STAR WARS™: The Old Republic™ - SWTOR Community Team
Next up in our Cosplay Kit series is Satele Shan! We recently announced that we are building out cosplay kits for our community members who want to bring SWTOR characters to life. There has always been a strong cosplay presence in the SWTOR community, and we wanted to take the opportunity in providing this part of our community with these kits prepared by our Art team. Whether you have been cosplaying for several years or just starting out, these kits will be helpful in building your creations. These kits will focus on several different details on the build of each character including close up high resolution images, a 360 turnaround, references for materials, and color palettes.
Special note: In this kit, Satele Shan is presented as she is currently in-game and not in her original outfit when she is initially introduced.
A little bit more about Satele Shan:
Grand Master of the Jedi Order and leader of the Jedi Council, Satele Shan was born on the Core World of Brentaal Four and is descended from legendary Jedi Bastila Shan. Both a gifted warrior and wise teacher, Satele was personally responsible for rediscovering Tython and its hyperspace route. Ever since, she has devoted herself to the Jedi resettlement of Tython and the revitalization of the order.
Satele has played a key role in recent galactic history in other ways, as well. She fought on the front lines of several major battles--including the battles of Alderaan and Rhen Var--and was present as a Padawan during the Imperial retaking of Korriban, the first modern contact between the Sith Empire and the Republic. She is greatly respected by certain members of the Republic military, and her advice is often sought by the Supreme Chancellor. In person, Satele's strength in the Force is matched with a keen intelligence and a subtle sense of humor.
Cosplayers and players alike can find the Satele Shan - KotET Cosplay Kit here. Stay tuned for more kits on the horizon!
This months update brings a new monument, the Arctic Research Base, snowmobiles, polar bears, AI update, spray can item, QOL changes and much more!
Arctic Research Base
In this month's update, a new monument has been added. The Arctic Research Base will spawn exclusively in the arctic biome.
Those who are not afraid of the cold winds and frigid temperatures will be able to explore various lab modules and buildings scattered around the base. You will find there a bunch of loot to scavenge, or take a little break to warm yourself next to an electric heater. But most importantly, the Arctic Research Base will spawn snowmobiles.
Keep in mind, however, that scientists won't appreciate your presence and will shoot you on sight.
Snowmobiles
We've added a new vehicle that's only available through a puzzle at the Arctic Base: Snowmobiles.
Snowmobiles take low-grade fuel and have a small storage container on the back. They're fast on snow and sand and slow everywhere else. They drive smoothly even over rough terrain but take some skill to control well. When you find one in an Arctic Base, it'll have 20 fuel ready to go.
A passenger can sit on the back and face any direction, allowing them to shoot to the sides or even directly behind.
POLAR BEARS
You'll now be encountering the polar bear in the arctic biome. The polar bear is the strongest and most hostile animal in the world but yields extra resources when harvested compared to its bear cousin.
The regular bear will no longer be spawning in the arctic and receive slight health and hostile reduction.
AI Update
We've added the ability for scientists to use medical items to heal themselves. Scientists have a chance of spawning with the ability. We've initially enabled this at the new arctic research station and we'll add it to other areas of the game soon.
We've also made some timing, balance and movement tweaks to the scientist AI.
Spraycan
The Spraycan is a new default tool that can be crafted for 100 metal fragments that allows you to reskin items that have been deployed in the world. Instead of having to pick up items and use a Repair Bench, you can simply use RMB while holding a Spraycan to open up the skin options and select a new skin.
You may have seen some further spray functionality on the Staging branch this month, however these features had some issues so we've had to delay them for a future update.
The spraycan can not be used while building blocked.
General QOL
Jarryd spent some time working on some more General QOL features this month, see the changelog for further info or check out some highlights below:
Tool Cupboard Storage - Added slots for tools in the Tool Cupboard
Tech Tree Improvements - Show total cost to reach an unlock and show how much scrap is being held
Auto Walk and Toggle Crouch - Native auto walk keybind and toggle crouch option
SAM Defender Mode - Added Defender mode to SAM site to defend against MLRS rockets only
Patrol Helicopter on Map - Show the Patrol Helicopter's current position on the Map
Mute Menu - Manage your muted players with a new UI
Wounded Player Looting - No longer kicked out of the inventory when looting wounded players
Recent Contacts - Contacts can now be sorted by recently seen
Tech Tree Unlocking - Added the ability to click and hold to unlock items in tech trees
Wounded Team Members - Wounded team members now appear as orange when wounded in the team UI
Performance
Recently it came to our attention that performance had degraded more significantly than it probably should have based on the recent updates to the game. Whilst attempting to confirm this, we noticed that the framerate would predictably dip significantly for no apparent reason, then recover. The higher your base framerate was, the more severe these dips would appear to be.
After doing a bunch of profiling, we noticed that there were some significant stalls on the render thread and our tree impostor system was most likely the cause of the issue, even though the population had only been tweaked very slightly recently.
With the fix, framerates should be a lot more consistent again (as long as what's being rendered is consistent) and should overall be slightly higher in general, particularly in areas with a lot of bushes and trees like Bandit Camp.
Permanent Store - Arctic Pack
This month we're introducing a new addition to Rust's permanent store, the Arctic Pack. The Arctic Pack contains 3 items which can be seen below.
Arctic Suit
The Arctic Suit is a hazmat skin that can be applied while crafting the hazmat or skinned using the repair table. The arctic suit offers slightly higher cold protection but at the cost of lower radiation, melee and explosive protection.
Tomaha Snowmobile
The Tomaha snowmobile cosmetic skin can be applied by using the spray can on the snowmobile which can be found at the arctic research station monument.
ICE ASSAULT RIFLE
The Ice Assault Rifle is a cosmetic skin for the assault rifle. The skin can be applied when crafting the assault rifle or added by placing the weapon inside the repair table.
Twitch Drops
Starting from today till February 11th 23:59UTC Twitch drops are enabled for Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.
During the final 24 hours of the Rust Twitch drop campaign, all drops will be moved to general.
Our friends at For Fans By Fans have released a new drop of Rust merchandise - we've got a new Rust logo snapback hat, a heat sensitive mug, new stickers and posters as well as a No Mercy mousepad (inspired by the legendary No Mercy skins). Check them out!
Changelog
Added Snowmobile
Added Arctic bases
Added Spraycan tool
Added Polar bear
Added fire damage volumes for map makers
Native auto walk and toggle crouch options
Mute menu for managing muted players (next to chat input box)
Added slots for tools in the Tool Cupboard
Show total cost to reach items in Tech Tree
Show how much Scrap you are holding on the Tech Tree
Hide the Cancel button on the respawn screen to prevent accidental disconnects
No longer get kicked out of looting if a player suicides while downed
Show Patrol Helicopter on map
Add option to require holding Jump to dismount vehicles
Added popup to show repair costs when a repair fails
Show downed teammates in orange in Team UI
Added IO outputs to SAM site (similar to Auto Turrets)
Added Defender mode to SAM site to defend against MLRS rockets only
Can now sort Contacts by last seen
Community UI is now scaled by client UI scale setting
Add teleport2autheditem command (similar to teleport2owneditem)
Using "ent who" on a sleeping bag will now show who the bag is assigned to
Added a keybind to focus the player on the map screen
Research bench will now warn you if researching an item that you already know
Pattern boomers will now be censored by the censor signs setting
Can no longer report the same player more than once every three minutes
Physicssteps now admin-only command
Hobo barrel can now be picked up
Hobo barrel can now be repaired
Reduced inventory size for crate_fuel
Bears no longer spawn in the arctic
Bears have less HP
Bears are less hostile
Fixed some map icons flickering when opening the map
Fixed XOR switches sending a small burst of power during server restarts
Fixed offset powerplant tire_stack mesh
Fixed elevator exploits
Fixed MipMap exploit
Fixed Phone VM's clipping into the camera at wide aspect ratios
We have included one of the most awaited features… Linux compatibility! We’re really grateful for everyone who has waited for this and has supported us until now.
Now, to celebrate the release of this new patch and to welcome all the new Linux players, Beyond Mankind is 30% off for a limited period of time! Be sure to check it out.
With a beady eye on the contestants, Eyeball is no sight for sore eyes... Lets meet this gruesome boss!
Eyeball's true name is unknown, and legend has it that it was once ripped from the skull of some giant beast when the DEATHRUN TV producers where experimenting with inter-dimensional programming (The real housewives of Shanbudria Biinax 11.. It didn't take off, despite a compelling pilot episode).
No one really knows exactly what Eyeball wants, or why it decided to stick around, but everyone generally figured that trying to find your way in an alien world after being ripped from your home in the eye socket of some beastly horror can't be easy, so cut it some slack.
As a Deathrunner though, Eyeball is in your way, and it has no intention of letting you pass. Keep your eye on the ball as you step into the arena with this boss...
Hello, and welcome to another installment of This Week at Bungie, our weekly source of news and chatter from around the studio. Nothing too wild happened this week, right? Just your normal Monday morning announcement of BUNGIE JOINS SONY INTERACTIVE ENTERTAINMENT (“SIE”).
In the realm of Destiny 2, we don’t expect you to notice much of a change in your day-to-day adventures as a Guardian. We aren’t going to make Destiny 2 platform exclusive. We’re committed to a Destiny that you can play on your platform of choice, and that has the same great game experience regardless of what device you are using. We’re going to continue developing amazing new worlds for multiple platforms, and we’re more than excited about what potential this unlocks for us. If you haven’t read the FAQ in our update from the dev team, please do so!
So, with that said, what else is going on? Well, it’s February for starters. We’re less than three weeks away from the launch of The Witch Queen. Did you see that we hit one million pre-orders? Did you hear that, Savathûn? One million Guardians would like a word...
We also had a kickass gear trailer go live on Tuesday. Have you seen it yet? Well, even if you have, we’re going to embed the video right here for you to go through the carnage frame by frame, hunting for new info.
You may have noticed there was a quick little glimpse into weapon crafting at the top of that video. Well, let’s take a moment to walk through it. No, not just the video, but crafting as a feature. After, we’ll follow the TWAB tradition of digging into the nitty-gritty of sandbox balance patch notes in a quick preview. (Just kidding, this TWAB is already over 6,000 words. Nothing about it is quick.)
The new, greatly expanded Lost River map is coming along nicely! For those new to WolfQuest, Lost River is a fictional map somewhere in the Mountain West, where....something....has happened that prompted all humans to evacuate the area, leaving it to the wild animals. Lost River: Classic (the OG map) will remain in the game, and this new expanded map will be available as DLC for purchase.
I began working on this last year and have made much progress, but let's take a look back at the beginning: creating the terrain. Like the other Anniversary Edition maps, this is much bigger than in the old game, and in fact (for obscure technical reasons) it's a bit larger than the AE Yellowstone maps, over 8x8 kilometers. That provides lots of room for recreating downtown, the subdivisions, and other areas of the old map, as well as much more wilderness areas to explore and play in.
Today's devblog looks at several steps in this terrain-shaping process. We'll share more in future devblogs (though giving only very narrow peeks at the new map, so there will be plenty to discover when you can finally explore the map on your own). And not to worry, Floppy will still reign over Lost River.
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The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs. More maps and wolf customizations are also coming in 2022!
Once the game is completed on PC/Mac, we will turn our attention to other platforms.
We do not announce specific release dates. We will release them when they are ready.
At the request of the community, we improved the camera system in the game, now you can swipe with the right mouse button to move the camera sideways and up. The zoom option continues with the scroll mouse.
We've also added a continue progress button to the menu.
🎯 [UI] Item names are now underlined in world-space if they match a set loot filter. 🎯 [Bug] Fixed an issue with the map. 🎯 [Bug] Fixed a bug related to transmuting Mythic-rarity items in Continuum mode.