Two free rabbits will also be given out: Royal Ruby #11 (donated by CleanShirt) for the best use of the Extra Credit assignment as chosen by contest mods and Sky #55 (donated by xove) as a random drawing for anyone who submits a level.
This round, the theme is Some Bunny Loves You. Have you ever fallen for someone who just wasn’t interested in you? Maybe they even actively disliked you? Wouldn’t it be great if you could give them a magic love potion? Your challenge this round is to make a partner level using a goat that dislikes you (no charmed goat). You and the goat should be separated by water, and the goat must be used to finish the level. For a Valentine’s Day twist, the goat must “fall in love” with you (become charmed) by the end, and you must both exit the level.
Extra Credit: Use the decor in your level to create a candy heart message (BE MINE, IGOTU BABE, XOXO, etc.) We want the words - it doesn’t have to be heart shaped. Most clever, creative, and related will win!
- All piece types are allowed. - The entire build area is allowed - All themes are allowed. - One uncharmed goat must be included. - Level must include “R11” in title. - Only Verified Discord users may enter
Fixed effect_hit error Fixed collision mask for the rocket aoe effect (probably) Fixed incorrect enemy's low armor calculating (<1) Changed category menu of the manual to the bookmarks Impact resistance now affects damage from tornado stone and ramming monsters
Thank you for joining us in our series of developer updates, explaining more about Sker Ritual and answering even more of your questions. We are a team of 12 Welsh developers, the same team that maid– sorry, made –Maid of Sker. Despite our small size we’re always scouting the forums (and Twitter) and do read all of your questions and comments, so we’d like to try and answer these right now and in the following developer updates.
To co-op or not With Sker Ritual we aim to bring you and your friends together in an online co-op shooter that leads on from the story of Maid of Sker. You can still tackle the onslaught and discover the story alone, just in case you’re not feeling very social [we get that] but it’s most enjoyed playing with up to a 4-strong team, whether they be friends or future-friends from online matchmaking.
Continuing the Sker Sker Ritual does have some familiar faces and a story that leads on from Maid of Sker (more about that soon!) but it is not Maid of Sker 2. Sker Ritual has so many new and familiar faces. We love the characters we created in Maid of Sker and wanted to see how far we could push character creation from a multiplayer perspective within what is already a sker-y world.
When does Sker Ritual take place? The game is based after the events of Maid of Sker, in the 1900s but with a little more of a steampunk influence that was touched on in the single-player horror. Make no mistake this is a wave shooter with a well-written story campaign built-in. Expect close-up action, dark adventure, zombie-esque survival, lots of customization, and some gothic science fiction for good measure. Sker Hotel has moved on a little since you last saw it, it's now in the 20th Century and has a few surprises still to come.
We are working hard to bring you an exciting, high-quality, multiplayer experience and we can’t wait to connect with new and existing fans. Stay tuned for dev update 'dau' (two) coming soon.
Let’s continue to find out what kind of new features are waiting for us in the next season! Today we will look at a new epic rocket launcher, a legendary drone and another map for the “Arena” mode.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.
Epic rocket launcher
The new rocket launcher resembles the “Nest” in many ways, but it performs an unusual role for this type of weapon: a role of support.
The aiming mechanic is similar to “Nest”, but you don’t need to charge the shot: as soon as you press the fire button, three rockets fly out and head for the target of your choice. Upon hitting the target, a rocket deals minor damage, but that’s not what the weapon is designed for! Its main “trick” is that the rockets instantly heat up the enemy’s parts within the blast radius and make your opponent vulnerable to your main weapon or to your allies. The rocket launcher itself consumes a small amount of energy.
Another feature of this new weapon is that the maneuverability of the rockets increases with the time of their flight. The farther away from you the enemy was at the moment of the shot, the harder it will be for him to evade rockets using maneuvers.
The rocket launcher expands the room for new battle tactics not only for lone warriors, but for coordinated groups of players as well.
Legendary drone
With this cunning device of the Nomads, you will easily take your enemies by surprise! The weapon launches a drone similar to the familiar “Yaoguai”. After the launch, the drone stays in the air and waits for reckless opponents while staying invisible.
If the enemy passes nearby, the drone attaches itself to the armoured car, deals periodic damage to the part to which it is attached for a short time, and then explodes. The enemy or his allies can shoot the drone off while it is attached to the part, but they have very little time to do so.
“M-37 Piercer” customization kit
Map for the “Arena” mode
We present to you the third and last map for the “Arena” mode: You can also view the panorama of the map at this link.
The map features a fairly familiar battlefield for survivors with different elevation levels, ruined buildings which can be used as covers and vegetation in which you can hide from not particularly observant enemies.
Layer spawn points are surrounded by cliffs with observation towers. This is where the organizers of the fights watch the arena matches from. And finally, we prepared a portrait of one of the main characters of this season — the Arena battles custodian. Don’t let his appearance deceive you! Although... you will see for yourself soon.
See you in the final part of these blogs next week!
For more information on Crossout, follow these channels:
New week, new beta! X4: Foundations 5.00 Beta 3 is now available to download, bringing further additions and fixes to the game. The complete changelog for 5.00 Beta 3 can be found at the end of this news.
This week, we'd especially like to draw your attention to the new player office, which was introduced in the first 5.00 beta. We've received a lot of feedback on this over the past few weeks and, based on that feedback, we've taken it up a notch by allowing you to use SETA while sitting in your office or standing at a terminal. We look forward to seeing how you like this new opportunity!
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
Thank you for your participation in the beta!
5.00 Beta 3 Changelog
[Beta 3] Added cooldown time to station storage hacking. [Beta 3] Added notification if player-owned capital ship is ordered to go mining but has no mining drones. [Beta 3] Added markers for failed orders in Map menu. [Beta 3] Added ability to enable SETA while sitting in chair or standing at terminal. [Beta 3] Improved welfare module research mission (new feature in 5.00). [Beta 3] Improved coordination between multiple free-flying police ships operating in same sector. [Beta 3] Improved saving time. [Beta 3] Fixed The Unworthy Entrepreneur gamestart intro narration cutting off. [Beta 3] Fixed several cases of custom gamestart faction relations being overwritten during story missions. [Beta 3] Fixed helpful hint in deliver ship missions never appearing again. [Beta 3] Fixed sub-missions in Mission Briefing context menu being wrongly marked as completed under certain circumstances. [Beta 3] Fixed War of Intervention mission guidance getting stuck if fleet commander is assigned to different patrol fleet. [Beta 3] Fixed player getting offered A Heart for Pirates mission despite leaving Yaki territory on bad terms. [Beta 3] Fixed Save Them From Themselves mission remaining active after NPC has defected during Mutually Assured Destruction mission. [Beta 3] Fixed A Matter of Respect mission getting stuck if player runs away before fight or if informant's ship is scrapped before player approaches mission area. [Beta 3] Fixed max range for Advanced AutoMine and Advanced AutoTrade being capped at piloting skill minus one.. [Beta 3] Fixed AutoSalvage range being capped at pilot's or manager's skill minus one (new feature in 5.00). [Beta 3] Fixed tugs on AutoSalvage collecting wrecks that cannot be recycled (new feature in 5.00). [Beta 3] Fixed resource cost of Helios E (new feature in 5.00). [Beta 3] Fixed menu selection in Behaviour menu jumping to first row. [Beta 3] Fixed missing options in Interact menu under certain circumstances. [Beta 3] Fixed not being able to select or target objects on Map under certain circumstances. [Beta 3] Fixed trade and mission offer interactions being available while selecting order parameters. [Beta 3] Fixed UI not working when sitting in chair or standing at terminal after using external view (new feature in 5.00). [Beta 3] Fixed custom gamestarts starting in spacesuit showing as invalid (new feature in 5.00). [Beta 3] Fixed extra funds returned to player when downgrading multiple ships (new feature in 5.00). [Beta 3] Fixed repair of multiple ships not working under certain circumstances (new feature in 5.00). [Beta 3] Fixed consumables not being available when building ships (problem introduced in 5.00). [Beta 3] Fixed issues with mission guidance on map and radar especially after leaving highway (problem introduced in 5.00). [Beta 3] Fixed selected object section in Map missing ship count if multiple ships are selected under certain circumstances (problem introduced in 5.00). [Beta 3] Fixed manual storage allocation in Logical Station Overview menu (problem introduced in 5.00). [Beta 3] Fixed mission groups in Mission menu sometimes requiring 2 clicks to open (problem introduced in 5.00). [Beta 3] Fixed switching ship class at Mod Workbench (problem introduced in 5.00). [Beta 3] Fixed Ship Overview menu (problem introduced in 5.00). [Beta 3] Fixed menu crash in Behaviour menu under certain circumstances. [Beta 3] Fixed several causes of crashes.
The 0.51.0a Hotfix is being pushed to servers starting from 03:30 (PT). The hotfix will be applied instantly after distribution and will not require an update. (The update could take around 10 minutes to be fully applied.)
Fixes
Lobby will no longer cause indefinite loading due to delay issues
Hello everyone! Since the current sales volume has not yet met the requirements of Steam, the maximum number of achievements is 100. When the sales volume reaches the requirements, other achievements will be displayed. Please keep an eye on the content of the announcement, thank you! Please do not submit content that violates the Steam Community Guidelines and recognizable pictures of real people. Thanks for your support! The custom achievements of this update are as follows:
0:00, September 30 2022, Pacific Time - 0:00, October 31 2022, Pacific Time - 23:59: 2741964965: “8H-9IM”
0:00, July 31 2022, Pacific Time - 0:00, August 31 2022, Pacific Time - 23:59: Itoneru: “ステージ13をクリア?”,“全てのステージをクリアする?”,“全てのクッキーを集める?” 완꾸: “김치전사0813” 李太白: “能发表了”,“通关了” jack_2052721951: “太难了!”,“太难了!!” chuchengLjp: “哈哈哈哈”
0:00, June 30 2022, Pacific Time - 0:00, July 31 2022, Pacific Time - 23:59: ywt20031123: “用图片形容我对本游戏的想法”,“苔藓的肯定”,“痛苦之旅完结” 278653810: “打通13关” shiruko: “Vtuberでもクリアできる!”,“脳トレしてる?” jizixiang2020: “作者我囸你仙人” 563703691: “so easy!”,“给作者的第三代出点意见”
0:00, May 31 2022, Pacific Time - 0:00, June 31 2022, Pacific Time - 23:59: 2835701441: “的阿萨” Temeraire: “berna”,“verna”
0:00, April 30 2022, Pacific Time - 0:00, May 31 2022, Pacific Time - 23:59: run: “这不随便过”,“死麻了。。。饼干嘛,不吃了不吃了” taoli41102: “21关过不去” 7red7_twitch: “ナースは好きですか?” tjytlsl2007: “14关让作者自己来”
0:00, March 31 2022, Pacific Time - 0:00, April 30 2022, Pacific Time - 23:59: 736269653: “已经死了n次” Eggcute: “Catty” 李孟臻之父: “我是你爹” zhenyingniu: “谨慎走路”