Flowing Lights - gFaUmNe
-Added Korean language
-UI: made it clearer that Ranks A & S give +1 Life
-Easy mode: Rank are now computed so Ranks A & S give +1 Life
-PC: DPad now works for menu navigation
-PC: Improved controller icon for center buttons
-Improved tutorial UI: L01Z03, L01Z18, L01Z19, L02Z22, L02Z24, L02Z03, L02Z04, L03Z26
-L01Z26: Stop displaying a Combo bonus of "+0" when "Display additional score" is on
-L02Z23: Increased reset duration so it's impossible to cheat by rushing left after a Zone reset
-L02Z11: Right most Combo is now easier to achieve, made design clearer
-L04Z03, L04Z06 are now a little easier
-Reworked Level design: L01Z03
Feb 2, 2022
Krunker - info
General
​- Added Translator Badge
- Fixed Player billboards
- Fixed zip loading on viewer
- Fixed Mod searching

Krunkscript & Editor
​- Removed some Render encoding types (For future update compatibility)

Official Client & Steam
​- Updated to 3.0
- Better performance
- New resource pack system
(Convert ingame mods to resource packs which can load directly with resource swapper & be managed better)
- Can take a few hours to roll out

Ranked & FACEIT
​- Fixed server crashes
Slappyball - A Reese Of Cake
The Cyberpunk items are gone, and now we are going low tech with the Romehand Faire.

New Slappypass, new items. There are some new types of items available with this pass, get new team names, a new face, and tattoos.

Play matches on the Coliseum arena. Avoid the chariots racing around the edges, and make sure to put on a good show for the audience.

Overall leveling is now tracked properly outside of seasons.

If you haven't been here in awhile, we also have a brand new UI look and a Ranked mode option. Ranked rewards will be coming soon, so start getting matches in early.

Pssst, make sure to check out the 3v3 tournament coming up!
Mabinogi - CM Katherz
Mabinogi will have a scheduled maintenance on February 3rd. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PST and last approximately 3 hours.

Please note that the estimated length of time for each maintenance is subject to change without notification.

-Time-

Thursday, February 3rd

Pacific (PST, UTC-8): 7:00 AM - 10:00 AM 
Eastern (EST, UTC-5): 10:00 AM - 1:00 PM
Paris (CET, UTC+1): 4:00 PM - 7:00 PM

To address the following:
  • Weekly server upkeep.
  • Thank you for all the fish! The Winter Fishing Event 2022 is ending.
  • Processing of requested name changes. Note: The Name Change submission site will be unavailable after 7:00 AM PST time, and will be available after the maintenance.
- The Mabinogi Team
Arcane Waters Playtest - burlin_gauna
Enabled harpoon rope by default

Fixed issues with harpoons on clients.

added gunshots. bone sword stuff



fixed open world spawning for deep water enemies

comment update

updated assist stat to only reward player if the destroyed sea entity is a player ship

Auto move simulation fix for batch mode

#5245 - sent friend request to miketwo, no pending or invited showing /

Fixing exception during User Search /

Friend List Panel improvements



fixed land power display on voyage

admin log updates for animation freeze logs

updated speak chat row scaling

updated how ability is being processed to prevent null reference issues

Auto move simulation fix for batch mode - #2

#5290 - Disable controller GUI code for now

#5287 - Multiple fields are selected -fix

#5227 - Show greet emote in public chat? /

Fixed exception when clicking on the Custom tab button in the Chat Panel

Added Throw_Rum, Attack_Rum, Rum_Toast

Fixing exception thrown during the log out process

fixed bug causing spam warnings when engaging with already on going combat / updated ship bar values based on rarity

Added sea maps for stress testing to the auto warp list

fixed npc freeze when petting stationary animals

fixed speech bubble reverse scaling

Added Fishman Death SFX

#5267 - old deleted character shows up even after a new one was created after logging in again

added new map type

Added defaultPalettes list for equipments

Initializing default palettes list by default

- Added new open world test type to AdminManager.

- Added functionality for PerformanceUtil to constantly update performance parameters from zabbix.

- Fixed calculation error with zabbix ram value.

- Added parameters to test_open_world command, and changed functionality.

Added land battle win stinger

- Added Triumph Stinger sfx that plays when a boss is defeated

- Refreshed FMOD Studio Cache asset

Added new selection highlight, finished implementing river tiles to sea maps

updated treasure site/warp conditions for poi to open world warp

Revisit chat filter

palette system update to display equipment with new web tool palette

- Sea monsters now choose a target position as they are firing their shot, instead of before the projectile delay.
- Sea monster animations should better line up with their attack timing.
- Sea harpoon will now be destroyed if either attached entity dies.
- Ensured we wait for the creation of initial areas in the test_open_world command.

ATLAS - ATLAS Team
Ahoy Pathfinders!

As we continue to sail forward into 2022, we are doubling down our efforts to not only provide new, exciting experiences for the Atlas community but also, reevaluating and refining the current game to improve the gameplay experience.

In this patch, we’re adding new regions, each with their own secrets, for players to explore and discover. We’re also getting festive with a few new cosmetics to help you and your crew celebrate the upcoming. Celebrate the year of the tiger or cuddle up with a bear-y good friend as you travel the world of Atlas.

Finally, we’ve invested a lot of time into addressing the gameplay issues voiced by you, the community. This update is the continuation of that initiative, bringing tons of much needed bug fixes to shore. In addition, we are unveiling our new public issue tracker where pathfinders can track the progress of bugs that have been brought to our attention via Discord or other forums. We hope that this transparency reiterates our commitment to putting the voices of our players at the forefront of our decisions regarding the future of Atlas. The link can be found here.


While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Servers will be going down tonight, 2/2 at around 7:00 PM Pacific Time.

Released Patch Notes

v537.5
New Content:
New Regions have been added.
Eastern Waters
Located to the East of Central Waters, and are full of claimable islands. Portals to enter the Eastern Waters are located J2 and I1.

Western Waters
Located to the West of Central Waters, and are full of claimable islands. Portals to enter the Western Waters are located in G1 and F4.

Uncharted Sea
A new sea has been discovered, what mysteries will be uncovered while exploring these waters? There is a storm brewing on the horizon which might make it difficult to live in this region at some point in the future. This region is lawless. Portals to enter the Uncharted Sea are located in E11 and I11.

Workstation
The Workstation is a new crafting facility that allows players to change 10,000 of a resource into a block or bundle of that resource. You can also turn a block or bundle back into a stack of 10,000 resources.
Resources included:
  • Flint
  • Stone
    • Coquina
    • Granite
    • Limestone
    • Marble
    • Sandstone
    • Slate
  • Woods
    • Cedar
    • Cursed Wood
    • Fir
    • Ironwood
    • Oak
    • Pine
    • Poplar
New Holiday Items have been added. These items are available from NPC vendors in freeports.
Lunar New Year

  • Stone Tiger Statue
  • Jade Tiger Statue
  • Gold Tiger Statue
  • Paper Lantern
Valentine’s Day

  • Black Giant Teddy Bear
  • Pink Giant Teddy Bear
  • Red Giant Teddy Bear
Bug Fixes:
  • Fixed instances where roof tiles would snap to floating points above ceiling structures
  • Fixed instances where the transient tracker did not point at the correct location and updated the item description
  • Fixed instances where Cursed Armor would not appear correctly on some female characters
  • Fixed instances where General Tile Module were no longer useable
  • Fixed instances where Army of the Damned Smithy would delete items
  • Fixed instances where items were loss when demolishing a container structure
  • Fixed instances of client crash when crew members are created while game language is set to Turkish
  • Fixed instances where mounted NPC crew were not taking damage
  • Fixed instances where grave digger stopped collecting
  • Fixed instances where submarine causes a crash
  • Fixed instances where Army of the Damned would not wake up after being knocked out
  • Fixed instances where island selector was not working in freeports
  • Fixed instances where items were being deleted from the Ritual Pedestal after a server restart
  • Fixed instances where placing a Ritual Pedestal would cause a crash in singleplayer
  • Fixed instances where Ritual Pedestals would crash the server
  • Fixed instances where placing a Ritual Pedestal would decay the structures around it
  • Fixed instances where killing an unconscious crew would result in them standing up
  • Fixed instances where player was being warped out of the B6 powerstone cave
  • Fixed instances of a duplicate Army of the Damned Smithy in the Altar of the Damned craftables
  • Fixed instances where items were being deleted from the Altar of the Damned after a server restart
  • Fixed instances where items were being deleted from the Cursed Temple after a server restart
  • Fixed instances where firing at some angles caused crew members to dismount cannons on the turtle ship
  • Fixed instances where item caches from demolished structures only contained 1 max player stack
  • Fixed instances of bottles not containing treasure maps in polar regions
  • Fixed instances where the incorrect message was displayed when attempting to claim an island that exceeded the available claim points
  • Fixed instances where the monument studies structure had no collision
  • Fixed instances where islands in G10 and C10 would have incorrect biomes
  • Fixed instances where transient nodes could spawn on an island that does not allow building
  • Fixed instances where the description of the frameworks for the Cursed Totem and Burial Mound did not accurately show construction time
  • Fixed instances of data deletion while grid traveling in PVE
  • Fixed instances of the market system behaving incorrectly
  • Fixed instances where warehouses would duplicate resources on server restart
  • Fixed instances where cursed temples could be built on ships
  • Fixed instances where the Monumental Studies Modular Room did not allow players to craft anything
  • Fixed instances where cursed armor was not showing up on female character models
  • Fixed instances where junk sails would stop functioning after gridding
Misc:
  • Potatoes and Limes can now be stored in the crew silo
  • Loom inventory max items increased from 60 to 150
  • Spider base and scaling stats have been increased
  • Displayed name length is set to 13 characters
  • The player is able to replace existing sails without having to demolish them first on legacy ships
  • Level up text last for 30 seconds before fading
  • Lowered the number of wild creature spawns by 25%
  • Resources required to progress through the stages of the Great Temple have been adjusted
  • Underwater Black rocks can now be built on
  • The effectiveness of sails on multiple modular ships have been adjusted
  • Weight sails are now more effective on the turtle and tramp freighter ships
  • Loot from the kraken has been slightly adjusted to drop higher quality items and BPs
  • Mech Monkey now has slightly higher drop rate
  • The names of wood resources have been changed to their original names
  • The cog now starts with one medium handling sail and 2 sail points
Known Issues:
  • Puckle mounted NPC crew take no damage.


Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
Ghost Exile - LostOne
Update
-Added setting (Mouse inverse Y)
-Added setting (View bobbing)
-Added setting (Weapon bobbing)
-Added setting (Chromatic aberration)
-Added setting (Bloom)
-Tablets now restore (30,25,20)% of sanity
-The effect of the incense on the madman has been increased by 3 seconds
-Energy drinks now also reduce stamina intake, which makes them not useless
-Reduced sanity in the dark increased by 40% (experienced, madman)
-Ouija board can now give you an evil answer
-Added 3 new questions for the Ouija board
--(how did you die, what did you die from what is the cause of your death)
--(how many ghosts are in the house, how many ghosts are here, how many ghosts in this house)
--(where is your passport, where are your documents, where do you hide your documents)
-Replacement of the clothes the characters , added hair.
-Most tools are now enabled on the second button

Fixed
-Fixed a bug where the spray paint was destroyed only in the hands of the host
-The dead now do not leave breathing at a low temperature
-After exorcising the ghost,now do not leave breathing at a low temperature
-Fixed a bug where if the book of rituals is open, no one could open the phone.
Phantom Breaker: Omnia - KanedaGS
To celebrate #PhantomBreakerOmnia's new characters, we're giving away 1K Steam keys of the "My Heartbeat for You" Promotional Soundtrack featured in the recent Character Reveal Trailer!

The song features the vocals of Cristina Vee & Hiro3nimum! 🎵

▶️All you need to do is sign up for our newsletter: https://eepurl.com/hnAwaX◀️

Composed by: Jamison Boaz

Feb 2, 2022
Unconventional Warfare - TheSniperFan
The 0.7.3 update for the demo took longer than expected (as is tradition). This is in part due to some tasks taking longer than we anticipated and in part due to us reorganizing our release schedule. Aside from fixing bugs which have been reported, we added quite a few new features.

Note: A lot of code has changed and as a result the old save files are not compatible with 0.7.3. We apologize for the inconvenience, but there was no practical way to make this update backwards compatible.


What's new in 0.7.3
Improved Cover System



We made improvements to UW's cover system to reduce the amount of pixel hunting and micromanagement. Characters will now snap to nearby cover when the cursor is close to it. On top of that, groups of characters will automatically align themselves along walls with a single click.


Move Order Holograms



When the game is paused, you'll now see a hologram that visualizes where units are moving to.


Squad-Based Rationing



Up until now, rationing required you to specify the amount of rations each character gets individually. This quickly became a chore that would only get worse in the future, as more characters will join your squad.

We're discussing how to address that and rolled out a preliminary change. Rationing is no longer configured on a per-character basis. So far, the underlying mechanics haven't changed. It's just that you have a single slider and the game will automatically divide your rations after every turn.

The rationing and camping mechanics will be improved in the future, but for the time being, this will do.


New Class System (Preview)



In the future, the game's RPG mechanics will receive a big update. We have finalized the characters' skill trees and added them to the game. Keep in mind that they're not yet functional.

The preview also features the new UI style that will be rolled out in the future. As of now, the game has a lot of ancient UI that is in dire need of a redesign. This will be done gradually during future updates.

The previews can be accessed from each character's old class menu. Just click the yellow text that says "Click Me".


New Content




We have added new enemy types and smoke grenades to UW. There's not much more to say here, other than that there's more to come, still.


Small Things
  • Fixed a bunch of bugs that have been found
  • Improve melee combat
  • Improve RNG to make it harder to do save scumming
  • Improve loading and loading screens (so there are fewer long hangs while loading)
  • Improve saving/loading system



Behind the scenes
Code Cleanup

There has been an ongoing effort to rewrite and improve much of the old code which has been giving us trouble. With the release of 0.7.3, almost all of the worst offenders have now been eliminated. There are only a couple of things left to do:
  • The way we handle unit animations and equipment during combat
  • The old class system (which is still in use)
  • The VN dialog code
  • Our procedurally generated combat level code
  • The old UI
Work on some of these has already started.


Where are the new character models?

We've been showing off new character models for a while now. So where are they?

We're pleased to announce that 0.7.3 is the last 0.7 update for the Unconventional Warfare demo. The work on 0.8 has officially started!

In fact, it started a while ago. While some of us put the finishing touches on 0.7.3, others have already been hard at work for 0.8. As a reminder (and for the uninitiated): 0.8 will feature the new character models we've been showing off, as well as the actual story of UW. The story you've seen up until this point was a mere placeholder.

Here's a sneak peek of three new locations that are being worked on.






Thank you for your support! Please continue to share your ideas with us and feel free to ask us any questions you might have (preferably via our Discord server).
Card Survival: Tropical Island - Grim
Hello everyone!

Update time again.
Before we go into the content list, I wanted to remind you that from this update on we will be switching to larger bi-weekly updates. The next update (which will be introducing goats) will be released on the 16th,
Let's start with the new content now:

Alembic:

You can now craft a Clay Alembic that can produce fresh water out of any other type of water, including seawater!
Place it on a campfire, fill it with seawater, place a liquid container in its inventory and wait for it to slowly fill. While the Alembic uses a good amount of fuel to distil water, it is a very good option if you find yourself in a low water scenario with no rain in sight.


Solar Still:

Another emergency water structure that can be crafted using a plastic sheet. Fill it with palm fronds, and the device will capture the water from the leaves and collect it into a container of your choice.
It can only be built on environments that get a lot of sun though, so no jungle, mangroves or wetlands.





Water Filter:

A structure made of mud bricks, stones, charcoal and sand that is capable of filtering unsafe water with minimal work. Just fill it with unsafe water, place a container in its inventory and wait for it to fill over time.


Well:

While it's expensive to build and can only currently be placed in the wetlands it can provide you with a practically illimitable source of (unsafe) water. The well will basically work as a larger version of the self-filling cave puddle that can also be filled with rain and can be perfect for wetland bases or farms.
Note: I had an issue with this card's art so its blueprint is temporarily disabled. We'll push a hotfix tomorrow re-enabling it as soon as we can. ;)


Urchin and Spider Wounds:

These events have finally been updated to use the wound system.
Stepping on urchins will now create a wound that will make it almost impossible to walk until you manually remove the spines and will then behave like a normal wound.
Spider bites are now also a wound that needs to be kept clean and protected.


Minor Content and Tweaks:

- Characters will now sweat more when hot.
- Diarrhoea now takes longer to heal, making surviving on coconuts harder.
- Enclosures are now re-nameable, in preparation for the new animals.
- Life Rafts container bags are now larger and come with more flares.
- Harvesting plastic from Life Rafts now takes longer and requires two steps.
- Islander Perk now makes you start with a gourd bottle filled with water.
- Deadfall trap is now again unlocked by finding heavy stones.
- Filters now deactivate when switching locations to avoid confusing players.
- You can now pin and bookmark liquid containers.


Fixes and Hotfixes for the Week:

- Fixed an issue with the clay pot cooler that was causing it to lose its name when it ran out of water.
- Fixed dying from cold message.
- Fixed a bug that was preventing making soap wet with most methods.
- Tents are now destroyed by storms.
- Fixed an issue that allowed you craft a broken fishing line.
- Partridges now get stressed when not in an enclosure.
- Boiling liquids no longer show a message saying ready in X minutes once they are already boiling.
- Fixed some issues that were causing rafts built in places other than the beach to teleport you to the beach.


That is all for now.
Have a nice couple of week everyone! :)
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