Scions of Fate - Scions of Fate
Dear SOF Community,

Thank you very much for your patience!
We have finished our maintenance.

Regards,
SOF Team
Feb 2, 2022
Offroad Mania - activegamesbox


HELLO FANS AND GUESTS!

Now we work on the next update - "NEW CAR".

Today we show you the hint-picture (below).

You need to guess this car ;) (hint: made in USA)

With the new car in the game will be already 10! (we started with only 5)

Each car is different in physics, sound, exterior and interior.

I think you will be interested to drive it.

NEXT UPDATE

See above (and below too). And get ready for more details soon!

GUESS THE NEW CAR



Write your ideas for a new updates in Community Hub and Discord.

HAVE OFF ROAD! HAVE FUN!

Eternal Return - GM_Goddess
A New DLC and NP Pack have been RELEASED!

Unlock fresh characters and skins!



These will be on sale from 2nd Feb 2022 11:00 AM (PT) and will go on sale regularly!

Check out the details on our Website.
LoveBeat - GMLove
Have you ever wanted a face of manga style that feels "I'm shocked!" ? Then this pack is for you!
Buy the pack, Get the new & exclusive items! This offer ends in 1 week!



Star Conflict - ST_Team


Pilots! The “Star Conflict: Аlbireo” and “Star Conflict: Аlbireo. Deluxe edition” packs are now available in the official project store. The Deluxe edition pack will be available for a limited time until March 9. The ship will be available to pilots with no time limit.

This pack includes
  • Federation rank 17 destroyer “Albireo”
  • Unique weapon “Fort-4 launcher”
  • Active module “Autonomous barrier torpedo”

Additionally, the pilot receives:
  • Pattern “Hypno-rhombi”

Additionally, the pilot receives the modules:
  • Main caliber
  • Wormhole projector
  • Gravitational lens
  • Photon emitter
  • Devastator beam
  • Reinforced beams
  • Crystal plates
  • Compact shield generator
  • Vernier engines
  • Catalyst injector
  • Proton wall

Special bonus for everyone who buys the bundle — Premium license for 90 days!

This pack includes
  • Federation rank 17 destroyer “Albireo”
  • Unique weapon “Fort-4 launcher”
  • Active module “Autonomous barrier torpedo”

Special bonus for everyone who buys the bundle — Premium license for 30 days!

Albireo is the latest destroyer of the Fort shipyard. The technologies of “Spiral” were used while creating this ship. However, the undocking method has been redesigned, as it is impossible to destroy the abandoned hull due to the large number of the ship’s crew members. The main components of the destroyer are disguised and the command staff is provided with a manoeuvrable interceptor. The ship’s laser weapons are excellent for destroying any kind of enemy targets. Albireo has now entered mass production. The Armada command has already signed a contract for the supply of several hundred ships. After the ship passes various military tests, an additional destroyer production contract will be signed for the needs of the fleet.
F-Rank hero story - FreeILOU
The story of "A Raging Empire, a Turbulent World" will be added.

These updates will last for weeks. (This is part 2 of the entire game's worldview story)

Please check the detailed main update notice tomorrow.
九州:商旅(Nine Provinces: Caravan) - xbgzs
三级产业的产量现在会受二级产业的原料来源产量影响(二级产业没有原料来源时,三级产业的产量也会受到影响)
最大名望等级现在是5
修复一个加载MOD产生的错误
优化AI性能
BattleBit Remastered - Deathwing The Boss
Hello everyone!

First of all, we would like to thank everyone who has joined our playtest a couple of weeks ago. Albeit short, we managed to obtain a lot of feedback from our players. We are currently hard at work adding some of the requested features while smashing those pesky bugs that some players encountered during their gameplay.

Our next public playtest will start on February 20th. Until then, we are not restricting access to the playtest, so even though you are not able to play in servers, you can still hop on to the single-player shooting range and test out the weapons and customized attachments.

If you would like to be in the loop for real-time updates about new updates as well as the overall status of playtest, I would like to recommend you to join our Discord server by clicking here.

There have been quite a lot of messages asking questions about some of the important stuff as our player base spiked in numbers in the last few weeks. So I'll try to address some of them here.

  1. Is this game going to be Free-To-Play?

    The answer to this question is, no. We're planning to release the game into early access with a 14.99 USD price tag, however, in countries where Valve (Steam) supports regional pricing, we'll do our best to accommodate them.

  2. How many people are developing this game?

    We only have three developers;

    - MrOkiDoki - Lead Developer and Programmer
    - Vilaskis - Level Designer, Level 3D Artist
    - TheLiquidHorse - Weapon, Vehicle and Armor 3D Artist

  3. Is there a singleplayer campaign/bots planned?

    No.

  4. Is there going to be any microtransactions in the game?

    No. However, in the future way after Early Access, we'll look into possibilities of DLCs and Supporter Packs.

  5. Will we be able to host our own community servers?

    Yes, we are hoping to give the ability to host servers to our players sometime in the Early Access period.

  6. Will there be modding tools? How about Steam Workshop?

    Hopefully, it will be an eventuality. We would like to see players create their own mods and content for the game in the future. We're hoping to add this feature sometime at the beginning of the full release.



Forts - [DEV] BeeMan


G'day Forts fans!

Welcome to another regular update of Forts. If you've glanced at the change list: yes, this is a relatively small update. In fact, it's small enough that we've focused on bugs and improvements that won't render replays made with the previous version obsolete. The reason for a small update is that, as you might know, we are working on something in the background. Of course there are always improvements that need to be made. You can find the list of changes below.

Also, With the new season we've got a new pool of maps for the ranked competition. The maps for Season 16 are:

  • Abyss
  • Hang Time
  • Ledge Grab
  • Stalactites 1v1
  • Vanilla
  • Battlegrounds 1v1
As always we invite you to provide constructive feedback here or via the Official Forts Discord, Have fun!

Cheers,
EWG

Changelist 2022-02-02

Improve: (AI recording) when node deletion is blocked, show all unstable links
Improve: reduce map and mod suggestion cooldown from 30s to 20s
Improve: German translation (thanks, asca)
Improve: Chinese translation (thanks, Rothes)

Fix: crash when the drive letter is reported in lower case
Fix: crash when a structure separates and a linked portal is no longer valid
Fix: desync when joining or replaying a game with custom AI (thanks, asca)
Fix: weapons are permanently unable to fire after being disabled while firing (thanks, LZjun)
Fix: weapon reload animations can loop if disabled while reloading (thanks, Mando)
Fix: idle device animations continue to play while disabled
Fix: weapon muzzle flash is not turned off if disabled during firing
Fix: Placing a device overlapping Armour while it is converting to BG does not give correct visual feedback (red cross on link) or audio cues
Fix: SetViewExtentLeft and SetViewExtentRight use incorrect values as the current view limits (thanks, asca)
Fix: cladding triangles sometimes appear elongated and detached from actual structure (thanks, LZjun)
Fix: Hide Overlays in Replay also hides the Forts watermark
Fix: missing client disconnect messages for players in chatroom while host is playing (thanks, Bobereto & Samster)
Fix: (OnTerrainHit) error message string formatting has too many parameters (thanks, Gxaps)
Fix: (OnNodeCreated) game does not list parameters correctly on script exception (thanks, Gxaps)
Fix: (AI recording) inconsistent/illogical restrictions on node and link deletion (thanks, asca)
Fix: (Lua scripting) ScreenPosition Get does not correctly set MaxY
Fix: profanity filtering missing from chatroom system messages for the local player
Fix: privacy issue in logging

Changelist 2022-02-02b

Fix: replacing materials temporarily opens holes in the cladding
Fix: devices have their idle animations paused on construction
Fix: when restoring a replay keyframe, disabled devices still have their animations run
Fix: crash in Multiplayer::DispatchPacket when shutting down without a World set
Fix: crash in GetWeaponAmmo when the projectile is invalid
Fix: crash when effect positions or directions are set to invalid values
Fix: crash when ClientDatabase::IsDev doesn't find the local client
Fix: crash in Multiplayer::DispatchPacket when shutting down without a World set
Fix: crash in GetWeaponAmmo when the projectile is invalid
Fix: privacy issues in logging

Changelist 2022-02-04

Fix: some mods broken (e.g. Observer Tools commander identification) by another fix
Fix: (Buster) crash when side 2 is Buster and depleted uranium rounds are reflected
Fix: the watermark is visible in two locations or duplicated during instant replay
Fix: replay watermark moves with the panel
Fix: sprites loaded from mods are not freed after each game, causing duplicate sprite errors if rerun
Fix: crash enforcing population caps when an inverted device doesn't have a non-inverted counterpart

Changelist 2022-02-07

Fix: (Chinese language) console error loading replay.lua for any game
Fix: ambient.lua may cause a data desync due to an absolute path being used as checksum key
Fix: wide characters in Forts path causes crash
WWII Online - Zebbeee
Campaign changes
CRS over the past several weeks has been having marathon meetings as we discuss and review 2022 items. The initial first pass has been completed so there are several more meetings scheduled as we look into the year ahead. As Xoom indicated via Discord, you as gamers will have some input into what our focus will be for 2022.

Meanwhile CRS listens to your feedback across all of the platforms associated with the game and as such, we have tweaking several aspects for the current campaign #186.
  • Tiers are scheduled to change at 9-day intervals. Note - this is subject to change WITHIN the campaign dependent on various factors.
  • New Tier Added. We now have 5 Tiers (Tier 0 , Tier 1 ,Tier 2 , Tier 3, Tier 4) - Tiers 1 thru 3 will have the normal combatant nations of the Allies and Axis. The introduction of the Americans will occur in Tier 4 representing 1943-1944. Note - CRS continues to evaluate and review each campaign and tier. There could be future changes based upon various factors.
  • Ground garrison supply numbers have been reduced from 0% to a maximum of 20%; depending upon the number of pieces of kit within the garrison. More abundance pieces of equipment will be impacted while few pieces of equipment or infantry classes will be nominally or not impacted at all.
  • Air garrison supply has also been reduced
  • Steam DLC players will see an increase in low-tier aircraft
  • NO SUPPLY REDUCTIONS to moveable units (ground, air, or sea)
  • the 10sec despawn time is set to "0"

Where's the Roadmap / upcoming updates? For your awareness, CRS has been heavily engaged in planning this year's roadmap and fine tuning all of the pieces, quite a bit more heavily than we normally do to make sure we have solid estimates and clear expectations with you. Very soon we will be publishing our official roadmap (near the end of this month) and it will contain important details of what's to come this year. It will focus on WWII Online, WWII Online 2.0 and of course WWII Online: Chokepoint plans. And for the first time ever, WWII Online will be reaching out to you - our valued players - to help us add weight and priority to which items are most pressing to get done first from your perspective.


Community Management Team (CMT)

We are here to serve and engage with YOU!

Community Safety reminder: Follow these steps:
  • Press F9 to capture the in-game chat or Print Screen on your keyboard for outside of WWIIOL
  • Use .report to notify the GM team
  • Contact your CMT via CRS email or use agm@corneredrats.com and attach screenshots

S!
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