, a red bubble with a strikethrough appears to avoid misunderstandings about microphone problems - Improvement of the overlay of the "settings" button when they are open - The duration of sabotage is now by default 40 seconds - The duration of prisoner's work is now by default 55 seconds
Octobreak
- When a player is immobilized, he cannot use his headbutt, his whistle etc... on the other players - A counter is displayed on the whistle to understand when it is usable again - Mission shots on target: only the balls that hit the yellow zone do not disappear from the target - The role of the goalkeeper is displayed on his notes - When a player is sent to the cell, a counter is displayed above his head to know how long he will stay there - The quality of the top/down barrels has been improved, players can now pass in front/behind - If the prisoners' job is to go to the visiting room then now it is displayed "ALL prisoners must go to the visiting room". - A priority system has been added to the items, especially in the prisoners' jobs, in order to drop the items more easily - The player can no longer block himself when opening the prison board (with the scribe role) - The opening of the carpentry and parlor boards through the wall is no longer possible - Scenario stealing money: the brute can now pick up the money in the safe - Scenario explode walls: both components of the C4 are visible in one step instead of two steps to make this scenario more fluid - Acid scenario : the barrel now disappears after making the acid - Acid scenario : the final acid has been enlarged to make it easier to see in the hand or on the ground - The "baton" key is gone (it was confusing) and has been replaced by the "handcuffs" key to put prisoners in cells - Players in the underground will no longer see the rat's tail or batons moving to the upper floor - The arrow system for the prisoner's work is now more readable, it shows the object to work with - When a player picks up a code, he now sees a line on his minimap that links directly to the corresponding door
Rescue
- The door between the cells and the guardian zone has been improved (better collider management) - When players deactivate nicknames, they can see it in real time in the lobby
Fixes
- Microphone management and quality have been significantly improved to ensure an optimal game experience - Code before entering the lobby: the word disappears as soon as you click on the "code" button - Default movement keys have been changed to Z, Q, S, D - The volume of the fire sabotage has been lowered - The sound setting gauge has been improved - Collider bank : you can stand behind the power source of the printers - Collider balloons in the park - Collider door that separates the cells from the guards' area
We thank all the players, especially those who report bugs, who help us to improve the gameplay, but also those who often come to play with us on the game discord.
And welcome to the second preview of the reworked decorations from the upcoming 1.3 Update.
Decorations of all types are greatly extended in the 1.3 Update. Even to the point that we had to divide the decorations menu into the five subcategories: Roads, Flowers, Trees, Parks, and Statues.
And as promised, all the decorations are colorable. Allowing you to customize your city exactly to your taste. Just choose any decoration you like and use your favorite colors to design a unique look for your city.
In the image below you can have a look at what can be created with new decorations. All colors (except the green color of vegetation) are customizable.
For more exciting updates and news about Nebuchadnezzar, remember to follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server!